Need large grid power options on the Moon - balance & progression

Danny Ricky shared this feedback 5 years ago
Submitted

I played a couple of the survival scenarios and on earth the pod survival can easily progress because there is the wind generators made with basic components. however when i tried the same on the moon, no atmosphere so no wind turbine. There is no way to build anything to power a large grid to progress. I finally managed to connect my small grid battery to the large grid using a rotor an merge block but could not figure any other way.

H2 engine needs a power cell and tubes. Solar panels need tubes. Batteries also need power cells. Tubes and power cells cannot be constructed with the survival kit.


You can salvage some tubes and other components from the buggy but assuming you could make one solar panel, it does not have the power to run the basic assembler or basic refinery.


I have a balance suggestion. Follow the pattern you did with the Basic refinery and assembler and the small battery. Introduce low quality/inefficient variants of solar panels and large grid batteries for early game made with basic components that the survival assembler can produce.


Also need some early way to store small quantities of power. Allow the survival assembler to create power cells or create a simple variant of a weak battery.


This would allow someone to make one wind turbine or one solar panel. Let it charge a battery at low W. Then when charged it can operate the basic assembler or refinery for a few minutes. keep the capacity of this crude battery very low so it can only run for a short period (eg 1-2kWh) and the W low ( eg1.5kW) enough just to run one assembler or one refinery at a time for a few minutes per charge.

in summary i would like to see:

1. add a small or inefficient version of a large grid solar panel using only survival components

2. change survival kit to construct power cells


3. add inefficient large grid battery using only survival components. (or without power cells)

Replies (5)

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This also comes with a bug. On the moon, i don't know about other planets, the sun hitting the solar panels directly isn't enough to activate the solar panels. They stay yellow until later during the day. This needs to be addressed.

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Yes true, start without progress on Moon is without battery, very complicated and long, but not impossible. This is situation, why I on Multi, first searching other players assembler :-D .. And if I dont find any, just I dont play on Moon. I don like this looooong complicated start on Moon.

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1 year has gone by... please fix the game, Keen.

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So some quick googling. Actually, IRL (in real life) solar panels are more efficient in space because there's no atmosphere for the panels to go through. 30% of the suns energy is reflected back to space because of our atmosphere. Even more is absorbed in the atmosphere, for a total of about 50 to 60% not reaching earth-based solar panels. There's also the issue of solar power being inconsistent on earth. At the peak of noontime (and the peak of summer) is the best time for earth-based solar because there's less atmosphere for hte light to travel through, like shooting a bullet through a wall perpendicular as opposed to at an angle. Bad weather or clouds make it even worse, and for a moon like our own, the earth-facing side has 24 hours sunlight, so any panels in space or on the earth-facing side of our moon will never experience nightfall. There's possibility in space or on the moon of never having a moment when there's no energy reaching the solar panel.

So what i'd consider doing if this was wise is just boost the solar panel efficiency by maybe 20% or 30% and base it on O2 levels, just like windmills. This might make moon bases easier to do, so less fun for some, but it might actually be more realistic. Maybe building a base on the moon can be harder in other ways.


My answer is simply increase the efficiency of solar panels in low O2 (this is used as a proxy for atmosphere). The exact same thing happens with windmills in Space Engineers, except opposite. In low O2, windmills are reduced in efficiency.

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I, for one, don't feel there's anything to fix. Just did a test run on the moon and had a battery up and charging from solar in about half an hour, and about ten minutes later, a basic refinery went up, too. And a lot of that time was spent shuffling iron between the survival kit into a basic assembler.


Also: "for a moon like our own, the earth-facing side has 24 hours sunlight" – Uh, no. If that were the case, there would never be moon phases. Also, the moon's orbital period would have to be one year.

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