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Stealing an NPC station - blocking all connectors and the door from other engineers

Ad Exire shared this feedback 4 years ago
Not Enough Votes

You can prevent other engineers from accessing connectors on a station by building a connector with a battery and timers. Set the timer to trigger immediately with a command to lock the connector. Tow it into place over a station's connector. This renders the auto-unlock on the station ineffective.

I have tested dislodging the connector by flying another ship against it and waiting for the unlock to trigger. It re-locks immediately so there seems to be no way to remove it.

An engineer could lock out everyone else in this way. You could also build it to have a second connector facing outward, allowing your own ship to dock. This would provide a free safe zone and permanent lock for your ships. You could also design the connector to have a long extension covering the station door, preventing others from accessing the station interior. The extension could have blocks on a rotor to make a door, granting you exclusive access to your new base.

Replies (4)

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Right. Staying inside a "SafeZone" schould cost credits after a certain amount of time. Let's say you (or your powered grid) stay in there for 10 Minutes then it will start to remove like 1000 credits for minute 11, 2500 for minute 12 and so on. So the price rises with every extended minute you stay in there. If you can't pay then you loose Reputation or get moved outside (or both?).

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It is tricky. What if someone is camping, waiting to destroy you? You can set the connector to autolock on your ship, go afk, and safely leave when they lose interest. If it cost credits to stay, then your options are to remain and go broke or possibly get destroyed. What if you are already broke? Does the safe zone somehow force you out?

I have no good answer at the time. It is easier for me to find flaws and bugs than solutions.

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Hi,

Thanks for the feedback

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This is easily dealt with after the 15 minute disconnect time. just wait and bump their ship off. The timer locking system has been used for quite some time without issue. People resort to this strategy because ships take so much effort to build and zero effort to destroy by griefers, not to mention that having your own safe zone is costly and most people don't even use them.

Worst case scenario, you just go to a different station nearby that sells the same exact inventory rotations. Not really something to complain about, in my opinion.

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The thing the OP was saying is that you can have one grid conn ct to multiple connectors at once but offset when the lock to the station, so they leapfrog each other. One connector times out after 15 minutes, the other one stays locked on.


The trade stations are meant to be temporary stopping points, not long term player based of operations. Being an engineering game, there are there are several ways to exploit game mechanics and problem solve a solution to this. But, the server admins delete grids that are designed to defeat this "pit stop" intent and abuse a "free safezone". Depending on the frequency of the abuse players can be banned from the server.

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So what if someone just makes a landing gear on a battery and parks it on top of the connector in the safe zone?

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Landing gear doe not work in the NPC safezones.

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