2025-02-23 13:16:21.786 - Main Thread -> Timezone (local - UTC): 1h 2025-02-23 13:16:21.789 - Main Thread -> App Version: 0.12.23.42 2025-02-23 13:16:21.794 - Main Thread -> Running application with arguments: 2025-02-23 13:16:21.794 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-02-23 13:16:21.966 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false,"AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} 2025-02-23 13:16:21.969 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-02-23 13:16:22.045 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-02-23 13:16:22.051 - Main Thread -> Sorting jobs for scene of 25 jobs with seed '0' 2025-02-23 13:16:22.106 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-02-23 13:16:22.106 - Main Thread -> Workers configured. 2025-02-23 13:16:22.107 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-02-23 13:16:22.107 - Main Thread -> Command line argument 0: G:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-02-23 13:16:22.107 - Main Thread -> Working directory: G:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-02-23 13:16:22.107 - Main Thread -> App Data Path: C:\Users\lorine\AppData\Roaming\SpaceEngineers2 2025-02-23 13:16:22.110 - Main Thread -> Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-02-23 13:16:22.110 - Main Thread -> Native crash tracking path set to C:\Users\lorine\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-02-23 13:16:22.239 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Audio.Options.AudioOptionsPart","$Value": {"DeviceName": null,"MasterBusVolume": 1,"BusVolumes": [0.5,0,0.5,0.5]}} 2025-02-23 13:16:22.241 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashReportingOptionsPart","$Value": {"ShareContactInformation": false,"ContactInformation": "lorine_9965 on discord"}} 2025-02-23 13:16:22.257 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.GameOptions","$Value": {"LastPlayedWorlds": [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-02-21T19:41:12.8102783Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-01-27T19:01:37.6851064Z"},{"$Key": {"Name": "Concordia Research Facility 2"},"$Value": "2025-01-27T20:32:46.6049449Z"},{"$Key": {"Name": "Concordia Research Facility 3"},"$Value": "2025-01-29T13:05:55.6459225Z"},{"$Key": {"Name": "Concordia Research Facility 4"},"$Value": "2025-02-01T10:32:49.1246877Z"},{"$Key": {"Name": "Concordia Research Facility 5"},"$Value": "2025-01-31T19:49:36.4662605Z"},{"$Key": {"Name": "Concordia Research Facility 6"},"$Value": "2025-01-31T22:26:18.2818522Z"},{"$Key": {"Name": "$Content:EmptyWorld"},"$Value": "2025-02-03T19:17:02.5396948Z"},{"$Key": {"Name": "Empty World 1"},"$Value": "2025-02-01T18:15:12.0663187Z"},{"$Key": {"Name": "Concordia Research Facility 7"},"$Value": "2025-02-01T12:51:50.5632744Z"},{"$Key": {"Name": "Concordia Research Facility 8"},"$Value": "2025-02-01T13:02:59.0615152Z"},{"$Key": {"Name": "Empty World 2"},"$Value": "2025-02-03T12:19:10.8909448Z"},{"$Key": {"Name": "Empty World 3"},"$Value": "2025-02-04T21:49:11.4738062Z"},{"$Key": {"Name": "Concordia Research Facility 9"},"$Value": "2025-02-10T19:03:25.1913980Z"},{"$Key": {"Name": "Concordia Research Facility 10"},"$Value": "2025-02-21T16:08:33.1391797Z"},{"$Key": {"Name": "Concordia Research Facility 11"},"$Value": "2025-02-23T12:15:37.4593971Z"},{"$Key": {"Name": "Concordia Research Facility 11 - Copy"},"$Value": "2025-02-23T12:13:50.4303993Z"}],"LatestGame": {"Name": "Concordia Research Facility 11"},"AutoSave": true,"EnableToastNotifications": true}} 2025-02-23 13:16:22.261 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.UI.Options.GUIOptions","$Value": {"UIBackgroundOpacity": 0.95,"SpeedUnit": "MetersPerSecond","HideCrosshairWithUI": true}} 2025-02-23 13:16:22.265 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"AdapterName": "NVIDIA GeForce RTX 4080","FullScreen": true,"Resolution": {"X": 1920,"Y": 1080},"VSyncMode": "VSync"}} 2025-02-23 13:16:22.292 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedPreset2": "Extreme","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "High","SerializedFieldOfView": 1.2217305,"SerializedShadow": "Extreme","SerializedLighting": "Extreme","SerializedTerrain": "High","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High"}} 2025-02-23 13:16:22.299 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'G:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'G:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-02-23 13:16:22.462 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-02-23 13:16:22.488 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-02-23 13:16:24.880 - Main Thread -> Info: Started loading definition set Engine 2025-02-23 13:16:25.122 - Main Thread -> Info: Finished loading definition set Engine 2025-02-23 13:16:25.209 - Main Thread -> STEAM_API: Steam Active Status: True 2025-02-23 13:16:25.209 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-02-23 13:16:25.209 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-02-23 13:16:25.229 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,362,384,640 bytes. 2025-02-23 13:16:25.242 - Main Thread -> Environment.ProcessorCount: 16 2025-02-23 13:16:25.242 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-02-23 13:16:25.242 - Main Thread -> Environment.CommandLine: G:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-02-23 13:16:25.242 - Main Thread -> Environment.CurrentDirectory: G:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-02-23 13:16:25.279 - Main Thread -> CPU: AMD Ryzen 7 5800X 8-Core Processor, 16/8 Logical/Physical Cores, 3801MHz Nominal Maximum Frequency 2025-02-23 13:16:25.279 - Main Thread -> IntPtr.Size: 8 2025-02-23 13:16:25.279 - Main Thread -> Default Culture: 2025-02-23 13:16:25.280 - Main Thread -> Default UI Culture: 2025-02-23 13:16:25.280 - Main Thread -> LogEnvironmentInformation - START 2025-02-23 13:16:25.287 - Main Thread -> Win32_ComputerSystem.Manufacturer: System manufacturer 2025-02-23 13:16:25.287 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-02-23 13:16:25.287 - Main Thread -> Virtualized: False 2025-02-23 13:16:25.289 - Main Thread -> Environment.ProcessorName: AMD Ryzen 7 5800X 8-Core Processor 2025-02-23 13:16:25.289 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 68,618,285,056 bytes 2025-02-23 13:16:25.289 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-02-23 13:16:25.289 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 7,863,877,632 bytes 2025-02-23 13:16:25.289 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,147,193,856 bytes 2025-02-23 13:16:25.292 - Main Thread -> Drive C: | Capacity: 1,000,202,039,296 bytes | Free space: 652,365,918,208 bytes 2025-02-23 13:16:25.292 - Main Thread -> Drive E: | Capacity: 1,982,989,639,680 bytes | Free space: 49,010,847,744 bytes 2025-02-23 13:16:25.293 - Main Thread -> Drive F: | Capacity: 16,407,064,576 bytes | Free space: 16,336,117,760 bytes 2025-02-23 13:16:25.293 - Main Thread -> Drive G: | Capacity: 8,001,545,039,872 bytes | Free space: 95,847,321,600 bytes 2025-02-23 13:16:25.293 - Main Thread -> LogEnvironmentInformation - END 2025-02-23 13:16:25.365 - Main Thread -> Initialize Voxels 2025-02-23 13:16:25.807 - Main Thread -> RenderOptionsPart2.Preset = Extreme 2025-02-23 13:16:25.885 - Main Thread -> Sorting jobs for scene of 118 jobs with seed '0' 2025-02-23 13:16:25.944 - Main Thread -> Initializing Render System 2025-02-23 13:16:25.952 - Main Thread -> Render Device initialized 2025-02-23 13:16:25.953 - Main Thread -> LOADING_TIME|Render_Init|161.6868 2025-02-23 13:16:25.953 - Main Thread -> LOADING_TIME_FULL|Render_Init|535.8139 2025-02-23 13:16:25.968 - Main Thread -> Initialize DebugDraw 2025-02-23 13:16:26.101 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-02-23 13:16:26.103 - Main Thread -> Initialize UI 2025-02-23 13:16:26.104 - Main Thread -> Initialize Stats 2025-02-23 13:16:26.105 - Main Thread -> Initialize DebugMenu 2025-02-23 13:16:26.137 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-02-23 13:16:26.184 - Main Thread -> Info: Started loading definition set Core 2025-02-23 13:16:26.863 - Main Thread -> Corrupted event file: Analytics_20250223_131502.vrpt 2025-02-23 13:16:26.864 - Main Thread -> Corrupted event file: Analytics_20250223_131503.vrpt 2025-02-23 13:16:26.867 - Main Thread -> Corrupted event file: Analytics_20250223_131505.vrpt 2025-02-23 13:16:26.869 - Render thread -> LOADING_TIME|Render_SystemCoreInit|735.3528 2025-02-23 13:16:26.869 - Main Thread -> Corrupted event file: Analytics_20250223_131507.vrpt 2025-02-23 13:16:26.871 - Main Thread -> Corrupted event file: Analytics_20250223_131508.vrpt 2025-02-23 13:16:26.872 - Main Thread -> Corrupted event file: Analytics_20250223_131509.vrpt 2025-02-23 13:16:26.873 - Main Thread -> Corrupted event file: Analytics_20250223_131511.vrpt 2025-02-23 13:16:26.879 - Main Thread -> Corrupted event file: Analytics_20250223_131513.vrpt 2025-02-23 13:16:26.884 - Main Thread -> Corrupted event file: Analytics_20250223_131515.vrpt 2025-02-23 13:16:26.885 - Main Thread -> Corrupted event file: Analytics_20250223_131516.vrpt 2025-02-23 13:16:26.889 - Main Thread -> Corrupted event file: Analytics_20250223_131517.vrpt 2025-02-23 13:16:26.890 - Main Thread -> Corrupted event file: Analytics_20250223_131519.vrpt 2025-02-23 13:16:26.900 - Main Thread -> Corrupted event file: Analytics_20250223_131520.vrpt 2025-02-23 13:16:26.901 - Main Thread -> Corrupted event file: Analytics_20250223_131527.vrpt 2025-02-23 13:16:26.907 - Main Thread -> Corrupted event file: Analytics_20250223_131529.vrpt 2025-02-23 13:16:26.907 - Main Thread -> Corrupted event file: Analytics_20250223_131530.vrpt 2025-02-23 13:16:26.911 - Main Thread -> Corrupted event file: Analytics_20250223_131532.vrpt 2025-02-23 13:16:28.330 - Main Thread -> 26 Layers added to the GameInputProcessorComponent 2025-02-23 13:16:28.331 - Main Thread -> 201 Mapping added to the GameInputProcessorComponent 2025-02-23 13:16:28.331 - Main Thread -> 5 Alias added to the GameInputProcessorComponent 2025-02-23 13:16:28.404 - Render thread -> LOADING_TIME|Render_CreateDevice|895.9716999999998 2025-02-23 13:16:28.404 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|2430.5955 2025-02-23 13:16:28.405 - Render thread -> Client frequency set to: 60.00024Hz 2025-02-23 13:16:28.405 - Render thread -> Render loop frequency capped to: 200Hz 2025-02-23 13:16:28.405 - Render thread -> LOADING_TIME|Render_Window|21.821600000000217 2025-02-23 13:16:28.405 - Render thread -> LOADING_TIME_FULL|Render_Window|2453.1455 2025-02-23 13:16:28.430 - Main Thread -> [Audio]: Loading Audio Configuration 2025-02-23 13:16:28.484 - Main Thread -> [Audio]: Loading master bank Master.bank. 2025-02-23 13:16:28.510 - Render thread -> LOADING_TIME|Render_FirstFrame|86.6256 2025-02-23 13:16:28.510 - Render thread -> LOADING_TIME|Render|1184.6477 2025-02-23 13:16:28.510 - Render thread -> LOADING_TIME_FULL|Render|3093.3986 2025-02-23 13:16:28.534 - Main Thread -> [Audio]: Loading bank 8465c9e8-1063-4181-a641-7becf148f8f6. 2025-02-23 13:16:29.083 - Main Thread -> [Audio]: Loading bank 1df979e8-575d-44ca-b859-6a05dbf8a828. 2025-02-23 13:16:29.323 - Main Thread -> [Audio]: Loading bank 2cea8e99-cb80-4652-b1bc-07a3d31f3f53. 2025-02-23 13:16:29.364 - Main Thread -> [Audio]: Loading bank c1e799d6-3b5c-4f41-b9a8-ae039a999706. 2025-02-23 13:16:29.405 - Main Thread -> [Audio]: Reloading paths. 2025-02-23 13:16:29.416 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-02-23 13:16:29.416 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = High Shadow = Extreme Lighting = Extreme Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-02-23 13:16:29.416 - Main Thread -> Info: Finished loading definition set Core 2025-02-23 13:16:29.805 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-02-23 13:16:29.807 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-02-23 13:16:31.630 - Main Thread -> LOADING_TIME|Application|9941.2369 2025-02-23 13:16:31.630 - Main Thread -> LOADING_TIME_FULL|Application|10414.1213 2025-02-23 13:16:31.630 - Main Thread -> LOADING_TIME|Main|9949.4123 2025-02-23 13:16:31.630 - Main Thread -> LOADING_TIME_FULL|Main|10422.2967 2025-02-23 13:16:31.637 - VRageWorker 6 -> Info: Started loading definition set World 2025-02-23 13:16:32.797 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:e15a14fb-4280-42f1-81cb-768feab9691f Vanilla\Blocks\LandingGear\LandingGear\100\LandingGear100_ServerComposition.def". Member $Root.Ids[8]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-23 13:16:32.799 - VRageWorker 13 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:0695ae2a-4289-43ba-9fd6-052957c28e13 Vanilla\Blocks\GatlingCannon\GatlingCannon\200\GatlingCannon200_ServerComposition.def". Member $Root.Ids[4]: Block contains 9 fractures which is above the limit of 5 for a block of size 1.91 2025-02-23 13:16:32.799 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:49dece35-7926-43b1-9f21-9fe728117627 Vanilla\Blocks\GatlingCannon\GatlingCannon\200\GatlingCannon200_ClientComposition.def". Member $Root.Ids[5]: Block contains 9 fractures which is above the limit of 5 for a block of size 1.91 2025-02-23 13:16:32.806 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4df599f7-dea6-4f5b-b517-91e0d4aacb95 Vanilla\Blocks\Lights\Interior\50\InteriorLight50_ServerComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-23 13:16:32.806 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:f3fa7214-4c64-4f33-8b02-456f1b1f4eea Vanilla\Blocks\Lights\Interior\50\InteriorLight50_ClientComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-23 13:16:32.811 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:bdc9716f-8b96-4c72-b2a1-6bbf8a651e90 Vanilla\Blocks\Gyroscopes\Gyroscopes\50\Gyroscope50_ServerComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-23 13:16:32.812 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:b4d170be-6b9c-44fe-8a72-7254a2ccaa68 Vanilla\Blocks\Thrusters\Ion\100\IonThruster100_ServerComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-23 13:16:32.814 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4030ca9e-c269-479c-bb2a-a6b64c2411fc Vanilla\Blocks\Cockpit\Cockpit\150\Cockpit150_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 2 for a block of size 1.48 2025-02-23 13:16:32.815 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:d9eb5e22-5cbf-4f41-86df-8de74933c5ea Vanilla\Blocks\ButtonPanels\ButtonPanels\250\ButtonPanel250_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.49 2025-02-23 13:16:32.816 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:07912b12-9f4f-4e98-90b1-755027b6fb6d Vanilla\Blocks\ButtonPanels\ButtonPanels\250\ButtonPanel250_ClientComposition.def". Member $Root.Ids[5]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.49 2025-02-23 13:16:32.817 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:f2202f8e-452b-49c1-8be8-17c6ad92f5c6 Vanilla\Blocks\Doors\SlideDoorNarrow\250\SlidingDoorNarrow250_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-23 13:16:32.818 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:eb6afe2b-d031-476f-9ca8-58743e68902f Vanilla\Blocks\Doors\SlideDoorNarrow\250\SlidingDoorNarrow250_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-23 13:16:32.842 - VRageWorker 11 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:ac386800-9f5e-4aaf-a3e7-9075dc4f0f30 Vanilla\Blocks\LandingGear\LandingGear\100\LandingGear100_ClientComposition.def". Member $Root.Ids[7]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-23 13:16:32.877 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:6b13f876-c695-4b23-b669-b280bec96ca1 Vanilla\Blocks\Gyroscopes\Gyroscopes\50\Gyroscope50_ClientComposition.def". Member $Root.Ids[5]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-23 13:16:32.877 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:35d3221d-27e2-4d5a-b4b8-f697b3f8db32 Vanilla\Blocks\Thrusters\Ion\100\IonThruster100_ClientComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-23 13:16:32.888 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:806005e8-3943-483d-8272-6063b44dd165 Vanilla\Blocks\Cockpit\Cockpit\150\Cockpit150_ClientComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 2 for a block of size 1.48 2025-02-23 13:16:32.955 - VRageWorker 11 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:b1db4b6a-3901-40eb-95df-eeeed5db465f Vanilla\Blocks\Handrail\Straight\250\Handrail250_ClientComposition.def". Member $Root.Ids[5]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.41 2025-02-23 13:16:32.955 - VRageWorker 1 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:86748fb1-14b5-4d75-819e-c34529c340ad Vanilla\Blocks\Handrail\Straight\250\Handrail250_ServerComposition.def". Member $Root.Ids[4]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.41 2025-02-23 13:16:32.955 - VRageWorker 10 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4f9b7db1-2432-4eca-a0e7-41009cd33a57 Vanilla\Blocks\Handrail\Straight\125\Handrail125_ClientComposition.def". Member $Root.Ids[5]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.16 2025-02-23 13:16:32.955 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4500cfde-b999-42aa-970f-827a941dedfc Vanilla\Blocks\Handrail\Straight\125\Handrail125_ServerComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.16 2025-02-23 13:16:32.956 - VRageWorker 12 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:0651f84b-1021-47de-bf3d-68a932765871 Vanilla\Blocks\Handrail\Diagnoal\250\HandrailDiagonal250_ClientComposition.def". Member $Root.Ids[5]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.40 2025-02-23 13:16:32.956 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:3f07d84e-ed36-4eb0-aea2-0b9fafa68cbe Vanilla\Blocks\Handrail\Diagnoal\250\HandrailDiagonal250_ServerComposition.def". Member $Root.Ids[4]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.40 2025-02-23 13:16:32.956 - VRageWorker 1 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:1516e120-9374-49d9-b52e-0e4f66825085 Vanilla\Blocks\Handrail\Corner\250\HandrailCorner250_ServerComposition.def". Member $Root.Ids[4]: Block contains 12 fractures which is above the limit of 5 for a block of size 2.42 2025-02-23 13:16:32.956 - VRageWorker 4 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:10e97a11-8425-4090-a0df-aa14e5f69885 Vanilla\Blocks\Handrail\Corner\250\HandrailCorner250_ClientComposition.def". Member $Root.Ids[5]: Block contains 12 fractures which is above the limit of 5 for a block of size 2.42 2025-02-23 13:16:32.956 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:af63a471-457b-4d38-8a28-7c227a925493 Vanilla\Blocks\Handrail\Corner\125\HandrailCornerHalf125_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 2 for a block of size 1.17 2025-02-23 13:16:32.956 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:9c81141e-fe59-4a61-ab7d-98400adc9003 Vanilla\Blocks\Handrail\Corner\125\HandrailCornerHalf125_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 2 for a block of size 1.17 2025-02-23 13:16:32.961 - VRageWorker 13 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:ad112ca6-6e46-4e9d-b986-bdbb79b0e5d8 Vanilla\Blocks\Walls\Corner\250\InteriorWallCorner250_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-23 13:16:32.961 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:56f6a42e-55da-42e0-a072-a14a0b5ca6f1 Vanilla\Blocks\Walls\Corner\250\InteriorWallCorner250_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-23 13:16:32.968 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:8aa2b903-efac-4f20-8714-a4e4c6dccb93 Vanilla\Blocks\Pillars\CurvedThin\250\InteriorWallPillarCurvedThin250_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.47 2025-02-23 13:16:32.969 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:2e3ed033-9e9c-4755-a255-d8cef49b22a8 Vanilla\Blocks\Pillars\CurvedThin\250\InteriorWallPillarCurvedThin250_ClientComposition.def". Member $Root.Ids[5]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.47 2025-02-23 13:16:32.969 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:d1f8aacb-40da-413d-b1e1-2c9f06fcd5ca Vanilla\Blocks\CoverWalls\CoverWalls\125\HalfCoverWall125_ServerComposition.def". Member $Root.Ids[4]: Block contains 3 fractures which is above the limit of 2 for a block of size 1.24 2025-02-23 13:16:32.969 - VRageWorker 13 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:78c5b1cb-15ac-4d60-aada-a43b8cd97970 Vanilla\Blocks\CoverWalls\CoverWalls\125\HalfCoverWall125_ClientComposition.def". Member $Root.Ids[5]: Block contains 3 fractures which is above the limit of 2 for a block of size 1.24 2025-02-23 13:16:44.508 - Main Thread -> LOCALIZATION WARNING: Could not find key Regular maintenance prevents irregular disasters. in the culture set en-US. Evaluating to string id. 2025-02-23 13:16:45.264 - Main Thread -> Info: Blocks occupancy and mount points loaded in 462 ms (133 block definitions patched) 2025-02-23 13:16:45.320 - Main Thread -> Info: Finished loading definition set World 2025-02-23 13:16:45.621 - Main Thread -> Sorting jobs for scene of 332 jobs with seed '0' 2025-02-23 13:16:45.804 - Main Thread -> Loading save Concordia Research Facility 11 - Copy 2025-02-23 13:16:47.668 - Main Thread -> Sorting jobs for scene of 296 jobs with seed '0' 2025-02-23 13:16:47.809 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-005.vx2' 2025-02-23 13:16:47.894 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-002.vx2' 2025-02-23 13:16:47.896 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_02.vx2' 2025-02-23 13:16:47.899 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_01.vx2' 2025-02-23 13:16:47.900 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_03.vx2' 2025-02-23 13:16:47.902 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-001.vx2' 2025-02-23 13:16:47.904 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-003.vx2' 2025-02-23 13:16:47.906 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-002.vx2' 2025-02-23 13:16:47.912 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_01.vx2' 2025-02-23 13:16:47.939 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-015.vx2' 2025-02-23 13:16:48.001 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-004.vx2' 2025-02-23 13:16:48.003 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-006.vx2' 2025-02-23 13:16:48.005 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-005.vx2' 2025-02-23 13:16:48.015 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-003.vx2' 2025-02-23 13:16:48.052 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-014.vx2' 2025-02-23 13:16:48.085 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-005.vx2' 2025-02-23 13:16:48.087 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_03.vx2' 2025-02-23 13:16:48.100 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-006.vx2' 2025-02-23 13:16:48.155 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_256_05.vx2' 2025-02-23 13:16:48.182 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-001.vx2' 2025-02-23 13:16:48.189 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_04.vx2' 2025-02-23 13:16:49.872 - Main Thread -> Sorting jobs for scene of 328 jobs with seed '0' 2025-02-23 13:16:59.753 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-017.vx2' 2025-02-23 13:16:59.779 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-006.vx2' 2025-02-23 13:16:59.787 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-007.vx2' 2025-02-23 13:16:59.797 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-018.vx2' 2025-02-23 13:16:59.826 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_05.vx2' 2025-02-23 13:16:59.834 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_01.vx2' 2025-02-23 13:17:00.018 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-004.vx2' 2025-02-23 13:17:00.024 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_04.vx2' 2025-02-23 13:17:00.119 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_potato_500_06.vx2' 2025-02-23 13:17:00.180 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_05.vx2' 2025-02-23 13:17:00.269 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-016.vx2' 2025-02-23 13:17:00.282 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-019.vx2' 2025-02-23 13:17:03.818 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:J} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.845 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:LMB} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.846 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:RMB} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.846 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:R} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.846 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:T} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:W} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:S} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:B} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.847 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:P} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:03.869 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.023 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.024 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.5m in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.032 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.037 - Main Thread -> LOCALIZATION WARNING: Could not find key LMB in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.039 - Main Thread -> LOCALIZATION WARNING: Could not find key RMB in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.040 - Main Thread -> LOCALIZATION WARNING: Could not find key R in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.042 - Main Thread -> LOCALIZATION WARNING: Could not find key T in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.043 - Main Thread -> LOCALIZATION WARNING: Could not find key J in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:04.046 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Control} in the culture set en-US. Evaluating to string id. 2025-02-23 13:17:11.863 - VRageWorker 4 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks03\AsteroidRocks03_XZ_Near_nr.dds' 2025-02-23 13:17:12.498 - VRageWorker 12 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks04\AsteroidRocks04_Y_Near_cm.dds' 2025-02-23 13:17:12.498 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.498 - VRageWorker 0 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks03\AsteroidRocks03_XZ_Near_displacement.dds' 2025-02-23 13:17:12.498 - VRageWorker 5 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks04\AsteroidRocks04_XZ_Near_nr.dds' 2025-02-23 13:17:12.498 - VRageWorker 9 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks03\AsteroidRocks03_XZ_Near_add.dds' 2025-02-23 13:17:12.498 - VRageWorker 12 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.498 - VRageWorker 0 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.498 - VRageWorker 11 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_Y_Near_displacement.dds' 2025-02-23 13:17:12.498 - VRageWorker 5 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.498 - VRageWorker 10 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Far1_nr.dds' 2025-02-23 13:17:12.498 - VRageWorker 2 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_XZ_Near_nr.dds' 2025-02-23 13:17:12.499 - VRageWorker 9 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_XZ_Near_add.dds' 2025-02-23 13:17:12.499 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_Y_Near_nr.dds' 2025-02-23 13:17:12.499 - VRageWorker 11 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 8 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Near_nr.dds' 2025-02-23 13:17:12.499 - VRageWorker 2 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks04\AsteroidRocks04_XZ_Far1_cm.dds' 2025-02-23 13:17:12.499 - VRageWorker 0 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_Y_Far2_cm.dds' 2025-02-23 13:17:12.499 - VRageWorker 12 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_Y_Far1_add.dds' 2025-02-23 13:17:12.499 - VRageWorker 1 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_add.dds' 2025-02-23 13:17:12.499 - VRageWorker 4 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 13 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Far1_cm.dds' 2025-02-23 13:17:12.499 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.499 - VRageWorker 7 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 0 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 3 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 6 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 11 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_Y_Far1_cm.dds' 2025-02-23 13:17:12.499 - VRageWorker 5 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far1_displacement.dds' 2025-02-23 13:17:12.499 - VRageWorker 9 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_displacement.dds' 2025-02-23 13:17:12.499 - VRageWorker 8 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 13 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 10 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.499 - VRageWorker 12 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 1 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 11 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.499 - VRageWorker 9 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.499 - VRageWorker 5 -> Exception occurred: System.IO.IOException: Insufficient system resources exist to complete the requested service. at Microsoft.Win32.SafeHandles.SafeFileHandle.OverlappedValueTaskSource.GetResult(Int16 token) at Keen.VRage.Library.Filesystem.FileHandle.ReadAllBytesAsync(Int64 fileOffset, Memory`1 memory) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.530 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.530 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.530 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.530 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.531 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.531 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.531 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.636 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_cm.dds' 2025-02-23 13:17:12.636 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.636 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Near_nr.dds' 2025-02-23 13:17:12.636 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_Y_Far1_cm.dds' 2025-02-23 13:17:12.636 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.636 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.636 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_XZ_Near_cm.dds' 2025-02-23 13:17:12.637 - VRageWorker 3 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks03\AsteroidRocks03_Y_Near_add.dds' 2025-02-23 13:17:12.637 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.637 - VRageWorker 3 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.637 - VRageWorker 10 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks03\AsteroidRocks03_XZ_Far1_add.dds' 2025-02-23 13:17:12.637 - VRageWorker 10 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:12.736 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.736 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.736 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.737 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.738 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.739 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x8007000E], Module: [General], ApiCode: [E_OUTOFMEMORY/Out of memory], Message: [Not enough memory resources are available to complete this operation. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-02-23 13:17:12.962 - Render thread -> VideoMemoryInfo report: Budget: 16,024,338,432.00 Bytes CurrentUsage: 5,914,599,424.00 Bytes AvailableForReservation: 8,146,386,944.00 Bytes CurrentReservation: 0.00 Bytes 2025-02-23 13:17:13.031 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-02-23 13:17:13.032 - Render thread -> Additional information -- Statistics: 2025-02-23 13:17:13.045 - VRageWorker 0 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks01\AsteroidRocks01_XZ_Far1_add.dds' 2025-02-23 13:17:13.045 - VRageWorker 0 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:16.158 - VRageWorker 4 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks05\AsteroidRocks05_Y_Near_cm.dds' 2025-02-23 13:17:16.158 - VRageWorker 10 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Environment\Materials\AsteroidRocks03\AsteroidRocks03_XZ_Far1_cm.dds' 2025-02-23 13:17:16.158 - VRageWorker 4 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:16.158 - VRageWorker 10 -> Exception occurred: System.NullReferenceException: Object reference not set to an instance of an object. at Keen.VRage.Library.Memory.Buffer`1.AllocateBuffer(Int32& desiredCapacity, Allocator allocator) at Keen.VRage.Render12.Resources.Textures.DDSBodyLoader.LoadDDSBodyAsync(FileHandle file, DXGIImageHeader imageHeader, Int32 mipOffset) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-02-23 13:17:16.499 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)