2024-03-02 18:13:21.402 - Thread: 1 -> Log Started 2024-03-02 18:13:21.402 - Thread: 1 -> Timezone (local - UTC): 0h 2024-03-02 18:13:21.402 - Thread: 1 -> App Version: 01_203_630 2024-03-02 18:13:21.465 - Thread: 1 -> Is official: True [NO][NIS][NAMP] 2024-03-02 18:13:21.465 - Thread: 1 -> Branch / Sandbox: SVN 2024-03-02 18:13:21.465 - Thread: 1 -> Client Build Number: 1 2024-03-02 18:13:21.465 - Thread: 1 -> Server Build Number: 0 2024-03-02 18:13:21.465 - Thread: 1 -> Environment.ProcessorCount: 6 2024-03-02 18:13:21.553 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.19045.0) 2024-03-02 18:13:21.554 - Thread: 1 -> Environment.CommandLine: "C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\SpaceEngineers_WS\SpaceEngineers_WS.exe" 2024-03-02 18:13:21.554 - Thread: 1 -> Environment.Is64BitProcess: True 2024-03-02 18:13:21.554 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2024-03-02 18:13:21.554 - Thread: 1 -> Environment.Version: .NET Framework 4.8.9195.0 2024-03-02 18:13:21.554 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y 2024-03-02 18:13:21.561 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz 2024-03-02 18:13:21.561 - Thread: 1 -> IntPtr.Size: 8 2024-03-02 18:13:21.561 - Thread: 1 -> Default Culture: 2024-03-02 18:13:21.561 - Thread: 1 -> Default UI Culture: 2024-03-02 18:13:21.564 - Thread: 1 -> MyConfig.Load() - START 2024-03-02 18:13:21.568 - Thread: 1 -> Path: C:\Users\nicky\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-02 18:13:22.488 - Thread: 1 -> NewNewGameScreen: False 2024-03-02 18:13:22.488 - Thread: 1 -> EnableDamageEffects: True 2024-03-02 18:13:22.488 - Thread: 1 -> GraphicsRenderer: DirectX 11 2024-03-02 18:13:22.488 - Thread: 1 -> EnableReverb: False 2024-03-02 18:13:22.488 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2024-03-02 18:13:22.488 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2024-03-02 18:13:22.488 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2024-03-02 18:13:22.488 - Thread: 1 -> FirstTimeRun: False 2024-03-02 18:13:22.488 - Thread: 1 -> ExperimentalMode: True 2024-03-02 18:13:22.488 - Thread: 1 -> VideoAdapter: 0 2024-03-02 18:13:22.488 - Thread: 1 -> ScreenWidth: 1920 2024-03-02 18:13:22.488 - Thread: 1 -> ScreenHeight: 1080 2024-03-02 18:13:22.488 - Thread: 1 -> RefreshRate: 59940 2024-03-02 18:13:22.488 - Thread: 1 -> WindowMode: 2 2024-03-02 18:13:22.488 - Thread: 1 -> VerticalSync: 0 2024-03-02 18:13:22.488 - Thread: 1 -> FieldOfView: 70 2024-03-02 18:13:22.488 - Thread: 1 -> PostProcessingEnabled: True 2024-03-02 18:13:22.488 - Thread: 1 -> FlaresIntensity: 1 2024-03-02 18:13:22.488 - Thread: 1 -> TreeViewDistance: 2000 2024-03-02 18:13:22.488 - Thread: 1 -> GrassDensity: 3 2024-03-02 18:13:22.488 - Thread: 1 -> GrassDrawDistance: 750 2024-03-02 18:13:22.488 - Thread: 1 -> AntialiasingMode: 1 2024-03-02 18:13:22.488 - Thread: 1 -> ShadowMapResolution: 1 2024-03-02 18:13:22.488 - Thread: 1 -> AmbientOcclusionEnabled: True 2024-03-02 18:13:22.488 - Thread: 1 -> TextureQuality: 2 2024-03-02 18:13:22.488 - Thread: 1 -> VoxelTextureQuality: 2 2024-03-02 18:13:22.488 - Thread: 1 -> AnisotropicFiltering: 4 2024-03-02 18:13:22.488 - Thread: 1 -> ModelQuality: 2 2024-03-02 18:13:22.488 - Thread: 1 -> VoxelQuality: 2 2024-03-02 18:13:22.488 - Thread: 1 -> ShaderQuality: 2 2024-03-02 18:13:22.488 - Thread: 1 -> LightsQuality: 2 2024-03-02 18:13:22.488 - Thread: 1 -> LowMemSwitchToLow: 0 2024-03-02 18:13:22.488 - Thread: 1 -> FirstVTTimeRun: False 2024-03-02 18:13:22.488 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2024-03-02 18:13:22.488 - Thread: 1 -> GDPRConsent: True 2024-03-02 18:13:22.488 - Thread: 1 -> GDPRConsentSentUpdated: True 2024-03-02 18:13:22.488 - Thread: 1 -> FirstTimeTutorials: False 2024-03-02 18:13:22.488 - Thread: 1 -> HudState: 2 2024-03-02 18:13:22.488 - Thread: 1 -> MutedPlayers: [REDACTED] 2024-03-02 18:13:22.488 - Thread: 1 -> CubeBuilderAlignToDefault: False 2024-03-02 18:13:22.488 - Thread: 1 -> LastNewsPopupDate: 07/09/2023 00:00:00 2024-03-02 18:13:22.488 - Thread: 1 -> LastBannerId: 90 2024-03-02 18:13:22.488 - Thread: 1 -> OnlyPSGames: False 2024-03-02 18:13:22.488 - Thread: 1 -> EnableTrading: True 2024-03-02 18:13:22.488 - Thread: 1 -> EnableSteamCloud: False 2024-03-02 18:13:22.488 - Thread: 1 -> Language: 0 2024-03-02 18:13:22.488 - Thread: 1 -> CubeBuilderBuildingMode: 1 2024-03-02 18:13:22.488 - Thread: 1 -> ControlsHints: True 2024-03-02 18:13:22.488 - Thread: 1 -> GoodBotHints: True 2024-03-02 18:13:22.488 - Thread: 1 -> RotationHints: True 2024-03-02 18:13:22.488 - Thread: 1 -> AreaInteraction: True 2024-03-02 18:13:22.488 - Thread: 1 -> BlueprintSharing: True 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorColorCharacter: 4289964437 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorTextureCharacter: Textures\GUI\Indicators\HitIndicator4.png 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorColorFriend: 4284199525 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorTextureFriend: Textures\GUI\Indicators\HitIndicator4.png 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorColorGrid: 4294035829 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorTextureGrid: Textures\GUI\Indicators\HitIndicator4.png 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorColorHeadshot: 4280529896 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorTextureHeadshot: Textures\GUI\Indicators\HitIndicator4.png 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorColorKill: 4282269412 2024-03-02 18:13:22.488 - Thread: 1 -> HitIndicatorTextureKill: Textures\GUI\Indicators\HitIndicator4.png 2024-03-02 18:13:22.488 - Thread: 1 -> ShowCrosshair2: 0 2024-03-02 18:13:22.488 - Thread: 1 -> IronSightSwitchState: 1 2024-03-02 18:13:22.488 - Thread: 1 -> SpriteMainViewportScale: 1 2024-03-02 18:13:22.488 - Thread: 1 -> UiTransparency: 1 2024-03-02 18:13:22.488 - Thread: 1 -> UiBkTransparency: 0.8 2024-03-02 18:13:22.488 - Thread: 1 -> HUDBkTransparency: 0.6 2024-03-02 18:13:22.488 - Thread: 1 -> ControllerDefaultOnStart: False 2024-03-02 18:13:22.488 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2024-03-02 18:13:22.488 - Thread: 1 -> GameVolume: 1 2024-03-02 18:13:22.488 - Thread: 1 -> Music_Volume: 0 2024-03-02 18:13:22.489 - Thread: 1 -> VoiceChatVolume: 5 2024-03-02 18:13:22.489 - Thread: 1 -> HudWarnings: True 2024-03-02 18:13:22.489 - Thread: 1 -> MicrophoneSensitivity: 0.5 2024-03-02 18:13:22.489 - Thread: 1 -> VoiceChat: True 2024-03-02 18:13:22.489 - Thread: 1 -> VoiceChatVoiceActivation: False 2024-03-02 18:13:22.489 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2024-03-02 18:13:22.489 - Thread: 1 -> EnableDynamicMusic: True 2024-03-02 18:13:22.489 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2024-03-02 18:13:22.489 - Thread: 1 -> EnableDoppler: True 2024-03-02 18:13:22.489 - Thread: 1 -> ModIoConsent: True 2024-03-02 18:13:22.489 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2024-03-02 18:13:22.490 - Thread: 1 -> MyConfig.Load() - END 2024-03-02 18:13:27.231 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2024-03-02 18:13:27.991 - Thread: 1 -> Cloud container eos/cloud/.-944924175 2024-03-02 18:13:27.993 - Thread: 1 -> OnSignInComplete - GetAssociatedProductsAsync 2024-03-02 18:13:28.016 - Thread: 1 -> Invite Event registered 2024-03-02 18:13:28.055 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - START 2024-03-02 18:13:28.384 - Thread: 1 -> Sending event to ElasticSearch: SessionEnd 2024-03-02 18:13:28.490 - Thread: 1 -> SpaceEngineersGame.SetupAnalytics - END 2024-03-02 18:13:28.492 - Thread: 1 -> Found processor count: 6 2024-03-02 18:13:28.493 - Thread: 1 -> Using processor count: 6 2024-03-02 18:13:29.103 - Thread: 1 -> All detected adapters: 2024-03-02 18:13:29.104 - Thread: 1 -> NVIDIA GeForce GTX 1050 - VendorID=4318, SubsystemID=478220510, DeviceID=7297 2024-03-02 18:13:29.104 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2024-03-02 18:13:29.565 - Thread: 1 -> AdapterInfo = { 2024-03-02 18:13:29.565 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 + DISPLAY1 2024-03-02 18:13:29.565 - Thread: 1 -> Description = dev id: 7297, mem: 2057494528, shared mem: 8558927872, Luid: 48145, rev: 161, subsys id: 478220510, vendor id: 4318, feature_level 11.1: True 2024-03-02 18:13:29.565 - Thread: 1 -> Driver version = 31.0.15.5161 2024-03-02 18:13:29.565 - Thread: 1 -> Driver date = 20240215000000.000000-000 2024-03-02 18:13:29.565 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-02 18:13:29.565 - Thread: 1 -> AftermathSupported = False 2024-03-02 18:13:29.565 - Thread: 1 -> Adapter id = 0 2024-03-02 18:13:29.565 - Thread: 1 -> Supported = True 2024-03-02 18:13:29.565 - Thread: 1 -> RAM = 2057494528 2024-03-02 18:13:29.565 - Thread: 1 -> Priority = 2 2024-03-02 18:13:29.565 - Thread: 1 -> Multithreaded rendering supported = True 2024-03-02 18:13:29.565 - Thread: 1 -> Output is attached = True 2024-03-02 18:13:29.565 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-02 18:13:29.565 - Thread: 1 -> Display modes = { 2024-03-02 18:13:29.565 - Thread: 1 -> DXGIOutput id = 0 2024-03-02 18:13:29.566 - Thread: 1 -> 640x480@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 640x480@75Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 720x480@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 720x480@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 720x576@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 800x600@75Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 800x600@60.317Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1024x768@60.004Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1024x768@70.069Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1024x768@75.029Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1152x864@75Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x720@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x720@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x720@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x800@59.81Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x1024@60.02Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x1024@75.025Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1400x1050@59.978Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x900@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1600x900@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1680x1050@59.954Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@24Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@30Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@23.976Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@29.97Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> } 2024-03-02 18:13:29.566 - Thread: 1 -> } 2024-03-02 18:13:29.566 - Thread: 1 -> AdapterInfo = { 2024-03-02 18:13:29.566 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 + DISPLAY1 2024-03-02 18:13:29.566 - Thread: 1 -> Description = dev id: 7297, mem: 2057494528, shared mem: 8558927872, Luid: 48145, rev: 161, subsys id: 478220510, vendor id: 4318, feature_level 11.1: True 2024-03-02 18:13:29.566 - Thread: 1 -> Driver version = 31.0.15.5161 2024-03-02 18:13:29.566 - Thread: 1 -> Driver date = 20240215000000.000000-000 2024-03-02 18:13:29.566 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-02 18:13:29.566 - Thread: 1 -> AftermathSupported = False 2024-03-02 18:13:29.566 - Thread: 1 -> Adapter id = 0 2024-03-02 18:13:29.566 - Thread: 1 -> Supported = True 2024-03-02 18:13:29.566 - Thread: 1 -> RAM = 2057494528 2024-03-02 18:13:29.566 - Thread: 1 -> Priority = 2 2024-03-02 18:13:29.566 - Thread: 1 -> Multithreaded rendering supported = True 2024-03-02 18:13:29.566 - Thread: 1 -> Output is attached = True 2024-03-02 18:13:29.566 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-02 18:13:29.566 - Thread: 1 -> Display modes = { 2024-03-02 18:13:29.566 - Thread: 1 -> DXGIOutput id = 0 2024-03-02 18:13:29.566 - Thread: 1 -> 640x480@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 640x480@75Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 720x480@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 720x480@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 720x576@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 800x600@75Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 800x600@60.317Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1024x768@60.004Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1024x768@70.069Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1024x768@75.029Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1152x864@75Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x720@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x720@50Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x720@59.94Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x800@59.81Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x1024@60.02Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1280x1024@75.025Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1400x1050@59.978Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x900@59.887Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.566 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1600x900@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1680x1050@59.954Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@24Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@30Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@23.976Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@29.97Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> } 2024-03-02 18:13:29.567 - Thread: 1 -> } 2024-03-02 18:13:29.567 - Thread: 1 -> AdapterInfo = { 2024-03-02 18:13:29.567 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-03-02 18:13:29.567 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8558927872, Luid: 51128, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-03-02 18:13:29.567 - Thread: 1 -> Driver version = 2024-03-02 18:13:29.567 - Thread: 1 -> Driver date = 2024-03-02 18:13:29.567 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-02 18:13:29.567 - Thread: 1 -> AftermathSupported = False 2024-03-02 18:13:29.567 - Thread: 1 -> Adapter id = 1 2024-03-02 18:13:29.567 - Thread: 1 -> Supported = True 2024-03-02 18:13:29.567 - Thread: 1 -> RAM = 0 2024-03-02 18:13:29.567 - Thread: 1 -> Priority = 0 2024-03-02 18:13:29.567 - Thread: 1 -> Multithreaded rendering supported = False 2024-03-02 18:13:29.567 - Thread: 1 -> Output is attached = False 2024-03-02 18:13:29.567 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-02 18:13:29.567 - Thread: 1 -> Display modes = { 2024-03-02 18:13:29.567 - Thread: 1 -> DXGIOutput id = 0 2024-03-02 18:13:29.567 - Thread: 1 -> 640x480@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 640x480@75Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 720x480@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 720x480@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 720x576@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 800x600@75Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 800x600@60.317Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1024x768@60.004Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1024x768@70.069Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1024x768@75.029Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1152x864@75Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x720@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x720@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x720@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x800@59.81Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x1024@60.02Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x1024@75.025Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1400x1050@59.978Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x900@59.887Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1600x900@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1680x1050@59.954Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@24Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@30Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@23.976Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@29.97Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> } 2024-03-02 18:13:29.567 - Thread: 1 -> } 2024-03-02 18:13:29.567 - Thread: 1 -> AdapterInfo = { 2024-03-02 18:13:29.567 - Thread: 1 -> Name = Microsoft Basic Render Driver 2024-03-02 18:13:29.567 - Thread: 1 -> Description = dev id: 140, mem: 0, shared mem: 8558927872, Luid: 51128, rev: 0, subsys id: 0, vendor id: 5140, feature_level 11.1: True 2024-03-02 18:13:29.567 - Thread: 1 -> Driver version = 2024-03-02 18:13:29.567 - Thread: 1 -> Driver date = 2024-03-02 18:13:29.567 - Thread: 1 -> DriverUpdateNecessary = False 2024-03-02 18:13:29.567 - Thread: 1 -> AftermathSupported = False 2024-03-02 18:13:29.567 - Thread: 1 -> Adapter id = 1 2024-03-02 18:13:29.567 - Thread: 1 -> Supported = True 2024-03-02 18:13:29.567 - Thread: 1 -> RAM = 0 2024-03-02 18:13:29.567 - Thread: 1 -> Priority = 0 2024-03-02 18:13:29.567 - Thread: 1 -> Multithreaded rendering supported = False 2024-03-02 18:13:29.567 - Thread: 1 -> Output is attached = False 2024-03-02 18:13:29.567 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2024-03-02 18:13:29.567 - Thread: 1 -> Display modes = { 2024-03-02 18:13:29.567 - Thread: 1 -> DXGIOutput id = 0 2024-03-02 18:13:29.567 - Thread: 1 -> 640x480@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 640x480@75Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 720x480@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 720x480@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 720x576@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 800x600@75Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 800x600@60.317Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1024x768@60.004Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1024x768@70.069Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1024x768@75.029Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1152x864@75Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1176x664@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x720@60Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x720@50Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x720@59.94Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.567 - Thread: 1 -> 1280x768@59.81Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x800@59.81Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x960@60.02Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x960@75.025Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x1024@60.02Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1280x1024@75.025Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1360x768@59.887Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1366x768@59.887Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1400x1050@59.978Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x900@59.887Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@24Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@30Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@23.976Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@29.97Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1440x1080@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1600x900@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1600x1024@59.954Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1680x1050@59.954Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1768x992@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1768x992@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1768x992@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@60Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@24Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@30Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@50Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@23.976Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@29.97Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> 1920x1080@59.94Hz 2024-03-02 18:13:29.568 - Thread: 1 -> } 2024-03-02 18:13:29.568 - Thread: 1 -> } 2024-03-02 18:13:29.595 - Thread: 1 -> MyScreenManager() 2024-03-02 18:13:29.679 - Thread: 22 -> CreateDeviceInternal - CheckSettings() 2024-03-02 18:13:29.679 - Thread: 22 -> CreateDeviceInternal - GetAdapter() 2024-03-02 18:13:29.679 - Thread: 22 -> CreateDeviceInternal - FixSettings() 2024-03-02 18:13:29.680 - Thread: 22 -> CreateDeviceInternal - Create device 2024-03-02 18:13:29.837 - Thread: 22 -> CreateDeviceInternal Steam Overlay integration 2024-03-02 18:13:29.923 - Thread: 22 -> CreateDeviceInternal Steam Overlay OK 2024-03-02 18:13:29.924 - Thread: 22 -> CreateDeviceInternal create swapchain 2024-03-02 18:13:37.371 - Thread: 1 -> MySandboxGame.Constructor() - START 2024-03-02 18:13:37.372 - Thread: 1 -> Game dir: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\SpaceEngineers_WS 2024-03-02 18:13:37.372 - Thread: 1 -> Content dir: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content 2024-03-02 18:13:38.055 - Thread: 22 -> DXGI SetFullscreenState succeded 2024-03-02 18:13:39.377 - Thread: 1 -> Preallocate - START 2024-03-02 18:13:39.381 - Thread: 1 -> MySpaceWorldGenerator - START 2024-03-02 18:13:39.388 - Thread: 1 -> MySpaceWorldGenerator - END 2024-03-02 18:13:39.388 - Thread: 1 -> MySpaceBuildComponent - START 2024-03-02 18:13:39.388 - Thread: 1 -> MySpaceBuildComponent - END 2024-03-02 18:13:39.388 - Thread: 1 -> MyEntities - START 2024-03-02 18:13:39.409 - Thread: 1 -> MyEntities - END 2024-03-02 18:13:39.409 - Thread: 1 -> MyObjectBuilder_Base - START 2024-03-02 18:13:39.409 - Thread: 1 -> MyObjectBuilder_Base - END 2024-03-02 18:13:39.409 - Thread: 1 -> MyTransparentGeometry - START 2024-03-02 18:13:39.409 - Thread: 1 -> MyTransparentGeometry - END 2024-03-02 18:13:39.409 - Thread: 1 -> MyCubeGridDeformationTables - START 2024-03-02 18:13:39.419 - Thread: 1 -> MyCubeGridDeformationTables - END 2024-03-02 18:13:39.419 - Thread: 1 -> MyMath - START 2024-03-02 18:13:39.419 - Thread: 1 -> MyMath - END 2024-03-02 18:13:39.419 - Thread: 1 -> MySimpleObjectDraw - START 2024-03-02 18:13:39.419 - Thread: 1 -> MySimpleObjectDraw - END 2024-03-02 18:13:39.436 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2024-03-02 18:13:39.436 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2024-03-02 18:13:39.436 - Thread: 1 -> MyGuiIngameScriptsPage - START 2024-03-02 18:13:39.512 - Thread: 1 -> MyGuiIngameScriptsPage - END 2024-03-02 18:13:39.512 - Thread: 1 -> MyGuiScreenAdminMenu - START 2024-03-02 18:13:39.513 - Thread: 1 -> MyGuiScreenAdminMenu - END 2024-03-02 18:13:39.513 - Thread: 1 -> MySyncDestructions - START 2024-03-02 18:13:39.513 - Thread: 1 -> MySyncDestructions - END 2024-03-02 18:13:39.513 - Thread: 1 -> MySyncEntity - START 2024-03-02 18:13:39.513 - Thread: 1 -> MySyncEntity - END 2024-03-02 18:13:39.513 - Thread: 1 -> MyCommandCharacter - START 2024-03-02 18:13:39.514 - Thread: 1 -> MyCommandCharacter - END 2024-03-02 18:13:39.514 - Thread: 1 -> MyCommandConsole - START 2024-03-02 18:13:39.515 - Thread: 1 -> MyCommandConsole - END 2024-03-02 18:13:39.515 - Thread: 1 -> MyCommandEntity - START 2024-03-02 18:13:39.516 - Thread: 1 -> MyCommandEntity - END 2024-03-02 18:13:39.516 - Thread: 1 -> MyAiTargetManager - START 2024-03-02 18:13:39.516 - Thread: 1 -> MyAiTargetManager - END 2024-03-02 18:13:39.516 - Thread: 1 -> MyClientDebugCommands - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyClientDebugCommands - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyDedicatedServer - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyDedicatedServer - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyDedicatedServerBase - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyDedicatedServerBase - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerBase - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerBase - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerClient - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerClient - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerClientBase - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerClientBase - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerLobby - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerLobby - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerLobbyClient - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerLobbyClient - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerServerBase - START 2024-03-02 18:13:39.517 - Thread: 1 -> MyMultiplayerServerBase - END 2024-03-02 18:13:39.517 - Thread: 1 -> MyServerDebugCommands - START 2024-03-02 18:13:39.518 - Thread: 1 -> MyServerDebugCommands - END 2024-03-02 18:13:39.518 - Thread: 1 -> MyCubeGridDefinitions - START 2024-03-02 18:13:39.588 - Thread: 1 -> MyCubeGridDefinitions - END 2024-03-02 18:13:39.588 - Thread: 1 -> MyDefinitionManager - START 2024-03-02 18:13:39.619 - Thread: 1 -> MyDefinitionManager - END 2024-03-02 18:13:39.619 - Thread: 1 -> Preallocate - END 2024-03-02 18:13:39.628 - Thread: 1 -> MyCampaignManager.Constructor() - START 2024-03-02 18:13:40.036 - Thread: 1 -> MyCampaignManager.Constructor() - END 2024-03-02 18:13:40.036 - Thread: 1 -> MySandboxGame.Constructor() - END 2024-03-02 18:13:40.051 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2024-03-02 18:13:40.051 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-03-02 18:13:40.051 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2024-03-02 18:13:40.051 - Thread: 1 -> Assembly.Location: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\SpaceEngineers_WS\Sandbox.Game.dll 2024-03-02 18:13:40.051 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2024-03-02 18:13:40.051 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2024-03-02 18:13:40.053 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2024-03-02 18:13:40.061 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: PC Specialist LTD 2024-03-02 18:13:40.061 - Thread: 1 -> Win32_ComputerSystem.Model: Intel Z370 2024-03-02 18:13:40.061 - Thread: 1 -> Virtualized: False 2024-03-02 18:13:40.065 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-8500 CPU @ 3.00GHz 2024-03-02 18:13:40.066 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,117,855,744 bytes 2024-03-02 18:13:40.066 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2024-03-02 18:13:40.066 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,097,794,048 bytes 2024-03-02 18:13:40.066 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,731,392,581,632 bytes 2024-03-02 18:13:40.071 - Thread: 1 -> Drive C: | Capacity: 478,580,019,200 bytes | Free space: 34,034,941,952 bytes 2024-03-02 18:13:40.071 - Thread: 1 -> Drive D: | Capacity: 1,000,186,310,656 bytes | Free space: 125,155,213,312 bytes 2024-03-02 18:13:40.071 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2024-03-02 18:13:40.073 - Thread: 1 -> MySandboxGame.Initialize() - START 2024-03-02 18:13:40.073 - Thread: 1 -> Installed DLCs: 2024-03-02 18:13:40.093 - Thread: 1 -> MyGuiGameControlsHelpers() 2024-03-02 18:13:40.289 - Thread: 1 -> Havok: Physics.Init 2024-03-02 18:13:40.585 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2024-03-02 18:13:40.589 - Thread: 1 -> HkGameName: SpaceEngineers 2024-03-02 18:13:40.599 - Thread: 1 -> MySandboxGame.LoadData() - START 2024-03-02 18:13:40.601 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-03-02 18:13:40.615 - Thread: 1 -> 33ac434f9a35c261d4d89a5c64f95132d5c808ad 2024-03-02 18:13:40.962 - Thread: 1 -> Loading scenarios 2024-03-02 18:13:41.006 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2024-03-02 18:13:41.007 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-03-02 18:13:41.389 - Thread: 1 -> Loading sound definitions 2024-03-02 18:13:41.391 - Thread: 1 -> Loading gamepad controls 2024-03-02 18:13:42.082 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:42.082 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-03-02 18:13:42.227 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:42.227 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-03-02 18:13:42.229 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:42.229 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-03-02 18:13:42.231 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:42.231 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-03-02 18:13:42.234 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:42.234 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-03-02 18:13:42.236 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:42.236 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-03-02 18:13:42.352 - Thread: 1 -> Loading OffensiveWords definitions 2024-03-02 18:13:42.352 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-03-02 18:13:42.353 - Thread: 1 -> Loading shadow textures definitions 2024-03-02 18:13:42.353 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-03-02 18:13:42.357 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-03-02 18:13:42.363 - Thread: 1 -> MyAudio.LoadData - START 2024-03-02 18:13:42.443 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-03-02 18:13:42.830 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:42.830 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:42.830 - Thread: 1 -> Unable to load audio file: 'RealHudVocHealthLow', 'REAL\HUD\RealHudVocHealthLow02.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:42.836 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:42.836 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:42.836 - Thread: 1 -> Unable to load audio file: 'RealHudVocHealthLow', 'REAL\HUD\RealHudVocHealthLow03.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:42.877 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:42.877 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:42.877 - Thread: 1 -> Unable to load audio file: 'RealHudVocHealthCritical', 'REAL\HUD\RealHudVocHealthCritical02.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:42.889 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:42.889 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:42.889 - Thread: 1 -> Unable to load audio file: 'RealHudVocStationFuelCrit', 'REAL\HUD\RealHudVocStationFuelCrit.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:42.903 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:42.903 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:42.903 - Thread: 1 -> Unable to load audio file: 'RealHudVocShipFuelCrit', 'REAL\HUD\RealHudVocShipFuelCrit.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:43.114 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:43.114 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:43.114 - Thread: 1 -> Unable to load audio file: 'RealHudAntennaOff', 'REAL\HUD\RealHudAntennaOff2d01.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:43.119 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:43.119 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:43.119 - Thread: 1 -> Unable to load audio file: 'RealHudAntennaOn', 'REAL\HUD\RealHudAntennaOn2d01.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:43.154 - Thread: 1 -> MyAudio.LoadData - END 2024-03-02 18:13:43.171 - Thread: 10 -> MySandboxGame.PerformPreload() - START 2024-03-02 18:13:43.171 - Thread: 1 -> MyGuiManager() 2024-03-02 18:13:43.177 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2024-03-02 18:13:43.252 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-03-02 18:13:43.455 - Thread: 10 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2024-03-02 18:13:43.480 - Thread: 1 -> MyGuiManager.LoadContent() - START 2024-03-02 18:13:43.480 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-03-02 18:13:43.480 - Thread: 1 -> MyGuiManager.LoadContent() - END 2024-03-02 18:13:43.492 - Thread: 1 -> Loading default controls 2024-03-02 18:13:43.538 - Thread: 1 -> MySandboxGame.LoadData() - END 2024-03-02 18:13:43.571 - Thread: 10 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2024-03-02 18:13:43.573 - Thread: 10 -> ReloadVoxelMaterials 2024-03-02 18:13:43.654 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Arabian_Border_7.vx2' 2024-03-02 18:13:43.654 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\AsteroidBase2.vx2' 2024-03-02 18:13:43.654 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\barths_moon_camp.vx2' 2024-03-02 18:13:43.654 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Barths_moon_base.vx2' 2024-03-02 18:13:43.654 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2024-03-02 18:13:43.654 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Bioresearch.vx2' 2024-03-02 18:13:43.729 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2024-03-02 18:13:43.729 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2024-03-02 18:13:43.729 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2024-03-02 18:13:43.744 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2024-03-02 18:13:43.751 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2024-03-02 18:13:43.755 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2024-03-02 18:13:43.761 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2024-03-02 18:13:43.761 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2024-03-02 18:13:43.762 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2024-03-02 18:13:43.777 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\EngineersOutpost.vx2' 2024-03-02 18:13:43.786 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2024-03-02 18:13:43.788 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\hopebase512.vx2' 2024-03-02 18:13:43.798 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\hopefood128.vx2' 2024-03-02 18:13:43.809 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2024-03-02 18:13:43.814 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2024-03-02 18:13:43.828 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\many_medium_asteroids.vx2' 2024-03-02 18:13:43.830 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\many_small_asteroids.vx2' 2024-03-02 18:13:43.834 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\many2_small_asteroids.vx2' 2024-03-02 18:13:43.844 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2024-03-02 18:13:43.844 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Nearby_Station_7.vx2' 2024-03-02 18:13:43.848 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2024-03-02 18:13:43.852 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2024-03-02 18:13:43.864 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2024-03-02 18:13:43.887 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2024-03-02 18:13:43.888 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\reef_ast.vx2' 2024-03-02 18:13:43.908 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\rift_base_smaller.vx2' 2024-03-02 18:13:43.908 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2024-03-02 18:13:43.912 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2024-03-02 18:13:43.916 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2024-03-02 18:13:43.921 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2024-03-02 18:13:43.921 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2024-03-02 18:13:43.927 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\small2_asteroids.vx2' 2024-03-02 18:13:43.927 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\small3_asteroids.vx2' 2024-03-02 18:13:43.931 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2024-03-02 18:13:43.932 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2024-03-02 18:13:43.934 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\VangelisBase.vx2' 2024-03-02 18:13:43.941 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2024-03-02 18:13:43.955 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2024-03-02 18:13:43.959 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2024-03-02 18:13:43.962 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\small_largestone.vx2' 2024-03-02 18:13:43.970 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\AsteroidDebris.vx2' 2024-03-02 18:13:43.980 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Leedah_Asteroid.vx2' 2024-03-02 18:13:43.993 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Quantorea.vx2' 2024-03-02 18:13:44.002 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\SuperRock_001.vx2' 2024-03-02 18:13:44.094 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\SuperRock_002.vx2' 2024-03-02 18:13:44.211 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid_011.vx2' 2024-03-02 18:13:44.658 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\stone_mediumstone.vx2' 2024-03-02 18:13:44.664 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2024-03-02 18:13:44.703 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid64-001.vx2' 2024-03-02 18:13:44.712 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid64-002.vx2' 2024-03-02 18:13:44.775 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid64-003.vx2' 2024-03-02 18:13:44.813 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid64-004.vx2' 2024-03-02 18:13:44.819 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid64-005.vx2' 2024-03-02 18:13:44.826 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid64-006.vx2' 2024-03-02 18:13:44.831 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-001.vx2' 2024-03-02 18:13:44.842 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-002.vx2' 2024-03-02 18:13:44.856 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-003.vx2' 2024-03-02 18:13:44.881 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-004.vx2' 2024-03-02 18:13:44.905 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-005.vx2' 2024-03-02 18:13:44.915 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-006.vx2' 2024-03-02 18:13:44.933 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid128-007.vx2' 2024-03-02 18:13:44.953 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-001.vx2' 2024-03-02 18:13:45.010 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-002.vx2' 2024-03-02 18:13:45.041 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-003.vx2' 2024-03-02 18:13:45.075 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-004.vx2' 2024-03-02 18:13:45.102 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-005.vx2' 2024-03-02 18:13:45.103 - Thread: 1 -> MySandboxGame.Initialize() - END 2024-03-02 18:13:45.110 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-006.vx2' 2024-03-02 18:13:45.111 - Thread: 1 -> Timer Frequency: 10000000 2024-03-02 18:13:45.111 - Thread: 1 -> Ticks per frame: 166667 2024-03-02 18:13:45.146 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-007.vx2' 2024-03-02 18:13:45.152 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-008.vx2' 2024-03-02 18:13:45.178 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-02 18:13:45.180 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-009.vx2' 2024-03-02 18:13:45.186 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-010.vx2' 2024-03-02 18:13:45.188 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-011.vx2' 2024-03-02 18:13:45.217 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-012.vx2' 2024-03-02 18:13:45.254 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-013.vx2' 2024-03-02 18:13:45.261 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-014.vx2' 2024-03-02 18:13:45.284 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-015.vx2' 2024-03-02 18:13:45.292 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-016.vx2' 2024-03-02 18:13:45.314 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-017.vx2' 2024-03-02 18:13:45.314 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-018.vx2' 2024-03-02 18:13:45.321 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-019.vx2' 2024-03-02 18:13:45.328 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid256-020.vx2' 2024-03-02 18:13:45.330 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-001.vx2' 2024-03-02 18:13:45.338 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-002.vx2' 2024-03-02 18:13:45.342 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-003.vx2' 2024-03-02 18:13:45.482 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-004.vx2' 2024-03-02 18:13:45.493 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-006.vx2' 2024-03-02 18:13:45.615 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-007.vx2' 2024-03-02 18:13:45.618 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-008.vx2' 2024-03-02 18:13:45.621 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-009.vx2' 2024-03-02 18:13:45.680 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-011.vx2' 2024-03-02 18:13:45.724 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-012.vx2' 2024-03-02 18:13:45.776 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-013.vx2' 2024-03-02 18:13:45.798 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\VoxelMaps\Asteroid512-014.vx2' 2024-03-02 18:13:45.953 - Thread: 22 -> DXGI SetFullscreenState succeded 2024-03-02 18:13:46.073 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2024-03-02 18:13:46.074 - Thread: 1 -> Flares Intensity: 1 2024-03-02 18:13:46.074 - Thread: 1 -> Field of view: 1.22173 2024-03-02 18:13:46.074 - Thread: 1 -> PostProcessingEnabled: True 2024-03-02 18:13:46.074 - Thread: 1 -> Render.GrassDensityFactor: 3 2024-03-02 18:13:46.074 - Thread: 1 -> Render.GrassDrawDistance: 750 2024-03-02 18:13:46.074 - Thread: 1 -> Render.DistanceFade: 2000 2024-03-02 18:13:46.074 - Thread: 1 -> Render.AntialiasingMode: FXAA 2024-03-02 18:13:46.074 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2024-03-02 18:13:46.074 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2024-03-02 18:13:46.074 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2024-03-02 18:13:46.074 - Thread: 1 -> Render.TextureQuality: HIGH 2024-03-02 18:13:46.074 - Thread: 1 -> Render.VoxelTextureQuality: HIGH 2024-03-02 18:13:46.074 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2024-03-02 18:13:46.074 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2024-03-02 18:13:46.074 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2024-03-02 18:13:46.074 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2024-03-02 18:13:46.074 - Thread: 1 -> Render.ParticleQuality: HIGH 2024-03-02 18:13:46.136 - Thread: 1 -> Sending event to ElasticSearch: SessionStart 2024-03-02 18:13:46.141 - Thread: 1 -> Sending event to ElasticSearch: ProductStats 2024-03-02 18:13:46.141 - Thread: 1 -> Analytics session started: UserID = (70b2ca78-62f6-9747-9c5f-fa40a701845f) SessionID = (47aaa7b8-49c0-429c-9fbc-28931bd1fb07) 2024-03-02 18:13:46.145 - Thread: 1 -> Sending event to ElasticSearch: Heartbeat 2024-03-02 18:13:48.772 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-03-02 18:13:48.772 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-03-02 18:13:48.810 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-02 18:13:48.811 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-02 18:13:49.084 - Thread: 1 -> OnGetAssociatedProducts 2024-03-02 18:13:49.084 - Thread: 1 -> Associated Product - Space Engineers: Decorative Pack #2 9N0JKF6MZCVL, in collection False 2024-03-02 18:13:49.084 - Thread: 1 -> Associated Product - Space Engineers: Style Pack 9NB0NQS0R8D0, in collection False 2024-03-02 18:13:49.084 - Thread: 1 -> Associated Product - Space Engineers: Warfare 1 9NBMLLPNCB8K, in collection False 2024-03-02 18:13:49.084 - Thread: 1 -> Associated Product - Space Engineers: Heavy Industry Pack 9NC39BMT4SZ6, in collection False 2024-03-02 18:13:49.084 - Thread: 1 -> Associated Product - Space Engineers: Sparks of the Future Pack 9NS1RG0LXX2K, in collection False 2024-03-02 18:13:49.084 - Thread: 1 -> Associated Product - Space Engineers: Decorative Pack #1 9NSQZVRNMCCX, in collection False 2024-03-02 18:13:49.085 - Thread: 1 -> Associated Product - Space Engineers: Wasteland 9NV5802791GM, in collection False 2024-03-02 18:13:49.085 - Thread: 1 -> Associated Product - Space Engineers: Economy Deluxe Pack 9NXSMCKTQ1NK, in collection False 2024-03-02 18:13:49.085 - Thread: 1 -> Associated Product - Space Engineers: Frostbite Pack 9P3M382025Q7, in collection False 2024-03-02 18:13:49.085 - Thread: 1 -> Associated Product - Space Engineers: Warfare 2 9PC3RXQ6GC2Z, in collection False 2024-03-02 18:13:49.085 - Thread: 1 -> Associated Product - Space Engineers: Automatons 9PGQWKH49XQJ, in collection False 2024-03-02 18:13:49.085 - Thread: 1 -> Associated Product - Space Engineers: Decorative Pack 3 9PJQZHM4ZS4X, in collection False 2024-03-02 18:13:49.327 - Thread: 1 -> MyConfig.Save() - START 2024-03-02 18:13:49.328 - Thread: 1 -> Path: C:\Users\nicky\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-02 18:13:49.387 - Thread: 1 -> MyConfig.Save() - END 2024-03-02 18:13:52.872 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2024-03-02 18:13:52.872 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.LoadContent 2024-03-02 18:13:52.872 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2024-03-02 18:13:53.034 - Thread: 1 -> RunLoadingAction - START 2024-03-02 18:13:53.540 - Thread: 1 -> Loading session: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\InventoryScenes\\Inventory-9 2024-03-02 18:13:53.716 - Thread: 1 -> GC Memory: 518,071,592 B 2024-03-02 18:13:53.737 - Thread: 1 -> Process Memory: 2,801,926,144 B 2024-03-02 18:13:53.740 - Thread: 1 -> Experimental mode: Yes 2024-03-02 18:13:53.740 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, TotalPCU, EnableSpectator, StationVoxelSupport, ExperimentalTurnedOnInConfiguration 2024-03-02 18:13:53.740 - Thread: 1 -> Console compatibility: Yes 2024-03-02 18:13:55.259 - Thread: 1 -> MyScriptManager.LoadData() - START 2024-03-02 18:13:55.321 - Thread: 1 -> MyScriptManager.LoadData() - END 2024-03-02 18:13:55.325 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2024-03-02 18:13:55.347 - Thread: 1 -> Error: Error during loading session:ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.MySandboxGame.WaitForPreload() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) Task exception, inner exception 0: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.MySandboxGame.PerformPreloading() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 0: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 1: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 2: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 3: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 4: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 5: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 6: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:13:55.349 - Thread: 1 -> ERROR: Loading screen failed 2024-03-02 18:13:55.370 - Thread: 1 -> Exception occurred: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.MySandboxGame.WaitForPreload() at Sandbox.Definitions.MyDefinitionManager.LoadData(List`1 mods) at Sandbox.Game.World.MySession.PrepareBaseSession(MyObjectBuilder_Checkpoint checkpoint, MyObjectBuilder_Sector sector) at Sandbox.Game.World.MySession.Load(String sessionPath, MyObjectBuilder_Checkpoint checkpoint, UInt64 checkpointSizeInBytes, Boolean saveLastStates, Boolean allowXml) at Sandbox.Game.World.MySessionLoader.LoadInventoryScene() at SpaceEngineers.Game.GUI.MyGuiScreenMainMenu.<>c__DisplayClass30_0.b__0() at System.DelegateExtensions.InvokeIfNotNull(Action handler) at Sandbox.Game.Gui.MyGuiScreenLoading.RunLoad() Task exception, inner exception 0: ParallelTasks.TaskException: An exception(s) was thrown while executing a task. at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.MySandboxGame.PerformPreloading() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 0: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 1: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 2: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 3: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 4: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 5: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) Task exception, inner exception 6: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:13:55.389 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.LoadContent 2024-03-02 18:13:55.392 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - START 2024-03-02 18:13:55.393 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.UnloadContent - END 2024-03-02 18:13:55.393 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - START 2024-03-02 18:13:55.393 - Thread: 1 -> MyGuiScreenProgress MyGuiScreenBase.UnloadContent - END 2024-03-02 18:13:55.393 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - START 2024-03-02 18:13:55.393 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.UnloadContent - END 2024-03-02 18:13:55.413 - Thread: 1 -> MySession::Unload START 2024-03-02 18:13:55.413 - Thread: 1 -> AutoSaveInMinutes: 0 2024-03-02 18:13:55.413 - Thread: 1 -> MySandboxGame.IsDedicated: False 2024-03-02 18:13:55.413 - Thread: 1 -> IsServer: True 2024-03-02 18:13:55.420 - Thread: 1 -> MyAudio.UnloadData - START 2024-03-02 18:13:55.430 - Thread: 1 -> MyAudio.UnloadData - END 2024-03-02 18:13:55.430 - Thread: 1 -> MyAudio.LoadData - START 2024-03-02 18:13:55.448 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: default - Channels #: 2 - Sample rate: 48000 2024-03-02 18:13:55.460 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.460 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.460 - Thread: 1 -> Unable to load audio file: 'RealHudVocHealthLow', 'REAL\HUD\RealHudVocHealthLow02.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.461 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.461 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.461 - Thread: 1 -> Unable to load audio file: 'RealHudVocHealthLow', 'REAL\HUD\RealHudVocHealthLow03.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.464 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.464 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.464 - Thread: 1 -> Unable to load audio file: 'RealHudVocHealthCritical', 'REAL\HUD\RealHudVocHealthCritical02.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.466 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.466 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.466 - Thread: 1 -> Unable to load audio file: 'RealHudVocStationFuelCrit', 'REAL\HUD\RealHudVocStationFuelCrit.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.468 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.468 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.468 - Thread: 1 -> Unable to load audio file: 'RealHudVocShipFuelCrit', 'REAL\HUD\RealHudVocShipFuelCrit.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.483 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.483 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.483 - Thread: 1 -> Unable to load audio file: 'RealHudAntennaOff', 'REAL\HUD\RealHudAntennaOff2d01.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.484 - Thread: 1 -> MOD_ERROR: Unknown 2024-03-02 18:13:55.484 - Thread: 1 -> in file: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Data\Audio_gui.sbc 2024-03-02 18:13:55.484 - Thread: 1 -> Unable to load audio file: 'RealHudAntennaOn', 'REAL\HUD\RealHudAntennaOn2d01.wav': System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.LoadCached(String path) at VRage.Audio.MyInMemoryWave..ctor(MySoundData cue, String path, MyWaveBank owner, Boolean streamed, Boolean cached) at VRage.Audio.MyWaveBank.Add(MySoundData cue, MyAudioWave cueWave, Boolean cacheLoaded) 2024-03-02 18:13:55.486 - Thread: 1 -> MyAudio.LoadData - END 2024-03-02 18:13:55.492 - Thread: 1 -> MyConfig.Save() - START 2024-03-02 18:13:55.492 - Thread: 1 -> Path: C:\Users\nicky\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-02 18:13:55.494 - Thread: 1 -> MyConfig.Save() - END 2024-03-02 18:13:55.508 - Thread: 1 -> Network readers disposed 2024-03-02 18:13:55.511 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2024-03-02 18:13:55.823 - Thread: 1 -> Loading sound definitions 2024-03-02 18:13:55.823 - Thread: 1 -> Loading gamepad controls 2024-03-02 18:13:55.990 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:55.990 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures\GUI\Icons\buttons\BluePrintCloud.png 2024-03-02 18:13:56.030 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:56.030 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBack.dds 2024-03-02 18:13:56.032 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:56.033 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBackChecked.dds 2024-03-02 18:13:56.035 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:56.035 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBackFocused.dds 2024-03-02 18:13:56.038 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:56.038 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/CheckServiceBackHighlighted.dds 2024-03-02 18:13:56.040 - Thread: 1 -> GuiTextures.sbc 2024-03-02 18:13:56.040 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files\WindowsApps\KeenSoftwareHouse.2202D4FFF4D7_1.203.6301.0_x64__wgp8fdpqxah6y\Content\Textures/GUI/Icons/Browser/ModModioIcon.png 2024-03-02 18:13:56.065 - Thread: 1 -> Loading OffensiveWords definitions 2024-03-02 18:13:56.065 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2024-03-02 18:13:56.065 - Thread: 1 -> Loading shadow textures definitions 2024-03-02 18:13:56.065 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2024-03-02 18:13:56.065 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2024-03-02 18:13:56.275 - Thread: 1 -> MySession::Unload END 2024-03-02 18:13:56.299 - Thread: 1 -> RunLoadingAction - END 2024-03-02 18:13:56.300 - Thread: 1 -> Loading duration: 3.4278621 2024-03-02 18:13:56.303 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - START 2024-03-02 18:13:56.303 - Thread: 1 -> MyGuiScreenLoading MyGuiScreenBase.UnloadContent - END 2024-03-02 18:13:56.303 - Thread: 1 -> MyGuiScreenIntroVideo MyGuiScreenBase.LoadContent 2024-03-02 18:13:56.303 - Thread: 1 -> MyGuiScreenMainMenu MyGuiScreenBase.LoadContent 2024-03-02 18:13:56.306 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.LoadContent 2024-03-02 18:13:56.383 - Thread: 1 -> MyConfig.Save() - START 2024-03-02 18:13:56.383 - Thread: 1 -> Path: C:\Users\nicky\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-02 18:13:56.384 - Thread: 1 -> MyConfig.Save() - END 2024-03-02 18:14:04.983 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - START 2024-03-02 18:14:04.984 - Thread: 1 -> MyGuiScreenMessageBox MyGuiScreenBase.UnloadContent - END 2024-03-02 18:14:16.384 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.LoadContent 2024-03-02 18:14:19.820 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.LoadContent 2024-03-02 18:14:20.003 - Thread: 1 -> GUI Stats: Update 0.794119444444446, Draw 0.487383333333333 2024-03-02 18:14:27.611 - Thread: 1 -> MyGuiScreenModIoConsent OPEN 2024-03-02 18:14:27.620 - Thread: 1 -> MyGuiScreenModIoConsent MyGuiScreenBase.LoadContent 2024-03-02 18:14:39.391 - Thread: 22 -> DXGI SetFullscreenState succeded 2024-03-02 18:14:41.832 - Thread: 1 -> MyConfig.Save() - START 2024-03-02 18:14:41.833 - Thread: 1 -> Path: C:\Users\nicky\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-02 18:14:41.833 - Thread: 1 -> MyConfig.Save() - END 2024-03-02 18:14:41.848 - Thread: 1 -> MyGuiScreenModIoConsent MyGuiScreenBase.UnloadContent - START 2024-03-02 18:14:41.848 - Thread: 1 -> MyGuiScreenModIoConsent MyGuiScreenBase.UnloadContent - END 2024-03-02 18:14:48.686 - Thread: 1 -> MyConfig.Save() - START 2024-03-02 18:14:48.686 - Thread: 1 -> Path: C:\Users\nicky\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2024-03-02 18:14:48.703 - Thread: 1 -> MyConfig.Save() - END 2024-03-02 18:14:48.872 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - START 2024-03-02 18:14:48.872 - Thread: 1 -> MyGuiScreenOptionsGame MyGuiScreenBase.UnloadContent - END 2024-03-02 18:14:51.489 - Thread: 1 -> GUI Stats: Update 0.888504777777777, Draw 0.181384388888889 2024-03-02 18:14:55.871 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - START 2024-03-02 18:14:55.871 - Thread: 1 -> MyGuiScreenOptions MyGuiScreenBase.UnloadContent - END 2024-03-02 18:14:59.007 - Thread: 1 -> New Game MyGuiScreenBase.LoadContent 2024-03-02 18:14:59.010 - Thread: 12 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2024-03-02 18:14:59.241 - Thread: 1 -> ModIo: Authentication started 2024-03-02 18:15:00.115 - Thread: 24 -> Request failed: Url=https://api.mod.io/v1/me/subscribed?tags=campaign&_sort=rating&_offset=0&_limit=50&game_id=264 code=422 content={"error":{"code":422,"error_ref":13009,"message":"Validation Failed. Please see below to fix invalid input:","errors":{"tags":"One or more tags in your request are invalid. Rejected tags are campaign. Accepted tags are blueprint, world, ingamescript, mod, scenario, ship, rover, base, other_blueprint, large_grid, small_grid, story, pvp, exploration, survival, other_world, no_mod, safe, experimental, block, skybox, character, animation, respawn ship, production, script, modpack, asteroid, planet, hud, npc, other, noscripts, serverscripts, inventory management, visualization, autopilot, other_script"}}} 2024-03-02 18:15:00.124 - Thread: 1 -> Error during UGC query: ServiceUnavailable 2024-03-02 18:15:00.124 - Thread: 12 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2024-03-02 18:15:00.134 - Thread: 12 -> Mod download time: 0.00 seconds 2024-03-02 18:15:05.485 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2024-03-02 18:15:05.514 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2024-03-02 18:15:05.523 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.524 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 6; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.525 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.525 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 6; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.526 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.526 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 5; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.526 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.526 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 4; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.526 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.526 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 3; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.526 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.526 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 2; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.526 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Invalid RIFF file format at SharpDX.Multimedia.RiffParser.MoveNext() at SharpDX.Multimedia.SoundStream.Initialize(Stream stream) at VRage.Audio.MySoundStream..ctor(Stream stream) at VRage.Audio.MyInMemoryWaveDataCache.Load(String path) at VRage.Audio.MyInMemoryWaveDataCache.Preload(String path) at Sandbox.MySandboxGame.<>c__DisplayClass179_0.b__0(Int32 i) at ParallelTasks.ForLoopWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.526 - Thread: 1 -> Exception Data: Exception Info: Holder ID: 117; m_runCount: 117; m_executing: 1; MaximumThreads: 1019 Work Options: MaximumThreads: 1019, QueueFIFO: False, DebugName: , TaskType: WorkItem 2024-03-02 18:15:05.526 - Thread: 1 -> Task Exception Stack: at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at ParallelTasks.Parallel.For(Int32 startInclusive, Int32 endExclusive, Action`1 body, Int32 stride, WorkPriority priority, Nullable`1 options, Boolean blocking) at Sandbox.MySandboxGame.PerformPreloading() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) 2024-03-02 18:15:05.556 - Thread: 1 -> Task Exception Stack: at ParallelTasks.WorkItem.ThrowExceptionsInternal(Int32 runId) at ParallelTasks.Task.WaitOrExecute(Boolean blocking) at Sandbox.MySandboxGame.WaitForPreload() at Sandbox.Definitions.MyDefinitionManager.LoadScenarios() at Sandbox.Game.Screens.MyGuiScreenWorldSettings.InitCampaignList() at Sandbox.Game.Screens.MyGuiScreenWorldSettings.BuildControls() at Sandbox.Game.Screens.MyGuiScreenWorldSettings.RecreateControls(Boolean constructor) at Sandbox.Game.Screens.MyGuiScreenWorldSettings..ctor(MyObjectBuilder_Checkpoint checkpoint, String path, Boolean displayTabScenario, Boolean displayTabWorkshop, Boolean displayTabCustom, Boolean isCloudPath) at Sandbox.Game.Screens.Helpers.MyGuiControlScreenSwitchPanel.OpenCustomWorldScreen() at System.DelegateExtensions.InvokeIfNotNull[T1](Action`1 handler, T1 arg1) at Sandbox.Graphics.GUI.MyGuiControlButton.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Screens.MyGuiScreenNewGame.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2024-03-02 18:15:05.556 - Thread: 1 -> Showing message 2024-03-02 18:15:06.569 - Thread: 1 -> ================================== CRASH INFO ================================== AppVersion: 01_203_630 GameName: Space Engineers IsOutOfMemory: False IsGPU: False IsNative: False IsTask: True IsExperimental: False ProcessRunTime: 105 PCUCount: 0 IsHang: False GCMemory: 582 GCMemoryAllocated: 582 HWAvailableMemory: 9349 ProcessPrivateMemory: 2677 AnalyticId: SE ================================== OFNI HSARC ================================== 2024-03-02 18:15:06.570 - Thread: 1 -> Log Closed