piston/rotors will cause a ship to spin relentlessly, if grids connect.

Grovesy shared this bug 4 years ago
Outdated

Sometimes I've fucked up and accidentally placed a block wrong. Instantly the ship/car will start to spin uncontrollably and is impossible to counter. Lost a couple small projects to this exact bug. same thing happening for others in our server.

Replies (2)

photo
1

Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

photo
1

I have the same issue. I have created a ship that I use in space which it has 2 rotors on each end of a blast door that swings in and out. I cannot for the life of make the ship stop spinning. I think it has something to do with the displacement of the rotors. If i have the displacement set at -0.119 the ship spins the slowest. Any other setting and it spins faster. It does not seem to happen when a grid with rotors is attached to a planet though......

Thanks for the consideration.

photo
photo
1

Rotors spin grids in my games too. I am fond of truck and trailer builds for planets and use one advanced rotor for attaching/detaching the trailer to the truck and one regular rotor a few blocks above that to let the trailer follow over hills and bumps without lifting the entire grid off the ground. in my case the regular rotor likes to twist on its on and once it maxes out it will flip the truck over the trailer and continue spinning the entire connected grid until its breaking parts on the ground. it is very unsettling and annoying. PLEASE FIX ROTORS

Leave a Comment
 
Attach a file