Stone way to "Generously"

Carsten shared this feedback 5 years ago
Submitted

Hello, I think the ore output of stone is wayyyyyy to great. honestly i can swimm in Iron Nickel and Silicon but i have almost nothing as Gravel. ok i use the Gravel in the concrete mod. and realy guys. by only diging a hole in a Mountain for an Underground Base i end up with 0 Gravel 300K Iron Ingots 30k Nickel and 50k Silicon. And i ONLY dig Stone. Just a little Cobalt to build large Grid Cargocontainers.


I sugguest that Stone only gives Ore Ingots by the Survivalkit.


Maybe even the Basic Refinary can give an much smaler amount of Ingots

And the Regular big Refinary shoult prozess Stone to 100% Gravel only

Otherwise its not need anymore to dig up any of the basic ores at all.


This is my Hole and i Dig the Stone for Gravel ...... the Ingots are Basicly "unwantet Garbage"

Replies (2)

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Well if anyone have the same "problem" to NOT get enaough Gravel here is a way to fix that :) i fond this post:

Stone Processing - getting more from Stone.


Vanilla - No - Mods.


Reap some reward for all that rock you are carting around.

Alter the definition of Stone to include traces of other Ores & setup the Refinery to process it all.

Acctually its for reduce the gravel but i just turned it around to get more.


The amount of stone collected during mining activity can get a bit ovewhelming.

And IRL Stone is not just Stone, right?

It has always seemed a little wierd to me that in SE, Stone is just Stone.


This is what I did to test a simple system for the processing of stone.

I'm not saying it is the only or the best, but just what I did.

And I thought I'd put it up here for the information of anyone interested, and who might want to try something similar.

Lots of everyone playing SE already have their ways of handling Stone, just maybe this guide will help some SE newcomers handle the Stone thing...


It was built in and for Creative mode, tested OK in Survival.


I altered the Stone "blueprint" to include traces of other Ores within the Stone.

I created a Local mod for this, and left the vanilla files untouched.


The process works to refine Stone into Gravel (the normal product of this process) and other Ores.

The remaining Gravel is dumped (I have no need for it) and these other Ores are further refined into Ingots.


* This would probably work in conjunction with one of those 'duster' mods, for the environmentally conscious.

* Gravel does (or did have) some use in creation of Reactor components.


Definition File

The blueprint for Stone is found within the blueprints.sbc file:

EG - C:\Steam\steamapps\common\SpaceEngineers\Content\Data\blueprints.sbc


I created mod folders, myOreProcessing\Data in the Space Engineers Mods folder:

Result = C:\Users\glenn\AppData\Roaming\SpaceEngineers\Mods\myOreProcessing\Data


Copy blueprints.sbc into the Data folder.

Open the file in a text editor, and locate:


<Blueprint> <Id> <TypeId>BlueprintDefinition</TypeId> <SubtypeId>StoneOreToIngot</SubtypeId> </Id> <DisplayName>DisplayName_Item_Gravel</DisplayName> <Icon>Textures\GUI\Icons\ingot\gravel_ingot.dds</Icon> <Prerequisites> <Item Amount="1" TypeId="Ore" SubtypeId="Stone" /> </Prerequisites> <Result Amount="0.9" TypeId="Ingot" SubtypeId="Stone" /> <BaseProductionTimeInSeconds>0.1</BaseProductionTimeInSeconds> </Blueprint>This defines the vanilla composition of Stone.

Stone is Stone and can be refined to Gravel, an Ingot.


I substituted the code above with:


<Blueprint> <Id> <TypeId>BlueprintDefinition</TypeId> <SubtypeId>StoneOreToIngot</SubtypeId> </Id> <DisplayName>DisplayName_Item_Gravel</DisplayName> <Icon>Textures\GUI\Icons\ingot\gravel_ingot.dds</Icon> <Prerequisites> <Item Amount="1" TypeId="Ore" SubtypeId="Stone" /> </Prerequisites> <Results> <Item Amount="0.0475" TypeId="Ingot" SubtypeId="Stone" /> <Item Amount="0.0056" TypeId="Ore" SubtypeId="Iron" /> <Item Amount="0.0031" TypeId="Ore" SubtypeId="Silicon" /> <Item Amount="0.0040" TypeId="Ore" SubtypeId="Nickel" /> <Item Amount="0.0022" TypeId="Ore" SubtypeId="Cobalt" /> <Item Amount="0.0014" TypeId="Ore" SubtypeId="Silver" /> <Item Amount="0.0011" TypeId="Ore" SubtypeId="Gold" /> <Item Amount="0.0018" TypeId="Ore" SubtypeId="Magnesium" /> <Item Amount="0.0002" TypeId="Ore" SubtypeId="Uranium" /> <Item Amount="0.0005" TypeId="Ore" SubtypeId="Platinum" /> <Item Amount="0.0027" TypeId="Ore" SubtypeId="Ice" /> </Results> <BaseProductionTimeInSeconds>0.1</BaseProductionTimeInSeconds> </Blueprint>

Now Stone is more than Stone.

It has other stuff in it.


This is how it was:

/45834D28B50F7C6A346DCB25BF5A3637D86E45B6

This is how it is:

/E6D1EDF86D39DA1B7035695FA1D3BCF507089887.

UPDATE: In the code above, swap out the line

<Item Amount="0.0475" TypeId="Ingot" SubtypeId="Stone" />for

<Item Amount="0.0475" TypeId="Ore" SubtypeId="Stone" />to have Stone re-processed and further refined without production of any Gravel.

Stone will be cycled out of, and back to the Refinery many times until it is all consumed.

Be aware this will increase the total process time for each input, considerably.


NOTE: The just released Space Engineers v1.189 makes changes to Stone, giving ingots of stone(gravel), iron, nickel & silicon from stone processing. The Blueprints.sbc file can be edited similar to above.

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Make use of basic refinery, for making some basic ores. Letting the big refinery to be able to refine them all.

Above all, a slider when creating a game for the yield of ores from stone would be awesome.

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