2025-02-12 08:30:10.064 - Main Thread -> Timezone (local - UTC): -8h 2025-02-12 08:30:10.066 - Main Thread -> App Version: 0.12.23.42 2025-02-12 08:30:10.071 - Main Thread -> Running application with arguments: 2025-02-12 08:30:10.071 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-02-12 08:30:10.194 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false,"AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} 2025-02-12 08:30:10.196 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-02-12 08:30:10.249 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-02-12 08:30:10.253 - Main Thread -> Sorting jobs for scene of 25 jobs with seed '0' 2025-02-12 08:30:10.295 - Main Thread -> Clamping maximum number of workers threads, 24 cores detected. 2025-02-12 08:30:10.295 - Main Thread -> Configuring worker pool as: (workerCount: 14, highPriorityBias: 0, forceSynchronousExecution: False) 2025-02-12 08:30:10.295 - Main Thread -> Workers configured. 2025-02-12 08:30:10.295 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-02-12 08:30:10.295 - Main Thread -> Command line argument 0: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-02-12 08:30:10.295 - Main Thread -> Working directory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-02-12 08:30:10.295 - Main Thread -> App Data Path: C:\Users\Byrd\AppData\Roaming\SpaceEngineers2 2025-02-12 08:30:10.297 - Main Thread -> Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-02-12 08:30:10.297 - Main Thread -> Native crash tracking path set to C:\Users\Byrd\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-02-12 08:30:10.395 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Audio.Options.AudioOptionsPart","$Value": {"DeviceName": null,"MasterBusVolume": 0.5,"BusVolumes": [0.5,0,0.5,0.5]}} 2025-02-12 08:30:10.396 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.EarlyAccessOptions","$Value": {"ShowDisclaimer": false}} 2025-02-12 08:30:10.409 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.GameOptions","$Value": {"LastPlayedWorlds": [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-02-05T05:25:28.7941720Z"},{"$Key": {"Name": "Concordia Research Facility 1"},"$Value": "2025-02-12T16:26:41.3929280Z"}],"LatestGame": {"Name": "Concordia Research Facility 1"},"AutoSave": true,"EnableToastNotifications": true}} 2025-02-12 08:30:10.411 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "0.12.23.42","System.Runtime": "1.0.0.0"},"$Type": "Game2:Keen.Game2.Client.UI.Menu.LoadMenu.LoadMenuOptionsPart","$Value": {"CurrentSortMethod": 1,"SortAscending": false}} 2025-02-12 08:30:10.413 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.Options.RenderDisplayOptionsPart","$Value": {"AdapterName": "NVIDIA GeForce RTX 3070 + DISPLAY2","FullScreen": true,"Resolution": {"X": 1920,"Y": 1080},"VSyncMode": "VSync"}} 2025-02-12 08:30:10.432 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.42"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Medium","SerializedFieldOfView": 1.2217305,"SerializedShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High"}} 2025-02-12 08:30:10.438 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'C:\Program Files (x86)\Steam\steamapps\common\VRage\GameData'; directory does not exist at path 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData' in 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-02-12 08:30:10.502 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-02-12 08:30:10.509 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-02-12 08:30:11.120 - Main Thread -> Info: Started loading definition set Engine 2025-02-12 08:30:11.227 - Main Thread -> Info: Finished loading definition set Engine 2025-02-12 08:30:11.294 - Main Thread -> STEAM_API: Steam Active Status: True 2025-02-12 08:30:11.295 - Main Thread -> STEAM_API: GetCurrentBetaName returned result False and output name 2025-02-12 08:30:11.295 - Main Thread -> [Crash Handler] : [Client Branch] : default 2025-02-12 08:30:11.307 - Main Thread -> Adjusting Main Memory Streaming Budget to 5,208,533,248 bytes. 2025-02-12 08:30:11.315 - Main Thread -> Environment.ProcessorCount: 24 2025-02-12 08:30:11.315 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.26100 2025-02-12 08:30:11.315 - Main Thread -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll" 2025-02-12 08:30:11.315 - Main Thread -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers2 2025-02-12 08:30:11.347 - Main Thread -> CPU: AMD Ryzen 9 9900X 12-Core Processor, 24/12 Logical/Physical Cores, 4400MHz Nominal Maximum Frequency 2025-02-12 08:30:11.347 - Main Thread -> IntPtr.Size: 8 2025-02-12 08:30:11.347 - Main Thread -> Default Culture: 2025-02-12 08:30:11.347 - Main Thread -> Default UI Culture: 2025-02-12 08:30:11.347 - Main Thread -> LogEnvironmentInformation - START 2025-02-12 08:30:11.352 - Main Thread -> Win32_ComputerSystem.Manufacturer: Gigabyte Technology Co., Ltd. 2025-02-12 08:30:11.352 - Main Thread -> Win32_ComputerSystem.Model: X870 AORUS ELITE WIFI7 ICE 2025-02-12 08:30:11.352 - Main Thread -> Virtualized: False 2025-02-12 08:30:11.355 - Main Thread -> Environment.ProcessorName: AMD Ryzen 9 9900X 12-Core Processor 2025-02-12 08:30:11.356 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 66,156,662,784 bytes 2025-02-12 08:30:11.356 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-02-12 08:30:11.356 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 49,566,789,632 bytes 2025-02-12 08:30:11.356 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,198,701,056 bytes 2025-02-12 08:30:11.359 - Main Thread -> Drive C: | Capacity: 3,999,969,558,528 bytes | Free space: 3,471,015,768,064 bytes 2025-02-12 08:30:11.359 - Main Thread -> Drive D: | Capacity: 4,000,768,323,584 bytes | Free space: 2,612,592,242,688 bytes 2025-02-12 08:30:11.359 - Main Thread -> Drive F: | Capacity: 2,000,396,742,656 bytes | Free space: 1,941,642,883,072 bytes 2025-02-12 08:30:11.359 - Main Thread -> LogEnvironmentInformation - END 2025-02-12 08:30:11.391 - Main Thread -> Initialize Voxels 2025-02-12 08:30:11.709 - Main Thread -> RenderOptionsPart2.Preset = High 2025-02-12 08:30:11.750 - Main Thread -> Sorting jobs for scene of 118 jobs with seed '0' 2025-02-12 08:30:11.756 - Main Thread -> Initializing Render System 2025-02-12 08:30:11.762 - Main Thread -> Render Device initialized 2025-02-12 08:30:11.763 - Main Thread -> LOADING_TIME|Render_Init|88.1945 2025-02-12 08:30:11.763 - Main Thread -> LOADING_TIME_FULL|Render_Init|355.9714 2025-02-12 08:30:11.774 - Main Thread -> Initialize DebugDraw 2025-02-12 08:30:11.805 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-02-12 08:30:11.807 - Main Thread -> Initialize UI 2025-02-12 08:30:11.807 - Main Thread -> Initialize Stats 2025-02-12 08:30:11.808 - Main Thread -> Initialize DebugMenu 2025-02-12 08:30:11.832 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-02-12 08:30:11.879 - Main Thread -> Info: Started loading definition set Core 2025-02-12 08:30:12.083 - Main Thread -> 26 Layers added to the GameInputProcessorComponent 2025-02-12 08:30:12.084 - Main Thread -> 201 Mapping added to the GameInputProcessorComponent 2025-02-12 08:30:12.084 - Main Thread -> 5 Alias added to the GameInputProcessorComponent 2025-02-12 08:30:12.111 - Main Thread -> [Audio]: Loading Audio Configuration 2025-02-12 08:30:12.141 - Main Thread -> [Audio]: Loading master bank Master.bank. 2025-02-12 08:30:12.185 - Main Thread -> [Audio]: Loading bank 8465c9e8-1063-4181-a641-7becf148f8f6. 2025-02-12 08:30:12.219 - Main Thread -> [Audio]: Loading bank 1df979e8-575d-44ca-b859-6a05dbf8a828. 2025-02-12 08:30:12.259 - Main Thread -> [Audio]: Loading bank 2cea8e99-cb80-4652-b1bc-07a3d31f3f53. 2025-02-12 08:30:12.309 - Main Thread -> [Audio]: Loading bank c1e799d6-3b5c-4f41-b9a8-ae039a999706. 2025-02-12 08:30:12.350 - Main Thread -> [Audio]: Reloading paths. 2025-02-12 08:30:12.363 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-02-12 08:30:12.363 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-02-12 08:30:12.363 - Main Thread -> Info: Finished loading definition set Core 2025-02-12 08:30:12.701 - Render thread -> LOADING_TIME|Render_SystemCoreInit|838.3192 2025-02-12 08:30:12.729 - Main Thread -> Failed to find event type by name: TrashRemovalTriggered 2025-02-12 08:30:12.789 - Render thread -> LOADING_TIME|Render_CreateDevice|942.5873 2025-02-12 08:30:12.789 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1020.961 2025-02-12 08:30:12.790 - Render thread -> Client frequency set to: 60.00024Hz 2025-02-12 08:30:12.790 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-02-12 08:30:12.790 - Render thread -> LOADING_TIME|Render_Window|6.485000000000127 2025-02-12 08:30:12.790 - Render thread -> LOADING_TIME_FULL|Render_Window|1028.064 2025-02-12 08:30:12.883 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-02-12 08:30:12.885 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-02-12 08:30:13.210 - Render thread -> LOADING_TIME|Render_FirstFrame|399.8022 2025-02-12 08:30:13.210 - Render thread -> LOADING_TIME|Render|1457.4352 2025-02-12 08:30:13.210 - Render thread -> LOADING_TIME_FULL|Render|1803.5858 2025-02-12 08:30:13.266 - Main Thread -> LOADING_TIME|Application|3276.1409000000003 2025-02-12 08:30:13.267 - Main Thread -> LOADING_TIME_FULL|Application|3594.409 2025-02-12 08:30:13.267 - Main Thread -> LOADING_TIME|Main|3281.5383 2025-02-12 08:30:13.267 - Main Thread -> LOADING_TIME_FULL|Main|3599.8064 2025-02-12 08:30:13.272 - VRageWorker 11 -> Info: Started loading definition set World 2025-02-12 08:30:14.209 - VRageWorker 12 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:e15a14fb-4280-42f1-81cb-768feab9691f Vanilla\Blocks\LandingGear\LandingGear\100\LandingGear100_ServerComposition.def". Member $Root.Ids[8]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-12 08:30:14.210 - VRageWorker 10 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:0695ae2a-4289-43ba-9fd6-052957c28e13 Vanilla\Blocks\GatlingCannon\GatlingCannon\200\GatlingCannon200_ServerComposition.def". Member $Root.Ids[4]: Block contains 9 fractures which is above the limit of 5 for a block of size 1.91 2025-02-12 08:30:14.212 - VRageWorker 11 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4df599f7-dea6-4f5b-b517-91e0d4aacb95 Vanilla\Blocks\Lights\Interior\50\InteriorLight50_ServerComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-12 08:30:14.212 - VRageWorker 10 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:49dece35-7926-43b1-9f21-9fe728117627 Vanilla\Blocks\GatlingCannon\GatlingCannon\200\GatlingCannon200_ClientComposition.def". Member $Root.Ids[5]: Block contains 9 fractures which is above the limit of 5 for a block of size 1.91 2025-02-12 08:30:14.213 - VRageWorker 6 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:f3fa7214-4c64-4f33-8b02-456f1b1f4eea Vanilla\Blocks\Lights\Interior\50\InteriorLight50_ClientComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-12 08:30:14.214 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:bdc9716f-8b96-4c72-b2a1-6bbf8a651e90 Vanilla\Blocks\Gyroscopes\Gyroscopes\50\Gyroscope50_ServerComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-12 08:30:14.215 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:b4d170be-6b9c-44fe-8a72-7254a2ccaa68 Vanilla\Blocks\Thrusters\Ion\100\IonThruster100_ServerComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-12 08:30:14.216 - VRageWorker 13 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:d9eb5e22-5cbf-4f41-86df-8de74933c5ea Vanilla\Blocks\ButtonPanels\ButtonPanels\250\ButtonPanel250_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.49 2025-02-12 08:30:14.216 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4030ca9e-c269-479c-bb2a-a6b64c2411fc Vanilla\Blocks\Cockpit\Cockpit\150\Cockpit150_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 2 for a block of size 1.48 2025-02-12 08:30:14.217 - VRageWorker 6 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:07912b12-9f4f-4e98-90b1-755027b6fb6d Vanilla\Blocks\ButtonPanels\ButtonPanels\250\ButtonPanel250_ClientComposition.def". Member $Root.Ids[5]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.49 2025-02-12 08:30:14.217 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:f2202f8e-452b-49c1-8be8-17c6ad92f5c6 Vanilla\Blocks\Doors\SlideDoorNarrow\250\SlidingDoorNarrow250_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-12 08:30:14.217 - VRageWorker 12 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:eb6afe2b-d031-476f-9ca8-58743e68902f Vanilla\Blocks\Doors\SlideDoorNarrow\250\SlidingDoorNarrow250_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-12 08:30:14.250 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:ac386800-9f5e-4aaf-a3e7-9075dc4f0f30 Vanilla\Blocks\LandingGear\LandingGear\100\LandingGear100_ClientComposition.def". Member $Root.Ids[7]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-12 08:30:14.277 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:35d3221d-27e2-4d5a-b4b8-f697b3f8db32 Vanilla\Blocks\Thrusters\Ion\100\IonThruster100_ClientComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-02-12 08:30:14.277 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:6b13f876-c695-4b23-b669-b280bec96ca1 Vanilla\Blocks\Gyroscopes\Gyroscopes\50\Gyroscope50_ClientComposition.def". Member $Root.Ids[5]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-02-12 08:30:14.284 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:806005e8-3943-483d-8272-6063b44dd165 Vanilla\Blocks\Cockpit\Cockpit\150\Cockpit150_ClientComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 2 for a block of size 1.48 2025-02-12 08:30:14.335 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:86748fb1-14b5-4d75-819e-c34529c340ad Vanilla\Blocks\Handrail\Straight\250\Handrail250_ServerComposition.def". Member $Root.Ids[4]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.41 2025-02-12 08:30:14.335 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4f9b7db1-2432-4eca-a0e7-41009cd33a57 Vanilla\Blocks\Handrail\Straight\125\Handrail125_ClientComposition.def". Member $Root.Ids[5]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.16 2025-02-12 08:30:14.335 - VRageWorker 11 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4500cfde-b999-42aa-970f-827a941dedfc Vanilla\Blocks\Handrail\Straight\125\Handrail125_ServerComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.16 2025-02-12 08:30:14.335 - VRageWorker 4 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:b1db4b6a-3901-40eb-95df-eeeed5db465f Vanilla\Blocks\Handrail\Straight\250\Handrail250_ClientComposition.def". Member $Root.Ids[5]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.41 2025-02-12 08:30:14.335 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:3f07d84e-ed36-4eb0-aea2-0b9fafa68cbe Vanilla\Blocks\Handrail\Diagnoal\250\HandrailDiagonal250_ServerComposition.def". Member $Root.Ids[4]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.40 2025-02-12 08:30:14.335 - VRageWorker 6 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:0651f84b-1021-47de-bf3d-68a932765871 Vanilla\Blocks\Handrail\Diagnoal\250\HandrailDiagonal250_ClientComposition.def". Member $Root.Ids[5]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.40 2025-02-12 08:30:14.336 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:10e97a11-8425-4090-a0df-aa14e5f69885 Vanilla\Blocks\Handrail\Corner\250\HandrailCorner250_ClientComposition.def". Member $Root.Ids[5]: Block contains 12 fractures which is above the limit of 5 for a block of size 2.42 2025-02-12 08:30:14.336 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:af63a471-457b-4d38-8a28-7c227a925493 Vanilla\Blocks\Handrail\Corner\125\HandrailCornerHalf125_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 2 for a block of size 1.17 2025-02-12 08:30:14.336 - VRageWorker 11 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:9c81141e-fe59-4a61-ab7d-98400adc9003 Vanilla\Blocks\Handrail\Corner\125\HandrailCornerHalf125_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 2 for a block of size 1.17 2025-02-12 08:30:14.336 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:1516e120-9374-49d9-b52e-0e4f66825085 Vanilla\Blocks\Handrail\Corner\250\HandrailCorner250_ServerComposition.def". Member $Root.Ids[4]: Block contains 12 fractures which is above the limit of 5 for a block of size 2.42 2025-02-12 08:30:14.340 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:ad112ca6-6e46-4e9d-b986-bdbb79b0e5d8 Vanilla\Blocks\Walls\Corner\250\InteriorWallCorner250_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-12 08:30:14.341 - VRageWorker 10 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:56f6a42e-55da-42e0-a072-a14a0b5ca6f1 Vanilla\Blocks\Walls\Corner\250\InteriorWallCorner250_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-02-12 08:30:14.343 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:8aa2b903-efac-4f20-8714-a4e4c6dccb93 Vanilla\Blocks\Pillars\CurvedThin\250\InteriorWallPillarCurvedThin250_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.47 2025-02-12 08:30:14.343 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:2e3ed033-9e9c-4755-a255-d8cef49b22a8 Vanilla\Blocks\Pillars\CurvedThin\250\InteriorWallPillarCurvedThin250_ClientComposition.def". Member $Root.Ids[5]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.47 2025-02-12 08:30:14.343 - VRageWorker 10 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:d1f8aacb-40da-413d-b1e1-2c9f06fcd5ca Vanilla\Blocks\CoverWalls\CoverWalls\125\HalfCoverWall125_ServerComposition.def". Member $Root.Ids[4]: Block contains 3 fractures which is above the limit of 2 for a block of size 1.24 2025-02-12 08:30:14.344 - VRageWorker 12 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:78c5b1cb-15ac-4d60-aada-a43b8cd97970 Vanilla\Blocks\CoverWalls\CoverWalls\125\HalfCoverWall125_ClientComposition.def". Member $Root.Ids[5]: Block contains 3 fractures which is above the limit of 2 for a block of size 1.24 2025-02-12 08:30:19.473 - Main Thread -> LOCALIZATION WARNING: Could not find key Concordia Research Facility in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:19.486 - Main Thread -> LOCALIZATION WARNING: Could not find key Always test new ship designs in safe space. Reputation is hard to rebuild. in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:20.291 - Main Thread -> Info: Blocks occupancy and mount points loaded in 532 ms (133 block definitions patched) 2025-02-12 08:30:20.331 - Main Thread -> Info: Finished loading definition set World 2025-02-12 08:30:20.574 - Main Thread -> Sorting jobs for scene of 332 jobs with seed '0' 2025-02-12 08:30:20.709 - Main Thread -> Loading save $Content:CRF 2025-02-12 08:30:22.288 - Main Thread -> Sorting jobs for scene of 296 jobs with seed '0' 2025-02-12 08:30:22.389 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-005.vx2' 2025-02-12 08:30:22.430 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-002.vx2' 2025-02-12 08:30:22.432 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_02.vx2' 2025-02-12 08:30:22.433 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_01.vx2' 2025-02-12 08:30:22.435 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_03.vx2' 2025-02-12 08:30:22.436 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-001.vx2' 2025-02-12 08:30:22.438 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-003.vx2' 2025-02-12 08:30:22.439 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-002.vx2' 2025-02-12 08:30:22.444 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_01.vx2' 2025-02-12 08:30:22.464 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-015.vx2' 2025-02-12 08:30:22.499 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-004.vx2' 2025-02-12 08:30:22.501 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-006.vx2' 2025-02-12 08:30:22.502 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-005.vx2' 2025-02-12 08:30:22.507 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-003.vx2' 2025-02-12 08:30:22.531 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-014.vx2' 2025-02-12 08:30:22.554 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-005.vx2' 2025-02-12 08:30:22.555 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_03.vx2' 2025-02-12 08:30:22.564 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-006.vx2' 2025-02-12 08:30:22.602 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_256_05.vx2' 2025-02-12 08:30:22.620 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-001.vx2' 2025-02-12 08:30:22.626 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_04.vx2' 2025-02-12 08:30:24.156 - Main Thread -> Sorting jobs for scene of 328 jobs with seed '0' 2025-02-12 08:30:32.130 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-017.vx2' 2025-02-12 08:30:32.146 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-006.vx2' 2025-02-12 08:30:32.151 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-007.vx2' 2025-02-12 08:30:32.157 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-018.vx2' 2025-02-12 08:30:32.175 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_05.vx2' 2025-02-12 08:30:32.181 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_01.vx2' 2025-02-12 08:30:32.315 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-004.vx2' 2025-02-12 08:30:32.322 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_04.vx2' 2025-02-12 08:30:32.429 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_potato_500_06.vx2' 2025-02-12 08:30:32.497 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_05.vx2' 2025-02-12 08:30:32.582 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-016.vx2' 2025-02-12 08:30:32.598 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-019.vx2' 2025-02-12 08:30:34.916 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:36.013 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-02-12 08:30:36.013 - Main Thread -> STATS_RECORDING,742,12.3666172,26.3964211,650243208,0,Normal 2025-02-12 08:30:36.014 - Main Thread -> LOADING_TIME|Session|16538.6617 2025-02-12 08:30:42.025 - Main Thread -> Info: Active device changed to Keyboard 2025-02-12 08:30:42.248 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:J} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.261 - Main Thread -> LOCALIZATION WARNING: Could not find key J in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.432 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:LMB} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.433 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:RMB} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Q} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:W} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:E} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:A} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:S} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:D} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.434 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:MouseWheel} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.450 - Main Thread -> LOCALIZATION WARNING: Could not find key (unset) in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.453 - Main Thread -> LOCALIZATION WARNING: Could not find key LMB in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.454 - Main Thread -> LOCALIZATION WARNING: Could not find key RMB in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.455 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Control} in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.488 - Main Thread -> LOCALIZATION WARNING: Could not find key Q in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.488 - Main Thread -> LOCALIZATION WARNING: Could not find key W in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.489 - Main Thread -> LOCALIZATION WARNING: Could not find key E in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.489 - Main Thread -> LOCALIZATION WARNING: Could not find key A in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.489 - Main Thread -> LOCALIZATION WARNING: Could not find key S in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.489 - Main Thread -> LOCALIZATION WARNING: Could not find key D in the culture set en-US. Evaluating to string id. 2025-02-12 08:30:42.490 - Main Thread -> LOCALIZATION WARNING: Could not find key MouseWheel in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.532 - Main Thread -> LOCALIZATION WARNING: Could not find key Window Slope Long with Side Left in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.840 - Main Thread -> LOCALIZATION WARNING: Could not find key All Blocks in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.856 - Main Thread -> LOCALIZATION WARNING: Could not find key All in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.856 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.857 - Main Thread -> LOCALIZATION WARNING: Could not find key Light Armor in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.857 - Main Thread -> LOCALIZATION WARNING: Could not find key Inputs in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.857 - Main Thread -> LOCALIZATION WARNING: Could not find key Antennas in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.857 - Main Thread -> LOCALIZATION WARNING: Could not find key Cockpits in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.857 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.857 - Main Thread -> LOCALIZATION WARNING: Could not find key Fuel-Based Power in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Renewable Energy in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Doors in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Lighting in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Spotlights in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Storage in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Gravity in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Gyroscopes in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.858 - Main Thread -> LOCALIZATION WARNING: Could not find key Parking in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Space Propulsion in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Components in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Survival in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalks in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Ramps in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Walls in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Windows in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.859 - Main Thread -> LOCALIZATION WARNING: Could not find key Mining in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.860 - Main Thread -> LOCALIZATION WARNING: Could not find key Static Weapons in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key Armor in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key Automation in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key Character Gear in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key Communication in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.946 - Main Thread -> LOCALIZATION WARNING: Could not find key Control in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key Creative Tools in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key Decor in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key Energy in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key Entrances in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key Illumination in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.947 - Main Thread -> LOCALIZATION WARNING: Could not find key Logistics in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.948 - Main Thread -> LOCALIZATION WARNING: Could not find key Movement in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.948 - Main Thread -> LOCALIZATION WARNING: Could not find key Production in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.948 - Main Thread -> LOCALIZATION WARNING: Could not find key Revival & Recharge in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.948 - Main Thread -> LOCALIZATION WARNING: Could not find key Structural in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.948 - Main Thread -> LOCALIZATION WARNING: Could not find key Tools in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.948 - Main Thread -> LOCALIZATION WARNING: Could not find key Weapons in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:08.968 - Main Thread -> LOCALIZATION WARNING: Could not find key Handrail 1.25 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:09.081 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Corner 0.5 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:09.212 - Main Thread -> LOCALIZATION WARNING: Could not find key Catwalk Square Base 2.5 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:09.262 - Main Thread -> LOCALIZATION WARNING: Could not find key Interior Light 0.5 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:09.462 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Long Slope Corner Base 0.5 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:09.495 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Half Long Slope 0.5 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:09.545 - Main Thread -> LOCALIZATION WARNING: Could not find key Heavy Armor Cube 0.5 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:21.447 - Main Thread -> LOCALIZATION WARNING: Could not find key Press 'F' to enter in the culture set en-US. Evaluating to string id. 2025-02-12 08:31:24.176 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime 2025-02-12 08:31:24.176 - Main Thread -> STATISTICS,59.0997636,3546,3546,9864987000,1305927000,5426848000,0.9966,0.4135,0.2916,5.033427,17.91444 2025-02-12 08:32:24.189 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime 2025-02-12 08:32:24.189 - Main Thread -> STATISTICS,118.7995248,7128,7128,10024890000,792027600,243441200,1.2531,0.4716,0.2461,4.483823,16.68047 2025-02-12 08:33:24.194 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime 2025-02-12 08:33:24.194 - Main Thread -> STATISTICS,177.7326224,10664,10664,10344040000,1010794000,603056600,0.8599001,0.3417,0.1651,2.330255,16.66966 2025-02-12 08:33:54.526 - Main Thread -> LOCALIZATION WARNING: Could not find key Trust your instruments, but verify their readings. in the culture set en-US. Evaluating to string id. 2025-02-12 08:33:55.686 - Main Thread -> The container type 'SaveGames' doesn't contain a .container-info file in the container '250212-083355-510_0' it attempted to load. 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_MEDIAN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,RenderThreadTime,GPUTime 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_MEDIAN,10006848853.3333,1092078288,18414.6666666667,1.2508500119,3.9438666667,16.7071666667 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_PEAKS_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,RenderThreadTime,GPUTime 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_PEAKS,10068458837.3333,1133142478,2650376.66666667,9.4024916192,7.82815,20.3520333333 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_AVERAGE_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,RenderThreadTime,GPUTime 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_AVERAGE,9998730024.43476,1082641535.66698,187617.138109368,1.8359459521,4.6598154866,17.3299448219 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_MAX_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,RenderThreadTime,GPUTime 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_MAX,10416168960,1313394936,194989272,568.0758056641,737.6675,738.6685 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_MIN_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,RenderThreadTime,GPUTime 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_MIN,9059438592,650243208,0,0.3826000094,2.006,5.3382 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_STANDARD_DEVIATION_LEGEND,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,RenderThreadTime,GPUTime 2025-02-12 08:33:55.931 - Main Thread -> AGGREGATE_STANDARD_DEVIATION,315474454.413933,172999981.721811,2638316.78570383,9.2665213242,14.8434633495,14.4321012313 2025-02-12 08:33:55.931 - Main Thread -> Global GC Memory Delta: 2025-02-12 08:33:55.931 - Main Thread -> Frame start-0: 3957321608 2025-02-12 08:33:55.931 - Main Thread -> Frame start-0: 4190168248 2025-02-12 08:33:55.931 - Main Thread -> Frame start-end: 6403112392 2025-02-12 08:33:55.931 - Main Thread -> Frame 0: 232846640 2025-02-12 08:33:55.931 - Main Thread -> Frame 0-end: 2445790784 2025-02-12 08:33:55.931 - Main Thread -> Frame end: 2212944144 2025-02-12 08:33:55.931 - Main Thread -> Percentile frames: 2025-02-12 08:33:55.931 - Main Thread -> MEDIAN_FRAME,11400,11398,11177,11487,11214,11481 2025-02-12 08:33:55.931 - Main Thread -> PEAK_FRAME,11758,11787,11549,11780,11500,11312 2025-02-12 08:33:56.076 - Main Thread -> Loading save Concordia Research Facility 1 2025-02-12 08:34:02.477 - Main Thread -> Sorting jobs for scene of 296 jobs with seed '0' 2025-02-12 08:34:03.534 - Main Thread -> Sorting jobs for scene of 328 jobs with seed '0' 2025-02-12 08:34:06.543 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_02.vx2' 2025-02-12 08:34:10.244 - Main Thread -> LOCALIZATION WARNING: Could not find key Detailing Cube 0.25 m in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:10.658 - Main Thread -> STATS_RECORDING_LEGEND,FRAME,TIME,PROCESS,GCTOTAL,GCDELTA,AVAILABLEMEMORY 2025-02-12 08:34:10.658 - Main Thread -> STATS_RECORDING,12639,210.6491574,241.0419134,1602478168,0,Normal 2025-02-12 08:34:12.464 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:R} in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:12.464 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:T} in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:12.464 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:B} in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:12.464 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:P} in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:12.467 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0.25m in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:12.500 - Main Thread -> LOCALIZATION WARNING: Could not find key R in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:12.501 - Main Thread -> LOCALIZATION WARNING: Could not find key T in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:29.799 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Escape} in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:29.819 - Main Thread -> LOCALIZATION WARNING: Could not find key Escape in the culture set en-US. Evaluating to string id. 2025-02-12 08:34:30.542 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_03.vx2' 2025-02-12 08:34:55.727 - Main Thread -> LOCALIZATION WARNING: Could not find key Snapping: 0m in the culture set en-US. Evaluating to string id. 2025-02-12 08:35:03.544 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime 2025-02-12 08:35:03.544 - Main Thread -> STATISTICS,261.1156222,15667,15667,13709950000,1542607000,15070990000,15.1068,0.9777,12.4777,5.863545,16.65137 2025-02-12 08:35:08.476 - VRageWorker 4 -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.Game2.Game.SessionComponents.WorldSessionComponent+<>c__DisplayClass49_0.SaveWorldSession+WriteFileAsync(string, T, Keen.VRage.Library.Serialization.CustomSerializationContext[]) has thrown an exception: ---> System.OutOfMemoryException: Cannot allocate a buffer of size 2147487664. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WriteNumberValueIndented(Int64 value) at System.Text.Json.Utf8JsonWriter.WriteNumberValue(Int64 value) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of inner exception stack trace --- 2025-02-12 08:35:08.484 - Main Thread -> Error: Exception raised during NetworkStory: System.OutOfMemoryException: Cannot allocate a buffer of size 2147487664. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WriteNumberValueIndented(Int64 value) at System.Text.Json.Utf8JsonWriter.WriteNumberValue(Int64 value) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) 2025-02-12 08:35:08.486 - Main Thread -> Assertion Failure: Exception raised during NetworkStory: OutOfMemoryException > Cannot allocate a buffer of size 2147487664. at C:\BuildAgent\work\b0eaf7aba715d2d0\KeenSWH\Stable_VS1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\NetworkStoryMethodBuilder.cs:35 il offset: 55 at Keen.VRage.Multiplayer.NetworkStories.NetworkStoryMethodBuilder`1.SetException(Exception e) at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception) at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|20_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-02-12 08:35:11.519 - Main Thread -> LOCALIZATION WARNING: Could not find key {KeyCode:Shift} in the culture set en-US. Evaluating to string id. 2025-02-12 08:35:11.532 - Main Thread -> LOCALIZATION WARNING: Could not find key SHIFT in the culture set en-US. Evaluating to string id. 2025-02-12 08:36:01.909 - Main Thread -> LOCALIZATION WARNING: Could not find key B in the culture set en-US. Evaluating to string id. 2025-02-12 08:36:01.911 - Main Thread -> LOCALIZATION WARNING: Could not find key P in the culture set en-US. Evaluating to string id. 2025-02-12 08:36:03.549 - Main Thread -> STATISTICS_LEGEND,time,SimulationFrameCounter,RenderFrameCounter,ProcessMemoryTotal,GCMemoryTotal,GCMemoryDelta,MainThreadTime,ClientSessionTime,ServerSessionTime,RenderThreadTime,GPUTime 2025-02-12 08:36:03.549 - Main Thread -> STATISTICS,320.2153858,19213,19213,14537410000,1660852000,7974750000,10.1127,0.9966,9.4266,6.487544,18.02499 2025-02-12 08:36:08.424 - VRageWorker 11 -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.Game2.Game.SessionComponents.WorldSessionComponent+<>c__DisplayClass49_0.SaveWorldSession+WriteFileAsync(string, T, Keen.VRage.Library.Serialization.CustomSerializationContext[]) has thrown an exception: ---> System.OutOfMemoryException: Cannot allocate a buffer of size 2147487639. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WriteNumberValueIndented(Int64 value) at System.Text.Json.Utf8JsonWriter.WriteNumberValue(Int64 value) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of inner exception stack trace --- 2025-02-12 08:36:08.459 - Main Thread -> Error: Exception raised during NetworkStory: System.OutOfMemoryException: Cannot allocate a buffer of size 2147487639. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WriteNumberValueIndented(Int64 value) at System.Text.Json.Utf8JsonWriter.WriteNumberValue(Int64 value) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) 2025-02-12 08:36:08.460 - Main Thread -> Assertion Failure: Exception raised during NetworkStory: OutOfMemoryException > Cannot allocate a buffer of size 2147487639. at C:\BuildAgent\work\b0eaf7aba715d2d0\KeenSWH\Stable_VS1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\NetworkStoryMethodBuilder.cs:35 il offset: 55 at Keen.VRage.Multiplayer.NetworkStories.NetworkStoryMethodBuilder`1.SetException(Exception e) at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception) at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|20_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-02-12 08:36:32.292 - VRageWorker 6 -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.Game2.Game.SessionComponents.WorldSessionComponent+<>c__DisplayClass49_0.SaveWorldSession+WriteFileAsync(string, T, Keen.VRage.Library.Serialization.CustomSerializationContext[]) has thrown an exception: ---> System.OutOfMemoryException: Cannot allocate a buffer of size 2147487681. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of inner exception stack trace --- 2025-02-12 08:36:32.293 - Main Thread -> Error: Exception raised during NetworkStory: System.OutOfMemoryException: Cannot allocate a buffer of size 2147487681. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) 2025-02-12 08:36:32.293 - Main Thread -> Assertion Failure: Exception raised during NetworkStory: OutOfMemoryException > Cannot allocate a buffer of size 2147487681. at C:\BuildAgent\work\b0eaf7aba715d2d0\KeenSWH\Stable_VS1\VRage\Sources\Multiplayer\VRage.Multiplayer\NetworkStories\NetworkStoryMethodBuilder.cs:35 il offset: 55 at Keen.VRage.Multiplayer.NetworkStories.NetworkStoryMethodBuilder`1.SetException(Exception e) at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder`1.SetException(Exception exception) at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueueContinuation.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetCompleted() at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.SetException(Exception ex) at Keen.VRage.Library.Threading.TaskMethodBuilder.SetException(Exception exception) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|20_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-02-12 08:36:32.309 - Main Thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save() has thrown an exception: ---> System.OutOfMemoryException: Cannot allocate a buffer of size 2147487681. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.PromiseTask`1.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.InGame.SessionInGameUISessionComponent.SaveAndShowDialog(String containerIdString) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save() --- End of inner exception stack trace --- 2025-02-12 08:36:37.109 - Main Thread -> Attempted to create the archived save game. Failed with exception. 2025-02-12 08:36:37.110 - Main Thread -> Exception occurred: System.IO.IOException: The process cannot access the file 'c:\users\byrd\appdata\roaming\spaceengineers2\temp\.appdatatemp\savegames\concordia research facility 1\savegame' because it is being used by another process. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at Keen.VRage.Library.Filesystem.NativeFileSystem.Open(String file, FileMode mode, FileAccess access, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.RootSubtreeFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.LocalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.StorageManagers.TransactionalFileSystem.OpenRead(String file, FileShare share, AdvancedFileOptions options) at Keen.VRage.Library.Filesystem.StorageManagers.ContainerHelpers.CreateArchive[T](String archiveName, Stream outputStream, Container`1 container) at Keen.Game2.Game.SessionComponents.SaveGameArchiveProvider.SupplySaveGameArchive(Exception exception, FileHandle& additionalFile) 2025-02-12 08:36:37.115 - Main Thread -> Exception occurred: Keen.VRage.Core.Platform.CrashReporting.ThreadException: Thread 1 has thrown an exception ---> Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save() has thrown an exception: ---> System.OutOfMemoryException: Cannot allocate a buffer of size 2147487681. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.PromiseTask`1.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.InGame.SessionInGameUISessionComponent.SaveAndShowDialog(String containerIdString) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save() --- End of inner exception stack trace --- --- End of inner exception stack trace --- at Keen.VRage.Core.Platform.CrashReporting.CrashHandler.<>c__DisplayClass63_0.b__0() at Keen.VRage.Library.Threading.ActionCompletion.Activate() at Keen.VRage.Library.Threading.ICompletion.ActivateProfiled(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.g__Activate|20_0(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ActivateWithDiagnostics(ICompletion completion) at Keen.VRage.Library.Threading.ContinuationQueue.ProcessQueue(Boolean forceAllPending) at Keen.VRage.Core.EngineComponents.LibraryEngineComponent.UpdateQueue_InvocationStub(Byte** __dataPointers, Int32 loops, Scene __scene, Object __jobContext) at Keen.VRage.DCS.Scenes.Scene.RunJob(Int32 jobIndex) at Keen.VRage.DCS.Scenes.Scene.Tick(Boolean doSync) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Core.VRageCore.Run() at Keen.Game2.Program.Main(String[] args) 2025-02-12 08:36:37.115 - Main Thread -> InnerException: 2025-02-12 08:36:37.115 - Main Thread -> Exception occurred: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save() has thrown an exception: ---> System.OutOfMemoryException: Cannot allocate a buffer of size 2147487681. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.PromiseTask`1.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.InGame.SessionInGameUISessionComponent.SaveAndShowDialog(String containerIdString) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save() --- End of inner exception stack trace --- 2025-02-12 08:36:37.115 - Main Thread -> InnerException: 2025-02-12 08:36:37.115 - Main Thread -> Exception occurred: System.OutOfMemoryException: Cannot allocate a buffer of size 2147487681. at System.Text.Json.ThrowHelper.ThrowOutOfMemoryException(UInt32 capacity) at System.Text.Json.Utf8JsonWriter.Grow(Int32 requiredSize) at System.Text.Json.Utf8JsonWriter.WritePropertyName(ReadOnlySpan`1 utf8PropertyName) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.SerializeMembers(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Mathematics.Vector3B.Serializer.Serialize(JsonSerializationContext& destination, Vector3B& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneChunk.Serializer.Serialize(JsonSerializationContext& destination, BoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.SerializeMembers(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.PositionedBoneChunk.Serializer.Serialize(JsonSerializationContext& destination, PositionedBoneChunk& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, BoneStorageObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Simulation.WorldObjects.BoneStorage.BoneStorageObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.SerializeMembers(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionPair`2.Serializer.Serialize(JsonSerializationContext& destination, KeyedCollectionPair`2& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.KeyedCollectionSerializerBase`4.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.DCS.ObjectBuilders.EntityObjectBuilderObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityObjectBuilderObjectBuilder& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.ObjectBuilderSerializer`2.SerializeMembers(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.SerializeMembers(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, EntityBundle& value, SerializerFlags flags) at Keen.VRage.Core.Game.Systems.EntityBundle.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.SerializerBase`3.Keen.VRage.Library.Serialization.Json.IJsonSerializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeGeneric[T](JsonSerializationContext& destination, IJsonSerializer`1 serializer, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Serializers.GenericListSerializer`6.Serialize(JsonSerializationContext& destination, TCollection& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.SerializeMembers(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, WorldSessionComponentObjectBuilder& value, SerializerFlags flags) at Keen.Game2.Game.SessionComponents.WorldSessionComponentObjectBuilder.Serializer.Serialize(JsonSerializationContext& destination, Object value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonHelper.SerializeReference[T](JsonSerializationContext& destination, T& value, SerializerFlags flags) at Keen.VRage.Library.Serialization.Json.JsonSerializationContext.Serialize[T](IJsonSerializer`1 serializer, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.Json.JsonStreamSerializer`1.Keen.VRage.Library.Serialization.IStreamSerializer.Serialize(SerializationContext context, T& value) at Keen.VRage.Library.Serialization.SerializationHelper.Serialize[T](SerializationContext context, T& value, SerializerFormat format) at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__WriteFileAsync|2>d`1.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.<>c__DisplayClass49_0.<g__SerializeAndWriteAllDataOnParallel|0>d.MoveNext() --- End of stack trace from previous location --- at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.WorldSessionComponent.SaveWorldSession(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskBase.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGameImplementation(String displayName) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Game.SessionComponents.InProcessGameServerSessionComponent.SaveGame(String displayName) at Keen.VRage.Library.Threading.PromiseTask`1.HandleResult(Int64 resultState) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.InGame.SessionInGameUISessionComponent.SaveAndShowDialog(String containerIdString) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.Game2.Client.UI.Menu.InGameMenu.InGameMenuScreenViewModel.Save()