Parachutes of landing pod and unknown signals do not work all the time

Tim van der Heijden shared this bug 5 years ago
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Dear KSH,

Deploying a parachute manually in the landing pod or the parachute deployment of unknown signals did not work for me in this test. It took me 4 attempts to get the landing pod to open it's parachute, and 4 out of 5 unkown signals simply crashed down into the "earthlike" planet at full speed, which was actually pretty funny to see.

Replies (4)

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Just posted this, however the issue may be the same thing with unknown signals. I provided a sandbox file of my dedicated server world on the page below. https://support.keenswh.com/spaceengineers/general/topic/paratucutes-are-not-deployed-on-unknown-signals-v1-189

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This is indeed a problem, and even more so with alien planets. And doubly or more so if you use higher maximum speed over the 100m/s


A simple solution for it would be to make the parachutes and thrusters to fire way more earlier, giving the pods and unknown signal "loot boxes" a little more tolerance. I mean even in standard max speed and earthlike planet, it was not uncommon to find damaged or destroyed USB's (Unknown signal boxes) and seein one up close destroy itself, it was clearly opening its parachute way too late, and even when they open it in time, it is with frighteningly tight margin of error, like slowing down only like 3-5 meters away from ground to safe speeds.


And if you just mod the max speed, basicly NONE of the USBs survive the planetfall since their tolerance is calculated with 100m/s speed. I don't see why they are made to open so late, I see no real reason as to why. Make them open the chutes way earlier. it's not like you have to wait for them long even if they drop straight on top of you.

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Hello, Engineer!


Thank you for your feedback! Your topic has been added between considered issues.

Please keep voting for the issue as it will help us to identify the most serious bugs.


We really appreciate your patience.


Kind Regards

Keen Software House: QA Department

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I have also noticed that parachutes with speed mods don't have time to deploy this can be problematic with the new lander as its a high probability that the life support system will be destroyed when crash landing, however, the player survives, I think this would also be part of the same issue with the parachutes not deploying properly.

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