2025-01-27 19:06:02.832 - Main Thread -> Timezone (local - UTC): 0h 2025-01-27 19:06:02.836 - Main Thread -> App Version: 0.12.23.28 2025-01-27 19:06:02.844 - Main Thread -> Running application with arguments: 2025-01-27 19:06:02.844 - Main Thread -> Runtime Framework: .NET 8.0.2 2025-01-27 19:06:03.083 - Main Thread -> Pushing Core Configs {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.AI.Kythera.Definitions.KytheraCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","NumberOfJobThreads": 4}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AllowMultipleConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowMultiple": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.AutoTestConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Automated": false,"SkipRender": false,"MinimalisticVisual": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.BlockDataGeneratorsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AssertOnEmptyOccupancy": true,"ValidateSharedOccupancy": false,"LoggingEnabled": false,"MountPointsEnabled": true,"MountPointsDebugDataEnabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.DeterministicRuntimeConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DeterministicRuntime": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ExtRenderLeaksConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Enabled": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.ProfileOptimizationConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","SkipProfileOptimization": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.CoreConfigurations.StatsRecorderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","PerformanceTestRun": false,"PerformanceTestRecordRate": 0,"RecordFrames": 0}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.EngineComponents.LimitedDefSetConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseLimitedDefs": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Core.Platform.CrashReporting.CrashHandlerCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableCrashReportingOverride": null}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Voxels.Client.CoreConfigurations.VoxelRenderSettingsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","EnableTesselation": true,"ClipmapQualitySettings": null}} {"$Bundles": {"Game2": "0.12.23.28","System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.CoreScenes.GameRenderComponentCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DrawAlphaBanner": true,"DrawGameVersion": true}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AnyResourceErrorFatal": false,"AnyShaderErrorFatal": false,"AssertOnShaderMissingInContent": false,"AssertOnCompilation": false,"ApplyRenderOptionsPart": true,"DefaultFullScreen": true,"DefaultVSyncMode": "VSync","EnableShaderRuntimeAsserts": false,"EnableAGS": false,"EnableRenderGPUDebugLayer": false,"EnableRenderDebugLayer": false,"EnableSceneRendering": true,"ForceAllAdaptersSupported": false,"EnableStablePowerState": false,"EnableRenderThreadHighPriority": true,"WarningAsError": false,"GenerateRawShaders": false,"DetailedRenderLogging": false,"TextureRenderLogging": true,"UseUserShaderCacheOnly": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Render.CoreConfigurations.RenderDisplayDefaultsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000"}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Render.FrameData.FrameDataConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","LogCommandBuffers": false,"OrderCommandBufferLog": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Render.Options.ForcedDisplayOptionsConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","Resolution": null,"FullScreen": null,"VSync": null,"EnableStretching": null,"TopMost": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.DCS.DCSCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","JobOrderSeed": 0,"LogJobs": false}} {"$Bundles": {"Game2": "0.12.23.28","System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "Game2:Keen.Game2.Simulation.GameSystems.GameCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","TypeOfEntityToSpawnOnStart": "Character","StartDefaultWorld": false,"SkipMainMenu": false,"SpawnPillars": true,"DumpJobs": false,"SaveValidationEnabled": false,"AllowCorruptedGrids": true,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "0.12.23.28","System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "Game2:Keen.Game2.Simulation.RuntimeSystems.Saves.SaveCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AutoSaveEnabled": true}} {"$Bundles": {"Game2": "0.12.23.28","System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.CubeGrids.CubeGridCoreConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","AllowCorruptedGrids": false,"HighlightCorruptedGrids": false}} {"$Bundles": {"Game2": "0.12.23.28","System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "Game2:Keen.Game2.Simulation.WorldObjects.Tools.ToolbarBlockSelectionConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","UseGScreenSizeCategories": false,"RememberLastSelectedBlock": true,"HardRememberLastSelectedBlock": false}} {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Client.EngineComponents.StatsPageConfigurationObjectBuilder","$Value": {"Guid": "00000000-0000-0000-0000-000000000000","DefaultStatsPage": 0}} 2025-01-27 19:06:03.087 - Main Thread -> Info: Started loading definition set CoreConfigurations 2025-01-27 19:06:03.183 - Main Thread -> Info: Finished loading definition set CoreConfigurations 2025-01-27 19:06:03.192 - Main Thread -> Sorting jobs for scene of 25 jobs with seed '0' 2025-01-27 19:06:03.268 - Main Thread -> Configuring worker pool as: (workerCount: 10, highPriorityBias: 0, forceSynchronousExecution: False) 2025-01-27 19:06:03.268 - Main Thread -> Workers configured. 2025-01-27 19:06:03.269 - Main Thread -> [Crash Handler] : Logging runtime paths data 2025-01-27 19:06:03.269 - Main Thread -> Command line argument 0: I:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-01-27 19:06:03.269 - Main Thread -> Working directory: I:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-01-27 19:06:03.269 - Main Thread -> App Data Path: C:\Users\kayle\AppData\Roaming\SpaceEngineers2 2025-01-27 19:06:03.273 - Main Thread -> Crash reporting setup: EnabledForUsers -- Debugger attached: False -- Development process: False -- IsLocalBuild: False 2025-01-27 19:06:03.273 - Main Thread -> Native crash tracking path set to C:\Users\kayle\AppData\Local\Temp\SpaceEngineers2\ProcessFailureDump.dmp 2025-01-27 19:06:03.421 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Audio.Options.AudioOptionsPart","$Value": {"DeviceName": null,"MasterBusVolume": 0.5,"BusVolumes": [0.5,0,0.5,0.5]}} 2025-01-27 19:06:03.447 - Main Thread -> Loaded Options part: {"$Bundles": {"Game2": "0.12.23.28","System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "Game2:Keen.Game2.Client.RuntimeSystems.GameOptions","$Value": {"LastPlayedWorlds": [{"$Key": {"Name": "$Content:CRF"},"$Value": "2025-01-27T19:04:13.8615525Z"}],"LatestGame": {"Name": "$Content:CRF"},"AutoSave": true,"EnableToastNotifications": true}} 2025-01-27 19:06:03.484 - Main Thread -> Loaded Options part: {"$Bundles": {"System.Runtime": "1.0.0.0","VRage": "0.12.23.28"},"$Type": "VRage:Keen.VRage.Render.Options.RenderOptionsPart2","$Value": {"SerializedPreset2": "High","SerializedAntiAliasing": "FSR","SerializedArmorBevel": "Enabled","SerializedRaytracing": "Disabled","SerializedFieldOfView": 1.22,"SerializedShadow": "High","SerializedLighting": "High","SerializedTerrain": "High","SerializedTexture": "High","SerializedParallax": "High","SerializedParticles": "High","SerializedRenderingDistanceQuality": "High"}} 2025-01-27 19:06:03.494 - Main Thread -> Info: Searching for project 'Guid: 079da0f2-4755-491e-8688-b68b91b2fad3, ModId: , ServiceId: ' at path 'I:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData' in 'I:\SteamLibrary\steamapps\common\SpaceEngineers2\GameData\Vanilla\Vanilla.vrgproj'; project ID mismatch at path 'I:\SteamLibrary\steamapps\common\VRage\GameData'; directory does not exist at path 'I:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData' in 'I:\SteamLibrary\steamapps\common\SpaceEngineers2\VRage\GameData\Engine\Engine.vrgproj'; found 2025-01-27 19:06:03.620 - Main Thread -> Info: Reading contentcache.json for mounted path 079da0f2-4755-491e-8688-b68b91b2fad3 2025-01-27 19:06:03.636 - Main Thread -> Info: Reading contentcache.json for mounted path 56dacb76-e25e-468a-9432-21964a9a0569 2025-01-27 19:06:04.990 - Main Thread -> Info: Started loading definition set Engine 2025-01-27 19:06:05.166 - Main Thread -> Info: Finished loading definition set Engine 2025-01-27 19:06:05.275 - Main Thread -> Adjusting Main Memory Streaming Budget to 3,200,318,208 bytes. 2025-01-27 19:06:05.290 - Main Thread -> Environment.ProcessorCount: 12 2025-01-27 19:06:05.290 - Main Thread -> RuntimeInformation.OSDescription: Microsoft Windows 10.0.19045 2025-01-27 19:06:05.290 - Main Thread -> Environment.CommandLine: I:\SteamLibrary\steamapps\common\SpaceEngineers2\Game2\SpaceEngineers2.dll 2025-01-27 19:06:05.290 - Main Thread -> Environment.CurrentDirectory: I:\SteamLibrary\steamapps\common\SpaceEngineers2 2025-01-27 19:06:05.339 - Main Thread -> CPU: Intel(R) Core(TM) i7-7800X CPU @ 3.50GHz, 12/6 Logical/Physical Cores, 3501MHz Nominal Maximum Frequency 2025-01-27 19:06:05.339 - Main Thread -> IntPtr.Size: 8 2025-01-27 19:06:05.339 - Main Thread -> Default Culture: 2025-01-27 19:06:05.339 - Main Thread -> Default UI Culture: 2025-01-27 19:06:05.340 - Main Thread -> LogEnvironmentInformation - START 2025-01-27 19:06:05.346 - Main Thread -> Win32_ComputerSystem.Manufacturer: System manufacturer 2025-01-27 19:06:05.346 - Main Thread -> Win32_ComputerSystem.Model: System Product Name 2025-01-27 19:06:05.346 - Main Thread -> Virtualized: False 2025-01-27 19:06:05.349 - Main Thread -> Environment.ProcessorName: Intel(R) Core(TM) i7-7800X CPU @ 3.50GHz 2025-01-27 19:06:05.349 - Main Thread -> ComputerInfo.TotalPhysicalMemory: 34,025,222,144 bytes 2025-01-27 19:06:05.349 - Main Thread -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2025-01-27 19:06:05.349 - Main Thread -> ComputerInfo.AvailablePhysicalMemory: 21,224,157,184 bytes 2025-01-27 19:06:05.349 - Main Thread -> ComputerInfo.AvailableVirtualMemory: 138,256,215,912,448 bytes 2025-01-27 19:06:05.354 - Main Thread -> Drive C: | Capacity: 499,419,987,968 bytes | Free space: 118,028,066,816 bytes 2025-01-27 19:06:05.354 - Main Thread -> Drive D: | Capacity: 52,424,704 bytes | Free space: 18,526,208 bytes 2025-01-27 19:06:05.354 - Main Thread -> Drive G: | Capacity: 2,000,343,265,280 bytes | Free space: 1,119,568,318,464 bytes 2025-01-27 19:06:05.354 - Main Thread -> Drive H: | Capacity: 1,000,203,087,872 bytes | Free space: 350,247,292,928 bytes 2025-01-27 19:06:05.354 - Main Thread -> Drive I: | Capacity: 1,000,186,310,656 bytes | Free space: 50,097,659,904 bytes 2025-01-27 19:06:05.355 - Main Thread -> LogEnvironmentInformation - END 2025-01-27 19:06:05.417 - Main Thread -> Initialize Voxels 2025-01-27 19:06:06.231 - Main Thread -> RenderOptionsPart2.Preset = High 2025-01-27 19:06:06.339 - Main Thread -> Sorting jobs for scene of 118 jobs with seed '0' 2025-01-27 19:06:06.353 - Main Thread -> Initializing Render System 2025-01-27 19:06:06.365 - Main Thread -> Render Device initialized 2025-01-27 19:06:06.367 - Main Thread -> LOADING_TIME|Render_Init|149.50149999999996 2025-01-27 19:06:06.367 - Main Thread -> LOADING_TIME_FULL|Render_Init|925.4376 2025-01-27 19:06:06.381 - Main Thread -> Initialize DebugDraw 2025-01-27 19:06:06.460 - Main Thread -> 0 Mapping added to the GameInputProcessorComponent 2025-01-27 19:06:06.462 - Main Thread -> Initialize UI 2025-01-27 19:06:06.464 - Main Thread -> Initialize Stats 2025-01-27 19:06:06.465 - Main Thread -> Initialize DebugMenu 2025-01-27 19:06:06.490 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-01-27 19:06:06.580 - Main Thread -> Corrupted event file: Analytics_00010101_000000.vrpt 2025-01-27 19:06:06.586 - Main Thread -> Info: Started loading definition set Core 2025-01-27 19:06:06.630 - Main Thread -> Corrupted event file: Analytics_20250127_190008.vrpt 2025-01-27 19:06:06.674 - Main Thread -> Corrupted event file: Analytics_20250127_190352.vrpt 2025-01-27 19:06:06.754 - Main Thread -> Corrupted event file: Analytics_20250127_190356.vrpt 2025-01-27 19:06:06.767 - Main Thread -> Corrupted event file: Analytics_20250127_190407.vrpt 2025-01-27 19:06:06.768 - Main Thread -> Corrupted event file: Analytics_20250127_190414.vrpt 2025-01-27 19:06:07.060 - Main Thread -> 26 Layers added to the GameInputProcessorComponent 2025-01-27 19:06:07.062 - Main Thread -> 201 Mapping added to the GameInputProcessorComponent 2025-01-27 19:06:07.063 - Main Thread -> 5 Alias added to the GameInputProcessorComponent 2025-01-27 19:06:07.431 - Main Thread -> [Audio]: Loading Audio Configuration 2025-01-27 19:06:07.512 - Main Thread -> [Audio]: Loading master bank. 2025-01-27 19:06:07.543 - Main Thread -> [Audio]: Reloading paths. 2025-01-27 19:06:07.754 - Render thread -> LOADING_TIME|Render_SystemCoreInit|1216.9134 2025-01-27 19:06:07.756 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-01-27 19:06:07.756 - Main Thread -> Applying render preset: Preset { AntiAliasing = FSR ArmorBevel = Enabled Raytracing = Medium Shadow = High Lighting = High Texture = High Terrain = High Parallax = High Particles = High RenderingDistance = High } 2025-01-27 19:06:07.757 - Main Thread -> Info: Finished loading definition set Core 2025-01-27 19:06:07.834 - Render thread -> LOADING_TIME|Render_CreateDevice|1390.3132999999998 2025-01-27 19:06:07.834 - Render thread -> LOADING_TIME_FULL|Render_CreateDevice|1458.8862 2025-01-27 19:06:07.835 - Render thread -> Client frequency set to: 60.00024Hz 2025-01-27 19:06:07.835 - Render thread -> Render loop frequency capped to: 60.00024Hz 2025-01-27 19:06:07.836 - Render thread -> LOADING_TIME|Render_Window|10.969700000000103 2025-01-27 19:06:07.836 - Render thread -> LOADING_TIME_FULL|Render_Window|1471.2145 2025-01-27 19:06:08.021 - Render thread -> LOADING_TIME|Render_FirstFrame|163.1012 2025-01-27 19:06:08.021 - Render thread -> LOADING_TIME|Render|1735.9018 2025-01-27 19:06:08.021 - Render thread -> LOADING_TIME_FULL|Render|2580.4108 2025-01-27 19:06:08.527 - Main Thread -> Info: [Input]: Device connected: Mouse[6f1d2b60-d5a0-11cf-bfc7-444553540000] 2025-01-27 19:06:08.532 - Main Thread -> Info: [Input]: Device connected: Keyboard[6f1d2b61-d5a0-11cf-bfc7-444553540000] 2025-01-27 19:06:09.130 - Main Thread -> Elastic http response error ServiceUnavailable: {"ok":false,"message":"The requested resource is currently unavailable."} 2025-01-27 19:06:09.283 - Main Thread -> LOADING_TIME|Application|6562.9983 2025-01-27 19:06:09.283 - Main Thread -> LOADING_TIME_FULL|Application|7204.6525 2025-01-27 19:06:09.283 - Main Thread -> LOADING_TIME|Main|6572.4942 2025-01-27 19:06:09.283 - Main Thread -> LOADING_TIME_FULL|Main|7214.1484 2025-01-27 19:06:09.719 - VRageWorker 5 -> Info: Started loading definition set World 2025-01-27 19:06:11.981 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:e15a14fb-4280-42f1-81cb-768feab9691f Vanilla\Blocks\LandingGear\LandingGear\100\LandingGear100_ServerComposition.def". Member $Root.Ids[8]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-01-27 19:06:11.991 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:0695ae2a-4289-43ba-9fd6-052957c28e13 Vanilla\Blocks\GatlingCannon\GatlingCannon\200\GatlingCannon200_ServerComposition.def". Member $Root.Ids[4]: Block contains 9 fractures which is above the limit of 5 for a block of size 1.91 2025-01-27 19:06:11.994 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:49dece35-7926-43b1-9f21-9fe728117627 Vanilla\Blocks\GatlingCannon\GatlingCannon\200\GatlingCannon200_ClientComposition.def". Member $Root.Ids[5]: Block contains 9 fractures which is above the limit of 5 for a block of size 1.91 2025-01-27 19:06:11.998 - VRageWorker 1 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4df599f7-dea6-4f5b-b517-91e0d4aacb95 Vanilla\Blocks\Lights\Interior\50\InteriorLight50_ServerComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-01-27 19:06:12.003 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:f3fa7214-4c64-4f33-8b02-456f1b1f4eea Vanilla\Blocks\Lights\Interior\50\InteriorLight50_ClientComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-01-27 19:06:12.011 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:bdc9716f-8b96-4c72-b2a1-6bbf8a651e90 Vanilla\Blocks\Gyroscopes\Gyroscopes\50\Gyroscope50_ServerComposition.def". Member $Root.Ids[4]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-01-27 19:06:12.013 - VRageWorker 4 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:b4d170be-6b9c-44fe-8a72-7254a2ccaa68 Vanilla\Blocks\Thrusters\Ion\100\IonThruster100_ServerComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-01-27 19:06:12.020 - VRageWorker 1 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4030ca9e-c269-479c-bb2a-a6b64c2411fc Vanilla\Blocks\Cockpit\Cockpit\150\Cockpit150_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 2 for a block of size 1.48 2025-01-27 19:06:12.023 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:d9eb5e22-5cbf-4f41-86df-8de74933c5ea Vanilla\Blocks\ButtonPanels\ButtonPanels\250\ButtonPanel250_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.49 2025-01-27 19:06:12.026 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:07912b12-9f4f-4e98-90b1-755027b6fb6d Vanilla\Blocks\ButtonPanels\ButtonPanels\250\ButtonPanel250_ClientComposition.def". Member $Root.Ids[5]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.49 2025-01-27 19:06:12.028 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:eb6afe2b-d031-476f-9ca8-58743e68902f Vanilla\Blocks\Doors\SlideDoorNarrow\250\SlidingDoorNarrow250_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-01-27 19:06:12.030 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:f2202f8e-452b-49c1-8be8-17c6ad92f5c6 Vanilla\Blocks\Doors\SlideDoorNarrow\250\SlidingDoorNarrow250_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-01-27 19:06:12.052 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:ac386800-9f5e-4aaf-a3e7-9075dc4f0f30 Vanilla\Blocks\LandingGear\LandingGear\100\LandingGear100_ClientComposition.def". Member $Root.Ids[7]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-01-27 19:06:12.146 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:6b13f876-c695-4b23-b669-b280bec96ca1 Vanilla\Blocks\Gyroscopes\Gyroscopes\50\Gyroscope50_ClientComposition.def". Member $Root.Ids[5]: Block contains 2 fractures which is above the limit of 1 for a block of size 0.50 2025-01-27 19:06:12.147 - VRageWorker 9 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:35d3221d-27e2-4d5a-b4b8-f697b3f8db32 Vanilla\Blocks\Thrusters\Ion\100\IonThruster100_ClientComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.00 2025-01-27 19:06:12.164 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:806005e8-3943-483d-8272-6063b44dd165 Vanilla\Blocks\Cockpit\Cockpit\150\Cockpit150_ClientComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 2 for a block of size 1.48 2025-01-27 19:06:12.272 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:86748fb1-14b5-4d75-819e-c34529c340ad Vanilla\Blocks\Handrail\Straight\250\Handrail250_ServerComposition.def". Member $Root.Ids[4]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.41 2025-01-27 19:06:12.273 - VRageWorker 5 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:b1db4b6a-3901-40eb-95df-eeeed5db465f Vanilla\Blocks\Handrail\Straight\250\Handrail250_ClientComposition.def". Member $Root.Ids[5]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.41 2025-01-27 19:06:12.273 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4500cfde-b999-42aa-970f-827a941dedfc Vanilla\Blocks\Handrail\Straight\125\Handrail125_ServerComposition.def". Member $Root.Ids[4]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.16 2025-01-27 19:06:12.273 - VRageWorker 3 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:4f9b7db1-2432-4eca-a0e7-41009cd33a57 Vanilla\Blocks\Handrail\Straight\125\Handrail125_ClientComposition.def". Member $Root.Ids[5]: Block contains 4 fractures which is above the limit of 2 for a block of size 1.16 2025-01-27 19:06:12.273 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:3f07d84e-ed36-4eb0-aea2-0b9fafa68cbe Vanilla\Blocks\Handrail\Diagnoal\250\HandrailDiagonal250_ServerComposition.def". Member $Root.Ids[4]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.40 2025-01-27 19:06:12.274 - VRageWorker 8 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:1516e120-9374-49d9-b52e-0e4f66825085 Vanilla\Blocks\Handrail\Corner\250\HandrailCorner250_ServerComposition.def". Member $Root.Ids[4]: Block contains 12 fractures which is above the limit of 5 for a block of size 2.42 2025-01-27 19:06:12.274 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:10e97a11-8425-4090-a0df-aa14e5f69885 Vanilla\Blocks\Handrail\Corner\250\HandrailCorner250_ClientComposition.def". Member $Root.Ids[5]: Block contains 12 fractures which is above the limit of 5 for a block of size 2.42 2025-01-27 19:06:12.274 - VRageWorker 1 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:0651f84b-1021-47de-bf3d-68a932765871 Vanilla\Blocks\Handrail\Diagnoal\250\HandrailDiagonal250_ClientComposition.def". Member $Root.Ids[5]: Block contains 6 fractures which is above the limit of 5 for a block of size 2.40 2025-01-27 19:06:12.274 - VRageWorker 4 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:9c81141e-fe59-4a61-ab7d-98400adc9003 Vanilla\Blocks\Handrail\Corner\125\HandrailCornerHalf125_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 2 for a block of size 1.17 2025-01-27 19:06:12.274 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:af63a471-457b-4d38-8a28-7c227a925493 Vanilla\Blocks\Handrail\Corner\125\HandrailCornerHalf125_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 2 for a block of size 1.17 2025-01-27 19:06:12.279 - VRageWorker 2 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:56f6a42e-55da-42e0-a072-a14a0b5ca6f1 Vanilla\Blocks\Walls\Corner\250\InteriorWallCorner250_ServerComposition.def". Member $Root.Ids[4]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-01-27 19:06:12.280 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:ad112ca6-6e46-4e9d-b986-bdbb79b0e5d8 Vanilla\Blocks\Walls\Corner\250\InteriorWallCorner250_ClientComposition.def". Member $Root.Ids[5]: Block contains 8 fractures which is above the limit of 5 for a block of size 2.49 2025-01-27 19:06:12.284 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:8aa2b903-efac-4f20-8714-a4e4c6dccb93 Vanilla\Blocks\Pillars\CurvedThin\250\InteriorWallPillarCurvedThin250_ServerComposition.def". Member $Root.Ids[4]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.47 2025-01-27 19:06:12.284 - VRageWorker 0 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:2e3ed033-9e9c-4755-a255-d8cef49b22a8 Vanilla\Blocks\Pillars\CurvedThin\250\InteriorWallPillarCurvedThin250_ClientComposition.def". Member $Root.Ids[5]: Block contains 7 fractures which is above the limit of 5 for a block of size 2.47 2025-01-27 19:06:12.296 - VRageWorker 4 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:78c5b1cb-15ac-4d60-aada-a43b8cd97970 Vanilla\Blocks\CoverWalls\CoverWalls\125\HalfCoverWall125_ClientComposition.def". Member $Root.Ids[5]: Block contains 3 fractures which is above the limit of 2 for a block of size 1.24 2025-01-27 19:06:12.297 - VRageWorker 7 -> Info: During definition validation of definition "Keen.VRage.DCS.Definitions.EntityCompositeDefinition:d1f8aacb-40da-413d-b1e1-2c9f06fcd5ca Vanilla\Blocks\CoverWalls\CoverWalls\125\HalfCoverWall125_ServerComposition.def". Member $Root.Ids[4]: Block contains 3 fractures which is above the limit of 2 for a block of size 1.24 2025-01-27 19:06:29.213 - Main Thread -> Elastic http response error ServiceUnavailable: {"ok":false,"message":"The requested resource is currently unavailable."} 2025-01-27 19:06:36.181 - Main Thread -> LOCALIZATION WARNING: Could not find key Concordia Research Facility in the culture set en-US. Evaluating to string id. 2025-01-27 19:06:36.198 - Main Thread -> LOCALIZATION WARNING: Could not find key When a Boatman offers you passage to the stars, decline. in the culture set en-US. Evaluating to string id. 2025-01-27 19:06:36.212 - Main Thread -> Elastic http response error ServiceUnavailable: {"ok":false,"message":"The requested resource is currently unavailable."} 2025-01-27 19:06:37.191 - Main Thread -> Info: Blocks occupancy and mount points loaded in 664 ms (133 block definitions patched) 2025-01-27 19:06:37.268 - Main Thread -> Info: Finished loading definition set World 2025-01-27 19:06:37.759 - Main Thread -> Sorting jobs for scene of 332 jobs with seed '0' 2025-01-27 19:06:38.038 - Main Thread -> Loading save $Content:CRF 2025-01-27 19:06:40.007 - Main Thread -> Sorting jobs for scene of 296 jobs with seed '0' 2025-01-27 19:06:40.187 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-005.vx2' 2025-01-27 19:06:40.274 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-002.vx2' 2025-01-27 19:06:40.287 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_02.vx2' 2025-01-27 19:06:40.291 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_01.vx2' 2025-01-27 19:06:40.294 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_64_03.vx2' 2025-01-27 19:06:40.298 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-001.vx2' 2025-01-27 19:06:40.302 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-003.vx2' 2025-01-27 19:06:40.305 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-002.vx2' 2025-01-27 19:06:40.316 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_01.vx2' 2025-01-27 19:06:40.364 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-015.vx2' 2025-01-27 19:06:40.434 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-004.vx2' 2025-01-27 19:06:40.437 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-006.vx2' 2025-01-27 19:06:40.441 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-005.vx2' 2025-01-27 19:06:40.453 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-003.vx2' 2025-01-27 19:06:40.496 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-014.vx2' 2025-01-27 19:06:40.575 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid64-005.vx2' 2025-01-27 19:06:40.578 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_03.vx2' 2025-01-27 19:06:40.592 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-006.vx2' 2025-01-27 19:06:40.669 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_256_05.vx2' 2025-01-27 19:06:40.711 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-001.vx2' 2025-01-27 19:06:40.722 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_04.vx2' 2025-01-27 19:06:42.844 - Main Thread -> Sorting jobs for scene of 328 jobs with seed '0' 2025-01-27 19:06:44.622 - Main Thread -> Elastic http response error ServiceUnavailable: {"ok":false,"message":"The requested resource is currently unavailable."} 2025-01-27 19:06:44.623 - Main Thread -> Elastic http response error GatewayTimeout: {"ok":false,"message":"Post \"https://10.11.174.54:18978/behaviors-tnt-prod/_doc\": dial tcp 10.11.174.54:18978: i/o timeout"} 2025-01-27 19:06:54.296 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-017.vx2' 2025-01-27 19:06:54.331 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-006.vx2' 2025-01-27 19:06:54.342 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-007.vx2' 2025-01-27 19:06:54.356 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-018.vx2' 2025-01-27 19:06:54.391 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_composite_128_05.vx2' 2025-01-27 19:06:54.402 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_01.vx2' 2025-01-27 19:06:54.635 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid128-004.vx2' 2025-01-27 19:06:54.643 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_04.vx2' 2025-01-27 19:06:54.766 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_potato_500_06.vx2' 2025-01-27 19:06:54.842 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid_round_500_05.vx2' 2025-01-27 19:06:54.926 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-016.vx2' 2025-01-27 19:06:54.944 - Main Thread -> Loading voxel storage from file 'Content:56dacb76-e25e-468a-9432-21964a9a0569\environment\asteroids\asteroid256-019.vx2' 2025-01-27 19:06:58.654 - Main Thread -> LOCALIZATION WARNING: Could not find key in the culture set en-US. Evaluating to string id. 2025-01-27 19:07:02.243 - VRageWorker 8 -> VideoMemoryInfo report: Budget: 10,840,178,688.00 Bytes CurrentUsage: 4,718,817,280.00 Bytes AvailableForReservation: 5,554,307,072.00 Bytes CurrentReservation: 0.00 Bytes 2025-01-27 19:07:02.250 - VRageWorker 6 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MarkConroy\Materials\Default\MarkConroyBackPlateLOD1\MarkConroyBackPlateLOD1_add.dds' 2025-01-27 19:07:02.258 - VRageWorker 5 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MarkConroy\Materials\Default\MarkConroyBottomSuitLOD1\MarkConroyBottomSuitLOD1_nr.dds' 2025-01-27 19:07:02.258 - VRageWorker 0 -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.PrepareStage.VertexTransferJob.InitializeAsync(Keen.VRage.Render12.SceneSystem.Materials.MaterialStateHandle) has thrown an exception: ---> Keen.VRage.Render.Data.GPUException: Exception at GPU ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at SharpGen.Runtime.Result.CheckError() at Vortice.Direct3D12.ID3D12Device.CreateComputePipelineState[T](ComputePipelineStateDescription description) at Keen.VRage.Render12.Core.Device.DeviceContext.CreateD3DComputePipelineState(String debugName, ComputePipelineStateDescription& description) at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) --- End of inner exception stack trace --- at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.ReloadInternalPSOAsync(Key key, ComputePSO computePSO) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(Key key) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.PipelineStates.ComputePSOManager.CreateAsync(String debugName, RootSignature rootSignature, ShaderDescription computeShader, Boolean userHandlesError) at Keen.VRage.Library.Threading.AsyncStateMachineTaskBase`1.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.AsyncStateMachineTask`2.Keen.VRage.Library.Threading.IAbstractTask.GetResult(Int64 taskId) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.PrepareStage.VertexTransferJob.InitializeAsync(MaterialStateHandle materialStateHandle) --- End of inner exception stack trace --- 2025-01-27 19:07:02.258 - VRageWorker 7 -> Error: Invalid file texture '56dacb76-e25e-468a-9432-21964a9a0569\Characters\MarkConroy\Materials\Default\MarkConroyGlovesLOD1\MarkConroyGlovesLOD1_add.dds' 2025-01-27 19:07:02.258 - VRageWorker 6 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-01-27 19:07:02.258 - VRageWorker 5 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-01-27 19:07:02.258 - VRageWorker 7 -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.475 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.476 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.477 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.478 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.479 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.479 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.479 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedBuffer(String debugName, Int32 resourceSize, HeapProperties& heapProperties, AllocationGroup allocationGroup, ResourceFlags resourceFlags, Nullable`1 customInitialState) at Keen.VRage.Render12.Utils.TransientUploadMemory.Init(Int32 resourceSize, AllocationGroup allocationGroup) at Keen.VRage.Render12.Core.Systems.DataUploader.Pin[TData](Int32 elementCount, String debugName) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.479 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.479 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.479 - Render thread -> Info: Unawaited exception: Keen.VRage.Library.Threading.UnawaitedTaskException: Unawaited task Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(int, Keen.VRage.Library.Threading.ContinuationQueue) has thrown an exception: ---> SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Core.Device.DeviceContext.CreateCommittedTexture(String debugName, Vector2I resolution, Format format, ResourceFlags resourceFlags, HeapProperties heapProperties, AllocationGroup allocationGroup, Int32 arraySize, Int32 mipLevels, Nullable`1 clearValue, Nullable`1 initialResourceStates, AllocationFlag allocationFlag, Nullable`1 depth) at Keen.VRage.Render12.Resources.Textures.ImageTaskOutput..ctor(String debugName, Format format, Vector2I targetSize, Int32 depth, Int32 mipLevels, DXGITextureDimension dimension, ImageBody imageBody, AllocationGroup allocationGroup) at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.TryLoadDDSAsync(String debugName, FileHandle fileHandle, DXGIImageHeader ddsHeader, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.LoadInternalAsync(String debugName, FileHandle fileHandle, ManagedResourceType resourceType, Int32 targetMipLevel, AllocationGroup allocationGroup) at Keen.VRage.Library.Threading.TaskAwaiter`1.GetResult() at Keen.VRage.Render12.Resources.ManagedResources.FileTexture.Keen.VRage.Render12.SceneSystem.Components.ManagedTextureStreamingComponent.IListener.RequestUpdateTier(Int32 tier, ContinuationQueue renderThread) --- End of inner exception stack trace --- 2025-01-27 19:07:03.480 - Render thread -> VideoMemoryInfo report: Budget: 10,840,178,688.00 Bytes CurrentUsage: 4,718,817,280.00 Bytes AvailableForReservation: 5,554,307,072.00 Bytes CurrentReservation: 0.00 Bytes 2025-01-27 19:07:03.480 - Render thread -> Exception in render! Exception: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() 2025-01-27 19:07:03.481 - Render thread -> Additional information -- Statistics: 2025-01-27 19:07:07.395 - Render thread -> Exception occurred: SharpGen.Runtime.SharpGenException: HRESULT: [0x887A0005], Message: [The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. ] at SharpGen.Runtime.Result.ThrowFailureException() at Keen.VRage.Render12.Resources.BindableBuffers.ReadbackBuffer.GetData[TData](Span`1 data) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.Resolver.ReportResults(List`1 reports, UInt64 syncGPUTimestamp, Double syncCPUTime, Int64 syncCPUTimestamp) at Keen.VRage.Render12.Core.Profiling.GPUProfiler.OnFrameEndDisposal() at Keen.VRage.Render12.EngineComponents.Render12EngineComponent.IRender_Present(PresentStats& stats) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrame() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderFrameGuard() at Keen.VRage.Render.EngineComponents.RenderEngineComponent.<>c__DisplayClass112_0.b__0(TimeSpan t) at Keen.VRage.Library.Utils.AppLoop.Run(Action`1 tickCallback) at Keen.VRage.Render.EngineComponents.RenderEngineComponent.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) 2025-01-27 19:07:07.565 - VRageWorker 2 -> Elastic http response error ServiceUnavailable: {"ok":false,"message":"The requested resource is currently unavailable."}