Xbox Version 1.197.1.80 Warhead not destroying environment.

Sheridan Layman shared this bug 2 months ago
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Hello,

I created an Earthlike world after the most recent version using the latest version of "Multiverse2".

I copied and pasted the Cerberus Wreck from Mod.io at each of the four systems, commandeered one of them, and landed it on an ice lake on one of the Earthlike planets.

When I started to build my base I dug a tunnel into a cliff face and attempted to detonate a warhead inside the mountain (the game was on experimental mode). There was a large explosion but when I returned to the tunnel the characteristic sphere space the warhead typically leaves behind was not present. In fact, there was a tiny scorched bit of rock wall that returned to normal color after a couple of minutes. After the color faded there was no sign of an explosion at all.

Hope it gets fixed. It's my favorite way to build a base.


Sheridan

Comments (3)

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Hello Engineer,

could you please check if you have Enable Voxel Destruction setting enabled on this world? This setting should be enabled by default on the Earth Planet worlds, but please check. Behavior you are describing looks like when this setting is disabled.

If it is enabled and you're still unable to destroy voxels with a warhead, please upload the world to mod.io and share, we will take a look.

Thank you.

Kind regards,

Keen Software House: QA Department

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Hi Keen QA,

I checked and Enable Voxel Destruction was enabled. In the process of trying to set up a blueprint on a Console Block, I noticed that a red message flashed on the screen after I left the interface and there was no blueprint projected by the Block. I tried again and paid more attention to the error message and that message was "PCU Limit Reached", or something to that effect. It would be helpful to have some sort of indicator that stays on the screen until PCU limit issues have been resolved.

So the next thing I tried was enabling the creative features, locating and then removing two of the Cerberus Wrecks. I was then able to create a void in the mountain using a warhead. I tried to extend that void with another warhead and again, nothing happened. So I went back into the creative features via the admin and removed the remaining two Cerberus wrecks and I was able to detonate another warhead and extend the void.

So as far as I want to do with this particular universe I achieved my goals.


I do see the PCU limits, even set at maximum, to continue to be a limitation of my creativity.


Thank you for the assistance!

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Is it possible to upload the world in which warheads do not destroy environment? Do you use any mods?

Kind regards,

Keen Software House: QA Department