2020-06-12 15:41:48.072 - Thread: 1 -> Log Started 2020-06-12 15:41:48.072 - Thread: 1 -> Timezone (local - UTC): -4h 2020-06-12 15:41:48.072 - Thread: 1 -> App Version: 01_196_001 2020-06-12 15:41:48.146 - Thread: 1 -> Steam build: Always true 2020-06-12 15:41:48.146 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-06-12 15:41:48.146 - Thread: 1 -> Environment.ProcessorCount: 4 2020-06-12 15:41:48.224 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Professionnel (Microsoft Windows NT 10.0.18363.0) 2020-06-12 15:41:48.224 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-06-12 15:41:48.224 - Thread: 1 -> Environment.Is64BitProcess: True 2020-06-12 15:41:48.224 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-06-12 15:41:48.224 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4180.0 2020-06-12 15:41:48.224 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-12 15:41:48.229 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz 2020-06-12 15:41:48.229 - Thread: 1 -> IntPtr.Size: 8 2020-06-12 15:41:48.229 - Thread: 1 -> Default Culture: 2020-06-12 15:41:48.229 - Thread: 1 -> Default UI Culture: 2020-06-12 15:41:48.229 - Thread: 1 -> MyConfig.Load() - START 2020-06-12 15:41:48.232 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-12 15:41:48.788 - Thread: 1 -> NewNewGameScreen: False 2020-06-12 15:41:48.788 - Thread: 1 -> EnableDamageEffects: True 2020-06-12 15:41:48.788 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-06-12 15:41:48.788 - Thread: 1 -> EnableReverb: False 2020-06-12 15:41:48.788 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-06-12 15:41:48.788 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-06-12 15:41:48.788 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-06-12 15:41:48.788 - Thread: 1 -> FirstTimeRun: False 2020-06-12 15:41:48.788 - Thread: 1 -> ExperimentalMode: True 2020-06-12 15:41:48.788 - Thread: 1 -> VideoAdapter: 0 2020-06-12 15:41:48.788 - Thread: 1 -> ScreenWidth: 1280 2020-06-12 15:41:48.788 - Thread: 1 -> ScreenHeight: 800 2020-06-12 15:41:48.788 - Thread: 1 -> RefreshRate: 60000 2020-06-12 15:41:48.788 - Thread: 1 -> WindowMode: 2 2020-06-12 15:41:48.788 - Thread: 1 -> VerticalSync: 0 2020-06-12 15:41:48.788 - Thread: 1 -> FieldOfView: 70 2020-06-12 15:41:48.788 - Thread: 1 -> PostProcessingEnabled: True 2020-06-12 15:41:48.788 - Thread: 1 -> FlaresIntensity: 1 2020-06-12 15:41:48.788 - Thread: 1 -> TreeViewDistance: 1999 2020-06-12 15:41:48.788 - Thread: 1 -> GrassDensity: 3 2020-06-12 15:41:48.788 - Thread: 1 -> GrassDrawDistance: 1000 2020-06-12 15:41:48.788 - Thread: 1 -> AntialiasingMode: 1 2020-06-12 15:41:48.788 - Thread: 1 -> ShadowMapResolution: 2 2020-06-12 15:41:48.788 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-06-12 15:41:48.788 - Thread: 1 -> TextureQuality: 2 2020-06-12 15:41:48.788 - Thread: 1 -> AnisotropicFiltering: 4 2020-06-12 15:41:48.788 - Thread: 1 -> ModelQuality: 2 2020-06-12 15:41:48.788 - Thread: 1 -> VoxelQuality: 2 2020-06-12 15:41:48.788 - Thread: 1 -> ShaderQuality: 2 2020-06-12 15:41:48.788 - Thread: 1 -> LowMemSwitchToLow: 0 2020-06-12 15:41:48.788 - Thread: 1 -> FirstVTTimeRun: False 2020-06-12 15:41:48.788 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-06-12 15:41:48.788 - Thread: 1 -> GDPRConsent: True 2020-06-12 15:41:48.788 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-06-12 15:41:48.788 - Thread: 1 -> ShowCrosshair: False 2020-06-12 15:41:48.788 - Thread: 1 -> EnableTrading: True 2020-06-12 15:41:48.788 - Thread: 1 -> EnableSteamCloud: False 2020-06-12 15:41:48.788 - Thread: 1 -> UiTransparency: 1 2020-06-12 15:41:48.788 - Thread: 1 -> UiBkTransparency: 0.5351257 2020-06-12 15:41:48.788 - Thread: 1 -> HUDBkTransparency: 0.5379786 2020-06-12 15:41:48.788 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-06-12 15:41:48.788 - Thread: 1 -> ControlsHints: False 2020-06-12 15:41:48.788 - Thread: 1 -> GoodBotHints: False 2020-06-12 15:41:48.788 - Thread: 1 -> RotationHints: False 2020-06-12 15:41:48.788 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-06-12 15:41:48.788 - Thread: 1 -> GameVolume: 1 2020-06-12 15:41:48.788 - Thread: 1 -> Music_Volume: 0.3170879 2020-06-12 15:41:48.788 - Thread: 1 -> VoiceChatVolume: 1 2020-06-12 15:41:48.788 - Thread: 1 -> HudWarnings: True 2020-06-12 15:41:48.788 - Thread: 1 -> VoiceChat: True 2020-06-12 15:41:48.789 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-06-12 15:41:48.789 - Thread: 1 -> EnableDynamicMusic: True 2020-06-12 15:41:48.789 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-06-12 15:41:48.789 - Thread: 1 -> EnableDoppler: True 2020-06-12 15:41:48.789 - Thread: 1 -> FirstTimeTutorials: False 2020-06-12 15:41:48.789 - Thread: 1 -> HudState: 1 2020-06-12 15:41:48.789 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-06-12 15:41:48.789 - Thread: 1 -> MutedPlayers: 2020-06-12 15:41:48.789 - Thread: 1 -> EnablePerformanceWarningsTempV2: False 2020-06-12 15:41:48.789 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-06-12 15:41:48.789 - Thread: 1 -> ShowCrosshair2: 2 2020-06-12 15:41:48.789 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-06-12 15:41:48.789 - Thread: 1 -> MyConfig.Load() - END 2020-06-12 15:41:55.431 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-06-12 15:41:56.111 - Thread: 1 -> Found processor count: 4 2020-06-12 15:41:56.111 - Thread: 1 -> Using processor count: 4 2020-06-12 15:41:56.820 - Thread: 1 -> All detected adapters: 2020-06-12 15:41:56.822 - Thread: 1 -> NVIDIA GeForce GTX 1050 Ti - VendorID=4318, SubsystemID=-2050158525, DeviceID=7298 2020-06-12 15:41:56.822 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-06-12 15:41:57.675 - Thread: 1 -> AdapterInfo = { 2020-06-12 15:41:57.675 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-06-12 15:41:57.675 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 41254, rev: 161, subsys id: -2050158525, vendor id: 4318, feature_level 11.1: True 2020-06-12 15:41:57.675 - Thread: 1 -> Driver version = 26.21.14.4141 2020-06-12 15:41:57.675 - Thread: 1 -> Driver date = 20191120000000.000000-000 2020-06-12 15:41:57.675 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-12 15:41:57.675 - Thread: 1 -> AftermathSupported = False 2020-06-12 15:41:57.675 - Thread: 1 -> Adapter id = 0 2020-06-12 15:41:57.675 - Thread: 1 -> Supported = True 2020-06-12 15:41:57.676 - Thread: 1 -> RAM = 4213178368 2020-06-12 15:41:57.676 - Thread: 1 -> Priority = 2 2020-06-12 15:41:57.676 - Thread: 1 -> Multithreaded rendering supported = True 2020-06-12 15:41:57.676 - Thread: 1 -> Output is attached = True 2020-06-12 15:41:57.676 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-06-12 15:41:57.676 - Thread: 1 -> Display modes = { 2020-06-12 15:41:57.676 - Thread: 1 -> DXGIOutput id = 0 2020-06-12 15:41:57.676 - Thread: 1 -> 640x480@60Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 640x480@75Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 640x480@72Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@75Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@75Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@56.25Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@56.25Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@60.317Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@60.317Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@72.188Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x480@72.188Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@75Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@75Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@56.25Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@56.25Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@60.317Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@60.317Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@72.188Hz 2020-06-12 15:41:57.676 - Thread: 1 -> 720x576@72.188Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 800x600@75Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 800x600@56.25Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 800x600@60.317Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 800x600@72.188Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1024x768@60.004Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1024x768@70.069Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1024x768@75.029Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1152x864@75Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x720@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x768@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x768@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x800@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x800@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x960@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x1024@60.02Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1280x1024@75.025Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1360x768@59.887Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1360x768@59.887Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1360x768@74.984Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1360x768@74.984Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1366x768@59.887Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1366x768@59.887Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1366x768@74.984Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1366x768@74.984Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1440x900@59.887Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1440x900@74.984Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x900@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x900@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x900@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x900@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x1024@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x1024@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1600x1200@60Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1680x1050@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 1680x1050@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 2376x1485@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 2376x1485@59.883Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 2376x1485@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> 2376x1485@59.954Hz 2020-06-12 15:41:57.677 - Thread: 1 -> } 2020-06-12 15:41:57.677 - Thread: 1 -> } 2020-06-12 15:41:57.677 - Thread: 1 -> AdapterInfo = { 2020-06-12 15:41:57.678 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 Ti + DISPLAY1 2020-06-12 15:41:57.678 - Thread: 1 -> Description = dev id: 7298, mem: 4213178368, shared mem: 8585242624, Luid: 41254, rev: 161, subsys id: -2050158525, vendor id: 4318, feature_level 11.1: True 2020-06-12 15:41:57.678 - Thread: 1 -> Driver version = 26.21.14.4141 2020-06-12 15:41:57.678 - Thread: 1 -> Driver date = 20191120000000.000000-000 2020-06-12 15:41:57.678 - Thread: 1 -> DriverUpdateNecessary = False 2020-06-12 15:41:57.678 - Thread: 1 -> AftermathSupported = False 2020-06-12 15:41:57.678 - Thread: 1 -> Adapter id = 0 2020-06-12 15:41:57.678 - Thread: 1 -> Supported = True 2020-06-12 15:41:57.678 - Thread: 1 -> RAM = 4213178368 2020-06-12 15:41:57.678 - Thread: 1 -> Priority = 2 2020-06-12 15:41:57.678 - Thread: 1 -> Multithreaded rendering supported = True 2020-06-12 15:41:57.678 - Thread: 1 -> Output is attached = True 2020-06-12 15:41:57.678 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1680 Height:1050} 2020-06-12 15:41:57.678 - Thread: 1 -> Display modes = { 2020-06-12 15:41:57.678 - Thread: 1 -> DXGIOutput id = 0 2020-06-12 15:41:57.678 - Thread: 1 -> 640x480@60Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 640x480@75Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 640x480@72Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@75Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@75Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@56.25Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@56.25Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@60.317Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@60.317Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@72.188Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x480@72.188Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x576@75Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x576@75Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x576@56.25Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x576@56.25Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x576@60.317Hz 2020-06-12 15:41:57.678 - Thread: 1 -> 720x576@60.317Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 720x576@72.188Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 720x576@72.188Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 800x600@75Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 800x600@56.25Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 800x600@60.317Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 800x600@72.188Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1024x768@60.004Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1024x768@70.069Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1024x768@75.029Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1152x864@75Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x720@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x768@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x768@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x800@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x800@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x960@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x1024@60.02Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1280x1024@75.025Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1360x768@59.887Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1360x768@59.887Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1360x768@74.984Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1360x768@74.984Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1366x768@59.887Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1366x768@59.887Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1366x768@74.984Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1366x768@74.984Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1440x900@59.887Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1440x900@74.984Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x900@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x900@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x900@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x900@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x1024@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x1024@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x1024@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1600x1200@60Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1680x1050@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 1680x1050@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 2376x1485@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 2376x1485@59.883Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 2376x1485@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> 2376x1485@59.954Hz 2020-06-12 15:41:57.679 - Thread: 1 -> } 2020-06-12 15:41:57.679 - Thread: 1 -> } 2020-06-12 15:41:57.680 - Thread: 1 -> Steam.IsActive: True 2020-06-12 15:41:57.681 - Thread: 1 -> Steam.IsOnline: True 2020-06-12 15:41:57.681 - Thread: 1 -> Steam.OwnsGame: False 2020-06-12 15:41:57.681 - Thread: 1 -> Steam.UserId: 76561198034579663 2020-06-12 15:41:57.681 - Thread: 1 -> Steam.UserName: Dan2D3D 2020-06-12 15:41:57.681 - Thread: 1 -> Steam.Branch: publictest 2020-06-12 15:41:57.681 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-06-12 15:41:57.681 - Thread: 1 -> Build version: 0.1.1.0 2020-06-12 15:41:57.688 - Thread: 1 -> MyScreenManager() 2020-06-12 15:41:57.909 - Thread: 14 -> CreateDeviceInternal - CheckSettings() 2020-06-12 15:41:57.909 - Thread: 14 -> CreateDeviceInternal - GetAdapter() 2020-06-12 15:41:57.913 - Thread: 14 -> CreateDeviceInternal - FixSettings() 2020-06-12 15:41:57.913 - Thread: 14 -> CreateDeviceInternal - Create device 2020-06-12 15:41:58.045 - Thread: 14 -> CreateDeviceInternal Steam Overlay integration 2020-06-12 15:41:58.135 - Thread: 14 -> CreateDeviceInternal Steam Overlay OK 2020-06-12 15:41:58.135 - Thread: 14 -> CreateDeviceInternal create swapchain 2020-06-12 15:42:14.692 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-06-12 15:42:14.692 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-06-12 15:42:14.692 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-06-12 15:42:15.015 - Thread: 14 -> DXGI SetFullscreenState succeded 2020-06-12 15:42:18.159 - Thread: 1 -> Preallocate - START 2020-06-12 15:42:18.165 - Thread: 1 -> MySpaceWorldGenerator - START 2020-06-12 15:42:18.176 - Thread: 1 -> MySpaceWorldGenerator - END 2020-06-12 15:42:18.176 - Thread: 1 -> MySpaceBuildComponent - START 2020-06-12 15:42:18.176 - Thread: 1 -> MySpaceBuildComponent - END 2020-06-12 15:42:18.177 - Thread: 1 -> MyEntities - START 2020-06-12 15:42:18.214 - Thread: 1 -> MyEntities - END 2020-06-12 15:42:18.214 - Thread: 1 -> MyObjectBuilder_Base - START 2020-06-12 15:42:18.214 - Thread: 1 -> MyObjectBuilder_Base - END 2020-06-12 15:42:18.214 - Thread: 1 -> MyTransparentGeometry - START 2020-06-12 15:42:18.214 - Thread: 1 -> MyTransparentGeometry - END 2020-06-12 15:42:18.214 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-06-12 15:42:18.234 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-06-12 15:42:18.234 - Thread: 1 -> MyMath - START 2020-06-12 15:42:18.234 - Thread: 1 -> MyMath - END 2020-06-12 15:42:18.234 - Thread: 1 -> MySimpleObjectDraw - START 2020-06-12 15:42:18.234 - Thread: 1 -> MySimpleObjectDraw - END 2020-06-12 15:42:18.257 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-06-12 15:42:18.257 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-06-12 15:42:18.257 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-06-12 15:42:18.346 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-06-12 15:42:18.346 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-06-12 15:42:18.346 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-06-12 15:42:18.346 - Thread: 1 -> MySyncDestructions - START 2020-06-12 15:42:18.346 - Thread: 1 -> MySyncDestructions - END 2020-06-12 15:42:18.346 - Thread: 1 -> MySyncEntity - START 2020-06-12 15:42:18.346 - Thread: 1 -> MySyncEntity - END 2020-06-12 15:42:18.346 - Thread: 1 -> MySyncScenario - START 2020-06-12 15:42:18.346 - Thread: 1 -> MySyncScenario - END 2020-06-12 15:42:18.346 - Thread: 1 -> MyCommandCharacter - START 2020-06-12 15:42:18.349 - Thread: 1 -> MyCommandCharacter - END 2020-06-12 15:42:18.349 - Thread: 1 -> MyCommandConsole - START 2020-06-12 15:42:18.350 - Thread: 1 -> MyCommandConsole - END 2020-06-12 15:42:18.350 - Thread: 1 -> MyCommandEntity - START 2020-06-12 15:42:18.351 - Thread: 1 -> MyCommandEntity - END 2020-06-12 15:42:18.351 - Thread: 1 -> MyAiTargetManager - START 2020-06-12 15:42:18.351 - Thread: 1 -> MyAiTargetManager - END 2020-06-12 15:42:18.351 - Thread: 1 -> MyClientDebugCommands - START 2020-06-12 15:42:18.352 - Thread: 1 -> MyClientDebugCommands - END 2020-06-12 15:42:18.352 - Thread: 1 -> MyDedicatedServer - START 2020-06-12 15:42:18.352 - Thread: 1 -> MyDedicatedServer - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyDedicatedServerBase - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyDedicatedServerBase - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerBase - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerBase - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerClient - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerClient - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerClientBase - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerClientBase - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerLobby - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerLobby - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerServerBase - START 2020-06-12 15:42:18.353 - Thread: 1 -> MyMultiplayerServerBase - END 2020-06-12 15:42:18.353 - Thread: 1 -> MyServerDebugCommands - START 2020-06-12 15:42:18.354 - Thread: 1 -> MyServerDebugCommands - END 2020-06-12 15:42:18.354 - Thread: 1 -> MyAIActionsParser - START 2020-06-12 15:42:18.354 - Thread: 1 -> MyAIActionsParser - END 2020-06-12 15:42:18.354 - Thread: 1 -> MyCubeGridDefinitions - START 2020-06-12 15:42:18.458 - Thread: 1 -> MyCubeGridDefinitions - END 2020-06-12 15:42:18.458 - Thread: 1 -> MyDefinitionManager - START 2020-06-12 15:42:18.489 - Thread: 1 -> MyDefinitionManager - END 2020-06-12 15:42:18.489 - Thread: 1 -> Preallocate - END 2020-06-12 15:42:18.501 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-06-12 15:42:19.155 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-06-12 15:42:19.155 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-06-12 15:42:19.176 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-06-12 15:42:19.177 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:42:19.177 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:42:19.177 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-06-12 15:42:19.177 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-06-12 15:42:19.177 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-06-12 15:42:19.180 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-06-12 15:42:19.190 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-06-12 15:42:19.190 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-06-12 15:42:19.190 - Thread: 1 -> Virtualized: False 2020-06-12 15:42:19.196 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5 CPU 760 @ 2.80GHz 2020-06-12 15:42:19.198 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,170,485,248 bytes 2020-06-12 15:42:19.198 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-06-12 15:42:19.198 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 11,805,065,216 bytes 2020-06-12 15:42:19.198 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,252,120,576 bytes 2020-06-12 15:42:19.203 - Thread: 1 -> Drive C: | Capacity: 1,999,732,621,312 bytes | Free space: 293,234,618,368 bytes 2020-06-12 15:42:19.203 - Thread: 1 -> Drive D: | Capacity: 1,000,202,039,296 bytes | Free space: 263,121,985,536 bytes 2020-06-12 15:42:19.203 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-06-12 15:42:19.207 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-06-12 15:42:19.208 - Thread: 1 -> Installed DLCs: 2020-06-12 15:42:19.283 - Thread: 1 -> Deluxe Edition (573160) 2020-06-12 15:42:19.284 - Thread: 1 -> Decorative Blocks (1049790) 2020-06-12 15:42:19.284 - Thread: 1 -> Economy Deluxe (1135960) 2020-06-12 15:42:19.284 - Thread: 1 -> Style Pack (1084680) 2020-06-12 15:42:19.284 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-06-12 15:42:19.284 - Thread: 1 -> Frostbite (1241550) 2020-06-12 15:42:19.312 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-06-12 15:42:19.498 - Thread: 1 -> Havok: Physics.Init 2020-06-12 15:42:20.127 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-06-12 15:42:20.134 - Thread: 1 -> HkGameName: SpaceEngineers 2020-06-12 15:42:20.144 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-06-12 15:42:20.147 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-12 15:42:20.162 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-06-12 15:42:20.604 - Thread: 1 -> Loading scenarios 2020-06-12 15:42:20.673 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-12 15:42:20.673 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-12 15:42:21.240 - Thread: 1 -> Loading sound definitions 2020-06-12 15:42:23.000 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-12 15:42:23.000 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-12 15:42:23.002 - Thread: 1 -> Loading shadow textures definitions 2020-06-12 15:42:23.002 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-12 15:42:23.009 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-12 15:42:23.126 - Thread: 1 -> MyAudio.LoadData - START 2020-06-12 15:42:23.271 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Haut-parleurs (VIA HD Audio) - Channel #: 2 - Sample rate: 48000 2020-06-12 15:42:25.130 - Thread: 1 -> MyAudio.LoadData - END 2020-06-12 15:42:25.145 - Thread: 8 -> MySandboxGame.PerformPreload() - START 2020-06-12 15:42:25.146 - Thread: 1 -> MyGuiManager() 2020-06-12 15:42:25.153 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-12 15:42:25.388 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-12 15:42:25.589 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-12 15:42:25.611 - Thread: 8 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-06-12 15:42:25.613 - Thread: 8 -> ReloadVoxelMaterials 2020-06-12 15:42:25.782 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-06-12 15:42:25.782 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-06-12 15:42:25.782 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-06-12 15:42:25.783 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-06-12 15:42:25.904 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-06-12 15:42:25.917 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-06-12 15:42:25.933 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-06-12 15:42:25.988 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-06-12 15:42:26.090 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-06-12 15:42:26.115 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-06-12 15:42:26.128 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-06-12 15:42:26.181 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-06-12 15:42:26.192 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-06-12 15:42:26.225 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-06-12 15:42:26.237 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-06-12 15:42:26.243 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-06-12 15:42:26.256 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-06-12 15:42:26.258 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-06-12 15:42:26.314 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-06-12 15:42:26.351 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-06-12 15:42:26.431 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-06-12 15:42:26.473 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-06-12 15:42:26.474 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-06-12 15:42:26.483 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-06-12 15:42:26.492 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-06-12 15:42:26.495 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-06-12 15:42:26.499 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-06-12 15:42:26.512 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-06-12 15:42:26.570 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-06-12 15:42:26.584 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-06-12 15:42:26.613 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-06-12 15:42:26.645 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-06-12 15:42:26.645 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-12 15:42:26.645 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-06-12 15:42:26.647 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-06-12 15:42:26.660 - Thread: 1 -> Loading default controls 2020-06-12 15:42:26.664 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-06-12 15:42:26.671 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-06-12 15:42:26.675 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-06-12 15:42:26.693 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-06-12 15:42:26.708 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-06-12 15:42:26.712 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-06-12 15:42:26.716 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-06-12 15:42:26.722 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-06-12 15:42:26.739 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-06-12 15:42:26.744 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-06-12 15:42:26.753 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-06-12 15:42:26.783 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-06-12 15:42:26.784 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-06-12 15:42:26.814 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-06-12 15:42:26.824 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-06-12 15:42:26.834 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-06-12 15:42:26.858 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-06-12 15:42:26.861 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-06-12 15:42:26.869 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-06-12 15:42:28.395 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-06-12 15:42:28.589 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-06-12 15:42:29.179 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-06-12 15:42:29.220 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-06-12 15:42:29.245 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-06-12 15:42:29.314 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-06-12 15:42:29.364 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-06-12 15:42:29.395 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-06-12 15:42:29.446 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-06-12 15:42:29.477 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-06-12 15:42:29.523 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-06-12 15:42:29.573 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-06-12 15:42:29.597 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-06-12 15:42:29.617 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-06-12 15:42:29.656 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-06-12 15:42:29.688 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-06-12 15:42:29.702 - Thread: 1 -> Timer Frequency: 10000000 2020-06-12 15:42:29.702 - Thread: 1 -> Ticks per frame: 166667 2020-06-12 15:42:29.763 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-06-12 15:42:29.822 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-06-12 15:42:29.860 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-06-12 15:42:29.948 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-06-12 15:42:30.022 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-06-12 15:42:30.113 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-06-12 15:42:30.178 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-06-12 15:42:30.254 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-06-12 15:42:30.349 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-06-12 15:42:30.413 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-06-12 15:42:30.488 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-06-12 15:42:30.560 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-06-12 15:42:30.642 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-06-12 15:42:30.697 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-06-12 15:42:30.717 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-06-12 15:42:30.808 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-06-12 15:42:30.808 - Thread: 1 -> Flares Intensity: 1 2020-06-12 15:42:30.808 - Thread: 1 -> Field of view: 1.22173 2020-06-12 15:42:30.809 - Thread: 1 -> PostProcessingEnabled: True 2020-06-12 15:42:30.809 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-06-12 15:42:30.809 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-06-12 15:42:30.809 - Thread: 1 -> Render.DistanceFade: 1999 2020-06-12 15:42:30.809 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-06-12 15:42:30.809 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-06-12 15:42:30.809 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-06-12 15:42:30.809 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-06-12 15:42:30.809 - Thread: 1 -> Render.TextureQuality: HIGH 2020-06-12 15:42:30.809 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-06-12 15:42:30.809 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-06-12 15:42:30.809 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-06-12 15:42:30.809 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-06-12 15:42:30.809 - Thread: 1 -> Render.ParticleQuality: HIGH 2020-06-12 15:42:30.844 - Thread: 1 -> Analytics uuid: e49bdd18-e52c-5bee-09d0-bc0f4b4ef4f9 2020-06-12 15:42:30.852 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-06-12 15:42:30.930 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-06-12 15:42:30.973 - Thread: 1 -> Analytics helper process start reported 2020-06-12 15:42:31.035 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-06-12 15:42:31.083 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-06-12 15:42:31.138 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-06-12 15:42:31.161 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-06-12 15:42:31.216 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-06-12 15:42:31.255 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-06-12 15:42:31.257 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-06-12 15:42:31.442 - Thread: 24 -> Analytics session error 2020-06-12 15:42:31.582 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-06-12 15:42:31.636 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-06-12 15:42:31.874 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-06-12 15:42:31.963 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-06-12 15:42:31.963 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-06-12 15:42:32.112 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-06-12 15:42:32.283 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-06-12 15:42:32.310 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-06-12 15:42:32.387 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-06-12 15:42:32.678 - Thread: 8 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-06-12 15:42:43.192 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:42:43.193 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:43:02.319 - Thread: 1 -> GUI Stats: Update 0.709354055555556, Draw 0.227547222222222 2020-06-12 15:43:03.992 - Thread: 17 -> LoadSession() - Start 2020-06-12 15:43:03.992 - Thread: 17 -> C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public-- 2020-06-12 15:43:08.191 - Thread: 17 -> Loading Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Sandbox_config.sbc 2020-06-12 15:43:08.211 - Thread: 17 -> Sandbox world configuration file found, overriding checkpoint settings. 2020-06-12 15:43:08.221 - Thread: 17 -> CheckPoint Experimental mode: Yes 2020-06-12 15:43:08.221 - Thread: 17 -> CheckPoint Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableSpectator 2020-06-12 15:43:08.224 - Thread: 17 -> LoadSession() - End 2020-06-12 15:43:08.237 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:43:08.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:43:08.238 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:43:08.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:43:08.239 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:43:08.240 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:43:08.282 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-06-12 15:43:08.284 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-06-12 15:43:08.464 - Thread: 1 -> RunLoadingAction - START 2020-06-12 15:43:08.470 - Thread: 1 -> Loading session: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public-- 2020-06-12 15:43:10.482 - Thread: 1 -> GC Memory: 986,404,840 B 2020-06-12 15:43:10.489 - Thread: 1 -> Process Memory: 3,051,909,120 B 2020-06-12 15:43:10.490 - Thread: 1 -> Experimental mode: Yes 2020-06-12 15:43:10.490 - Thread: 1 -> Experimental mode reason: ExperimentalMode, BlockLimitsEnabled, EnableSpectator, ExperimentalTurnedOnInConfiguration 2020-06-12 15:43:12.614 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-06-12 15:43:16.338 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-06-12 15:43:16.379 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-06-12 15:43:16.387 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-06-12 15:43:27.780 - Thread: 8 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-06-12 15:43:27.780 - Thread: 8 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-06-12 15:43:27.780 - Thread: 8 -> MySandboxGame.PerformPreload() - END 2020-06-12 15:43:27.782 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-06-12 15:43:27.785 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-06-12 15:43:27.983 - Thread: 1 -> Loading scenarios 2020-06-12 15:43:27.983 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-06-12 15:43:27.984 - Thread: 1 -> List of used mods (0) - START 2020-06-12 15:43:27.985 - Thread: 1 -> List of used mods - END 2020-06-12 15:43:28.084 - Thread: 1 -> Loading behaviors 2020-06-12 15:43:28.086 - Thread: 1 -> Loading ammo magazines 2020-06-12 15:43:28.090 - Thread: 1 -> Loading ammo definitions 2020-06-12 15:43:28.093 - Thread: 1 -> Loading animations 2020-06-12 15:43:28.097 - Thread: 1 -> Loading animations 2020-06-12 15:43:28.099 - Thread: 1 -> Loading sound definitions 2020-06-12 15:43:28.100 - Thread: 1 -> Loading sound definitions 2020-06-12 15:43:28.100 - Thread: 1 -> Loading sound definitions 2020-06-12 15:43:28.100 - Thread: 1 -> Loading sound definitions 2020-06-12 15:43:28.100 - Thread: 1 -> Loading sound definitions 2020-06-12 15:43:28.100 - Thread: 1 -> Loading sound definitions 2020-06-12 15:43:28.100 - Thread: 1 -> Loading category classes 2020-06-12 15:43:28.102 - Thread: 1 -> Loading category classes 2020-06-12 15:43:28.102 - Thread: 1 -> Loading blueprint classes 2020-06-12 15:43:28.104 - Thread: 1 -> Loading blueprint class entries 2020-06-12 15:43:28.104 - Thread: 1 -> Loading blueprint class entries 2020-06-12 15:43:28.105 - Thread: 1 -> Loading blueprints 2020-06-12 15:43:28.108 - Thread: 1 -> Loading blueprints 2020-06-12 15:43:28.108 - Thread: 1 -> Loading agent definitions 2020-06-12 15:43:28.110 - Thread: 1 -> Loading character definitions 2020-06-12 15:43:28.129 - Thread: 1 -> Loading character definitions 2020-06-12 15:43:28.129 - Thread: 1 -> Loading components 2020-06-12 15:43:28.131 - Thread: 1 -> Loading components 2020-06-12 15:43:28.131 - Thread: 1 -> Loading configuration 2020-06-12 15:43:28.133 - Thread: 1 -> Loading container types 2020-06-12 15:43:28.135 - Thread: 1 -> Loading Contract Types 2020-06-12 15:43:28.146 - Thread: 1 -> Loading block positions 2020-06-12 15:43:28.150 - Thread: 1 -> Loading block positions 2020-06-12 15:43:28.150 - Thread: 1 -> Loading curve definitions 2020-06-12 15:43:28.154 - Thread: 1 -> Loading debris 2020-06-12 15:43:28.156 - Thread: 1 -> Loading environment items entries 2020-06-12 15:43:28.156 - Thread: 1 -> Loading decal global definitions 2020-06-12 15:43:28.157 - Thread: 1 -> Loading decal definitions 2020-06-12 15:43:28.160 - Thread: 1 -> Loading drone behaviors 2020-06-12 15:43:28.164 - Thread: 1 -> Loading edges 2020-06-12 15:43:28.165 - Thread: 1 -> Loading emissive color definitions 2020-06-12 15:43:28.172 - Thread: 1 -> Loading emissive color default states 2020-06-12 15:43:28.179 - Thread: 1 -> Loading animations 2020-06-12 15:43:28.179 - Thread: 1 -> Loading entity components 2020-06-12 15:43:28.197 - Thread: 1 -> Loading component containers 2020-06-12 15:43:28.224 - Thread: 1 -> Loading environment items entries 2020-06-12 15:43:28.224 - Thread: 1 -> Loading Faction Names 2020-06-12 15:43:28.225 - Thread: 1 -> Loading factions 2020-06-12 15:43:28.230 - Thread: 1 -> Loading flare definitions 2020-06-12 15:43:28.247 - Thread: 1 -> Loading gas property definitions 2020-06-12 15:43:28.248 - Thread: 1 -> Loading event definitions 2020-06-12 15:43:28.251 - Thread: 1 -> Loading physical items 2020-06-12 15:43:28.257 - Thread: 1 -> Loading chat bot responses 2020-06-12 15:43:28.308 - Thread: 1 -> Loading LCD texture categories 2020-06-12 15:43:28.309 - Thread: 1 -> Loading LCD texture categories 2020-06-12 15:43:28.309 - Thread: 1 -> Loading LCD texture categories 2020-06-12 15:43:28.309 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-12 15:43:28.309 - Thread: 1 -> Loading physical items 2020-06-12 15:43:28.314 - Thread: 1 -> Loading physical items 2020-06-12 15:43:28.315 - Thread: 1 -> Loading physical material properties 2020-06-12 15:43:28.320 - Thread: 1 -> Loading pirate antennas 2020-06-12 15:43:28.331 - Thread: 1 -> Loading research blocks definitions 2020-06-12 15:43:28.333 - Thread: 1 -> Loading research groups definitions 2020-06-12 15:43:28.335 - Thread: 1 -> Loading resource distribution groups 2020-06-12 15:43:28.336 - Thread: 1 -> Loading shadow textures definitions 2020-06-12 15:43:28.337 - Thread: 1 -> Loading ship sound groups 2020-06-12 15:43:28.357 - Thread: 1 -> Loading ship sound groups 2020-06-12 15:43:28.358 - Thread: 1 -> Loading sound categories 2020-06-12 15:43:28.362 - Thread: 1 -> Loading stat definitions 2020-06-12 15:43:28.363 - Thread: 1 -> Loading grid creators 2020-06-12 15:43:28.366 - Thread: 1 -> Loading transparent material properties 2020-06-12 15:43:28.367 - Thread: 1 -> Loading planet definition 2020-06-12 15:43:28.369 - Thread: 1 -> Loading voxel map storage definitions 2020-06-12 15:43:28.371 - Thread: 1 -> Loading voxel material definitions 2020-06-12 15:43:28.373 - Thread: 1 -> Loading voxel material definitions 2020-06-12 15:43:28.373 - Thread: 1 -> Loading voxel material definitions 2020-06-12 15:43:28.373 - Thread: 1 -> Loading Weather Effects 2020-06-12 15:43:28.385 - Thread: 1 -> Audio effects definitions 2020-06-12 15:43:28.391 - Thread: 1 -> Loading environment items definitions 2020-06-12 15:43:28.394 - Thread: 1 -> Loading environment items definitions 2020-06-12 15:43:28.394 - Thread: 1 -> Loading physical material properties 2020-06-12 15:43:28.402 - Thread: 1 -> Loading particle effect definitions 2020-06-12 15:43:28.523 - Thread: 1 -> Loading particle effect definitions 2020-06-12 15:43:28.523 - Thread: 1 -> Loading environment item definitions 2020-06-12 15:43:28.529 - Thread: 1 -> Loading weapon definitions 2020-06-12 15:43:28.537 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.591 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.592 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.653 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.665 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.668 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.670 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.672 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.673 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.674 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.675 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.677 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.678 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.683 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.683 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.685 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.686 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.688 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.689 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.699 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.700 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.700 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.701 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.702 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.703 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.705 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.707 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.707 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.708 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.708 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.710 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.711 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.734 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.741 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.743 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.746 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.747 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.749 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.750 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.757 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.759 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.761 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.763 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.766 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.768 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.770 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.772 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.775 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.777 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.779 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.781 - Thread: 1 -> Loading cube blocks 2020-06-12 15:43:28.782 - Thread: 1 -> Created block definitions 2020-06-12 15:43:28.788 - Thread: 1 -> Loading block variant groups 2020-06-12 15:43:28.791 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-06-12 15:43:28.792 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-06-12 15:43:28.793 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-06-12 15:43:28.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-06-12 15:43:28.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-06-12 15:43:28.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-06-12 15:43:28.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-06-12 15:43:28.801 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-06-12 15:43:28.802 - Thread: 1 -> Loading asteroid generators 2020-06-12 15:43:28.805 - Thread: 1 -> Loading spawn groups 2020-06-12 15:43:28.810 - Thread: 1 -> Loading drop containers 2020-06-12 15:43:28.812 - Thread: 1 -> Loading spawn groups 2020-06-12 15:43:28.812 - Thread: 1 -> Loading spawn groups 2020-06-12 15:43:28.813 - Thread: 1 -> Loading radial menu definitions 2020-06-12 15:43:28.841 - Thread: 1 -> Loading respawn ships 2020-06-12 15:43:28.845 - Thread: 1 -> Loading spawn groups 2020-06-12 15:43:28.845 - Thread: 1 -> Loading wheel speeds 2020-06-12 15:43:28.917 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-12 15:43:28.943 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-12 15:43:28.943 - Thread: 1 -> MyAudio.LoadData - START 2020-06-12 15:43:29.014 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Haut-parleurs (VIA HD Audio) - Channel #: 2 - Sample rate: 48000 2020-06-12 15:43:31.228 - Thread: 1 -> MyAudio.LoadData - END 2020-06-12 15:43:31.302 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-06-12 15:43:31.313 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:43:31.369 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:43:31.370 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:43:31.370 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:43:31.384 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-06-12 15:43:32.265 - Thread: 26 -> External debugger: listening... 2020-06-12 15:43:32.302 - Thread: 1 -> MyLights.LoadData() - START 2020-06-12 15:43:32.305 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-06-12 15:43:32.305 - Thread: 1 -> MyLights.LoadData() - END 2020-06-12 15:43:32.305 - Thread: 1 -> Info: MyLights initialized. 2020-06-12 15:43:32.305 - Thread: 1 -> MyExplosions.LoadData() - START 2020-06-12 15:43:32.316 - Thread: 1 -> MyExplosions.LoadData() - END 2020-06-12 15:43:32.418 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-06-12 15:43:32.419 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-06-12 15:43:32.468 - Thread: 1 -> Loading Procedural World Generator 2020-06-12 15:43:32.470 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-06-12 15:43:42.487 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-06-12 15:43:42.710 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:False 2020-06-12 15:43:42.712 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\EarthLike-1779144428d120000.vx2' 2020-06-12 15:43:52.082 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:False 2020-06-12 15:43:52.082 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Moon-1353915701d19000.vx2' 2020-06-12 15:43:52.154 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:False 2020-06-12 15:43:52.154 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Alien-291759539d120000.vx2' 2020-06-12 15:43:53.629 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-06-12 15:43:53.636 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:43:53.659 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:False 2020-06-12 15:43:53.659 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Titan-2124704365d19000.vx2' 2020-06-12 15:43:57.080 - Thread: 9 -> Info: Planet generator name: Alien 2020-06-12 15:43:57.080 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:43:57.080 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:False 2020-06-12 15:43:57.080 - Thread: 9 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Mars-2044023682d120000.vx2' 2020-06-12 15:43:58.073 - Thread: 8 -> Info: Planet generator name: Moon 2020-06-12 15:43:58.073 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:43:58.073 - Thread: 8 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:False 2020-06-12 15:43:58.074 - Thread: 8 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Europa-595048092d19000.vx2' 2020-06-12 15:44:00.419 - Thread: 1 -> Info: Planet generator name: Titan 2020-06-12 15:44:00.420 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:44:00.420 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:False 2020-06-12 15:44:00.420 - Thread: 1 -> Loading voxel storage from file 'C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\Triton-12345d80253.vx2' 2020-06-12 15:44:02.238 - Thread: 9 -> Info: Planet generator name: Mars 2020-06-12 15:44:02.239 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:44:04.061 - Thread: 8 -> Info: Planet generator name: Europa 2020-06-12 15:44:04.061 - Thread: 8 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:44:06.619 - Thread: 1 -> Info: Planet generator name: Triton 2020-06-12 15:44:06.620 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-06-12 15:44:15.804 - Thread: 1 -> Entities loaded 2020-06-12 15:44:16.365 - Thread: 1 -> Clusters reordered 2020-06-12 15:44:16.461 - Thread: 1 -> Clusters reordered 2020-06-12 15:44:16.474 - Thread: 1 -> Clusters reordered 2020-06-12 15:44:16.508 - Thread: 1 -> Entities initialized 2020-06-12 15:44:16.714 - Thread: 1 -> Checkpoint.CameraAttachedTo: 88440654649362119 2020-06-12 15:44:16.837 - Thread: 1 -> MySession.Static.LogSettings - START 2020-06-12 15:44:16.838 - Thread: 1 -> Name = Star System 2020 Public-- 2020-06-12 15:44:16.838 - Thread: 1 -> Description = 2020-06-12 15:44:16.838 - Thread: 1 -> GameDateTime = 01/01/2081 06:44:46 2020-06-12 15:44:16.838 - Thread: 1 -> Password = 2020-06-12 15:44:16.838 - Thread: 1 -> CurrentPath = C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public-- 2020-06-12 15:44:16.838 - Thread: 1 -> WorkshopId = 2020-06-12 15:44:16.838 - Thread: 1 -> CameraController = Default_Astronaut 2020-06-12 15:44:16.838 - Thread: 1 -> ThumbPath = C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\thumb.jpg 2020-06-12 15:44:16.841 - Thread: 1 -> Settings: 2020-06-12 15:44:16.842 - Thread: 1 -> GameMode = Survival 2020-06-12 15:44:16.842 - Thread: 1 -> MaxPlayers = 4 2020-06-12 15:44:16.842 - Thread: 1 -> OnlineMode = FRIENDS 2020-06-12 15:44:16.842 - Thread: 1 -> AutoHealing = True 2020-06-12 15:44:16.842 - Thread: 1 -> WeaponsEnabled = True 2020-06-12 15:44:16.842 - Thread: 1 -> ThrusterDamage = True 2020-06-12 15:44:16.842 - Thread: 1 -> EnableSpectator = True 2020-06-12 15:44:16.842 - Thread: 1 -> EnableCopyPaste = False 2020-06-12 15:44:16.842 - Thread: 1 -> MaxFloatingObjects = 100 2020-06-12 15:44:16.842 - Thread: 1 -> MaxGridSize = 0 2020-06-12 15:44:16.842 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-06-12 15:44:16.842 - Thread: 1 -> CargoShipsEnabled = False 2020-06-12 15:44:16.842 - Thread: 1 -> EnvironmentHostility = SAFE 2020-06-12 15:44:16.842 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-06-12 15:44:16.842 - Thread: 1 -> InventorySizeMultiplier = 3 2020-06-12 15:44:16.842 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-06-12 15:44:16.842 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-06-12 15:44:16.842 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-06-12 15:44:16.842 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-06-12 15:44:16.842 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-06-12 15:44:16.842 - Thread: 1 -> ClientCanSave = False 2020-06-12 15:44:16.842 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-06-12 15:44:16.842 - Thread: 1 -> PermanentDeath = False 2020-06-12 15:44:16.842 - Thread: 1 -> DestructibleBlocks = True 2020-06-12 15:44:16.842 - Thread: 1 -> EnableScripts = False 2020-06-12 15:44:16.842 - Thread: 1 -> AutoSaveInMinutes = 0 2020-06-12 15:44:16.842 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-06-12 15:44:16.842 - Thread: 1 -> ProceduralDensity = 0.35 2020-06-12 15:44:16.842 - Thread: 1 -> ProceduralSeed = 0 2020-06-12 15:44:16.842 - Thread: 1 -> DestructibleBlocks = True 2020-06-12 15:44:16.842 - Thread: 1 -> EnableIngameScripts = False 2020-06-12 15:44:16.842 - Thread: 1 -> ViewDistance = 15000 2020-06-12 15:44:16.842 - Thread: 1 -> Voxel destruction = True 2020-06-12 15:44:16.842 - Thread: 1 -> EnableStructuralSimulation = False 2020-06-12 15:44:16.842 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-06-12 15:44:16.842 - Thread: 1 -> EnableContainerDrops = True 2020-06-12 15:44:16.842 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-06-12 15:44:16.842 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-06-12 15:44:16.842 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-06-12 15:44:16.842 - Thread: 1 -> EnableSubgridDamage = False 2020-06-12 15:44:16.842 - Thread: 1 -> SyncDistance = 3000 2020-06-12 15:44:16.842 - Thread: 1 -> BlockLimitsEnabled = NONE 2020-06-12 15:44:16.842 - Thread: 1 -> AFKTimeoutMin = 0 2020-06-12 15:44:16.842 - Thread: 1 -> StopGridsPeriodMin = 15 2020-06-12 15:44:16.842 - Thread: 1 -> ExperimentalMode = True 2020-06-12 15:44:16.842 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode, BlockLimitsEnabled, EnableSpectator 2020-06-12 15:44:16.842 - Thread: 1 -> MySession.Static.LogSettings - END 2020-06-12 15:44:17.022 - Thread: 1 -> Session loaded 2020-06-12 15:44:17.022 - Thread: 1 -> RunLoadingAction - END 2020-06-12 15:44:17.023 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-06-12 15:44:18.556 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-06-12 15:44:18.557 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-06-12 15:44:18.558 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-06-12 15:44:18.578 - Thread: 1 -> Updating continues. 2020-06-12 15:44:20.327 - Thread: 1 -> GC Memory: 1842.086 / 1842.086 MB 2020-06-12 15:44:50.335 - Thread: 1 -> GC Memory: 2959.212 / 2959.212 MB 2020-06-12 15:45:20.351 - Thread: 1 -> GC Memory: 4116.448 / 4116.448 MB 2020-06-12 15:45:27.786 - Thread: 1 -> GUI Stats: Update 39.1025053333328, Draw 0.230093777777778 2020-06-12 15:45:27.800 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:45:28.174 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,19.88606,61.29015,1,0,4344.205,11274.51,83246,-83246,41,42.67645,97.59645,0,4089,12.53249,0,16.66667,5.34842,12.23126,100,7262125110,4344.205 2020-06-12 15:45:28.176 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:45:28.176 - Thread: 1 -> MEMORY VALUES,1,1,0,1,36,933,32,155,286,72,728,6925,4145,0,0,72,4432,0,2500,15,0,0,7,336,28,0,19,1529,758,384,7,30,0 2020-06-12 15:45:31.412 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-12 15:45:31.507 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-12 15:45:31.510 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-12 15:45:31.987 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-12 15:45:31.989 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-12 15:45:31.992 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-06-12 15:45:48.676 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:45:48.678 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:45:50.354 - Thread: 1 -> GC Memory: 4942.159 / 4942.159 MB 2020-06-12 15:46:02.115 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:46:02.116 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:46:04.837 - Thread: 1 -> GUI Stats: Update 0.570372777777777, Draw 0.336313722222222 2020-06-12 15:46:20.374 - Thread: 1 -> GC Memory: 1759.354 / 1759.354 MB 2020-06-12 15:46:31.590 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:46:31.598 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1CE358631A73B20 2020-06-12 15:46:31.602 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 15:46:36.703 - Thread: 1 -> GUI Stats: Update 0.565743555555555, Draw 0.80354511111111 2020-06-12 15:46:36.731 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:46:36.748 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,22.74322,122.098,1,0,1763.543,9850.699,83296,-83296,43,61.13756,97.91054,0.7334734,5742,11.34316,0,16.66667,6.934931,11.10615,100,7438683298,1763.543 2020-06-12 15:46:36.748 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:46:36.748 - Thread: 1 -> MEMORY VALUES,1,1,0,1,37,933,32,188,374,72,728,7094,4170,0,0,72,4545,0,2535,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:46:39.171 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-12 15:46:39.171 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-12 15:46:39.171 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-12 15:46:39.667 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-12 15:46:50.391 - Thread: 1 -> GC Memory: 1765.631 / 1765.631 MB 2020-06-12 15:47:07.208 - Thread: 1 -> GUI Stats: Update 0.6416535, Draw 0.587332666666666 2020-06-12 15:47:14.166 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:47:14.167 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:47:20.398 - Thread: 1 -> GC Memory: 1780.485 / 1780.485 MB 2020-06-12 15:47:37.365 - Thread: 1 -> GUI Stats: Update 0.581540555555555, Draw 0.704840611111111 2020-06-12 15:47:37.413 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:47:37.413 - Thread: 1 -> STATISTICS,120.0333334,0,0,0,0,0,0,23.62512,114.5284,1,0,1779.39,9862.363,83296,-83296,43,58.95275,97.81297,0.77843,5819,11.45408,0,16.66667,6.752493,11.20357,100,7452795786,1779.39 2020-06-12 15:47:37.413 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:47:37.413 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,189,376,81,728,7107,4174,0,0,72,4550,0,2538,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:47:50.415 - Thread: 1 -> GC Memory: 1778.14 / 1778.14 MB 2020-06-12 15:48:07.368 - Thread: 1 -> GUI Stats: Update 0.542936000000001, Draw 0.602246222222223 2020-06-12 15:48:20.420 - Thread: 1 -> GC Memory: 1783.757 / 1783.757 MB 2020-06-12 15:48:37.501 - Thread: 1 -> GUI Stats: Update 0.526197333333333, Draw 0.577964111111112 2020-06-12 15:48:37.565 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:48:37.565 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,23.09793,95.23103,1,0,1783.718,9766.891,83381,-83381,43,54.92821,97.71519,0.7520615,6089,10.83314,0,16.66667,5.950449,10.58562,100,7470576286,1783.718 2020-06-12 15:48:37.565 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:48:37.565 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,190,377,81,728,7124,4190,0,0,72,4567,0,2554,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:48:50.423 - Thread: 1 -> GC Memory: 1781.089 / 1781.089 MB 2020-06-12 15:49:07.502 - Thread: 1 -> GUI Stats: Update 0.557022222222221, Draw 0.568382888888889 2020-06-12 15:49:20.434 - Thread: 1 -> GC Memory: 1782.702 / 1782.702 MB 2020-06-12 15:49:37.501 - Thread: 1 -> GUI Stats: Update 0.505856666666667, Draw 0.663664944444443 2020-06-12 15:49:37.583 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:49:37.585 - Thread: 1 -> STATISTICS,240.0666667,0,0,0,0,0,0,21.5021,97.74454,1,0,1782.366,9767.887,83346,-83346,43,56.83202,97.76666,0.7567177,6087,11.29443,0,16.66667,6.418855,11.04219,100,7470576286,1782.366 2020-06-12 15:49:37.585 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:49:37.585 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,190,377,81,728,7124,4190,0,0,72,4567,0,2554,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:49:50.437 - Thread: 1 -> GC Memory: 1786.247 / 1786.247 MB 2020-06-12 15:50:07.502 - Thread: 1 -> GUI Stats: Update 0.517188888888889, Draw 0.561632444444443 2020-06-12 15:50:20.455 - Thread: 1 -> GC Memory: 1764.674 / 1764.674 MB 2020-06-12 15:50:37.504 - Thread: 1 -> GUI Stats: Update 0.524215222222222, Draw 0.653834277777778 2020-06-12 15:50:37.599 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:50:37.600 - Thread: 1 -> STATISTICS,300.0833334,0,0,0,0,0,0,27.80836,119.7647,1,0,1762.505,9767.793,83396,-83396,43,58.81099,97.74819,0.7896345,6130,12.05534,0,16.66667,7.089865,11.78388,100,7470576286,1762.505 2020-06-12 15:50:37.600 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:50:37.600 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,190,377,81,728,7124,4190,0,0,72,4567,0,2554,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:50:50.468 - Thread: 1 -> GC Memory: 1764.816 / 1764.816 MB 2020-06-12 15:51:07.502 - Thread: 1 -> GUI Stats: Update 0.499306499999999, Draw 0.568875777777778 2020-06-12 15:51:20.468 - Thread: 1 -> GC Memory: 1765.215 / 1765.215 MB 2020-06-12 15:51:38.380 - Thread: 1 -> GUI Stats: Update 0.578102944444444, Draw 0.486742944444445 2020-06-12 15:51:38.494 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:51:38.495 - Thread: 1 -> STATISTICS,360.1,0,0,0,0,0,0,22.49404,110.347,1,0,1766.213,9781.508,83496,-83496,43,54.90136,97.95418,0.7269906,6157,11.48265,0,16.66667,6.304131,11.24773,100,7479885654,1766.213 2020-06-12 15:51:38.495 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:51:38.495 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,191,378,81,728,7133,4198,0,0,80,4576,0,2554,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:51:48.828 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:51:48.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:51:50.481 - Thread: 1 -> GC Memory: 1765.271 / 1765.271 MB 2020-06-12 15:52:04.461 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:52:04.462 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:52:08.381 - Thread: 1 -> GUI Stats: Update 0.579469, Draw 0.392011722222223 2020-06-12 15:52:08.978 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-12 15:52:08.978 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-12 15:52:08.979 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-12 15:52:08.992 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-12 15:52:12.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:52:12.412 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:52:20.498 - Thread: 1 -> GC Memory: 1769.005 / 1769.005 MB 2020-06-12 15:52:38.381 - Thread: 1 -> GUI Stats: Update 0.526489055555556, Draw 0.574639 2020-06-12 15:52:38.512 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:52:38.512 - Thread: 1 -> STATISTICS,420.1166667,0,0,0,0,0,0,24.09136,119.4588,1,0,1769.209,9773.035,83498,-83498,43,59.84026,97.87701,0.701586,6177,11.85529,0,16.66667,7.094236,11.6036,100,7470697590,1769.209 2020-06-12 15:52:38.512 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:52:38.512 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,191,378,81,728,7124,4189,0,0,71,4567,0,2554,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:52:50.498 - Thread: 1 -> GC Memory: 1767.595 / 1767.595 MB 2020-06-12 15:53:08.380 - Thread: 1 -> GUI Stats: Update 0.515701944444444, Draw 0.585746055555555 2020-06-12 15:53:08.512 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-12 15:53:08.512 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-12 15:53:08.512 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-06-12 15:53:08.519 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-06-12 15:53:12.378 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:53:12.379 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:53:20.503 - Thread: 1 -> GC Memory: 1767.76 / 1767.76 MB 2020-06-12 15:53:38.525 - Thread: 1 -> GUI Stats: Update 0.520848944444444, Draw 0.656803333333336 2020-06-12 15:53:38.667 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:53:38.668 - Thread: 1 -> STATISTICS,480.1333334,0,0,0,0,0,0,25.88742,114.2271,1,0,1768.306,9775.359,83814,-83814,43,57.49319,97.97786,0.7149294,6224,12.21207,0,16.66667,7.021111,11.96513,100,7471729974,1768.306 2020-06-12 15:53:38.668 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:53:38.668 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,191,378,81,728,7125,4190,0,0,72,4568,0,2554,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:53:50.521 - Thread: 1 -> GC Memory: 1766.731 / 1766.731 MB 2020-06-12 15:54:00.917 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:00.918 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:07.033 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:07.035 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:08.527 - Thread: 1 -> GUI Stats: Update 0.486596722222223, Draw 0.459738944444444 2020-06-12 15:54:20.538 - Thread: 1 -> GC Memory: 1767.365 / 1767.365 MB 2020-06-12 15:54:25.200 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:25.204 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:27.067 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:27.068 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:33.634 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:33.635 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:35.117 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:35.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:38.520 - Thread: 1 -> GUI Stats: Update 0.507176944444445, Draw 0.376564388888889 2020-06-12 15:54:38.684 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:54:38.684 - Thread: 1 -> STATISTICS,540.15,0,0,0,0,0,0,23.52272,91.34736,1,0,1769.629,9792.781,83864,-83864,42,56.63808,97.62102,0.7024943,6216,10.05598,0,16.66667,5.695512,9.816746,100,7480534286,1769.629 2020-06-12 15:54:38.684 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:54:38.684 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,191,378,81,728,7133,4198,0,0,80,4577,0,2555,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:54:42.818 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:54:42.819 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:54:50.555 - Thread: 1 -> GC Memory: 1770.401 / 1770.401 MB 2020-06-12 15:55:08.521 - Thread: 1 -> GUI Stats: Update 0.533850611111111, Draw 0.455449 2020-06-12 15:55:18.267 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:55:18.268 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:55:20.575 - Thread: 1 -> GC Memory: 1771.541 / 1771.541 MB 2020-06-12 15:55:31.534 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:55:31.535 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:55:37.884 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:55:37.885 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:55:38.520 - Thread: 1 -> GUI Stats: Update 0.517218722222223, Draw 0.393422888888889 2020-06-12 15:55:38.701 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:55:38.701 - Thread: 1 -> STATISTICS,600.1666667,0,0,0,0,0,0,18.92075,92.03366,1,0,1772.459,9791.574,83874,-83874,42,51.65223,97.86047,0.7390051,6253,11.66107,0,16.66667,6.023205,11.41158,100,7472344718,1772.459 2020-06-12 15:55:38.701 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:55:38.701 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,191,378,81,728,7126,4191,0,0,72,4569,0,2555,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:55:50.593 - Thread: 1 -> GC Memory: 1766.463 / 1766.463 MB 2020-06-12 15:56:04.967 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:56:04.968 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:56:08.522 - Thread: 1 -> GUI Stats: Update 0.528214833333333, Draw 0.389774444444445 2020-06-12 15:56:14.434 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:56:14.435 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:56:20.603 - Thread: 1 -> GC Memory: 1770.245 / 1770.245 MB 2020-06-12 15:56:38.525 - Thread: 1 -> GUI Stats: Update 0.528690666666668, Draw 0.438304833333333 2020-06-12 15:56:38.719 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:56:38.720 - Thread: 1 -> STATISTICS,660.1833334,0,0,0,0,0,0,26.63133,122.6164,1,0,1768.069,9782.254,83874,-83874,42,61.15965,98.10388,0.7387509,6254,13.08573,0,16.66667,8.003188,12.83761,100,7472353502,1768.069 2020-06-12 15:56:38.720 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:56:38.720 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,191,378,81,728,7126,4191,0,0,72,4569,0,2555,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:56:50.603 - Thread: 1 -> GC Memory: 1769.107 / 1769.107 MB 2020-06-12 15:56:57.001 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:56:57.002 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:57:02.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:57:02.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:57:08.522 - Thread: 1 -> GUI Stats: Update 0.509401222222222, Draw 0.462127833333333 2020-06-12 15:57:20.384 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:57:20.385 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:57:20.607 - Thread: 1 -> GC Memory: 1773.765 / 1773.765 MB 2020-06-12 15:57:31.782 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:57:31.783 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14C05AA23E02B57 2020-06-12 15:57:31.789 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 15:57:38.733 - Thread: 1 -> GUI Stats: Update 0.553322944444444, Draw 0.449687277777778 2020-06-12 15:57:38.944 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:57:38.945 - Thread: 1 -> STATISTICS,720.2,0,0,0,0,0,0,25.37173,108.5032,1,0,1775.706,9822.996,84258,-84258,44,63.4631,97.99268,0.7464628,6245,16.43694,0,16.66667,10.43139,16.10699,100,7503884334,1775.706 2020-06-12 15:57:38.945 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:57:38.945 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,220,407,81,728,7156,4192,0,0,72,4599,0,2556,15,0,54,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:57:39.737 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-06-12 15:57:39.737 - Thread: 1 -> Info: OnGridClosedRequest removed entity '93455920572410711:Static Grid 9695' with entity id '93455920572410711' 2020-06-12 15:57:39.750 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:57:39.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:57:49.315 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:57:49.316 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1B58373BC9BECD9 2020-06-12 15:57:49.318 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 15:57:50.616 - Thread: 1 -> GC Memory: 1768.813 / 1768.813 MB 2020-06-12 15:57:52.879 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:57:52.879 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1C5B19E3EBE9A57 2020-06-12 15:57:52.880 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 15:58:08.731 - Thread: 1 -> GUI Stats: Update 0.545828111111111, Draw 0.420786944444445 2020-06-12 15:58:10.144 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:58:10.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:58:18.216 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:58:18.217 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1EF794C44C76006 2020-06-12 15:58:18.219 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 15:58:20.613 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:58:20.613 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 19AD368E8F3066D 2020-06-12 15:58:20.614 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 15:58:20.639 - Thread: 1 -> GC Memory: 1771.073 / 1771.073 MB 2020-06-12 15:58:25.762 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:58:25.762 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 151DD4997661741 2020-06-12 15:58:25.764 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 15:58:31.483 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 15:58:31.487 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 142F11A3A087B82 2020-06-12 15:58:31.500 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 15:58:38.732 - Thread: 1 -> GUI Stats: Update 0.541575055555556, Draw 0.346994277777777 2020-06-12 15:58:38.961 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:58:38.961 - Thread: 1 -> STATISTICS,780.2166667,0,0,0,0,0,0,19.50583,102.1386,1,0,1774.421,9895.84,84383,-84383,43,49.94921,98.16826,0.7734343,6230,12.41924,0,16.66667,6.203313,12.19175,100,7562086044,1774.421 2020-06-12 15:58:38.961 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:58:38.961 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,273,459,81,728,7211,4192,0,0,72,4652,0,2556,15,0,57,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 15:58:41.895 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-06-12 15:58:41.895 - Thread: 1 -> Info: OnGridClosedRequest removed entity '108714649146977088:Static Grid 7088' with entity id '108714649146977088' 2020-06-12 15:58:41.911 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:58:41.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:58:50.650 - Thread: 1 -> GC Memory: 1773.824 / 1773.824 MB 2020-06-12 15:58:59.061 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:58:59.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:59:08.735 - Thread: 1 -> GUI Stats: Update 0.512121111111111, Draw 0.384594777777778 2020-06-12 15:59:20.666 - Thread: 1 -> GC Memory: 1772.814 / 1772.814 MB 2020-06-12 15:59:25.428 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:59:25.429 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:59:31.645 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:59:31.646 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:59:38.730 - Thread: 1 -> GUI Stats: Update 0.510708444444444, Draw 0.485069555555555 2020-06-12 15:59:38.978 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 15:59:38.978 - Thread: 1 -> STATISTICS,840.2333334,0,0,0,0,0,0,24.39653,93.50636,1,0,1769.732,9915.418,84382,-84382,42,51.46047,98.13656,0.7111486,6234,12.89712,0,16.66667,6.636917,12.65679,100,7575230412,1769.732 2020-06-12 15:59:38.978 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 15:59:38.978 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,464,81,728,7224,4199,0,0,80,4664,0,2556,15,0,57,7,336,61,0,10,1529,758,384,7,50,0 2020-06-12 15:59:40.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 15:59:40.145 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 15:59:50.680 - Thread: 1 -> GC Memory: 1770.392 / 1770.392 MB 2020-06-12 16:00:08.733 - Thread: 1 -> GUI Stats: Update 0.522780222222223, Draw 0.478946444444444 2020-06-12 16:00:20.682 - Thread: 1 -> GC Memory: 1771.713 / 1771.713 MB 2020-06-12 16:00:21.578 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:00:21.579 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:00:38.734 - Thread: 1 -> GUI Stats: Update 0.512455055555555, Draw 0.386031277777778 2020-06-12 16:00:38.995 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:00:38.995 - Thread: 1 -> STATISTICS,900.25,0,0,0,0,0,0,22.25681,114.8293,1,0,1771.254,9904.75,84412,-84412,42,53.14314,98.10867,0.6891498,6228,14.7153,0,16.66667,7.820174,14.43699,100,7566607172,1771.254 2020-06-12 16:00:38.995 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:00:38.995 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7216,4191,0,0,71,4656,0,2556,15,0,57,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 16:00:45.696 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:00:45.697 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1670EB9F5E93B6A 2020-06-12 16:00:45.705 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 16:00:48.100 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:00:48.101 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 12D4E284C4F7AD6 2020-06-12 16:00:48.103 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 16:00:50.163 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:00:50.163 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 196CC2D413A8186 2020-06-12 16:00:50.170 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 16:00:50.697 - Thread: 1 -> GC Memory: 1773.22 / 1773.22 MB 2020-06-12 16:00:51.531 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:00:51.533 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 1BF37F04D3294FE 2020-06-12 16:00:51.534 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 16:01:08.731 - Thread: 1 -> GUI Stats: Update 0.515109611111111, Draw 0.379876444444444 2020-06-12 16:01:12.249 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:01:12.250 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:01:20.698 - Thread: 1 -> GC Memory: 1777.631 / 1777.631 MB 2020-06-12 16:01:21.611 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:01:21.612 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:01:38.731 - Thread: 1 -> GUI Stats: Update 0.476422111111111, Draw 0.3731515 2020-06-12 16:01:39.011 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:01:39.012 - Thread: 1 -> STATISTICS,960.2666667,0,0,0,0,0,0,19.21314,118.0231,1,0,1772.701,9904.629,84616,-84616,42,49.26532,98.0967,0.714206,6241,13.20027,0,16.66667,6.503157,12.94903,100,7566609756,1772.701 2020-06-12 16:01:39.012 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:01:39.012 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7216,4191,0,0,71,4656,0,2556,15,0,57,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 16:01:50.715 - Thread: 1 -> GC Memory: 1770.13 / 1770.13 MB 2020-06-12 16:01:52.244 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:01:52.245 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:02:00.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:02:00.214 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:02:08.731 - Thread: 1 -> GUI Stats: Update 0.446722055555556, Draw 0.394487499999999 2020-06-12 16:02:20.716 - Thread: 1 -> GC Memory: 1773.158 / 1773.158 MB 2020-06-12 16:02:27.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:02:27.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:02:30.878 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:02:30.879 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:02:34.062 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:02:34.063 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:02:38.731 - Thread: 1 -> GUI Stats: Update 0.467494666666667, Draw 0.374735833333333 2020-06-12 16:02:39.028 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:02:39.029 - Thread: 1 -> STATISTICS,1020.2833334,0,0,0,0,0,0,21.45515,110.1524,1,0,1772.273,9904.699,84616,-84616,42,52.91322,98.01897,0.6856387,6245,11.69083,0,16.66667,6.185992,11.45923,100,7567633756,1772.273 2020-06-12 16:02:39.029 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:02:39.029 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7217,4192,0,0,72,4657,0,2556,15,0,57,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 16:02:47.229 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:02:47.230 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:02:50.731 - Thread: 1 -> GC Memory: 1776.936 / 1776.936 MB 2020-06-12 16:02:51.912 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:02:51.913 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:03:08.731 - Thread: 1 -> GUI Stats: Update 0.492007166666667, Draw 0.392418277777778 2020-06-12 16:03:14.831 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:03:14.832 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 17505D22499EE9E 2020-06-12 16:03:14.847 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 16:03:20.731 - Thread: 1 -> GC Memory: 1777.305 / 1777.305 MB 2020-06-12 16:03:22.062 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-06-12 16:03:22.062 - Thread: 1 -> Info: OnGridClosedRequest removed entity '104996566428413598:Static Grid 9695' with entity id '104996566428413598' 2020-06-12 16:03:22.079 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:03:22.080 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:03:38.731 - Thread: 1 -> GUI Stats: Update 0.480135444444444, Draw 0.428149222222223 2020-06-12 16:03:39.046 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:03:39.046 - Thread: 1 -> STATISTICS,1080.3,0,0,0,0,0,0,18.5403,74.10435,1,0,1776.832,9908.043,84847,-84847,44,41.04031,97.79269,0.6901283,6264,12.37878,0,16.66667,5.080288,12.10554,100,7570259892,1776.832 2020-06-12 16:03:39.046 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:03:39.046 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,464,81,728,7219,4195,0,0,72,4659,0,2559,15,0,57,7,336,61,0,10,1529,758,384,7,50,0 2020-06-12 16:03:42.598 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:03:42.599 - Thread: 8 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14398031C799FD0 2020-06-12 16:03:42.604 - Thread: 8 -> Status: Exists(True) InScene(True) 2020-06-12 16:03:50.732 - Thread: 1 -> GC Memory: 1777.047 / 1777.047 MB 2020-06-12 16:03:58.947 - Thread: 1 -> Pasting grid request by user: 76561198034579663 2020-06-12 16:03:58.948 - Thread: 9 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 18FB91300B65712 2020-06-12 16:03:58.958 - Thread: 9 -> Status: Exists(True) InScene(True) 2020-06-12 16:04:08.731 - Thread: 1 -> GUI Stats: Update 0.474338055555555, Draw 0.405624777777778 2020-06-12 16:04:20.747 - Thread: 1 -> GC Memory: 1775.826 / 1775.826 MB 2020-06-12 16:04:21.562 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-06-12 16:04:21.563 - Thread: 1 -> Info: OnGridClosedRequest removed entity '73500435708753737:Static Grid 3737' with entity id '73500435708753737' 2020-06-12 16:04:21.581 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:04:21.582 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:04:33.212 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:04:33.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:04:38.734 - Thread: 1 -> GUI Stats: Update 0.466178555555556, Draw 0.37424388888889 2020-06-12 16:04:39.064 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:04:39.065 - Thread: 1 -> STATISTICS,1140.3166667,0,0,0,0,0,0,25.29899,107.7103,1,0,1781.239,9920.07,85178,-85178,42,61.60197,97.39895,0.6981414,6262,10.63043,0,16.66667,6.548556,10.35393,100,7579051748,1781.239 2020-06-12 16:04:39.065 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:04:39.065 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7227,4203,0,0,80,4668,0,2559,15,0,57,7,336,62,0,10,1529,758,384,7,50,0 2020-06-12 16:04:40.862 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:04:40.863 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:04:42.795 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:04:42.796 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:04:50.747 - Thread: 1 -> GC Memory: 1777.295 / 1777.295 MB 2020-06-12 16:05:08.732 - Thread: 1 -> GUI Stats: Update 0.501298111111112, Draw 0.501145944444445 2020-06-12 16:05:20.754 - Thread: 1 -> GC Memory: 1783.925 / 1783.925 MB 2020-06-12 16:05:39.437 - Thread: 1 -> GUI Stats: Update 0.464457999999998, Draw 0.458305999999999 2020-06-12 16:05:39.785 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:05:39.785 - Thread: 1 -> STATISTICS,1200.3333334,0,0,0,0,0,0,22.99018,107.885,1,0,1774.719,9918.727,85483,-85483,42,48.667,98.07487,0.6502878,6261,12.26507,0,16.66667,5.969044,12.02896,100,7575757204,1774.719 2020-06-12 16:05:39.785 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:05:39.785 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7224,4199,0,0,72,4665,0,2559,15,0,57,7,336,62,0,15,1529,758,384,7,50,0 2020-06-12 16:05:50.755 - Thread: 1 -> GC Memory: 1775.044 / 1775.044 MB 2020-06-12 16:06:09.437 - Thread: 1 -> GUI Stats: Update 0.456985222222222, Draw 0.501111666666668 2020-06-12 16:06:20.770 - Thread: 1 -> GC Memory: 1777.959 / 1777.959 MB 2020-06-12 16:06:39.437 - Thread: 1 -> GUI Stats: Update 0.430223444444444, Draw 0.326363055555556 2020-06-12 16:06:39.801 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:06:39.802 - Thread: 1 -> STATISTICS,1260.35,0,0,0,0,0,0,20.18697,86.63231,1,0,1774.261,9931.074,85488,-85488,42,49.17956,98.03003,0.7554048,7765,12.54488,0,16.66667,6.169517,12.29775,100,7583949588,1774.261 2020-06-12 16:06:39.802 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:06:39.802 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7232,4207,0,0,80,4672,0,2559,15,0,57,7,336,62,0,15,1529,758,384,7,50,0 2020-06-12 16:06:40.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:06:40.102 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:06:47.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:06:47.286 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:06:50.770 - Thread: 1 -> GC Memory: 1774.843 / 1774.843 MB 2020-06-12 16:07:09.439 - Thread: 1 -> GUI Stats: Update 0.463307722222223, Draw 0.322509388888889 2020-06-12 16:07:20.787 - Thread: 1 -> GC Memory: 2511.168 / 2511.168 MB 2020-06-12 16:07:31.985 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:07:31.986 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:07:39.437 - Thread: 1 -> GUI Stats: Update 0.455924444444444, Draw 0.219990944444445 2020-06-12 16:07:39.819 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:07:39.819 - Thread: 1 -> STATISTICS,1320.3666667,0,0,0,0,0,0,17.94901,96.86154,1,0,1773.398,9918.137,85488,-85488,42,45.45304,98.27434,0.6604526,7760,14.32508,0,16.66667,6.511183,14.07788,100,7575757588,1773.398 2020-06-12 16:07:39.819 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:07:39.819 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7224,4199,0,0,72,4665,0,2559,15,0,57,7,336,62,0,15,1529,758,384,7,50,0 2020-06-12 16:07:50.789 - Thread: 1 -> GC Memory: 1775.972 / 1775.972 MB 2020-06-12 16:07:59.852 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:07:59.853 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:08:09.437 - Thread: 1 -> GUI Stats: Update 0.473663833333333, Draw 0.2666785 2020-06-12 16:08:09.584 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:08:09.585 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:08:20.803 - Thread: 1 -> GC Memory: 1776.519 / 1776.519 MB 2020-06-12 16:08:39.437 - Thread: 1 -> GUI Stats: Update 0.421794611111111, Draw 0.154748166666667 2020-06-12 16:08:39.834 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:08:39.837 - Thread: 1 -> STATISTICS,1380.3833334,0,0,0,0,0,0,17.72288,103.2991,1,0,1779.289,9918.648,85488,-85488,42,44.10785,98.25037,0.6225657,7753,14.16332,0,16.66667,6.247136,13.91551,100,7575757588,1779.289 2020-06-12 16:08:39.837 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:08:39.837 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7224,4199,0,0,72,4665,0,2559,15,0,57,7,336,62,0,15,1529,758,384,7,50,0 2020-06-12 16:08:50.820 - Thread: 1 -> GC Memory: 1776.625 / 1776.625 MB 2020-06-12 16:09:09.437 - Thread: 1 -> GUI Stats: Update 0.418332888888888, Draw 0.151568166666667 2020-06-12 16:09:20.820 - Thread: 1 -> GC Memory: 1775.894 / 1775.894 MB 2020-06-12 16:09:39.437 - Thread: 1 -> GUI Stats: Update 0.409635611111111, Draw 0.145077611111111 2020-06-12 16:09:39.851 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:09:39.851 - Thread: 1 -> STATISTICS,1440.4,0,0,0,0,0,0,16.37985,103.2929,1,0,1778.584,9917.391,85488,-85488,42,43.29907,98.16144,0.6050535,7745,14.18786,0,16.66667,6.14321,13.927,100,7575757588,1778.584 2020-06-12 16:09:39.851 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:09:39.852 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7224,4199,0,0,72,4665,0,2559,15,0,57,7,336,62,0,15,1529,758,384,7,50,0 2020-06-12 16:09:50.838 - Thread: 1 -> GC Memory: 1774.377 / 1774.377 MB 2020-06-12 16:09:54.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:09:54.119 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:10:01.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:10:01.289 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:10:09.438 - Thread: 1 -> GUI Stats: Update 0.45656538888889, Draw 0.192578388888889 2020-06-12 16:10:20.853 - Thread: 1 -> GC Memory: 1775.789 / 1775.789 MB 2020-06-12 16:10:26.847 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:10:26.848 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:10:39.567 - Thread: 1 -> GUI Stats: Update 0.492165888888889, Draw 0.323260555555556 2020-06-12 16:10:39.997 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:10:39.997 - Thread: 1 -> STATISTICS,1500.4166667,0,0,0,0,0,0,22.09238,107.2708,1,0,1796.82,9949.117,85488,-85488,43,47.58865,98.19454,0.65442,7687,14.21496,0,16.66667,6.764707,13.95832,100,7592600660,1796.82 2020-06-12 16:10:39.997 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:10:39.997 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7240,4215,0,0,72,4681,0,2575,15,0,57,7,336,62,0,15,1529,758,384,7,50,0 2020-06-12 16:10:50.866 - Thread: 1 -> GC Memory: 1796.727 / 1796.727 MB 2020-06-12 16:10:57.931 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:10:57.932 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:11:06.697 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:11:06.698 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:11:09.566 - Thread: 1 -> GUI Stats: Update 0.528042166666667, Draw 0.500563611111112 2020-06-12 16:11:20.872 - Thread: 1 -> GC Memory: 1797.129 / 1797.129 MB 2020-06-12 16:11:31.781 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:11:31.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:11:39.567 - Thread: 1 -> GUI Stats: Update 0.478562277777778, Draw 0.3580805 2020-06-12 16:11:40.014 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:11:40.014 - Thread: 1 -> STATISTICS,1560.4333334,0,0,0,0,0,0,19.3361,89.30846,1,0,1798.781,9949.875,85288,-85288,43,42.73445,98.26271,0.7095869,8136,14.18919,0,16.66667,6.063671,13.94268,100,7596248808,1798.781 2020-06-12 16:11:40.014 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:11:40.014 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7244,4219,0,0,80,4684,0,2575,15,0,57,7,336,62,0,11,1529,758,384,7,50,0 2020-06-12 16:11:41.487 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.487 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.487 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.487 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.488 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.489 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.489 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnRemoving() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.543 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at VRage.Collections.ObservableCollection`1.ClearItems() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.543 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at VRage.Collections.ObservableCollection`1.ClearItems() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.544 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.ClearItems() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.544 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.ClearItems() at Sandbox.Graphics.GUI.MyGuiControls.Clear() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.544 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.544 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.545 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.545 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.556 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.556 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.559 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.559 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.559 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.559 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.560 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.561 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.562 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.562 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.562 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.562 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.562 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.562 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.563 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.564 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.565 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.566 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.567 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.567 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.567 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.567 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.567 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.567 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.568 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.569 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlList.Recalculate() at Sandbox.Graphics.GUI.MyGuiControls.OnPrivateCollectionChanged(Object sender, NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.OnCollectionChanged(NotifyCollectionChangedEventArgs e) at System.Collections.ObjectModel.ObservableCollection`1.InsertItem(Int32 index, T item) at Sandbox.Graphics.GUI.MyGuiControls.Add(MyGuiControlBase control) at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.570 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.RecreateBlockControls() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.571 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.571 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.571 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.573 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.573 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.574 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.575 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.576 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.577 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.578 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.579 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlOnOffSwitch`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.580 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.581 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.581 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:41.581 - Thread: 6 -> Error: Thread unsafe access to GUI screens: at Sandbox.Graphics.GUI.MyGuiControlBase.OnEnabledChanged() at Sandbox.Game.Gui.MyTerminalControl`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControlCombobox`1.OnUpdateVisual() at Sandbox.Game.Gui.MyTerminalControl`1.UpdateVisual() at Sandbox.Graphics.GUI.MyGuiControlGenericFunctionalBlock.block_PropertiesChanged(MyTerminalBlock sender) at System.Action`1.Invoke(T obj) at Sandbox.Game.Entities.Cube.MyTerminalBlock.RaisePropertiesChanged() at Sandbox.Game.EntityComponents.MyResourceSourceComponent.SetOutputByType(MyDefinitionId resourceTypeId, Single newOutput) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistributionPartial(MyDefinitionId& typeId, Int32 startPriorityIdx, MySinkGroupData[] sinkDataByPriority, MySourceGroupData[] sourceDataByPriority, MyTuple`2& sinkSourceData, HashSet`1[] sinksByPriority, HashSet`1[] sourcesByPriority, List`1 sinkSourcePairs, MyList`1 stockpilingStorageList, MyList`1 otherStorageList, Single availableResource) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.RecomputeResourceDistribution(MyDefinitionId& typeId, Boolean updateChanges) at Sandbox.Game.EntityComponents.MyResourceDistributorComponent.UpdateBeforeSimulation() at Sandbox.Game.Entities.MyCubeGrid.Dispatch(UpdateQueue queue, Boolean parallel) at Sandbox.Game.Entities.MyParallelEntityUpdateOrchestrator.ParallelUpdateHandlerBeforeSimulation(IMyParallelUpdateable entity) at ParallelTasks.ForEachLoopWork`1.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-06-12 16:11:42.217 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:11:42.218 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:11:50.886 - Thread: 1 -> GC Memory: 1778.126 / 1778.126 MB 2020-06-12 16:11:56.101 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-06-12 16:11:56.101 - Thread: 1 -> Info: OnGridClosedRequest removed entity '78151463376945283:Static Grid 5283' with entity id '78151463376945283' 2020-06-12 16:11:56.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:11:56.118 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:11:58.884 - Thread: 1 -> Closing grid request by user: 76561198034579663 2020-06-12 16:11:58.884 - Thread: 1 -> Info: OnGridClosedRequest removed entity '112372831860912400:Static Grid 2400' with entity id '112372831860912400' 2020-06-12 16:11:58.900 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:11:58.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:12:09.703 - Thread: 1 -> GUI Stats: Update 0.526193611111111, Draw 0.488474944444445 2020-06-12 16:12:16.805 - Thread: 1 -> Saving world - START 2020-06-12 16:12:16.806 - Thread: 1 -> Making world state snapshot. 2020-06-12 16:12:16.807 - Thread: 1 -> Before snapshot.: GC Memory: 1,778 B 2020-06-12 16:12:17.286 - Thread: 1 -> After snapshot.: GC Memory: 1,783 B 2020-06-12 16:12:17.289 - Thread: 1 -> Directory cleanup: GC Memory: 1,783 B 2020-06-12 16:12:17.289 - Thread: 1 -> Saving world - END 2020-06-12 16:12:17.315 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:12:17.316 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:12:17.359 - Thread: 8 -> Session snapshot save - START 2020-06-12 16:12:17.360 - Thread: 8 -> Checking file access for files in target dir. 2020-06-12 16:12:18.265 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:12:18.266 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:12:20.901 - Thread: 1 -> GC Memory: 1784.968 / 1784.968 MB 2020-06-12 16:12:23.122 - Thread: 8 -> Saving Sandbox world configuration file C:\Users\Daniel\AppData\Roaming\SpaceEngineers\Saves\76561198034579663\Star System 2020 Public--\.new\Sandbox_config.sbc 2020-06-12 16:12:25.887 - Thread: 8 -> Session snapshot save - END 2020-06-12 16:12:31.255 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:12:31.256 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:12:40.279 - Thread: 1 -> GUI Stats: Update 0.539121388888889, Draw 0.3446295 2020-06-12 16:12:40.739 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemoryUsed,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory,GCMemoryAllocated 2020-06-12 16:12:40.739 - Thread: 1 -> STATISTICS,1620.45,0,0,0,0,0,0,21.40517,111.8458,1,0,1789.971,9947.805,83954,-83954,43,55.61488,98.05631,0.7408913,8104,11.69031,0,16.66667,6.501554,11.46309,100,7588057104,1789.971 2020-06-12 16:12:40.739 - Thread: 1 -> MEMORY LEGEND,Srv,Uav,Read,Debug,Index,Audio,SrvUav,Vertex,Buffers,Physics,Planets,Systems,Textures,Indirect,Constant,RwTextures,Dx11Render,MeshBuffers,FileTextures,DepthStencil,TileTextures,Voxels-Native,CustomTextures,HeightmapFaces,Mesh GPU Buffers,BitStreamBuffers,GeneratedTextures,FileArrayTextures,NativeDictionaries,CubemapDataBuffers,HeightDetailTexture,MyDeviceWriteBuffers,ShadowCascadesStatsBuffers 2020-06-12 16:12:40.739 - Thread: 1 -> MEMORY VALUES,1,1,0,1,38,933,32,278,465,81,728,7236,4211,0,0,72,4676,0,2575,15,0,57,7,336,62,0,11,1529,758,384,7,50,0 2020-06-12 16:12:40.905 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:12:40.909 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:12:50.908 - Thread: 1 -> GC Memory: 1790.197 / 1790.197 MB 2020-06-12 16:14:02.137 - Thread: 1 -> GC Memory: 1788.325 / 1788.325 MB 2020-06-12 16:14:15.796 - Thread: 1 -> GUI Stats: Update 0.513610888888889, Draw 0.244478 2020-06-12 16:15:16.826 - Thread: 1 -> GC Memory: 1776.081 / 1776.081 MB 2020-06-12 16:15:33.711 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:15:33.712 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:15:40.390 - Thread: 1 -> Player left: Dan2D3D (76561198034579663) 2020-06-12 16:15:40.392 - Thread: 1 -> Matchmaking_LobbyChatUpdate: Success / Unexpected error occurred while joining the session. Please, try again later. 2020-06-12 16:15:40.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:15:40.394 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:15:40.400 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-06-12 16:15:40.400 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:15:40.401 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:15:40.780 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-06-12 16:15:40.781 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-06-12 16:15:40.782 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-06-12 16:15:40.806 - Thread: 1 -> Used namespaces in scripts: 2020-06-12 16:15:40.825 - Thread: 1 -> MySession::Unload START 2020-06-12 16:15:40.826 - Thread: 1 -> AutoSaveInMinutes: 0 2020-06-12 16:15:40.826 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-06-12 16:15:40.826 - Thread: 1 -> IsServer: True 2020-06-12 16:15:40.827 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-12 16:15:40.856 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-12 16:15:40.856 - Thread: 1 -> MyAudio.LoadData - START 2020-06-12 16:15:40.991 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Haut-parleurs (VIA HD Audio) - Channel #: 2 - Sample rate: 48000 2020-06-12 16:15:45.912 - Thread: 1 -> MyAudio.LoadData - END 2020-06-12 16:15:45.928 - Thread: 1 -> MyConfig.Save() - START 2020-06-12 16:15:45.929 - Thread: 1 -> Path: C:\Users\Daniel\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-06-12 16:15:46.185 - Thread: 1 -> MyConfig.Save() - END 2020-06-12 16:15:46.196 - Thread: 1 -> Unloading Procedural World Generator 2020-06-12 16:15:47.342 - Thread: 1 -> Info: MyLights Unloading data. 2020-06-12 16:15:47.371 - Thread: 1 -> Network readers disposed 2020-06-12 16:15:47.404 - Thread: 1 -> Network readers disposed 2020-06-12 16:15:47.408 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-06-12 16:15:48.417 - Thread: 1 -> Loading sound definitions 2020-06-12 16:15:51.707 - Thread: 1 -> Loading OffensiveWords definitions 2020-06-12 16:15:51.707 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-06-12 16:15:51.707 - Thread: 1 -> Loading shadow textures definitions 2020-06-12 16:15:51.707 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-06-12 16:15:51.707 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-06-12 16:15:52.043 - Thread: 1 -> MySession::Unload END 2020-06-12 16:15:55.011 - Thread: 1 -> GUI Stats: Update 0.779440500000001, Draw 0.323770055555555 2020-06-12 16:15:58.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:15:58.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:16:04.443 - Thread: 1 -> Application closed by user 2020-06-12 16:16:04.445 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:16:04.446 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:16:04.495 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:16:04.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:16:04.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-06-12 16:16:04.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-06-12 16:16:04.499 - Thread: 1 -> Exiting.. 2020-06-12 16:16:04.566 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-06-12 16:16:04.568 - Thread: 1 -> MyAudio.UnloadData - START 2020-06-12 16:16:04.589 - Thread: 1 -> MyAudio.UnloadData - END 2020-06-12 16:16:04.595 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-06-12 16:16:05.151 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 25722752 allocated by heap 576 allocated by debug 16777216 allocated by solver ------- 42500544 computed total 42500544 reported total Heap usage: 520096 ( 2%) unused in thread local freelists 24141472 (93%) unused in main heap 1061184 ( 4%) used in main heap ------- 25722752 allocated by heap Peak usage: 23122800 ( 4%) peak heap used (versus current) 131072 ( 0%) peak solver used (versus available) 2020-06-12 16:16:06.164 - Thread: 1 -> Steam closed 2020-06-12 16:16:06.221 - Thread: 26 -> External debugger: interrupted. 2020-06-12 16:16:07.178 - Thread: 1 -> Log Closed