2025-03-11 13:56:56.737 - Main Thread -> Timezone (local - UTC): 1h 2025-03-11 13:56:56.740 - Main Thread -> App Version: 1.1.200.3822 2025-03-11 13:56:56.747 - Main Thread -> Running application with arguments: 2025-03-11 13:56:56.747 - Main Thread -> Runtime Framework: .NET 8.0.13 2025-03-11 13:56:56.954 - Main Thread -> Pushing Core Configs {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Game.DefaultDefinitions.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"SimpleRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null,"AnalyticsDevEnvOverride": null,"CrashAtStartup": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} 2025-03-11 13:56:56.986 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-03-11 13:56:57.065 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-03-11 13:56:57.071 - Main Thread -> Sorting jobs for scene of 27 jobs with seed '0' 2025-03-11 13:56:57.130 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2025-03-11 13:56:57.130 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-03-11 13:56:57.130 - Main Thread -> Workers configured. 2025-03-11 13:56:57.131 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-03-11 13:56:57.131 - Main Thread -> Command line argument 0: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-11 13:56:57.131 - Main Thread -> Working directory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-11 13:56:57.131 - Main Thread -> App Data Path: C:\Users\Helium7\AppData\Roaming\SpaceEngineers2 2025-03-11 13:56:57.131 - Main Thread -> [Crash Handler]: Checking startup tags. Found: 2025-03-11 13:56:57.133 - Main Thread -> [Crash Handler]: Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-03-11 13:56:57.133 - Main Thread -> [Crash Handler]: Native crash tracking path set to C:\Users\Helium7\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-03-11 13:56:57.151 - Main Thread -> [Crash Handler]: Termination log was absent and no reports were found. Sending sudden death report. 2025-03-11 13:56:57.154 - Main Thread -> [Crash Handler]: Freeze dump was detected. Marking sudden death as freeze. 2025-03-11 13:56:57.246 - Main Thread -> [Content Validation]: Validation of Content file integrity is enabled. 2025-03-11 13:56:57.277 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Audio.Options.AudioOptionsPart","$Value": {"DeviceName": null,"MasterBusVolume": 0.5,"BusVolumes": {"bus:/Music": 0.5,"bus:/Reverb": 0,"bus:/UI": 0.5,"bus:/SFX": 0.5}}} 2025-03-11 13:56:57.279 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.EarlyAccessOptions","$Value": {"ShowDisclaimer": false}} 2025-03-11 13:56:57.298 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.GameOptions","$Value": {"LastPlayedWorlds": [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-02-01T01:55:21.9883254Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-03-11T12:29:25.2790472Z"}],"LatestGame": {"Name": "Concordia Research Facility 1"},"LatestBackup": null,"AutoSave": true,"EnableToastNotifications": true}} 2025-03-11 13:56:57.303 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "1.1.200.3822","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.UI.Options.GUIOptions","$Value": {"UIBackgroundOpacity": 0.95,"SpeedUnit": "MetersPerSecond","HideCrosshairWithUI": true}} 2025-03-11 13:56:57.307 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"AdapterName": "AMD Radeon RX 7900 XTX","FullScreen": true,"Resolution": {"X": 3840,"Y": 2160},"VSyncMode": "VariableRefreshRate"}} 2025-03-11 13:56:57.335 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "1.1.200.3822"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Low","SerializedFieldOfView": 1.2217305,"SerializedShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High"}} 2025-03-11 13:56:57.343 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'E:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'E:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-03-11 13:56:57.437 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-03-11 13:56:57.450 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-03-11 13:56:58.666 - Main Thread -> Info: Started loading definition set Engine 2025-03-11 13:56:58.804 - Main Thread -> Info: Finished loading definition set Engine 2025-03-11 13:56:58.890 - Main Thread -> STEAM_API: Steam Active Status: True 2025-03-11 13:56:58.890 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-03-11 13:56:58.890 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-03-11 13:56:58.924 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,216,173,824 bytes. 2025-03-11 13:56:58.937 - Main Thread -> Environment.ProcessorCount: 24 2025-03-11 13:56:58.937 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-03-11 13:56:58.937 - Main Thread -> Environment.CommandLine: E:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-03-11 13:56:58.937 - Main Thread -> Environment.CurrentDirectory: E:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-03-11 13:56:58.979 - Main Thread -> CPU: AMD Ryzen 9 5900X 12-Core Processor, 24/12 Logical/Physical Cores, 3701MHz Nominal Maximum Frequency 2025-03-11 13:56:58.979 - Main Thread -> IntPtr.Size: 8 2025-03-11 13:56:58.979 - Main Thread -> Default Culture: 2025-03-11 13:56:58.979 - Main Thread -> Default UI Culture: 2025-03-11 13:56:58.979 - Main Thread -> LogEnvironmentInformation - START 2025-03-11 13:56:58.985 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-03-11 13:56:58.985 - Main Thread -> Win32_ComputerSystem.Model: X570 AORUS ELITE 2025-03-11 13:56:58.985 - Main Thread -> Virtualized: False 2025-03-11 13:56:58.988 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 5900X 12-Core Processor 2025-03-11 13:56:58.988 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,278,912,000 bytes 2025-03-11 13:56:58.988 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-03-11 13:56:58.988 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 20,599,332,864 bytes 2025-03-11 13:56:58.988 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,176,508,928 bytes 2025-03-11 13:56:58.992 - Main Thread -> Drive C: | Capacity: 899,590,803,456 bytes | Free space: 83,769,208,832 bytes 2025-03-11 13:56:58.992 - Main Thread -> Drive D: | Capacity: 160,038,907,904 bytes | Free space: 3,798,433,792 bytes 2025-03-11 13:56:58.992 - Main Thread -> Drive E: | Capacity: 3,600,690,442,240 bytes | Free space: 1,960,063,934,464 bytes 2025-03-11 13:56:58.992 - Main Thread -> Drive F: | Capacity: 1,000,202,039,296 bytes | Free space: 255,957,139,456 bytes 2025-03-11 13:56:58.992 - Main Thread -> Drive G: | Capacity: 214,748,364,800 bytes | Free space: 46,839,894,016 bytes 2025-03-11 13:56:58.993 - Main Thread -> LogEnvironmentInformation - END 2025-03-11 13:56:59.062 - Main Thread -> Initialize Voxels 2025-03-11 13:56:59.899 - Main Thread -> RenderOptionsPart2.Preset = High 2025-03-11 13:56:59.973 - Main Thread -> Sorting jobs for scene of 122 jobs with seed '0' 2025-03-11 13:56:59.985 - Main Thread -> Initializing Render System 2025-03-11 13:56:59.994 - Main Thread -> Render Device initialized 2025-03-11 13:56:59.995 - Main Thread -> LOADING_TIME|Render_Init|491.32130000000006 2025-03-11 13:56:59.995 - Main Thread -> LOADING_TIME_FULL|Render_Init|928.6751 2025-03-11 13:57:00.013 - Main Thread -> Initialize DebugDraw 2025-03-11 13:57:00.130 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-03-11 13:57:00.132 - Main Thread -> Initialize UI 2025-03-11 13:57:00.133 - Main Thread -> Initialize Stats 2025-03-11 13:57:00.134 - Main Thread -> Initialize DebugMenu 2025-03-11 13:57:00.168 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-11 13:57:00.301 - Main Thread -> Info: Started loading definition set Core 2025-03-11 13:57:00.798 - Render thread -> LOADING_TIME|Render_SystemCoreInit|693.7391 2025-03-11 13:57:00.821 - Main Thread -> 27 Layers added to the GameInputProcessorComponent 2025-03-11 13:57:00.823 - Main Thread -> 205 Mapping added to the GameInputProcessorComponent 2025-03-11 13:57:00.823 - Main Thread -> 6 Alias added to the GameInputProcessorComponent 2025-03-11 13:57:00.838 - Render thread -> LOADING_TIME|Render_CreateDevice|800.055 2025-03-11 13:57:00.838 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|833.6391 2025-03-11 13:57:00.839 - Render thread -> Client frequency set to: 60.00024Hz 2025-03-11 13:57:00.839 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-03-11 13:57:00.839 - Render thread -> LOADING_TIME|Render_Window|11.077099999999973 2025-03-11 13:57:00.839 - Render thread -> LOADING_TIME_FULL|Render_Window|845.5024 2025-03-11 13:57:00.845 - Main Thread -> [Audio]: Loading Audio Configuration 2025-03-11 13:57:00.902 - Main Thread -> [Audio]: Loading master bank. 2025-03-11 13:57:00.924 - Main Thread -> [Audio]: Reloading paths. 2025-03-11 13:57:01.069 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-11 13:57:01.069 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Low Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-03-11 13:57:01.069 - Main Thread -> Info: Finished loading definition set Core 2025-03-11 13:57:01.209 - Render thread -> LOADING_TIME|Render_FirstFrame|348.5797 2025-03-11 13:57:01.209 - Render thread -> LOADING_TIME|Render|1672.3004 2025-03-11 13:57:01.209 - Render thread -> LOADING_TIME_FULL|Render|2143.2383 2025-03-11 13:57:01.639 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-03-11 13:57:01.643 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-03-11 13:57:01.744 - Main Thread -> LOADING_TIME|Application|5140.3318 2025-03-11 13:57:01.744 - Main Thread -> LOADING_TIME_FULL|Application|5708.3059 2025-03-11 13:57:01.744 - Main Thread -> LOADING_TIME|Main|5151.8814999999995 2025-03-11 13:57:01.744 - Main Thread -> LOADING_TIME_FULL|Main|5719.8556 2025-03-11 13:57:01.755 - VRageWorker 9 -> Info: Started loading definition set World 2025-03-11 13:57:02.263 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name LoadingApplication 2025-03-11 13:57:02.264 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 13:57:03.714 - Main Thread -> LOCALIZATION WARNING: Could not find key Design for repair. Everything breaks eventually. in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:04.266 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name StartingGame 2025-03-11 13:57:05.014 - Main Thread -> Info: Blocks occupancy and mount points loaded in 620 ms (133 block definitions patched) 2025-03-11 13:57:05.082 - Main Thread -> Info: Finished loading definition set World 2025-03-11 13:57:05.493 - Main Thread -> Sorting jobs for scene of 355 jobs with seed '0' 2025-03-11 13:57:05.753 - Main Thread -> Loading save Concordia Research Facility 1 - version: 0.12.23.42 2025-03-11 13:57:08.047 - Main Thread -> Sorting jobs for scene of 315 jobs with seed '0' 2025-03-11 13:57:11.680 - Main Thread -> Sorting jobs for scene of 338 jobs with seed '0' 2025-03-11 13:57:13.837 - Render thread -> Frame [702] Parallel Render Command Batch RCB-1 created 24855214 2025-03-11 13:57:20.745 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-03-11 13:57:20.746 - Main Thread -> STATS_RECORDING,347,5.7833102,24.9011835,838203096,0,Normal 2025-03-11 13:57:20.752 - Main Thread -> LOADING_TIME|Session|17064.2205 2025-03-11 13:57:21.306 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Pulsing with name 2025-03-11 13:57:23.213 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:R} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.214 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:RMB} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.214 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:MMB} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.214 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:LMB} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.217 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.244 - Main Thread -> LOCALIZATION WARNING: Could not find key R in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.246 - Main Thread -> LOCALIZATION WARNING: Could not find key RMB in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.248 - Main Thread -> LOCALIZATION WARNING: Could not find key MMB in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.250 - Main Thread -> LOCALIZATION WARNING: Could not find key LMB in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.266 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:J} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.268 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.268 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:W} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.268 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.268 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.268 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:S} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.268 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.287 - Main Thread -> LOCALIZATION WARNING: Could not find key J in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.292 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Control} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.294 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Shift} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.967 - Main Thread -> LOCALIZATION WARNING: Could not find key Planeeee in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:23.980 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 13:57:23.984 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 13:57:23.985 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 13:57:23.986 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 13:57:24.031 - Main Thread -> Info: Non fatal error: Failed to load grid for blueprint Grid 1: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 13:57:24.149 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:24.150 - Main Thread -> LOCALIZATION WARNING: Could not find key Loading Blueprint Failed in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:24.150 - Main Thread -> LOCALIZATION WARNING: Could not find key Failed to load grid from blueprint. in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:24.150 - Main Thread -> LOCALIZATION WARNING: Could not find key Ok in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.068 - Main Thread -> Info: Active device changed to Keyboard 2025-03-11 13:57:26.159 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyFileExists(string) has thrown an exception. 2025-03-11 13:57:26.159 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() 2025-03-11 13:57:26.159 - Main Thread -> [SkipWaitMonitor]: Unawaited task Keen.Game2.Client.GameSystems.Blueprints.Blueprint+<>c__DisplayClass27_0.TryLoadGridAsync+VerifyExistenceOfRequiredFiles() has thrown an exception. 2025-03-11 13:57:26.159 - Main Thread -> Info: Unawaited exception: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() 2025-03-11 13:57:26.159 - Main Thread -> Error: Failed to load grid for blueprint Grid 1: Keen.Game2.Client.GameSystems.Blueprints.BlueprintException: grid.json file is missing in save. at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyFileExists|2>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.<>c__DisplayClass27_0.<g__VerifyExistenceOfRequiredFiles|1>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Client.GameSystems.Blueprints.Blueprint.TryLoadGridAsync() 2025-03-11 13:57:26.180 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long with Side Left in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.460 - Main Thread -> LOCALIZATION WARNING: Could not find key All Blocks in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.485 - Main Thread -> LOCALIZATION WARNING: Could not find key All in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.486 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.486 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.487 - Main Thread -> LOCALIZATION WARNING: Could not find key Inputs in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.487 - Main Thread -> LOCALIZATION WARNING: Could not find key Antennas in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.487 - Main Thread -> LOCALIZATION WARNING: Could not find key Cockpits in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.488 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.488 - Main Thread -> LOCALIZATION WARNING: Could not find key Fuel-Based Power in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.488 - Main Thread -> LOCALIZATION WARNING: Could not find key Renewable Energy in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.489 - Main Thread -> LOCALIZATION WARNING: Could not find key Doors in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.489 - Main Thread -> LOCALIZATION WARNING: Could not find key Lighting in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.489 - Main Thread -> LOCALIZATION WARNING: Could not find key Spotlights in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.490 - Main Thread -> LOCALIZATION WARNING: Could not find key Storage in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.490 - Main Thread -> LOCALIZATION WARNING: Could not find key Gravity in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.490 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscopes in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.491 - Main Thread -> LOCALIZATION WARNING: Could not find key Parking in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.491 - Main Thread -> LOCALIZATION WARNING: Could not find key Space Propulsion in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.491 - Main Thread -> LOCALIZATION WARNING: Could not find key Components in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.492 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.492 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalks in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.493 - Main Thread -> LOCALIZATION WARNING: Could not find key Ramps in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.493 - Main Thread -> LOCALIZATION WARNING: Could not find key Walls in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.493 - Main Thread -> LOCALIZATION WARNING: Could not find key Windows in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.494 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.494 - Main Thread -> LOCALIZATION WARNING: Could not find key Static Weapons in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.639 - Main Thread -> LOCALIZATION WARNING: Could not find key Armor in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.639 - Main Thread -> LOCALIZATION WARNING: Could not find key Automation in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.640 - Main Thread -> LOCALIZATION WARNING: Could not find key Character Gear in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.640 - Main Thread -> LOCALIZATION WARNING: Could not find key Communication in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.640 - Main Thread -> LOCALIZATION WARNING: Could not find key Control in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.641 - Main Thread -> LOCALIZATION WARNING: Could not find key Creative Tools in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.641 - Main Thread -> LOCALIZATION WARNING: Could not find key Decor in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.641 - Main Thread -> LOCALIZATION WARNING: Could not find key Energy in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.642 - Main Thread -> LOCALIZATION WARNING: Could not find key Entrances in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.642 - Main Thread -> LOCALIZATION WARNING: Could not find key Illumination in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.642 - Main Thread -> LOCALIZATION WARNING: Could not find key Logistics in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.643 - Main Thread -> LOCALIZATION WARNING: Could not find key Movement in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.643 - Main Thread -> LOCALIZATION WARNING: Could not find key Production in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.643 - Main Thread -> LOCALIZATION WARNING: Could not find key Revival & Recharge in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.644 - Main Thread -> LOCALIZATION WARNING: Could not find key Structural in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.644 - Main Thread -> LOCALIZATION WARNING: Could not find key Tools in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.644 - Main Thread -> LOCALIZATION WARNING: Could not find key Weapons in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:26.677 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:27.156 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442312581 with 92796430 bytes (last update 1741650845 2025-03-11 13:57:27.466 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442526089 with 666749 bytes (last update 1741694653 2025-03-11 13:57:27.783 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442199760 with 33838238 bytes (last update 1741634078 2025-03-11 13:57:28.066 - Main Thread -> Info: Steam UGC at E:\SteamLibrary\steamapps\workshop\content\1133870\3442185336 with 77001516 bytes (last update 1741632460 2025-03-11 13:57:28.317 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:32.464 - Main Thread -> LOCALIZATION WARNING: Could not find key MCRN Tachi 1:1 (From The Expanse) in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.475 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.506 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:T} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.506 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:B} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.508 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:P} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.541 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.541 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Cube 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.541 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.561 - Main Thread -> LOCALIZATION WARNING: Could not find key T in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.596 - Main Thread -> LOCALIZATION WARNING: Could not find key Q in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.597 - Main Thread -> LOCALIZATION WARNING: Could not find key W in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.597 - Main Thread -> LOCALIZATION WARNING: Could not find key E in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.598 - Main Thread -> LOCALIZATION WARNING: Could not find key A in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.598 - Main Thread -> LOCALIZATION WARNING: Could not find key S in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.599 - Main Thread -> LOCALIZATION WARNING: Could not find key D in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.600 - Main Thread -> LOCALIZATION WARNING: Could not find key B in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:40.603 - Main Thread -> LOCALIZATION WARNING: Could not find key P in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:41.657 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Interior Wall Pillar Curved Thick 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:41.741 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Interior Wall Pillar Curved Thin 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:42.570 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:MouseWheel} in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:45.045 - Main Thread -> LOCALIZATION WARNING: Could not find key MouseWheel in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:56.570 - Main Thread -> LOCALIZATION WARNING: Could not find key Ramp 5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:57:56.608 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:03.857 - Main Thread -> LOCALIZATION WARNING: Could not find key DSI Talon (Concept) in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:09.159 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:09.250 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Inverted Corner 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:09.631 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:11.711 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime,PCUCount 2025-03-11 13:58:11.711 - Main Thread -> STATISTICS,55.3664452,3322,3322,12686720000,1085354000,23599650000,7.1653,1.5462,2.9492,9.564265,18.4122,179592 2025-03-11 13:58:13.100 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Ion Thruster 7.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:13.100 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:16.359 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Corner 0.25 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:16.392 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Wall Pillar Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:16.410 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Wide Half Corner Tip 0.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:21.336 - Main Thread -> LOCALIZATION WARNING: Could not find key Landing Gear 1 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:21.340 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing: Landing Gear 1 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:22.558 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Slope 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:22.892 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Interior Wall Flat 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:22.892 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.25m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:34.816 - Main Thread -> LOCALIZATION WARNING: Could not find key SHIFT in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:34.974 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Landing Gear 1 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:38.442 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Ion Thruster 5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:38.573 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:38.607 - Main Thread -> LOCALIZATION WARNING: Could not find key Placing On: Light Armor Inverted Corner 2.5 m in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:43.439 - Main Thread -> LOCALIZATION WARNING: Could not find key Exit To Main Menu in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:43.439 - Main Thread -> LOCALIZATION WARNING: Could not find key Do you want to save your current world before exiting? in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:43.439 - Main Thread -> LOCALIZATION WARNING: Could not find key Yes in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:43.439 - Main Thread -> LOCALIZATION WARNING: Could not find key No in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:43.440 - Main Thread -> LOCALIZATION WARNING: Could not find key Cancel in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:44.637 - Main Thread -> LOCALIZATION WARNING: Could not find key Complex systems fail in complex ways. Simple solutions endure. in the culture set en-US. Evaluating to string id. 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_MEDIAN,12322127052.8,1328218640,5015134.4,4.9370599747,179612,8.7693,18.8789 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_PEAKS,12474694860.8,1511238905.6,25232449.6,30.1076601028,179652,16.44422,23.25834 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_AVERAGE,12308137929.0858,1291668110.82104,7096754.86676367,6.0304503916,179608.088131366,9.3690700085,18.454217672 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_MAX,13214998528,1949677424,2224446968,258.4591064453,179892,62.701,40.9403 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_MIN,11534938112,758268840,0,0.8086000085,179592,2.6905,1.7039 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,PCUCount,RenderThreadTime,GPUTime 2025-03-11 13:58:47.572 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,499579379.164561,328917574.200009,33160826.8363,9.3451511692,55.8280361035,2.3866747979,2.4674320343 2025-03-11 13:58:47.572 - Main Thread -> Global GC Memory Delta: 2025-03-11 13:58:47.572 - Main Thread -> Frame start-0: 4341736840 2025-03-11 13:58:47.572 - Main Thread -> Frame start-0: 4619904728 2025-03-11 13:58:47.572 - Main Thread -> Frame start-end: 38762392392 2025-03-11 13:58:47.572 - Main Thread -> Frame 0: 278167888 2025-03-11 13:58:47.572 - Main Thread -> Frame 0-end: 34420655552 2025-03-11 13:58:47.572 - Main Thread -> Frame end: 34142487664 2025-03-11 13:58:47.572 - Main Thread -> Percentile frames: 2025-03-11 13:58:47.572 - Main Thread -> MEDIAN_FRAME,4393,4576,4259,4088,4717,4571,4406 2025-03-11 13:58:47.572 - Main Thread -> PEAK_FRAME,4614,4728,4092,4537,4467,4597,4132 2025-03-11 13:58:48.339 - Monitor Worker -> [Watchdog]: Setting the monitoring state to Waiting with name ReturningToMenu 2025-03-11 13:59:17.981 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:17.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:17.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:17.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:17.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:17.985 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.086 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.086 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.086 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.086 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.086 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.087 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.187 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.187 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.188 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.288 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.288 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.288 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.388 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.388 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.388 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.388 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.388 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.389 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.489 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.489 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.490 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.590 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.590 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.590 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.590 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.692 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.692 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.792 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.893 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:18.993 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:18.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:18.993 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:18.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.094 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.094 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.094 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.194 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.195 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.295 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.295 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.295 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.396 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.396 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.396 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.496 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.496 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.497 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.597 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.597 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.597 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.697 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.697 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.697 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.697 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.697 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.698 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.798 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.798 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.798 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.899 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:19.899 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:19.999 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:19.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:19.999 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.100 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.100 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.100 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.200 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.200 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.301 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.301 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.301 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.401 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.502 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.502 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.502 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.603 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.703 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.704 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.804 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.804 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:20.904 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:20.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:20.904 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:20.905 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.005 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.005 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.106 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.106 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.106 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.206 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.207 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.307 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.307 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.307 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.407 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.408 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.508 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.508 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.509 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.609 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.609 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.609 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.710 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.710 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.710 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.810 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.810 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.810 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:21.911 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:21.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:21.911 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:21.911 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.011 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.011 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.012 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.112 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.112 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.112 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.213 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.213 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.313 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.313 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.314 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.414 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.414 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.414 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.514 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.514 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.615 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.615 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.615 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.715 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.716 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.816 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.816 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:22.918 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:22.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:22.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:22.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.019 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.019 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.119 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.119 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.220 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.321 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.422 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.522 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.623 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.723 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.824 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:23.925 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:23.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:23.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:23.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.025 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.126 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.226 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.327 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.428 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.429 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.429 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.529 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.529 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.630 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.730 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.831 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:24.931 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:24.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:24.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:24.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.032 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.133 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.233 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.334 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.435 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.535 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.636 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.737 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.838 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.838 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.838 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:25.938 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:25.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:25.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:25.939 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.039 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.039 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.139 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.141 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.241 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.242 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.242 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.342 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.342 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.342 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.443 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.443 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.443 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.544 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.544 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.544 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.644 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.644 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.645 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.745 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.745 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.746 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.846 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.846 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.846 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:26.947 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:26.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:26.947 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:26.947 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.047 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.047 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.048 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.148 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.148 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.148 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.248 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.249 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.349 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.349 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.349 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.450 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.450 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.450 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.450 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.550 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.550 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.551 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.651 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.651 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.651 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.751 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.751 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.752 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.852 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:27.952 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:27.953 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.953 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.953 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:27.953 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:27.953 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.053 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.154 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.154 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.254 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.255 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.355 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.355 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.455 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.456 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.556 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.657 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.657 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.657 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.657 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.657 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.757 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.758 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.858 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.858 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:28.958 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:28.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:28.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:28.959 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.059 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.160 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.160 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.260 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.361 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.361 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.461 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.462 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.562 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.662 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.663 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.763 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.864 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:29.964 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:29.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:29.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:29.965 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.065 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.165 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.266 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.367 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.467 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.568 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.668 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.769 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.869 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.870 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:30.970 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:30.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:30.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:30.970 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.071 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.171 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.171 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.272 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.272 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.372 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.372 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.473 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.473 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.574 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.574 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.574 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.674 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.674 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.675 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.775 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.875 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.875 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:31.976 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:31.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:31.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:31.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.077 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.177 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.278 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.378 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.378 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.378 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.479 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.479 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.579 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.579 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.680 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.680 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.781 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.882 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:32.983 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:32.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:32.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:32.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.084 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.185 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.185 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.185 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.286 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.286 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.286 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.386 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.386 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.387 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.487 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.487 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.487 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.587 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.587 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.589 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.689 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.689 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.689 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.789 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.790 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.791 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.891 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.891 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.891 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.891 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.891 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.891 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:33.992 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:33.992 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.992 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.992 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:33.992 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:33.992 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.092 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.092 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.092 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.092 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.092 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.093 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.193 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.193 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.193 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.193 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.193 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.193 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.293 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.294 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.294 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.294 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.394 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.394 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.394 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.495 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.495 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.495 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.595 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.595 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.595 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.595 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.595 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.596 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.696 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.696 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.696 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.796 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.796 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.797 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.897 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.897 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.897 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:34.998 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:34.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:34.998 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:34.998 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.098 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.098 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.098 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.098 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.098 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.098 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.199 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.199 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.199 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.299 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.299 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.299 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.299 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.299 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.300 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.400 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.400 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.400 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.500 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.501 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.501 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.601 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.601 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.602 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.703 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.703 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.803 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.803 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:35.904 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:35.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:35.904 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:35.904 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.004 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.004 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.105 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.105 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.105 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.206 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.206 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.306 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.306 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.306 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.407 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.407 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.507 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.507 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.508 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.608 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.608 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.608 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.708 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.709 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.709 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.809 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.809 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.809 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:36.910 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:36.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:36.910 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:36.910 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.010 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.010 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.011 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.111 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.111 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.111 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.212 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.212 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.212 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.212 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.212 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.212 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.313 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.313 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.313 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.313 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.413 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.413 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.413 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.514 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.514 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.514 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.614 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.614 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.615 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.715 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.715 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.715 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.715 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.715 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.715 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.815 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.815 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.817 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:37.918 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:37.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:37.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:37.918 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.018 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.018 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.018 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.119 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.119 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.119 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.119 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.220 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.320 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.322 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.423 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.423 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.524 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.624 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.625 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.725 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.825 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.825 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.826 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:38.926 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:38.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:38.926 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:38.926 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.026 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.027 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.027 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.127 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.127 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.127 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.228 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.228 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.228 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.328 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.329 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.429 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.429 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.429 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.529 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.529 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.530 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.630 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.731 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.731 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.831 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.832 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:39.932 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:39.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:39.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:39.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.032 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.133 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.234 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.334 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.435 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.535 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.636 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.636 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.736 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.837 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:40.938 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:40.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:40.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:40.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.038 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.139 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.239 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.340 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.441 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.541 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.642 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.742 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.744 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.844 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.844 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:41.944 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:41.945 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.945 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.945 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:41.945 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:41.945 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.045 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.045 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.146 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.146 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.146 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.247 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.247 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.247 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.247 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.247 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.247 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.347 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.347 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.348 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.448 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.448 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.448 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.448 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.549 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.549 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.549 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.649 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.649 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.649 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.750 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.750 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.850 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.850 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.851 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:42.951 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:42.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:42.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:42.951 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.051 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.052 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.052 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.052 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.152 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.152 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.152 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.253 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.253 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.253 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.353 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.454 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.454 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.454 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.554 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.554 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.555 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.655 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.655 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.655 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.756 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.756 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.756 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.856 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.856 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.857 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:43.957 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:43.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:43.957 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:43.957 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.057 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.057 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.058 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.158 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.158 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.158 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.258 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.259 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.259 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.359 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.359 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.359 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.359 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.460 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.460 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.460 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.460 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.560 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.560 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.561 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.661 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.661 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.661 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.761 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.761 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.762 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.862 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.862 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.862 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:44.963 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:44.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.963 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:44.963 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:44.963 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.063 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.063 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.064 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.164 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.164 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.164 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.164 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.264 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.264 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.265 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.365 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.365 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.365 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.466 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.466 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.466 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.466 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.566 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.566 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.566 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.667 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.667 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.667 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.667 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.767 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.767 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.768 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.868 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.868 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:45.968 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:45.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.969 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:45.969 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:45.969 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.069 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.069 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.069 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.170 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.170 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.170 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.170 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.270 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.270 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.271 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.371 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.371 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.371 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.471 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.471 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.472 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.572 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.572 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.673 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.673 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.673 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.773 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.773 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.774 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.874 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.874 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:46.974 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:46.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:46.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:46.975 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:47.075 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:47.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:47.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:47.175 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:47.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.176 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.176 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:47.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:47.276 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:47.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.276 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:47.276 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:47.362 - Monitor Worker -> [Watchdog]: The application froze with freeze type ReturningToMenu. Capturing dump. 2025-03-11 13:59:47.377 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:47.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:47.377 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:47.377 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:50.604 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:50.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.604 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:50.604 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:50.704 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:50.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.705 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.705 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:50.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:50.805 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:50.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:50.805 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:50.906 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:50.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:50.906 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:50.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.006 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.006 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.007 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.107 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.107 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.107 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.207 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.207 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.208 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.308 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.308 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.308 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.409 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.409 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.409 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.509 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.509 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.510 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.610 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.610 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.610 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.710 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.710 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.711 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.811 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.811 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:51.912 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:51.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:51.912 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:51.912 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.012 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.012 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.113 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.113 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.213 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.214 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.314 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.314 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.314 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.414 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.415 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.515 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.515 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.616 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.616 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.616 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.616 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.716 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.717 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.817 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.817 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.818 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:52.918 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:52.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.918 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:52.918 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:52.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.019 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.019 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.120 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.220 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.220 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.220 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.220 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.321 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.421 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.421 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.421 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.522 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.522 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.622 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.723 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.723 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.723 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.723 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.824 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:53.924 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:53.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.924 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:53.924 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:53.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.025 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.025 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.125 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.125 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.125 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.226 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.226 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.327 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.427 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.427 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.427 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.427 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.528 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.628 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.628 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.628 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.729 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.729 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.830 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:54.930 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:54.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.930 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:54.930 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:54.930 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.031 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.031 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.131 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.131 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.131 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.232 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.232 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.232 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.232 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.332 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.332 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.433 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.433 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.433 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.433 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.534 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.534 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.634 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.634 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.634 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.635 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.735 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.735 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.735 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.835 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.835 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.835 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:55.936 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:55.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.936 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:55.936 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:55.936 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.037 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.037 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.037 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.137 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.137 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.137 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.138 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.238 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.238 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.238 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.338 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.338 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.339 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.439 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.439 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.439 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.539 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.540 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.540 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.640 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.640 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.741 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.741 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.741 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.741 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.841 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.841 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.842 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:56.942 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:56.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:56.942 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:56.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.042 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.043 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.143 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.144 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.244 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.344 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.344 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.344 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.445 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.445 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.445 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.545 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.646 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.646 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.747 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.747 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.747 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.847 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.847 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.847 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:57.948 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:57.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:57.948 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:57.948 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.048 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.048 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.048 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.049 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.149 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.149 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.149 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.149 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.249 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.250 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.250 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.250 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.250 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.250 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.350 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.350 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.350 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.350 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.451 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.451 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.451 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.551 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.551 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.551 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.552 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.652 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.652 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.652 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.652 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.752 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.752 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.752 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.752 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.752 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.753 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.853 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.853 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.853 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.854 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:58.954 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:58.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:58.954 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:58.954 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.054 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.054 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.054 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.055 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.155 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.155 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.155 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.155 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.255 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.255 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.255 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.255 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.255 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.256 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.356 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.356 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.356 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.356 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.456 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.457 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.457 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.457 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.557 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.557 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.557 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.557 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.658 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.658 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.658 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.658 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.758 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.758 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.758 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.759 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.859 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.859 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.859 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.859 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 13:59:59.959 - Main Thread -> Logging outstanding tasks 2025-03-11 13:59:59.959 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.959 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.959 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 13:59:59.959 - Main Thread -> End of logging outstanding tasks 2025-03-11 13:59:59.960 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.060 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.060 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.060 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.161 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.161 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.161 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.161 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.261 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.261 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.262 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.362 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.362 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.362 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.362 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.462 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.462 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.463 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.563 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.563 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.563 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.664 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.664 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.664 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.764 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.764 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.764 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.865 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.865 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.865 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:00.965 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:00.965 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.965 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.965 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:00.965 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:00.966 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.066 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.066 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.066 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.166 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.167 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.167 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.267 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.267 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.267 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.368 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.368 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.368 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.468 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.468 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.469 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.569 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.569 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.569 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.669 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.669 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.670 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.770 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.871 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.871 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.871 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:01.971 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:01.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:01.971 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:01.972 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.072 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.072 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.172 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.172 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.173 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.273 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.273 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.374 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.374 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.374 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.474 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.575 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.575 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.675 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.675 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.676 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.776 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.776 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.776 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.876 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.877 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.877 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:02.977 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:02.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:02.977 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:02.977 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.078 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.078 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.078 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.178 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.178 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.179 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.279 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.279 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.380 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.480 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.581 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.581 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.581 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.782 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.782 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:03.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:03.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:03.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:03.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.185 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.185 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.185 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.185 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.286 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.286 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.286 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.386 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.386 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.387 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.487 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.487 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.487 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.487 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.588 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.588 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.588 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.688 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.689 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.689 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.789 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.789 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.789 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.890 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.890 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.890 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:04.990 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:04.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.990 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:04.990 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:04.991 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.091 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.091 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.091 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.191 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.191 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.191 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.191 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.191 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.192 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.292 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.292 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.292 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.393 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.393 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.393 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.493 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.493 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.493 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.494 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.594 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.594 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.594 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.694 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.694 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.694 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.695 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.795 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.795 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.795 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.896 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.896 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.896 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:05.996 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:05.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:05.996 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:05.996 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.097 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.097 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.097 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.198 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.298 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.298 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.398 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.399 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.399 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.499 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.600 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.600 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.700 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.701 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.801 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.801 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:06.901 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:06.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:06.901 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:06.902 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.103 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.103 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.103 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.204 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.304 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.304 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.405 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.606 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.807 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:07.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:07.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:07.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:07.908 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.109 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.109 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.210 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.210 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.210 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.310 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.310 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.411 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.411 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.411 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.512 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.512 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.512 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.612 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.612 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.613 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.713 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.713 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.713 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.814 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.814 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.814 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:08.914 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:08.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:08.914 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:08.915 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.015 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.015 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.015 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.116 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.216 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.216 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.216 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.317 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.317 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.417 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.417 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.417 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.518 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.518 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.518 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.618 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.618 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.619 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.719 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.719 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.719 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.819 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.819 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.820 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:09.920 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:09.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:09.920 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:09.920 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.021 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.021 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.021 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.121 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.121 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.122 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.222 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.222 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.222 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.322 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.322 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.323 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.423 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.423 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.524 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.624 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.625 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.725 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.825 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.825 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.826 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:10.926 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:10.927 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.927 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.927 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:10.927 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:10.927 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.027 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.028 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.028 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.028 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.028 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.128 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.128 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.128 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.229 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.229 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.229 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.329 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.329 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.330 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.430 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.430 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.430 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.530 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.530 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.531 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.631 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.631 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.631 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.732 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.732 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.732 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.832 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.832 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.832 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.832 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.832 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.833 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:11.933 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:11.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:11.933 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:11.933 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.033 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.033 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.034 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.134 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.134 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.134 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.234 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.235 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.235 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.335 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.335 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.335 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.436 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.462 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.462 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.563 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.664 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.664 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.664 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.664 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.764 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.764 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.765 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.865 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.865 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.865 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.865 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:12.966 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:12.966 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.966 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.966 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:12.966 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:12.966 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.066 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.066 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.066 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.067 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.167 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.167 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.167 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.167 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.267 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.267 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.268 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.368 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.368 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.368 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.368 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.469 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.469 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.469 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.469 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.469 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.469 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.569 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.569 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.569 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.569 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.670 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.670 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.670 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.670 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.771 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.871 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.871 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.871 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.871 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:13.971 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:13.972 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.972 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.972 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:13.972 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:13.972 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.072 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.072 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.173 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.173 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.173 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.273 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.274 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.374 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.374 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.374 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.475 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.575 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.575 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.676 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.676 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.676 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.776 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.776 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.777 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.877 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.877 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.877 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:14.977 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:14.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:14.977 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:14.978 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.078 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.078 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.078 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.179 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.179 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.179 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.279 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.279 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.380 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.380 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.380 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.480 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.481 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.581 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.581 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.581 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.682 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.782 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.782 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.883 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.883 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:15.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:15.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:15.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:15.984 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.084 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.185 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.285 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.285 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.285 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.386 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.386 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.386 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.486 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.486 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.487 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.587 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.587 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.587 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.688 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.788 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.788 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.889 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.889 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:16.989 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:16.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:16.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:16.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.090 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.090 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.090 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.191 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.291 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.291 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.392 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.593 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.593 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.794 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.795 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.895 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.895 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.896 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:17.996 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:17.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:17.996 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:17.996 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.097 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.097 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.097 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.197 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.197 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.197 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.197 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.298 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.298 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.398 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.398 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.398 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.399 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.499 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.599 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.599 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.700 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.700 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.700 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.700 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.801 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.801 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:18.901 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:18.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.901 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:18.901 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:18.902 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.002 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.102 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.102 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.102 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.103 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.203 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.304 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.304 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.404 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.605 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:19.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:19.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:19.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:19.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.410 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.812 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.812 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.813 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:20.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:20.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:20.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:20.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.014 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.014 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.014 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.114 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.114 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.114 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.114 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.215 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.215 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.215 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.215 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.315 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.315 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.316 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.516 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.617 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:21.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:21.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:21.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:21.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.019 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.019 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.019 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.120 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.321 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.422 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.522 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.522 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.522 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.723 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.824 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:22.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:22.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:22.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:22.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.025 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.025 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.226 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.226 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.226 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.327 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.528 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.729 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.729 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.729 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.830 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:23.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:23.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:23.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:23.931 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.333 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.434 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.535 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.535 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.535 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.635 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.635 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.635 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.736 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.736 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.836 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.836 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.837 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:24.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:24.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:24.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:24.937 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.037 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.038 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.038 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.138 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.138 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.138 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.239 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.239 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.339 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.339 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.339 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.440 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.540 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.540 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.540 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.641 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.641 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.742 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.842 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.842 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.842 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.842 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:25.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:25.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.943 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:25.943 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:25.943 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.043 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.043 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.043 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.044 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.144 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.144 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.144 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.245 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.245 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.245 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.245 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.346 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.446 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.446 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.446 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.547 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.547 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.647 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.647 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.648 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.748 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.748 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.849 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.849 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.849 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.849 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:26.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:26.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:26.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:26.950 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.050 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.050 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.050 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.150 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.151 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.251 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.251 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.251 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.352 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.352 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.352 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.453 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.453 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.453 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.553 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.553 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.553 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.554 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.654 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.654 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.654 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.754 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.754 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.754 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.755 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.855 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.855 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.855 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:27.955 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:27.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:27.956 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:27.956 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.056 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.056 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.056 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.056 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.157 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.157 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.157 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.257 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.257 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.258 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.358 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.358 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.358 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.458 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.458 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.459 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.559 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.559 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.559 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.559 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.559 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.559 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.660 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.660 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.660 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.760 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.760 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.761 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.861 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.861 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.861 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:28.962 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:28.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:28.962 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:28.962 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.062 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.062 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.063 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.163 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.163 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.163 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.264 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.264 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.264 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.364 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.364 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.365 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.465 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.465 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.465 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.566 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.566 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.566 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.666 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.666 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.667 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.767 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.767 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.767 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.868 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:29.968 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:29.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:29.968 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:29.969 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.069 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.069 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.069 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.169 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.169 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.170 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.270 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.270 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.270 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.371 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.371 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.371 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.471 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.471 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.471 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.572 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.572 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.672 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.672 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.773 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.773 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.773 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.873 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.874 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:30.974 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:30.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:30.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:30.974 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.175 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.175 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.276 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.276 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.276 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.376 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.377 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.377 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.477 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.693 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.793 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.793 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:31.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:31.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:31.994 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:31.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.195 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.195 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.296 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.396 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.398 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.498 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.498 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.599 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.599 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.599 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.699 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.699 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.800 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.800 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.800 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:32.900 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:32.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:32.900 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:32.901 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.001 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.001 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.001 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.102 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.202 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.202 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.202 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.303 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.303 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.405 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.606 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.606 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.707 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.807 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:33.908 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:33.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:33.908 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:33.908 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.009 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.109 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.109 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.210 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.310 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.310 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.411 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.411 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.411 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.612 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.612 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.612 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.713 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.813 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.813 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.813 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.813 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:34.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:34.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:34.914 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:34.914 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.015 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.015 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.015 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.116 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.216 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.216 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.217 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.317 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.317 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.317 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.417 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.417 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.418 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.518 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.518 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.518 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.619 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.619 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.619 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.619 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.619 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.619 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.719 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.719 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.720 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.820 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.820 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.820 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:35.920 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:35.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:35.920 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:35.921 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.021 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.021 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.021 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.121 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.122 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.122 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.222 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.222 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.222 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.323 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.323 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.323 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.423 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.524 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.624 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.625 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.725 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.826 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.826 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.826 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:36.926 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:36.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:36.926 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:36.927 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.027 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.027 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.028 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.128 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.128 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.129 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.229 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.229 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.229 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.330 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.330 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.330 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.430 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.430 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.430 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.531 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.531 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.531 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.631 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.631 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.632 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.732 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.732 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.732 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.832 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.833 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.833 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:37.933 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:37.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:37.933 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:37.934 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.034 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.034 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.034 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.034 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.034 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.035 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.135 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.135 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.135 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.235 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.235 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.236 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.336 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.336 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.336 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.436 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.437 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.437 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.537 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.537 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.537 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.638 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.638 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.638 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.738 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.738 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.739 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.839 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.839 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.840 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:38.940 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:38.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:38.940 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:38.941 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.041 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.041 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.041 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.041 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.041 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.041 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.142 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.142 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.142 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.142 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.142 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.142 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.242 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.242 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.242 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.343 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.343 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.343 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.343 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.443 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.443 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.444 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.544 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.544 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.544 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.544 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.645 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.645 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.645 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.645 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.645 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.645 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.745 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.745 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.745 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.846 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.846 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.846 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:39.946 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:39.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:39.946 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:39.947 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.047 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.047 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.047 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.147 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.148 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.148 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.248 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.249 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.349 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.349 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.349 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.449 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.450 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.550 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.550 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.550 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.650 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.650 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.651 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.751 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.751 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.751 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.852 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:40.952 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:40.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:40.952 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:40.952 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.053 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.153 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.153 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.254 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.355 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.857 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.857 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:41.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:41.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:41.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:41.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.662 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.863 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:42.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:42.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:42.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:42.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.064 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.165 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.366 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.567 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.567 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.668 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:43.993 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:43.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:43.993 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:43.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.094 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.094 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.094 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.194 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.194 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.295 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.295 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.295 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.295 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.396 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.396 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.496 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.496 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.496 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.496 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.597 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.597 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.597 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.697 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.697 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.697 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.697 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.697 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.698 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.798 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.798 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.798 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.899 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:44.999 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:44.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.999 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:44.999 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:44.999 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.100 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.100 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.100 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.200 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.200 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.200 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.301 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.301 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.301 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.401 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.502 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.502 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.502 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.703 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.704 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.804 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.804 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:45.904 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:45.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:45.904 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:45.905 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.005 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.005 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.106 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.106 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.106 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.206 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.206 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.307 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.307 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.307 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.407 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.408 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.508 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.624 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.624 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.725 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.825 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.825 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.826 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:46.926 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:46.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:46.926 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:46.926 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.026 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.026 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.027 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.127 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.127 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.127 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.228 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.228 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.228 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.328 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.328 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.328 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.429 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.429 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.429 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.529 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.529 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.529 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.530 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.630 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.630 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.731 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:47.932 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:47.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:47.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:47.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.134 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.134 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.134 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.234 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.235 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.335 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.335 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.335 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.436 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.436 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.436 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.436 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.436 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.436 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.536 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.536 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.537 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.637 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.637 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.637 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.737 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.738 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.838 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.838 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.838 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:48.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:48.939 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.939 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.939 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:48.939 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:48.939 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.039 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.039 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.040 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.140 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.140 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.140 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.240 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.241 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.341 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.341 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.341 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.442 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.542 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.542 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.643 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.643 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.643 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.643 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.743 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.743 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.744 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.844 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.844 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.844 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:49.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:49.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:49.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:49.945 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.045 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.045 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.146 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.146 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.146 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.247 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.347 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.347 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.347 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.448 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.548 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.560 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.560 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.660 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.661 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.661 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.661 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.761 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.761 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.761 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.862 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.862 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.862 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.862 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:50.962 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:50.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:50.962 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:50.963 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.063 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.063 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.063 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.063 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.163 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.163 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.164 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.264 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.264 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.264 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.365 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.365 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.365 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.365 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.465 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.465 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.466 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.566 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.566 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.566 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.666 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.666 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.667 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.767 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.767 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.767 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.868 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:51.968 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:51.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.975 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:51.975 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:51.975 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.076 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.278 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.479 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.881 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.881 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:52.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:52.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:52.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:52.982 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.300 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.300 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.400 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.400 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.401 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.501 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.501 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.502 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.602 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.602 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.602 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.703 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.703 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.803 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.803 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:53.904 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:53.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:53.904 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:53.904 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.004 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.004 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.004 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.105 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.105 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.105 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.206 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.206 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.306 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.306 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.306 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.306 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.407 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.407 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.507 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.507 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.507 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.508 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.608 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.608 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.608 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.708 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.709 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.709 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.809 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.809 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.809 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:54.910 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:54.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:54.910 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:54.910 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.010 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.010 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.010 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.011 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.111 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.111 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.111 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.211 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.211 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.211 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.212 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.312 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.312 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.312 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.413 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.413 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.413 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.513 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.513 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.513 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.514 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.614 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.614 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.614 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.614 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.714 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.714 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.714 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.715 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.815 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.815 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.815 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.815 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:55.915 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:55.916 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.916 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.916 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:55.916 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:55.916 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.016 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.033 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.134 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.234 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.335 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.435 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.435 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.536 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.536 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.637 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.737 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.837 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.837 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.837 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.838 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:56.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:56.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:56.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:56.938 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.038 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.039 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.139 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.240 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.341 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.642 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.743 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.743 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:57.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:57.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:57.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:57.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.044 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.044 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.044 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.245 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.246 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.346 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.447 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.547 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.547 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.548 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.648 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.648 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.648 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.648 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.749 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.749 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.749 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.850 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.850 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.850 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:58.950 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:58.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.950 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:58.950 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:58.950 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.051 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.051 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.051 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.151 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.151 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.151 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.152 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.252 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.252 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.252 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.252 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.352 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.352 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.353 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.453 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.453 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.453 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.453 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.554 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.554 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.554 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.654 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.654 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.654 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.655 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.755 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.755 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.755 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.755 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.755 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.755 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.855 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.855 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.855 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.856 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:00:59.956 - Main Thread -> Logging outstanding tasks 2025-03-11 14:00:59.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.956 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:00:59.956 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:00:59.956 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.057 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.057 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.057 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.157 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.157 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.157 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.158 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.258 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.258 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.258 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.258 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.258 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.258 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.358 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.358 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.358 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.359 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.459 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.459 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.459 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.459 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.559 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.560 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.560 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.560 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.660 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.660 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.660 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.660 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.761 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.761 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.761 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.761 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.861 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.861 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.861 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.862 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:00.962 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:00.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.962 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:00.962 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:00.962 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.062 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.062 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.062 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.063 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.163 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.163 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.163 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.163 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.264 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.264 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.264 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.264 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.364 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.364 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.364 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.365 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.465 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.465 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.465 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.465 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.566 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.566 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.566 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.566 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.666 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.666 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.667 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.667 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.767 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.767 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.767 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.767 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.868 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.868 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.868 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.868 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:01.968 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:01.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.968 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:01.968 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:01.969 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.069 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.069 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.069 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.069 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.169 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.169 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.170 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.270 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.270 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.270 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.371 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.371 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.371 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.371 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.471 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.471 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.472 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.572 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.572 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.672 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.672 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.773 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.773 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.773 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.873 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.874 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:02.974 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:02.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:02.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:02.974 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.075 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.075 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.075 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.175 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.175 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.176 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.276 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.276 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.276 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.277 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.377 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.377 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.377 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.377 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.477 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.478 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.478 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.478 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.578 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.578 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.578 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.578 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.578 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.578 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.679 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.679 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.679 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.679 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.679 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.679 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.779 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.779 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.779 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.779 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.779 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.780 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.880 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.880 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.880 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.880 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:03.980 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:03.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:03.981 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:03.981 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.081 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.081 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.081 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.081 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.081 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.081 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.182 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.182 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.182 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.182 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.182 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.182 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.282 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.282 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.282 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.283 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.384 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.384 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.384 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.384 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.484 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.484 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.484 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.484 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.484 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.585 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.585 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.585 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.585 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.686 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.786 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.786 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.786 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.786 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.887 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.887 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:04.987 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:04.987 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.987 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.987 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:04.987 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:04.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.088 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.088 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.088 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.088 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.188 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.189 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.289 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.289 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.289 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.289 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.390 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.390 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.390 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.490 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.490 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.490 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.591 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.591 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.591 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.591 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.691 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.691 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.691 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.692 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.792 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.792 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.792 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.792 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.893 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.893 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.893 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.893 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:05.993 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:05.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.993 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:05.993 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:05.994 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.094 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.094 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.094 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.094 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.194 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.194 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.194 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.195 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.296 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.396 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.396 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.396 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.497 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.497 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.497 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.597 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.597 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.597 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.598 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.698 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.698 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.698 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.798 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.798 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.798 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.799 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:06.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:06.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:06.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:06.899 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.000 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.000 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.100 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.100 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.100 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.100 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.201 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.201 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.201 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.301 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.301 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.301 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.302 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.402 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.502 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.503 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.503 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.704 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.704 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.704 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.805 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:07.905 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:07.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.905 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:07.905 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:07.906 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.006 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.006 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.006 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.006 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.106 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.107 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.107 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.207 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.207 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.207 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.207 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.308 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.308 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.308 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.308 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.408 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.408 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.408 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.408 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.408 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.409 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.509 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.509 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.509 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.509 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.609 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.609 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.610 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.710 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.710 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.710 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.710 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.811 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.811 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:08.911 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:08.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:08.911 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:08.912 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.012 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.012 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.112 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.112 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.213 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.213 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.314 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.315 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.415 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.415 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.415 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.516 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.516 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.516 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.516 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.616 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.819 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:09.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:09.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:09.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:09.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.121 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.422 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.523 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.523 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.624 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.825 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:10.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:10.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:10.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:10.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.026 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:11.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:11.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:11.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:11.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.032 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.032 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.032 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.133 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.334 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.334 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.334 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.334 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.436 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.536 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.536 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.636 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.636 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.636 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.637 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.737 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.737 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.838 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.838 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.838 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:12.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:12.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:12.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:12.939 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.039 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.039 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.139 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.139 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.139 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.140 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.240 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.340 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.341 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.341 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.441 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.441 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.441 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.542 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.542 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.542 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.542 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.642 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.642 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.642 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.643 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.743 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.743 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.743 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.844 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:13.944 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:13.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:13.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:13.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.045 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.045 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.145 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.145 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.145 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.145 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.246 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.346 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.346 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.346 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.347 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.447 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.547 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.548 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.549 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.649 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.649 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.649 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.750 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.750 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.850 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.850 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.851 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:14.951 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:14.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:14.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:14.951 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.051 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.051 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.052 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.152 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.152 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.152 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.152 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.253 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.253 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.253 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.253 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.353 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.353 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.353 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.354 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.454 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.454 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.454 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.454 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.554 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.554 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.554 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.555 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.655 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.655 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.655 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.655 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.756 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.756 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.756 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.756 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.856 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.856 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.856 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.857 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:15.957 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:15.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.957 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:15.957 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:15.957 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.057 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.057 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.057 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.058 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.158 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.158 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.158 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.159 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.259 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.259 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.259 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.360 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.561 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.561 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.561 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.561 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.561 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.662 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:16.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:16.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:16.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:16.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.366 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.869 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.869 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:17.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:17.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:17.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:17.970 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.071 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.171 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.171 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.171 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.272 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.272 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.272 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.372 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.372 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.372 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.473 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.473 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.473 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.473 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.573 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.574 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.574 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.674 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.674 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.674 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.674 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.775 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.775 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.875 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.875 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.875 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:18.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:18.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:18.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:18.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.076 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.076 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.680 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.680 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.680 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:19.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:19.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:19.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:19.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.183 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.385 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.485 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.887 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.887 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:20.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:20.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:20.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:20.988 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.291 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.291 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.392 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.593 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.593 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.795 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.795 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.795 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.795 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.895 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.895 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.895 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.896 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:21.996 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:21.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.996 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:21.996 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:21.997 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.097 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.097 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.097 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.198 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.198 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.198 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.198 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.198 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.198 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.298 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.298 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.298 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.299 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.399 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.399 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.399 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.399 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.499 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.499 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.499 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.500 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.600 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.600 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.600 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.600 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.701 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.701 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.701 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.801 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.801 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.801 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.801 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:22.902 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:22.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:22.902 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:22.902 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.002 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.002 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.002 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.003 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.103 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.103 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.103 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.103 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.203 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.203 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.203 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.204 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.304 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.304 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.304 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.304 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.405 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.405 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.405 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.506 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.606 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.606 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.606 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.707 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.807 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.807 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:23.908 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:23.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:23.908 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:23.908 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.109 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.109 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.210 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.310 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.310 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.310 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.411 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.411 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.612 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.612 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.612 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.713 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.813 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.814 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.814 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:24.914 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:24.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:24.914 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:24.914 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.015 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.015 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.015 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.116 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.216 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.216 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.216 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.316 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.317 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.417 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.417 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.417 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.518 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.618 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.618 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.719 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.719 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.719 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.819 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.819 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.820 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:25.920 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:25.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:25.920 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:25.920 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.021 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.121 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.121 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.121 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.222 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.222 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.222 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.322 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.322 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.322 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.423 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.423 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.523 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.523 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.624 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.624 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.825 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.825 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.825 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.825 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:26.926 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:26.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:26.926 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:26.926 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.027 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.027 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.027 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.127 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.127 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.128 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.229 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.229 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.229 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.329 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.330 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.330 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.330 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.430 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.430 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.430 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.531 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.531 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.531 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.531 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.632 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.632 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.632 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.632 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.733 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.733 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.733 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.833 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.833 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.833 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.834 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:27.934 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:27.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.934 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:27.934 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:27.934 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.035 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.035 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.035 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.135 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.135 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.135 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.135 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.236 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.236 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.236 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.336 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.336 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.337 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.437 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.437 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.437 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.538 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.538 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.538 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.638 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.638 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.638 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.739 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.739 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.739 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.739 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.739 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.739 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.839 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.839 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.840 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:28.940 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:28.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:28.940 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:28.940 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.040 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.041 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.041 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.141 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.141 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.141 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.242 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.242 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.242 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.242 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.342 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.342 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.343 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.443 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.443 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.443 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.543 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.543 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.544 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.644 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.644 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.644 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.745 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.745 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.745 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.845 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.845 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.845 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.845 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.845 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.845 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:29.946 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:29.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:29.946 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:29.946 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.046 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.046 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.046 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.046 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.046 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.047 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.147 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.147 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.147 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.247 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.248 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.348 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.348 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.348 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.348 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.348 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.348 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.449 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.449 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.549 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.549 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.549 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.550 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.650 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.650 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.650 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.750 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.750 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.750 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.751 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.852 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:30.952 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:30.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:30.952 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:30.952 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.053 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.153 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.153 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.254 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.354 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.857 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.857 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:31.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:31.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:31.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:31.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.561 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.863 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:32.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:32.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:32.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:32.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.064 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.064 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.064 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.165 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.366 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.567 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.567 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.567 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.668 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.770 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.870 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.870 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:33.971 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:33.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:33.971 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:33.971 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.172 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.172 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.272 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.272 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.273 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.373 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.373 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.373 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.474 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.574 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.574 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.574 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.675 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.675 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.675 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.675 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.775 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.775 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.775 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.776 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.876 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.876 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.876 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.876 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:34.977 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:34.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:34.977 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:34.977 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.077 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.078 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.178 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.178 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.178 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:35.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:35.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:35.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:35.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.285 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.385 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:36.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:36.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:36.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:36.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.290 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.692 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.692 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.692 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.693 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.793 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.793 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.793 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.793 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.894 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.894 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.894 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:37.994 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:37.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.994 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:37.994 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:37.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.095 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.095 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.095 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.195 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.195 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.195 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.196 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.296 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.296 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.296 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.296 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.396 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.397 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.397 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.497 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.497 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.497 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.598 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.598 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.698 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.698 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.698 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.799 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.799 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.799 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.799 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:38.899 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:38.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.899 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:38.899 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:38.900 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.000 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.000 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.000 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.000 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.101 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.201 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.201 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.201 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.202 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.302 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.302 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.302 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.302 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.402 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.403 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.503 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.503 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.503 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.503 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.604 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.604 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.604 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.604 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.704 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.704 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.704 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.705 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.805 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.805 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.805 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.806 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:39.906 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:39.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.906 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:39.906 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:39.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.007 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.007 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.007 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.007 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.107 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.107 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.108 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.208 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.208 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.208 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.208 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.309 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.409 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.409 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.409 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.410 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.510 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.510 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.510 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.510 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.610 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.610 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.610 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.711 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.711 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.711 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.711 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.812 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.812 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.812 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:40.912 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:40.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.912 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:40.912 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:40.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.013 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.013 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.013 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.013 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.113 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.113 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.113 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.114 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.214 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.214 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.214 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.214 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.315 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.315 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.316 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.416 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.416 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.416 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.416 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.517 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.617 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.617 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.617 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.718 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.718 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.718 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.718 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.818 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.818 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.818 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.819 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:41.919 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:41.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.919 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:41.919 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:41.919 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.020 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.020 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.020 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.020 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.120 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.120 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.120 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.121 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.221 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.221 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.221 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.221 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.321 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.321 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.321 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.322 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.422 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.422 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.422 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.422 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.523 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.523 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.523 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.523 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.623 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.623 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.623 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.623 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.724 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.724 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.724 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.724 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.824 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.824 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.824 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.825 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:42.925 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:42.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.925 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:42.925 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:42.925 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.025 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.026 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.026 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.026 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.126 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.126 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.126 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.126 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.227 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.227 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.227 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.227 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.327 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.327 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.327 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.328 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.428 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.428 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.428 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.428 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.528 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.528 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.528 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.529 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.629 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.629 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.629 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.629 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.730 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.730 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.730 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.730 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.830 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.830 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.830 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.831 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:43.931 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:43.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.931 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:43.931 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:43.931 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.031 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.031 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.031 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.032 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.132 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.132 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.132 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.132 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.233 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.233 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.233 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.233 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.333 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.333 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.333 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.333 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.434 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.434 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.434 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.434 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.534 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.534 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.534 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.535 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.635 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.635 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.635 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.635 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.735 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.735 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.736 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.736 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.836 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.836 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.836 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.836 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:44.937 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:44.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.937 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:44.937 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:44.937 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.037 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.037 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.037 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.038 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.138 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.138 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.138 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.138 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.238 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.238 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.239 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.239 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.239 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.339 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.340 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.340 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.340 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.440 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.440 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.440 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.441 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.541 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.541 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.541 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.541 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.641 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.641 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.641 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.642 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.742 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.742 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.742 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.743 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.843 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.843 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.843 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.843 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:45.943 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:45.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.944 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:45.944 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:45.944 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.045 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.045 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.045 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.045 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.146 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.146 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.146 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.146 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.246 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.246 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.246 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.247 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.347 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.347 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.347 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.347 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.447 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.447 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.447 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.448 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.548 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.548 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.548 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.548 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.649 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.649 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.649 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.649 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.749 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.749 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.749 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.750 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.850 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.850 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.850 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.850 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:46.951 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:46.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.951 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:46.951 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:46.951 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.051 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.051 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.051 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.052 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.153 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.153 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.153 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.254 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.354 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.555 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.555 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.555 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.656 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.857 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.857 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:47.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:47.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:47.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:47.958 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.058 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.058 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.058 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.058 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.058 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.159 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.259 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.360 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.360 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.360 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.360 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.561 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.561 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.561 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.561 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.561 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.662 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.762 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.762 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.762 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.762 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.762 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.863 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.863 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.863 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:48.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:48.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:48.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:48.965 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.166 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.166 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.267 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.367 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.468 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.468 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.669 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.669 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.770 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.870 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.870 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.871 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:49.972 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:49.972 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.972 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.972 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:49.972 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:49.972 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.072 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.072 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.072 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.173 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.173 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.173 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.273 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.274 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.374 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.374 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.374 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.374 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.475 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.575 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.575 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.575 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.575 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.676 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.676 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.676 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.776 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.776 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.776 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.777 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.877 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.877 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.877 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:50.977 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:50.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.977 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:50.977 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:50.978 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.078 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.078 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.078 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.078 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.178 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.179 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.179 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.279 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.279 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.279 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.380 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.380 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.380 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.480 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.480 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.480 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.481 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.581 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.581 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.581 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.581 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.682 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.782 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.782 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.782 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.782 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.883 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.883 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.883 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.883 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:51.983 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:51.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.983 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:51.983 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:51.984 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.084 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.084 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.084 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.084 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.184 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.185 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.285 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.285 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.285 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.285 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.386 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.386 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.386 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.386 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.486 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.486 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.486 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.587 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.587 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.587 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.587 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.687 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.687 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.687 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.688 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.788 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.788 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.788 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.788 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.889 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.889 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.889 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:52.989 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:52.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.989 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:52.989 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:52.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.090 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.090 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.090 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.090 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.190 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.190 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.190 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.191 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.291 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.291 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.291 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.291 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.391 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.392 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.492 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.492 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.492 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.492 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.593 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.593 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.593 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.593 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.693 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.693 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.693 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.694 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.794 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.794 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.794 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.794 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.894 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.894 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.894 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.895 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:53.995 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:53.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.995 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:53.995 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:53.995 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.095 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.096 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.096 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.096 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.196 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.196 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.196 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.196 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.297 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.297 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.297 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.297 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.397 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.397 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.397 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.398 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.498 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.498 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.498 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.498 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.598 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.598 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.598 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.599 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.699 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.699 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.699 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.699 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.800 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.800 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.800 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.800 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:54.900 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:54.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.900 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:54.900 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:54.901 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.001 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.001 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.001 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.001 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.101 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.101 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.101 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.102 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.202 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.202 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.202 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.202 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.303 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.303 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.303 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.303 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.404 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.404 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.404 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.404 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.505 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.505 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.505 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.505 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.605 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.605 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.605 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.606 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.706 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.706 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.706 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.706 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.806 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.806 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.807 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.807 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:55.907 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:55.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.907 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:55.907 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:55.907 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.008 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.008 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.008 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.008 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.108 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.108 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.108 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.109 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.209 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.209 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.209 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.209 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.309 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.309 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.309 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.310 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.410 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.410 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.410 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.410 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.511 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.511 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.511 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.511 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.611 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.611 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.611 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.611 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.712 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.712 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.712 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.712 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.812 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.812 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.812 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.813 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:56.913 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:56.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.913 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:56.913 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:56.913 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.013 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.014 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.014 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.015 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.115 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.216 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.216 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.216 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.316 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.316 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.317 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.417 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.417 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.417 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.517 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.517 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.517 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.518 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.618 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.618 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.618 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.719 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.719 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.719 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.820 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.820 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.820 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.820 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:57.920 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:57.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.920 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:57.920 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:57.921 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.021 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.021 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.021 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.021 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.121 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.121 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.122 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.122 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.222 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.222 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.222 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.222 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.323 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.323 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.323 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.423 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.423 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.423 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.524 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.524 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.524 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.524 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.624 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.624 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.624 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.625 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.725 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.725 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.725 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.725 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.826 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.826 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.826 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:58.926 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:58.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.926 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:58.926 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:58.926 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.027 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.027 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.027 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.127 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.127 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.127 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.128 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.228 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.228 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.228 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.228 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.328 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.329 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.329 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.429 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.429 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.429 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.429 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.530 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.530 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.530 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.630 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.630 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.630 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.631 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.731 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.731 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.731 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.731 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.831 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.831 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.831 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.832 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:01:59.932 - Main Thread -> Logging outstanding tasks 2025-03-11 14:01:59.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.932 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:01:59.932 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:01:59.932 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.033 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.033 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.033 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.133 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.133 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.133 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.134 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.234 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.234 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.234 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.234 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.335 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.335 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.335 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.335 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.435 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.435 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.435 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.436 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.536 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.536 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.536 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.536 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.637 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.637 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.637 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.637 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.737 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.737 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.737 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.738 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.838 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.838 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.838 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.838 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:00.938 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:00.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.938 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:00.938 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:00.939 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.039 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.039 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.039 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.039 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.140 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.140 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.140 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.140 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.240 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.240 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.240 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.240 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.341 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.341 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.342 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.342 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.442 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.442 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.442 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.442 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.442 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.443 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.543 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.543 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.543 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.643 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.644 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.644 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.744 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.744 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.744 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.744 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.744 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.745 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.846 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.846 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.846 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.846 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:01.946 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:01.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.946 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:01.946 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:01.947 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.047 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.047 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.047 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.147 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.147 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.147 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.148 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.248 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.248 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.349 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.349 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.349 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.449 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.449 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.550 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.550 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.550 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.650 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.650 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.650 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.651 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.751 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.751 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.751 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.851 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:02.952 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:02.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:02.952 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:02.952 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.053 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.153 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.153 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.153 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.254 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.354 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.354 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.355 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.455 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.857 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.857 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.857 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.859 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:03.959 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:03.959 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.959 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.959 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:03.959 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:03.959 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.060 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.060 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.060 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.060 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.160 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.160 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.160 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.261 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.261 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.261 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.261 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.361 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.361 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.362 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.462 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.462 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.462 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.462 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.563 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.563 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.563 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.663 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.663 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.663 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.764 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.764 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.764 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.764 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.864 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.865 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:04.965 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:04.965 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.965 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.965 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:04.965 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:04.965 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.066 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.066 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.166 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.166 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.166 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.267 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.267 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.267 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.267 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.367 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.367 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.367 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.368 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.468 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.468 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.468 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.468 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.569 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.669 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.669 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.669 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.770 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.770 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.770 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.770 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.870 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.870 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.870 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:05.971 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:05.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.971 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:05.971 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:05.971 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.073 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.173 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.173 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.173 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.174 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.274 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.274 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.274 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.274 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.274 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.274 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.375 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.375 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.375 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.375 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.375 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.375 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.475 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.475 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.475 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.475 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.475 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.475 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.576 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.576 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.576 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.576 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.576 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.576 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.676 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.676 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.676 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.677 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.777 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.777 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.777 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.877 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.877 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.878 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.878 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:06.978 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:06.978 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.978 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.978 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:06.978 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:06.978 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.079 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.079 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.079 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.179 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.179 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.179 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.180 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.280 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.280 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.280 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.280 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.280 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.280 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.380 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.380 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.380 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.381 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.481 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.481 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.481 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.482 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.583 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.583 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.583 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.683 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.683 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.683 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.784 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.784 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.784 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.884 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.884 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.885 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:07.985 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:07.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:07.985 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:07.985 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.085 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.086 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.086 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.086 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.086 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.086 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.186 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.186 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.186 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.287 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.287 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.287 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.287 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.387 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.387 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.388 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.488 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.488 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.488 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.588 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.588 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.589 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.689 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.689 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.689 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.790 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.790 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.790 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.790 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.890 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.890 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.891 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:08.991 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:08.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:08.991 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:08.991 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.091 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.091 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.092 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.192 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.192 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.192 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.293 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.293 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.293 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.293 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.393 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.393 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.393 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.393 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.494 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.494 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.494 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.494 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.494 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.494 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.594 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.594 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.594 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.595 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.695 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.695 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.695 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.695 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.695 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.695 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.795 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.796 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.796 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.796 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.896 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.896 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.896 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.896 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:09.997 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:09.997 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.997 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.997 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:09.997 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:09.997 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.097 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.097 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.097 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.098 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.198 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.198 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.198 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.198 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.198 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.198 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.299 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.299 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.299 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.299 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.299 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.299 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.399 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.400 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.400 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.500 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.500 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.500 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.500 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.500 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.500 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.601 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.601 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.601 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.601 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.701 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.701 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.701 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.702 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.802 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.802 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.802 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.802 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.802 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.802 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:10.902 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:10.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.902 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:10.902 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:10.903 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.003 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.003 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.003 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.003 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.003 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.003 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.104 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.104 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.104 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.104 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.104 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.104 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.204 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.204 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.204 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.204 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.204 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.205 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.305 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.305 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.305 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.305 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.305 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.305 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.405 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.405 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.405 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.406 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.506 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.506 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.506 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.506 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.506 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.506 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.607 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.607 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.607 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.607 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.707 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.707 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.707 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.707 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.707 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.707 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.808 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.808 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.808 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.808 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:11.908 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:11.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.908 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:11.908 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:11.909 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.009 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.009 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.009 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.009 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.009 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.009 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.109 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.109 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.110 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.110 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.110 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.210 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.210 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.210 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.210 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.311 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.311 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.311 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.311 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.411 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.411 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.411 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.412 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.512 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.512 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.512 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.512 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.612 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.612 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.612 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.613 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.713 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.713 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.713 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.713 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.814 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.814 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.814 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.814 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:12.914 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:12.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.914 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:12.914 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:12.915 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.015 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.015 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.015 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.015 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.115 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.115 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.115 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.116 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.216 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.216 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.216 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.216 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.316 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.317 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.317 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.317 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.417 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.417 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.417 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.418 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.518 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.518 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.518 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.518 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.618 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.618 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.618 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.619 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.719 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.719 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.719 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.719 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.819 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.819 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.819 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.820 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:13.921 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:13.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.921 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:13.921 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:13.921 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.022 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.022 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.022 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.022 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.122 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.122 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.122 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.123 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.223 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.223 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.223 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.223 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.323 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.323 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.323 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.324 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.424 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.424 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.424 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.424 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.525 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.525 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.525 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.525 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.625 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.625 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.625 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.625 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.726 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.726 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.726 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.726 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.826 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.826 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.826 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.827 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:14.927 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:14.927 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.927 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.927 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:14.927 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:14.927 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.027 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.027 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.028 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.028 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.028 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.028 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.128 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.128 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.128 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.129 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.229 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.229 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.229 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.229 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.329 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.329 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.329 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.330 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.430 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.430 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.430 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.430 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.530 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.530 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.530 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.531 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.631 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.631 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.631 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.631 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.732 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.732 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.732 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.732 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.832 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.832 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.832 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.832 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.832 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.833 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:15.933 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:15.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.933 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:15.933 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:15.933 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.033 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.033 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.033 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.034 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.134 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.134 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.134 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.134 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.234 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.235 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.235 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.236 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.336 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.336 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.336 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.336 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.437 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.437 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.437 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.537 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.537 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.537 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.538 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.638 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.638 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.638 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.638 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.738 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.738 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.739 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.739 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.739 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.839 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.839 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.839 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.839 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:16.940 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:16.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.940 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:16.940 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:16.940 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.040 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.040 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.040 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.041 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.141 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.141 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.141 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.141 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.241 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.241 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.241 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.241 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.241 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.242 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.342 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.342 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.342 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.342 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.443 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.443 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.443 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.443 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.543 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.543 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.543 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.544 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.644 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.644 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.644 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.644 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.745 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.745 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.745 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.745 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.845 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.845 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.845 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.845 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.845 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.846 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:17.946 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:17.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.947 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:17.947 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:17.947 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.047 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.047 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.047 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.047 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.148 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.148 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.148 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.148 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.248 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.248 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.248 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.249 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.349 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.349 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.349 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.349 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.449 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.449 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.449 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.450 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.550 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.550 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.550 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.550 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.651 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.651 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.651 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.651 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.751 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.751 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.751 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.752 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.852 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.852 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.852 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.852 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:18.952 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:18.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.952 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:18.952 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:18.953 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.053 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.053 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.053 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.053 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.154 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.154 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.154 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.154 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.254 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.254 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.254 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.255 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.355 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.355 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.355 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.355 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.455 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.455 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.455 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.456 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.556 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.556 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.556 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.556 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.656 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.656 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.656 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.657 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.757 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.757 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.757 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.757 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.858 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.858 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.858 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.858 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:19.958 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:19.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.958 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:19.958 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:19.959 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.059 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.059 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.059 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.059 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.159 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.159 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.159 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.160 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.260 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.260 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.260 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.260 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.361 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.361 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.361 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.361 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.461 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.461 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.461 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.461 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.562 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.562 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.562 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.562 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.662 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.662 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.662 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.663 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.763 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.763 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.763 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.763 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.863 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.864 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.864 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.864 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:20.964 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:20.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.964 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:20.964 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:20.964 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.065 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.065 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.065 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.065 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.165 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.165 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.165 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.166 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.266 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.266 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.266 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.266 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.366 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.366 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.366 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.367 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.467 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.467 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.467 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.467 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.568 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.568 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.568 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.568 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.668 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.668 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.668 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.669 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.769 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.769 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.769 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.769 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.869 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.869 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.869 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.870 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:21.970 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:21.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.970 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:21.970 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:21.970 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.071 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.071 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.071 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.072 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.172 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.172 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.172 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.172 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.273 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.273 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.273 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.273 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.373 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.373 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.373 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.374 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.474 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.474 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.474 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.475 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.576 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.576 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.576 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.576 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.576 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.576 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.677 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.677 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.677 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.677 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.777 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.777 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.777 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.777 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.878 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.878 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.878 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.878 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:22.979 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:22.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.979 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:22.979 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:22.979 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.079 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.079 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.079 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.080 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.180 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.180 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.180 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.180 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.180 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.180 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.281 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.281 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.281 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.381 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.381 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.381 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.381 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.381 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.382 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.482 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.482 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.482 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.482 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.482 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.482 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.582 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.582 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.582 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.582 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.582 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.583 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.683 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.683 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.683 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.683 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.783 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.784 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.784 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.884 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.884 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.884 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.884 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:23.985 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:23.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.985 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:23.985 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:23.985 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.085 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.085 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.085 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.086 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.186 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.186 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.186 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.186 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.286 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.286 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.286 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.287 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.387 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.387 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.387 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.387 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.488 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.488 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.488 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.488 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.588 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.588 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.588 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.589 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.689 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.689 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.689 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.689 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.789 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.789 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.789 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.790 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.890 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.890 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.890 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.890 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:24.991 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:24.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.991 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:24.991 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:24.991 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.091 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.091 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.091 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.092 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.192 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.192 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.192 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.192 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.292 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.292 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.292 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.294 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.394 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.394 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.394 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.395 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.495 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.495 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.495 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.596 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.596 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.596 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.596 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.596 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.596 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.696 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.696 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.697 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.797 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.797 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.797 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.797 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.797 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.797 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.897 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.897 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.897 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.898 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:25.998 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:25.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:25.998 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:25.998 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.098 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.099 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.099 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.199 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.199 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.199 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.300 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.300 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.300 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.400 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.400 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.400 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.401 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.501 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.501 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.501 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.501 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.602 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.602 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.602 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.602 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.702 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.703 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.803 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.803 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.803 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.803 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:26.904 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:26.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:26.904 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:26.904 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.005 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.005 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.105 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.105 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.105 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.106 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.206 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.206 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.307 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.307 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.307 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.407 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.408 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.508 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.508 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.508 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.608 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.608 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.608 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.609 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.709 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.709 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.709 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.809 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.809 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.809 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.810 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:27.910 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:27.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.910 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:27.910 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:27.910 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.011 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.011 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.011 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.011 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.111 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.111 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.111 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.112 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.212 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.212 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.212 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.212 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.212 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.212 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.312 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.312 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.312 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.313 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.413 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.413 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.413 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.413 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.514 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.514 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.514 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.615 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.615 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.616 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.716 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.716 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.816 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.816 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.816 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.817 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:28.917 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:28.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:28.917 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:28.917 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.017 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.018 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.018 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.118 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.118 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.118 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.219 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.219 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.219 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.319 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.319 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.319 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.319 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.319 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.320 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.420 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.420 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.420 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.420 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.420 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.420 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.520 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.520 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.520 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.520 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.520 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.521 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.621 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.621 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.621 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.621 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.621 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.621 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.722 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.722 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.722 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.722 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.722 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.722 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.822 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.822 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.822 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.822 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.822 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.823 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:29.923 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:29.923 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.923 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.923 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:29.923 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:29.923 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.023 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.023 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.023 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.023 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.023 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.024 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.124 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.124 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.124 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.124 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.124 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.124 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.225 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.225 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.225 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.225 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.225 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.225 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.325 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.325 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.325 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.325 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.325 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.326 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.426 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.426 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.426 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.426 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.426 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.426 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.526 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.526 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.526 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.526 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.526 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.527 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.627 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.627 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.627 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.727 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.727 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.727 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.728 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.828 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.828 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.828 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:30.929 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:30.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:30.929 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:30.929 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.029 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.029 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.030 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.130 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.130 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.130 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.230 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.230 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.230 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.231 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.331 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.331 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.331 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.432 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.432 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.432 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.532 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.532 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.533 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.633 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.633 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.633 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.733 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.733 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.733 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.734 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.834 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.834 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.834 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:31.934 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:31.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:31.935 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:31.935 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.035 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.035 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.035 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.136 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.136 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.136 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.236 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.236 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.236 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.237 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.337 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.337 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.337 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.337 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.437 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.437 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.438 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.438 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.438 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.538 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.538 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.538 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.539 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.639 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.639 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.639 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.639 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.639 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.740 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.740 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.740 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.840 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.840 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.840 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.840 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.840 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.841 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:32.941 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:32.941 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.941 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.941 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:32.941 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:32.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.042 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.042 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.143 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.144 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.244 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.344 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.344 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.344 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.345 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.445 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.445 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.445 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.445 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.545 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.545 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.545 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.646 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.646 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.646 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.647 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.748 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.748 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.748 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:33.949 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:33.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:33.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:33.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.049 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.049 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.050 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.150 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.150 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.250 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.251 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.251 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.251 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.351 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.351 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.351 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.452 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.452 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.452 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.452 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.552 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.552 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.553 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.653 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.653 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.653 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.753 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.753 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.754 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.854 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.854 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.854 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:34.955 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:34.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.955 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:34.955 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:34.955 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.055 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.055 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.056 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.156 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.156 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.156 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.256 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.256 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.256 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.257 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.357 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.357 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.357 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.458 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.458 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.458 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.558 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.558 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.558 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.659 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.659 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.659 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.759 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.759 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.759 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.760 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.860 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.860 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.860 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:35.960 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:35.960 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:35.961 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:35.961 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.061 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.061 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.061 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.162 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.162 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.162 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.262 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.262 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.263 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.363 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.363 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.363 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.463 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.463 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.463 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.464 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.564 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.564 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.564 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.665 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.665 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.665 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.765 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.765 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.765 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.766 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.867 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.867 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.867 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:36.967 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:36.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:36.967 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:36.968 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.068 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.068 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.068 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.169 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.169 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.169 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.270 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.270 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.270 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.370 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.370 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.370 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.471 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.471 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.471 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.571 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.571 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.571 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.672 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.672 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.672 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.772 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.773 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.773 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.773 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.873 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.873 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.873 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.873 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:37.974 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:37.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.974 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:37.974 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:37.974 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.074 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.074 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.074 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.075 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.175 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.175 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.175 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.175 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.275 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.275 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.275 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.276 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.376 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.376 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.376 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.376 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.477 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.477 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.477 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.477 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.577 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.577 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.577 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.578 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.678 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.678 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.678 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.678 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.778 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.778 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.778 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.779 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.879 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.879 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.879 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.879 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:38.980 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:38.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.980 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:38.980 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:38.980 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.080 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.080 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.080 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.081 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.181 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.181 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.181 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.181 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.281 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.281 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.281 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.282 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.382 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.382 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.382 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.382 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.482 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.483 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.483 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.483 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.583 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.583 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.583 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.583 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.684 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.684 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.684 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.684 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.784 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.784 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.784 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.785 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.885 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.885 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.885 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.885 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.885 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.886 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:39.986 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:39.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.986 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:39.986 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:39.986 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.086 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.087 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.087 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.087 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.187 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.187 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.187 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.187 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.288 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.288 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.288 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.288 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.388 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.388 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.388 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.388 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.388 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.389 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.489 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.489 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.489 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.489 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.589 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.589 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.589 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.589 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.589 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.590 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.690 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.690 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.690 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.690 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.690 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.690 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.791 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.791 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.791 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.791 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.791 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.791 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.891 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.891 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.891 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.891 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.891 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.892 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:40.992 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:40.992 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.992 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.992 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:40.992 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:40.992 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.093 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.093 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.093 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.093 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.093 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.093 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.193 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.193 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.193 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.193 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.193 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.194 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.294 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.294 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.294 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.294 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.294 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.294 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.395 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.395 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.395 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.395 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.395 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.395 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.495 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.495 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.495 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.496 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.596 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.596 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.596 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.596 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.596 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.596 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.696 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.696 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.696 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.697 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.797 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.797 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.797 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.797 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.797 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.797 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.898 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.898 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.898 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.898 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.898 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.898 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:41.998 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:41.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.998 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:41.998 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:41.999 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.099 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.099 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.099 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.099 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.199 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.199 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.199 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.200 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.300 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.300 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.300 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.301 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.401 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.402 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.402 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.402 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.502 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.502 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.502 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.502 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.603 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.603 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.603 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.603 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.703 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.703 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.703 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.704 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.804 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.804 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.804 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.804 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:42.904 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:42.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.904 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:42.904 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:42.905 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.005 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.005 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.005 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.005 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.106 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.106 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.106 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.106 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.206 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.206 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.206 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.207 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.307 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.307 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.307 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.307 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.407 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.407 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.407 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.408 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.508 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.508 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.508 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.508 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.609 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.609 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.609 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.609 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.709 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.709 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.709 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.710 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.811 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.811 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.811 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.811 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:43.911 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:43.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.911 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:43.911 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:43.912 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.012 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.012 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.012 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.012 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.112 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.112 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.112 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.113 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.213 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.213 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.213 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.213 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.314 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.314 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.314 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.314 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.414 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.414 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.414 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.415 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.515 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.515 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.515 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.515 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.615 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.615 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.615 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.616 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.716 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.716 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.716 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.716 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.817 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.817 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.817 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.817 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:44.917 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:44.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.917 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:44.917 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:44.918 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.018 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.018 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.018 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.018 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.118 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.118 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.118 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.119 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.219 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.219 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.219 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.219 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.319 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.320 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.320 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.320 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.420 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.420 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.420 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.420 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.420 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.420 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.521 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.521 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.521 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.521 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.521 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.521 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.621 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.621 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.621 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.621 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.621 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.622 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.722 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.722 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.722 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.722 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.722 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.722 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.822 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.822 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.822 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.822 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.822 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.823 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:45.923 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:45.923 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.923 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.923 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:45.923 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:45.923 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.024 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.024 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.024 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.024 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.024 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.024 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.124 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.124 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.124 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.124 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.124 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.125 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.225 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.225 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.225 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.225 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.225 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.225 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.325 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.325 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.325 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.325 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.325 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.326 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.426 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.426 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.426 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.426 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.426 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.426 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.527 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.527 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.527 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.527 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.627 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.627 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.627 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.627 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.728 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.728 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.728 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.728 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.728 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.728 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.828 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.828 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.828 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.829 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:46.929 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:46.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.929 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:46.929 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:46.929 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.029 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.029 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.030 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.030 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.030 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.130 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.130 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.130 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.130 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.231 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.231 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.231 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.231 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.231 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.231 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.331 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.331 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.331 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.332 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.432 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.432 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.432 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.432 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.532 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.532 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.532 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.533 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.633 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.633 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.633 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.633 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.734 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.734 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.734 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.734 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.734 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.734 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.834 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.834 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.834 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.835 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:47.935 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:47.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.935 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:47.935 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:47.935 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.035 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.035 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.035 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.036 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.136 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.136 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.136 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.137 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.237 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.237 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.237 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.237 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.338 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.338 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.338 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.338 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.439 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.439 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.439 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.439 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.539 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.539 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.539 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.540 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.640 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.640 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.640 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.640 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.740 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.740 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.740 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.741 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.841 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.841 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.841 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.841 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:48.942 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:48.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.942 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:48.942 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:48.942 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.042 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.042 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.042 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.043 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.143 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.143 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.143 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.144 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.244 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.244 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.244 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.244 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.345 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.345 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.345 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.345 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.446 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.446 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.446 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.446 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.546 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.546 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.546 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.546 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.647 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.647 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.647 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.647 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.747 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.747 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.747 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.748 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.848 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.848 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.848 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.848 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:49.948 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:49.948 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.949 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:49.949 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:49.949 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.049 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.049 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.049 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.049 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.150 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.150 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.150 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.150 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.250 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.250 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.250 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.250 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.250 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.251 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.351 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.351 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.351 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.351 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.451 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.451 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.451 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.452 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.552 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.552 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.552 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.552 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.653 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.653 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.653 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.653 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.753 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.753 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.753 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.754 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.854 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.854 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.854 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.854 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:50.954 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:50.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.954 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:50.954 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:50.955 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.055 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.055 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.055 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.055 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.156 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.156 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.156 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.156 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.257 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.257 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.257 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.257 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.357 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.357 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.357 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.358 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.458 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.458 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.458 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.458 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.558 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.558 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.558 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.559 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.659 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.659 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.659 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.659 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.760 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.760 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.760 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.760 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.860 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.860 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.860 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.860 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:51.961 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:51.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.961 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:51.961 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:51.961 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.061 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.061 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.061 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.062 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.162 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.162 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.162 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.162 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.262 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.262 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.263 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.263 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.363 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.363 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.363 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.363 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.464 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.464 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.464 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.464 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.564 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.564 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.564 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.565 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.665 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.665 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.665 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.666 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.766 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.766 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.766 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.766 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.866 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.867 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.867 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.867 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:52.967 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:52.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.967 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:52.967 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:52.967 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.068 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.068 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.068 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.069 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.169 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.169 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.169 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.170 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.270 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.270 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.270 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.270 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.370 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.370 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.370 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.371 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.471 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.471 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.471 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.471 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.572 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.572 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.572 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.572 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.672 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.672 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.672 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.673 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.774 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.774 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.774 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.774 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.874 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.874 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.874 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.875 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:53.976 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:53.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.976 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:53.976 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:53.976 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.077 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.077 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.077 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.077 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.177 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.177 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.177 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.178 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.278 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.278 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.278 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.279 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.379 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.379 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.379 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.379 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.479 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.479 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.479 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.480 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.580 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.580 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.580 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.580 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.681 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.681 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.681 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.681 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.781 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.781 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.781 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.781 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.882 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.882 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.882 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.882 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:54.982 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:54.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.982 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:54.982 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:54.983 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.083 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.083 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.083 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.083 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.183 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.183 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.184 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.184 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.184 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.284 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.284 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.284 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.284 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.385 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.385 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.385 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.385 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.485 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.485 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.485 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.486 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.586 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.586 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.586 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.586 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.686 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.686 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.686 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.687 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.787 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.787 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.787 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.787 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.888 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.888 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.888 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.888 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:55.988 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:55.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.988 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:55.988 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:55.989 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.089 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:56.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.089 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.089 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:56.089 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.189 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:56.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.189 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.189 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:56.190 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.290 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:56.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.290 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.290 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:56.290 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.390 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:56.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.391 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.391 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:56.391 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.491 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:56.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.491 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.491 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:56.491 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.592 - Main Thread -> Logging outstanding tasks 2025-03-11 14:02:56.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.592 - Main Thread -> False Keen.VRage.Library.Threading.AsyncStateMachineTask`1[Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent+d__17] Keen.Game2.Game.EntityComponents.Toolbar.BlockPlacer.GridPastingToolComponent.HandleBlueprintToolbarTile(Keen.Game2.Simulation.GameSystems.Toolbars.BlueprintToolbarTile) 2025-03-11 14:02:56.592 - Main Thread -> End of logging outstanding tasks 2025-03-11 14:02:56.592 - Main Thread -> Assertion Failure: Not finished: 5702eec3-0b05-4e0c-9107-1e26d4cac46e at C:\BuildAgent\work\ee59c4c4cf62397c\KeenSWH\Stable_VS1.1\VRage\Sources\Game\VRage.Core.Game\Systems\Session.cs:504 il offset: 68 at Keen.VRage.Core.Game.Systems.Session.ForceFinishAttachedTasks(Entity entity) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.TryDestroyEntity(Entity entity, Boolean blockOnPendingTasks) at Keen.VRage.Core.Game.Systems.Session.Dispose() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.Destroy() at Keen.VRage.DCS.Builders.EntityAllocator.DestroyEntity(Entity entity, Int32 componentsToDestroy) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyComponents(Entity entity) at Keen.VRage.DCS.Builders.EntitySerializer.DestroyEntityImpl(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreSerializer.DestroyEntity(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.g__DisposeIfNeeded|38_0(Entity entity) at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.UnloadAllScenes() at Keen.Game2.Simulation.RuntimeSystems.CoreScenes.GameCoreScene.TransitionToMainMenu(EntityBuilder mainMenu) at Keen.Game2.GameAppComponent.TransitionToMainMenu() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTask`1.SetResult() at Keen.Game2.GameAppComponent.NextFrame() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|21_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-03-11 14:02:56.662 - Render thread -> Game Form Closing. Reason: UserClosing 2025-03-11 14:02:56.662 - Render thread -> [Crash Handler]: User invoked proc kill while process is frozen.