2020-04-24 09:33:25.159 - Thread: 1 -> Log Started 2020-04-24 09:33:25.160 - Thread: 1 -> Timezone (local - UTC): -7h 2020-04-24 09:33:25.160 - Thread: 1 -> App Version: 01_194_207 2020-04-24 09:33:25.166 - Thread: 1 -> Steam build: Always true 2020-04-24 09:33:25.166 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-04-24 09:33:25.166 - Thread: 1 -> Environment.ProcessorCount: 8 2020-04-24 09:33:25.215 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18362.0) 2020-04-24 09:33:25.215 - Thread: 1 -> Environment.CommandLine: C:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe 2020-04-24 09:33:25.215 - Thread: 1 -> Environment.Is64BitProcess: True 2020-04-24 09:33:25.215 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-04-24 09:33:25.216 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4121.0 2020-04-24 09:33:25.216 - Thread: 1 -> Environment.CurrentDirectory: C:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-04-24 09:33:25.220 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 2020-04-24 09:33:25.220 - Thread: 1 -> IntPtr.Size: 8 2020-04-24 09:33:25.220 - Thread: 1 -> Default Culture: 2020-04-24 09:33:25.220 - Thread: 1 -> Default UI Culture: 2020-04-24 09:33:25.223 - Thread: 1 -> MyConfig.Load() - START 2020-04-24 09:33:25.227 - Thread: 1 -> Path: C:\Users\Sprazz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-24 09:33:25.370 - Thread: 1 -> NewNewGameScreen: False 2020-04-24 09:33:25.370 - Thread: 1 -> EnableDamageEffects: True 2020-04-24 09:33:25.370 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-04-24 09:33:25.370 - Thread: 1 -> EnableReverb: False 2020-04-24 09:33:25.370 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-04-24 09:33:25.370 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-04-24 09:33:25.370 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-04-24 09:33:25.370 - Thread: 1 -> FirstTimeRun: False 2020-04-24 09:33:25.370 - Thread: 1 -> ExperimentalMode: True 2020-04-24 09:33:25.370 - Thread: 1 -> VideoAdapter: 0 2020-04-24 09:33:25.370 - Thread: 1 -> ScreenWidth: 1360 2020-04-24 09:33:25.370 - Thread: 1 -> ScreenHeight: 768 2020-04-24 09:33:25.370 - Thread: 1 -> RefreshRate: 60015 2020-04-24 09:33:25.370 - Thread: 1 -> WindowMode: 1 2020-04-24 09:33:25.370 - Thread: 1 -> VerticalSync: 0 2020-04-24 09:33:25.370 - Thread: 1 -> FieldOfView: 70 2020-04-24 09:33:25.370 - Thread: 1 -> PostProcessingEnabled: True 2020-04-24 09:33:25.370 - Thread: 1 -> FlaresIntensity: 1 2020-04-24 09:33:25.370 - Thread: 1 -> TreeViewDistance: 2000 2020-04-24 09:33:25.370 - Thread: 1 -> GrassDensity: 3 2020-04-24 09:33:25.370 - Thread: 1 -> GrassDrawDistance: 1000 2020-04-24 09:33:25.370 - Thread: 1 -> AntialiasingMode: 1 2020-04-24 09:33:25.370 - Thread: 1 -> ShadowMapResolution: 2 2020-04-24 09:33:25.370 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-04-24 09:33:25.370 - Thread: 1 -> TextureQuality: 2 2020-04-24 09:33:25.371 - Thread: 1 -> AnisotropicFiltering: 4 2020-04-24 09:33:25.371 - Thread: 1 -> ModelQuality: 2 2020-04-24 09:33:25.371 - Thread: 1 -> VoxelQuality: 2 2020-04-24 09:33:25.371 - Thread: 1 -> ShaderQuality: 2 2020-04-24 09:33:25.371 - Thread: 1 -> LowMemSwitchToLow: 0 2020-04-24 09:33:25.371 - Thread: 1 -> FirstVTTimeRun: False 2020-04-24 09:33:25.371 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-04-24 09:33:25.371 - Thread: 1 -> GDPRConsent: False 2020-04-24 09:33:25.371 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-04-24 09:33:25.371 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-04-24 09:33:25.371 - Thread: 1 -> ShowCrosshair2: 0 2020-04-24 09:33:25.371 - Thread: 1 -> EnableTrading: True 2020-04-24 09:33:25.371 - Thread: 1 -> EnableSteamCloud: False 2020-04-24 09:33:25.371 - Thread: 1 -> UiTransparency: 1 2020-04-24 09:33:25.371 - Thread: 1 -> UiBkTransparency: 0.8 2020-04-24 09:33:25.371 - Thread: 1 -> HUDBkTransparency: 0.6 2020-04-24 09:33:25.371 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-04-24 09:33:25.371 - Thread: 1 -> ControlsHints: True 2020-04-24 09:33:25.371 - Thread: 1 -> GoodBotHints: True 2020-04-24 09:33:25.371 - Thread: 1 -> RotationHints: True 2020-04-24 09:33:25.371 - Thread: 1 -> ZoomMultiplier: 0.2 2020-04-24 09:33:25.371 - Thread: 1 -> GamepadScheme: 0 2020-04-24 09:33:25.371 - Thread: 1 -> HudState: 1 2020-04-24 09:33:25.371 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-04-24 09:33:25.371 - Thread: 1 -> MutedPlayers: 2020-04-24 09:33:25.371 - Thread: 1 -> FirstTimeTutorials: False 2020-04-24 09:33:25.371 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-04-24 09:33:25.372 - Thread: 1 -> MyConfig.Load() - END 2020-04-24 09:33:29.910 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-04-24 09:33:30.109 - Thread: 1 -> Found processor count: 8 2020-04-24 09:33:30.109 - Thread: 1 -> Using processor count: 8 2020-04-24 09:33:30.298 - Thread: 1 -> All detected adapters: 2020-04-24 09:33:30.314 - Thread: 1 -> NVIDIA GeForce GTX 970 - VendorID=4318, SubsystemID=695744578, DeviceID=5058 2020-04-24 09:33:30.314 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-04-24 09:33:30.607 - Thread: 1 -> AdapterInfo = { 2020-04-24 09:33:30.607 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY2 2020-04-24 09:33:30.607 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8562989056, Luid: 35646, rev: 161, subsys id: 695744578, vendor id: 4318, feature_level 11.1: True 2020-04-24 09:33:30.607 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-24 09:33:30.607 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-24 09:33:30.607 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-24 09:33:30.607 - Thread: 1 -> AftermathSupported = False 2020-04-24 09:33:30.607 - Thread: 1 -> Adapter id = 0 2020-04-24 09:33:30.607 - Thread: 1 -> Supported = True 2020-04-24 09:33:30.607 - Thread: 1 -> RAM = 4239917056 2020-04-24 09:33:30.607 - Thread: 1 -> Priority = 2 2020-04-24 09:33:30.607 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-24 09:33:30.607 - Thread: 1 -> Output is attached = True 2020-04-24 09:33:30.608 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1360 Height:768} 2020-04-24 09:33:30.608 - Thread: 1 -> Display modes = { 2020-04-24 09:33:30.608 - Thread: 1 -> DXGIOutput id = 0 2020-04-24 09:33:30.608 - Thread: 1 -> 624x464@59.952Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 640x480@60Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 640x480@75Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 640x480@72Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 640x480@59.94Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x480@60Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x480@59.94Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@75Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@75Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@56.25Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@56.25Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@60.317Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@60.317Hz 2020-04-24 09:33:30.608 - Thread: 1 -> 720x576@72.188Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 720x576@72.188Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 800x600@75Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 800x600@56.25Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 800x600@60.317Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 800x600@72.188Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1024x768@60.004Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1024x768@70.069Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1024x768@75.029Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x720@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x720@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x768@60.015Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x768@60.015Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1360x768@60.015Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-24 09:33:30.609 - Thread: 1 -> } 2020-04-24 09:33:30.609 - Thread: 1 -> } 2020-04-24 09:33:30.609 - Thread: 1 -> AdapterInfo = { 2020-04-24 09:33:30.609 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY2 2020-04-24 09:33:30.609 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8562989056, Luid: 35646, rev: 161, subsys id: 695744578, vendor id: 4318, feature_level 11.1: True 2020-04-24 09:33:30.609 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-24 09:33:30.609 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-24 09:33:30.609 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-24 09:33:30.609 - Thread: 1 -> AftermathSupported = False 2020-04-24 09:33:30.609 - Thread: 1 -> Adapter id = 0 2020-04-24 09:33:30.609 - Thread: 1 -> Supported = True 2020-04-24 09:33:30.610 - Thread: 1 -> RAM = 4239917056 2020-04-24 09:33:30.610 - Thread: 1 -> Priority = 2 2020-04-24 09:33:30.610 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-24 09:33:30.610 - Thread: 1 -> Output is attached = True 2020-04-24 09:33:30.610 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1360 Height:768} 2020-04-24 09:33:30.610 - Thread: 1 -> Display modes = { 2020-04-24 09:33:30.610 - Thread: 1 -> DXGIOutput id = 0 2020-04-24 09:33:30.610 - Thread: 1 -> 624x464@59.952Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 640x480@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 640x480@75Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 640x480@72Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 640x480@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x480@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x480@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@75Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@75Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@56.25Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@56.25Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@60.317Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@60.317Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@72.188Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 720x576@72.188Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 800x600@75Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 800x600@56.25Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 800x600@60.317Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 800x600@72.188Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1024x768@60.004Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1024x768@70.069Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1024x768@75.029Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1152x864@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x720@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x720@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x768@60.015Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x768@60.015Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x800@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x960@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1280x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1360x768@60.015Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1366x768@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1440x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x900@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1600x1024@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1680x1050@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-24 09:33:30.610 - Thread: 1 -> } 2020-04-24 09:33:30.610 - Thread: 1 -> } 2020-04-24 09:33:30.610 - Thread: 1 -> AdapterInfo = { 2020-04-24 09:33:30.611 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2020-04-24 09:33:30.611 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8562989056, Luid: 35646, rev: 161, subsys id: 695744578, vendor id: 4318, feature_level 11.1: True 2020-04-24 09:33:30.611 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-24 09:33:30.611 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-24 09:33:30.611 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-24 09:33:30.611 - Thread: 1 -> AftermathSupported = False 2020-04-24 09:33:30.611 - Thread: 1 -> Adapter id = 0 2020-04-24 09:33:30.611 - Thread: 1 -> Supported = True 2020-04-24 09:33:30.611 - Thread: 1 -> RAM = 4239917056 2020-04-24 09:33:30.611 - Thread: 1 -> Priority = 2 2020-04-24 09:33:30.611 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-24 09:33:30.611 - Thread: 1 -> Output is attached = True 2020-04-24 09:33:30.611 - Thread: 1 -> DesktopBounds = {X:-1366 Y:0 Width:1366 Height:768} 2020-04-24 09:33:30.611 - Thread: 1 -> Display modes = { 2020-04-24 09:33:30.611 - Thread: 1 -> DXGIOutput id = 1 2020-04-24 09:33:30.611 - Thread: 1 -> 624x464@59.952Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 640x480@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 640x480@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 720x480@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 720x480@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 720x576@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 800x600@56.25Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 800x600@60.317Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1024x768@60.004Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1024x768@70.069Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1152x864@75Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1176x664@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1176x664@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x720@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x720@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x720@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x768@59.81Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x768@59.81Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x800@59.81Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x960@60.02Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x960@60.02Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1360x768@59.887Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1360x768@59.887Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1366x768@59.887Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1366x768@59.887Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1440x900@59.887Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1600x900@59.954Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1600x900@59.954Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1768x992@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1768x992@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1920x1080@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1920x1080@50Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-24 09:33:30.611 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-24 09:33:30.611 - Thread: 1 -> } 2020-04-24 09:33:30.611 - Thread: 1 -> } 2020-04-24 09:33:30.611 - Thread: 1 -> AdapterInfo = { 2020-04-24 09:33:30.612 - Thread: 1 -> Name = NVIDIA GeForce GTX 970 + DISPLAY1 2020-04-24 09:33:30.612 - Thread: 1 -> Description = dev id: 5058, mem: 4239917056, shared mem: 8562989056, Luid: 35646, rev: 161, subsys id: 695744578, vendor id: 4318, feature_level 11.1: True 2020-04-24 09:33:30.612 - Thread: 1 -> Driver version = 26.21.14.4575 2020-04-24 09:33:30.612 - Thread: 1 -> Driver date = 20200317000000.000000-000 2020-04-24 09:33:30.612 - Thread: 1 -> DriverUpdateNecessary = False 2020-04-24 09:33:30.612 - Thread: 1 -> AftermathSupported = False 2020-04-24 09:33:30.612 - Thread: 1 -> Adapter id = 0 2020-04-24 09:33:30.612 - Thread: 1 -> Supported = True 2020-04-24 09:33:30.612 - Thread: 1 -> RAM = 4239917056 2020-04-24 09:33:30.612 - Thread: 1 -> Priority = 2 2020-04-24 09:33:30.612 - Thread: 1 -> Multithreaded rendering supported = True 2020-04-24 09:33:30.612 - Thread: 1 -> Output is attached = True 2020-04-24 09:33:30.612 - Thread: 1 -> DesktopBounds = {X:-1366 Y:0 Width:1366 Height:768} 2020-04-24 09:33:30.612 - Thread: 1 -> Display modes = { 2020-04-24 09:33:30.612 - Thread: 1 -> DXGIOutput id = 1 2020-04-24 09:33:30.612 - Thread: 1 -> 624x464@59.952Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 640x480@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 640x480@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 720x480@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 720x480@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 720x576@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 800x600@56.25Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 800x600@60.317Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1024x768@60.004Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1024x768@70.069Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1152x864@75Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1176x664@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1176x664@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1176x664@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1176x664@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x720@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x720@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x720@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x768@59.81Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x768@59.81Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x800@59.81Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x960@60.02Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x960@60.02Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1280x1024@60.02Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1360x768@59.887Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1360x768@59.887Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1366x768@59.887Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1366x768@59.887Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1440x900@59.887Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1600x900@59.954Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1600x900@59.954Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1600x1024@59.954Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1680x1050@59.954Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1768x992@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1768x992@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1768x992@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1768x992@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1920x1080@60Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1920x1080@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1920x1080@50Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1920x1080@59.94Hz 2020-04-24 09:33:30.612 - Thread: 1 -> 1920x1080@59.94006Hz 2020-04-24 09:33:30.612 - Thread: 1 -> } 2020-04-24 09:33:30.612 - Thread: 1 -> } 2020-04-24 09:33:30.617 - Thread: 1 -> Steam.IsActive: True 2020-04-24 09:33:30.617 - Thread: 1 -> Steam.IsOnline: True 2020-04-24 09:33:30.617 - Thread: 1 -> Steam.OwnsGame: False 2020-04-24 09:33:30.617 - Thread: 1 -> Steam.UserId: 76561197985762047 2020-04-24 09:33:30.618 - Thread: 1 -> Steam.UserName: Sprazzlebolt 2020-04-24 09:33:30.618 - Thread: 1 -> Steam.Branch: default 2020-04-24 09:33:30.618 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-04-24 09:33:30.618 - Thread: 1 -> Build version: 0.1.1.0 2020-04-24 09:33:30.628 - Thread: 1 -> MyScreenManager() 2020-04-24 09:33:30.705 - Thread: 24 -> CreateDeviceInternal - CheckSettings() 2020-04-24 09:33:30.705 - Thread: 24 -> CreateDeviceInternal - GetAdapter() 2020-04-24 09:33:30.707 - Thread: 24 -> CreateDeviceInternal - FixSettings() 2020-04-24 09:33:30.709 - Thread: 24 -> CreateDeviceInternal - Create device 2020-04-24 09:33:30.790 - Thread: 24 -> CreateDeviceInternal Steam Overlay integration 2020-04-24 09:33:30.850 - Thread: 24 -> CreateDeviceInternal Steam Overlay OK 2020-04-24 09:33:30.851 - Thread: 24 -> CreateDeviceInternal create swapchain 2020-04-24 09:33:34.181 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-04-24 09:33:34.182 - Thread: 1 -> Game dir: C:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64 2020-04-24 09:33:34.182 - Thread: 1 -> Content dir: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content 2020-04-24 09:33:35.414 - Thread: 1 -> Preallocate - START 2020-04-24 09:33:35.417 - Thread: 1 -> MySpaceWorldGenerator - START 2020-04-24 09:33:35.423 - Thread: 1 -> MySpaceWorldGenerator - END 2020-04-24 09:33:35.423 - Thread: 1 -> MySpaceBuildComponent - START 2020-04-24 09:33:35.423 - Thread: 1 -> MySpaceBuildComponent - END 2020-04-24 09:33:35.424 - Thread: 1 -> MyEntities - START 2020-04-24 09:33:35.443 - Thread: 1 -> MyEntities - END 2020-04-24 09:33:35.443 - Thread: 1 -> MyObjectBuilder_Base - START 2020-04-24 09:33:35.443 - Thread: 1 -> MyObjectBuilder_Base - END 2020-04-24 09:33:35.443 - Thread: 1 -> MyTransparentGeometry - START 2020-04-24 09:33:35.444 - Thread: 1 -> MyTransparentGeometry - END 2020-04-24 09:33:35.444 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-04-24 09:33:35.453 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-04-24 09:33:35.453 - Thread: 1 -> MyMath - START 2020-04-24 09:33:35.453 - Thread: 1 -> MyMath - END 2020-04-24 09:33:35.453 - Thread: 1 -> MySimpleObjectDraw - START 2020-04-24 09:33:35.453 - Thread: 1 -> MySimpleObjectDraw - END 2020-04-24 09:33:35.465 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-04-24 09:33:35.465 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-04-24 09:33:35.465 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-04-24 09:33:35.531 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-04-24 09:33:35.531 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-04-24 09:33:35.531 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-04-24 09:33:35.531 - Thread: 1 -> MySyncDestructions - START 2020-04-24 09:33:35.531 - Thread: 1 -> MySyncDestructions - END 2020-04-24 09:33:35.531 - Thread: 1 -> MySyncEntity - START 2020-04-24 09:33:35.531 - Thread: 1 -> MySyncEntity - END 2020-04-24 09:33:35.531 - Thread: 1 -> MySyncScenario - START 2020-04-24 09:33:35.531 - Thread: 1 -> MySyncScenario - END 2020-04-24 09:33:35.531 - Thread: 1 -> MyCommandCharacter - START 2020-04-24 09:33:35.532 - Thread: 1 -> MyCommandCharacter - END 2020-04-24 09:33:35.532 - Thread: 1 -> MyCommandConsole - START 2020-04-24 09:33:35.533 - Thread: 1 -> MyCommandConsole - END 2020-04-24 09:33:35.533 - Thread: 1 -> MyCommandEntity - START 2020-04-24 09:33:35.534 - Thread: 1 -> MyCommandEntity - END 2020-04-24 09:33:35.534 - Thread: 1 -> MyAiTargetManager - START 2020-04-24 09:33:35.534 - Thread: 1 -> MyAiTargetManager - END 2020-04-24 09:33:35.534 - Thread: 1 -> MyClientDebugCommands - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyClientDebugCommands - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyDedicatedServer - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyDedicatedServer - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyDedicatedServerBase - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyDedicatedServerBase - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerBase - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerBase - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerClient - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerClient - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerClientBase - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerClientBase - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerLobby - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerLobby - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerServerBase - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyMultiplayerServerBase - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyServerDebugCommands - START 2020-04-24 09:33:35.535 - Thread: 1 -> MyServerDebugCommands - END 2020-04-24 09:33:35.535 - Thread: 1 -> MyAIActionsParser - START 2020-04-24 09:33:35.536 - Thread: 1 -> MyAIActionsParser - END 2020-04-24 09:33:35.536 - Thread: 1 -> MyCubeGridDefinitions - START 2020-04-24 09:33:35.617 - Thread: 1 -> MyCubeGridDefinitions - END 2020-04-24 09:33:35.617 - Thread: 1 -> MyDefinitionManager - START 2020-04-24 09:33:35.637 - Thread: 1 -> MyDefinitionManager - END 2020-04-24 09:33:35.637 - Thread: 1 -> Preallocate - END 2020-04-24 09:33:35.642 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-04-24 09:33:35.920 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-04-24 09:33:35.920 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-04-24 09:33:35.934 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-04-24 09:33:35.934 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:33:35.934 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:33:35.934 - Thread: 1 -> Assembly.Location: C:\SteamLibrary\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-04-24 09:33:35.934 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-04-24 09:33:35.934 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-04-24 09:33:35.936 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-04-24 09:33:35.943 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI 2020-04-24 09:33:35.943 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7917 2020-04-24 09:33:35.943 - Thread: 1 -> Virtualized: False 2020-04-24 09:33:35.946 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz 2020-04-24 09:33:35.947 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,125,978,112 bytes 2020-04-24 09:33:35.947 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-04-24 09:33:35.947 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 9,814,130,688 bytes 2020-04-24 09:33:35.947 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,701,521,129,472 bytes 2020-04-24 09:33:35.951 - Thread: 1 -> Drive C: | Capacity: 498,974,380,032 bytes | Free space: 55,069,569,024 bytes 2020-04-24 09:33:35.951 - Thread: 1 -> Drive E: | Capacity: 1,000,186,310,656 bytes | Free space: 19,507,929,088 bytes 2020-04-24 09:33:35.951 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-04-24 09:33:35.954 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-04-24 09:33:35.954 - Thread: 1 -> Installed DLCs: 2020-04-24 09:33:36.019 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-04-24 09:33:36.084 - Thread: 1 -> Havok: Physics.Init 2020-04-24 09:33:36.119 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-04-24 09:33:36.123 - Thread: 1 -> HkGameName: SpaceEngineers 2020-04-24 09:33:36.133 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-04-24 09:33:36.134 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-24 09:33:36.138 - Thread: 1 -> 99a9b6a963e974cd351ceb1ba9a1b3684e78c1d3 2020-04-24 09:33:36.413 - Thread: 1 -> Loading scenarios 2020-04-24 09:33:36.454 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-24 09:33:36.454 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-24 09:33:36.805 - Thread: 1 -> Loading sound definitions 2020-04-24 09:33:37.261 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-24 09:33:37.261 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-24 09:33:37.262 - Thread: 1 -> Loading shadow textures definitions 2020-04-24 09:33:37.262 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-24 09:33:37.266 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-24 09:33:37.275 - Thread: 1 -> MyAudio.LoadData - START 2020-04-24 09:33:37.331 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (Razer ManO'War) - Channel #: 2 - Sample rate: 48000 2020-04-24 09:33:37.461 - Thread: 1 -> MyAudio.LoadData - END 2020-04-24 09:33:37.472 - Thread: 12 -> MySandboxGame.PerformPreload() - START 2020-04-24 09:33:37.473 - Thread: 1 -> MyGuiManager() 2020-04-24 09:33:37.479 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-24 09:33:37.662 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-24 09:33:37.668 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-24 09:33:37.682 - Thread: 12 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-04-24 09:33:37.684 - Thread: 12 -> ReloadVoxelMaterials 2020-04-24 09:33:37.725 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-04-24 09:33:37.726 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-24 09:33:37.726 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-04-24 09:33:37.747 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-04-24 09:33:37.747 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-04-24 09:33:37.747 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-04-24 09:33:37.747 - Thread: 16 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-04-24 09:33:37.747 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-04-24 09:33:37.747 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-04-24 09:33:37.747 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-04-24 09:33:37.747 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-04-24 09:33:37.806 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-04-24 09:33:37.810 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-04-24 09:33:37.823 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-04-24 09:33:37.830 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-04-24 09:33:37.831 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-04-24 09:33:37.832 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-04-24 09:33:37.833 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-04-24 09:33:37.835 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-04-24 09:33:37.835 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-04-24 09:33:37.848 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-04-24 09:33:37.856 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-04-24 09:33:37.859 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-04-24 09:33:37.865 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-04-24 09:33:37.866 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-04-24 09:33:37.869 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-04-24 09:33:37.876 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-04-24 09:33:37.885 - Thread: 16 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-04-24 09:33:37.887 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-04-24 09:33:37.892 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-04-24 09:33:37.893 - Thread: 16 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-04-24 09:33:37.895 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-04-24 09:33:37.898 - Thread: 16 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-04-24 09:33:37.899 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-04-24 09:33:37.903 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-04-24 09:33:37.906 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-04-24 09:33:37.907 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-04-24 09:33:37.913 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-04-24 09:33:37.913 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-04-24 09:33:37.919 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-04-24 09:33:37.921 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-04-24 09:33:37.923 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-04-24 09:33:37.923 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-04-24 09:33:37.924 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-04-24 09:33:37.938 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-04-24 09:33:37.942 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-04-24 09:33:37.943 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-04-24 09:33:37.953 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-04-24 09:33:37.964 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-04-24 09:33:37.976 - Thread: 19 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-04-24 09:33:37.976 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-04-24 09:33:37.992 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-04-24 09:33:37.993 - Thread: 15 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-04-24 09:33:38.003 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-04-24 09:33:38.013 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-04-24 09:33:38.019 - Thread: 16 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-04-24 09:33:38.054 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-04-24 09:33:38.055 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-04-24 09:33:38.063 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-04-24 09:33:38.066 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-04-24 09:33:38.069 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-04-24 09:33:38.072 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-04-24 09:33:38.076 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-04-24 09:33:38.078 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-04-24 09:33:38.085 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-04-24 09:33:38.101 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-04-24 09:33:38.108 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-04-24 09:33:38.115 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-04-24 09:33:38.128 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-04-24 09:33:38.152 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-04-24 09:33:38.164 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-04-24 09:33:38.177 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-04-24 09:33:38.244 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-04-24 09:33:38.305 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-04-24 09:33:38.467 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-04-24 09:33:38.530 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-04-24 09:33:38.664 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-04-24 09:33:38.670 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-04-24 09:33:38.736 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-04-24 09:33:38.819 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-04-24 09:33:38.893 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-04-24 09:33:38.938 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-04-24 09:33:38.997 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-04-24 09:33:39.016 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-04-24 09:33:39.061 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-04-24 09:33:39.092 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-04-24 09:33:39.126 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-04-24 09:33:39.159 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-04-24 09:33:39.163 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-04-24 09:33:39.189 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-04-24 09:33:39.189 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-04-24 09:33:39.207 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-04-24 09:33:39.256 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-04-24 09:33:39.262 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-04-24 09:33:39.263 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-04-24 09:33:39.320 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-04-24 09:33:39.334 - Thread: 1 -> Timer Frequency: 10000000 2020-04-24 09:33:39.334 - Thread: 1 -> Ticks per frame: 166667 2020-04-24 09:33:39.572 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-04-24 09:33:39.723 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-04-24 09:33:39.760 - Thread: 20 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-04-24 09:33:39.797 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-04-24 09:33:39.857 - Thread: 14 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-04-24 09:33:40.055 - Thread: 21 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-04-24 09:33:40.120 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-04-24 09:33:40.121 - Thread: 1 -> Flares Intensity: 1 2020-04-24 09:33:40.121 - Thread: 1 -> Field of view: 1.22173 2020-04-24 09:33:40.121 - Thread: 1 -> PostProcessingEnabled: True 2020-04-24 09:33:40.121 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-04-24 09:33:40.121 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-04-24 09:33:40.121 - Thread: 1 -> Render.DistanceFade: 2000 2020-04-24 09:33:40.121 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-04-24 09:33:40.121 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-04-24 09:33:40.121 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-04-24 09:33:40.121 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-04-24 09:33:40.121 - Thread: 1 -> Render.TextureQuality: HIGH 2020-04-24 09:33:40.121 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-04-24 09:33:40.121 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-04-24 09:33:40.121 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-04-24 09:33:40.121 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-04-24 09:33:40.145 - Thread: 1 -> Analytics uuid: 35bc50e2-2d32-4f1a-57c2-78a63268f6f4 2020-04-24 09:33:40.241 - Thread: 18 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-04-24 09:33:40.248 - Thread: 1 -> Analytics helper process start reported 2020-04-24 09:33:40.257 - Thread: 12 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-04-24 09:33:41.012 - Thread: 32 -> Analytics session error 2020-04-24 09:33:45.591 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-04-24 09:33:45.901 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:33:45.902 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:33:50.573 - Thread: 12 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-04-24 09:33:50.573 - Thread: 12 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-04-24 09:33:50.587 - Thread: 12 -> MySandboxGame.PerformPreload() - END 2020-04-24 09:33:56.020 - Thread: 1 -> Server failed to respond 2020-04-24 09:33:57.762 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:33:57.777 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:33:59.729 - Thread: 1 -> Requesting dedicated servers 2020-04-24 09:33:59.730 - Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2020-04-24 09:34:01.575 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:34:13.041 - Thread: 1 -> GUI Stats: Update 0.512327555555556, Draw 0.315399055555555 2020-04-24 09:34:23.017 - Thread: 1 -> get 2020-04-24 09:34:23.020 - Thread: 1 -> MyConfig.Save() - START 2020-04-24 09:34:23.021 - Thread: 1 -> Path: C:\Users\Sprazz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-24 09:34:23.094 - Thread: 1 -> MyConfig.Save() - END 2020-04-24 09:34:23.108 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:34:23.109 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:34:43.041 - Thread: 1 -> GUI Stats: Update 0.202048722222222, Draw 0.225680555555556 2020-04-24 09:35:09.077 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:35:09.078 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:35:13.041 - Thread: 1 -> GUI Stats: Update 0.105226833333333, Draw 0.230803388888889 2020-04-24 09:35:43.044 - Thread: 1 -> GUI Stats: Update 0.199877944444445, Draw 0.161994111111111 2020-04-24 09:36:09.225 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:36:13.042 - Thread: 1 -> GUI Stats: Update 0.191856166666667, Draw 0.179395444444445 2020-04-24 09:36:39.342 - Thread: 1 -> get 2020-04-24 09:36:39.342 - Thread: 1 -> MyConfig.Save() - START 2020-04-24 09:36:39.343 - Thread: 1 -> Path: C:\Users\Sprazz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-24 09:36:39.357 - Thread: 1 -> MyConfig.Save() - END 2020-04-24 09:36:39.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:36:39.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:36:43.041 - Thread: 1 -> GUI Stats: Update 0.282422833333334, Draw 0.154430333333333 2020-04-24 09:37:13.042 - Thread: 1 -> GUI Stats: Update 0.0622243333333333, Draw 0.213960555555555 2020-04-24 09:37:13.593 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:37:13.594 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194207 2020-04-24 09:37:35.175 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:37:35.176 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:37:36.328 - Thread: 1 -> Requesting dedicated servers 2020-04-24 09:37:36.328 - Thread: 1 -> Requesting favorite servers, filterOps: gamedir:Space Engineers;secure:1 2020-04-24 09:37:43.376 - Thread: 1 -> GUI Stats: Update 0.284893166666666, Draw 0.2215545 2020-04-24 09:37:45.786 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-04-24 09:37:45.787 - Thread: 1 -> World requested 2020-04-24 09:37:45.799 - Thread: 1 -> World requested - connection alive 2020-04-24 09:37:49.764 - Thread: 1 -> LoadSession() - Start 2020-04-24 09:37:49.767 - Thread: 1 -> get 2020-04-24 09:37:49.767 - Thread: 1 -> MyConfig.Save() - START 2020-04-24 09:37:49.768 - Thread: 1 -> Path: C:\Users\Sprazz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-24 09:37:49.782 - Thread: 1 -> MyConfig.Save() - END 2020-04-24 09:37:49.782 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:37:49.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:37:49.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:37:49.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:37:49.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:37:49.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:37:49.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:37:49.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:37:49.809 - Thread: 1 -> LoadSession() - End 2020-04-24 09:37:49.810 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-24 09:37:49.811 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-24 09:37:49.841 - Thread: 1 -> RunLoadingAction - START 2020-04-24 09:37:51.119 - Thread: 1 -> GC Memory: 1,218,637,080 B 2020-04-24 09:37:51.125 - Thread: 1 -> Process Memory: 3,201,687,552 B 2020-04-24 09:37:52.368 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-24 09:37:52.396 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-24 09:37:52.401 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-24 09:37:52.403 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-24 09:37:52.406 - Thread: 1 -> 99a9b6a963e974cd351ceb1ba9a1b3684e78c1d3 2020-04-24 09:37:52.570 - Thread: 1 -> Loading scenarios 2020-04-24 09:37:52.570 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-24 09:37:52.570 - Thread: 1 -> List of used mods (0) - START 2020-04-24 09:37:52.571 - Thread: 1 -> List of used mods - END 2020-04-24 09:37:52.641 - Thread: 1 -> Loading behaviors 2020-04-24 09:37:52.642 - Thread: 1 -> Loading ammo magazines 2020-04-24 09:37:52.644 - Thread: 1 -> Loading ammo definitions 2020-04-24 09:37:52.647 - Thread: 1 -> Loading animations 2020-04-24 09:37:52.649 - Thread: 1 -> Loading animations 2020-04-24 09:37:52.650 - Thread: 1 -> Loading sound definitions 2020-04-24 09:37:52.651 - Thread: 1 -> Loading sound definitions 2020-04-24 09:37:52.651 - Thread: 1 -> Loading sound definitions 2020-04-24 09:37:52.651 - Thread: 1 -> Loading sound definitions 2020-04-24 09:37:52.651 - Thread: 1 -> Loading sound definitions 2020-04-24 09:37:52.651 - Thread: 1 -> Loading sound definitions 2020-04-24 09:37:52.651 - Thread: 1 -> Loading category classes 2020-04-24 09:37:52.652 - Thread: 1 -> Loading category classes 2020-04-24 09:37:52.652 - Thread: 1 -> Loading blueprint classes 2020-04-24 09:37:52.653 - Thread: 1 -> Loading blueprint class entries 2020-04-24 09:37:52.653 - Thread: 1 -> Loading blueprint class entries 2020-04-24 09:37:52.653 - Thread: 1 -> Loading blueprints 2020-04-24 09:37:52.656 - Thread: 1 -> Loading blueprints 2020-04-24 09:37:52.656 - Thread: 1 -> Loading agent definitions 2020-04-24 09:37:52.657 - Thread: 1 -> Loading character definitions 2020-04-24 09:37:52.669 - Thread: 1 -> Loading character definitions 2020-04-24 09:37:52.669 - Thread: 1 -> Loading components 2020-04-24 09:37:52.670 - Thread: 1 -> Loading components 2020-04-24 09:37:52.670 - Thread: 1 -> Loading configuration 2020-04-24 09:37:52.671 - Thread: 1 -> Loading container types 2020-04-24 09:37:52.673 - Thread: 1 -> Loading Contract Types 2020-04-24 09:37:52.684 - Thread: 1 -> Loading block positions 2020-04-24 09:37:52.687 - Thread: 1 -> Loading block positions 2020-04-24 09:37:52.687 - Thread: 1 -> Loading curve definitions 2020-04-24 09:37:52.691 - Thread: 1 -> Loading debris 2020-04-24 09:37:52.692 - Thread: 1 -> Loading environment items entries 2020-04-24 09:37:52.693 - Thread: 1 -> Loading decal global definitions 2020-04-24 09:37:52.693 - Thread: 1 -> Loading decal definitions 2020-04-24 09:37:52.696 - Thread: 1 -> Loading drone behaviors 2020-04-24 09:37:52.698 - Thread: 1 -> Loading edges 2020-04-24 09:37:52.699 - Thread: 1 -> Loading emissive color definitions 2020-04-24 09:37:52.703 - Thread: 1 -> Loading emissive color default states 2020-04-24 09:37:52.709 - Thread: 1 -> Loading animations 2020-04-24 09:37:52.709 - Thread: 1 -> Loading entity components 2020-04-24 09:37:52.722 - Thread: 1 -> Loading component containers 2020-04-24 09:37:52.736 - Thread: 1 -> Loading environment items entries 2020-04-24 09:37:52.736 - Thread: 1 -> Loading Faction Names 2020-04-24 09:37:52.737 - Thread: 1 -> Loading factions 2020-04-24 09:37:52.741 - Thread: 1 -> Loading flare definitions 2020-04-24 09:37:52.752 - Thread: 1 -> Loading gas property definitions 2020-04-24 09:37:52.753 - Thread: 1 -> Loading event definitions 2020-04-24 09:37:52.755 - Thread: 1 -> Loading physical items 2020-04-24 09:37:52.785 - Thread: 1 -> Loading LCD texture categories 2020-04-24 09:37:52.786 - Thread: 1 -> Loading LCD texture categories 2020-04-24 09:37:52.786 - Thread: 1 -> Loading LCD texture categories 2020-04-24 09:37:52.786 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-24 09:37:52.786 - Thread: 1 -> Loading physical items 2020-04-24 09:37:52.789 - Thread: 1 -> Loading physical items 2020-04-24 09:37:52.790 - Thread: 1 -> Loading physical material properties 2020-04-24 09:37:52.793 - Thread: 1 -> Loading pirate antennas 2020-04-24 09:37:52.800 - Thread: 1 -> Loading research blocks definitions 2020-04-24 09:37:52.801 - Thread: 1 -> Loading research groups definitions 2020-04-24 09:37:52.803 - Thread: 1 -> Loading resource distribution groups 2020-04-24 09:37:52.803 - Thread: 1 -> Loading shadow textures definitions 2020-04-24 09:37:52.803 - Thread: 1 -> Loading ship sound groups 2020-04-24 09:37:52.816 - Thread: 1 -> Loading ship sound groups 2020-04-24 09:37:52.817 - Thread: 1 -> Loading sound categories 2020-04-24 09:37:52.819 - Thread: 1 -> Loading stat definitions 2020-04-24 09:37:52.820 - Thread: 1 -> Loading grid creators 2020-04-24 09:37:52.821 - Thread: 1 -> Loading transparent material properties 2020-04-24 09:37:52.823 - Thread: 1 -> Loading planet definition 2020-04-24 09:37:52.824 - Thread: 1 -> Loading voxel map storage definitions 2020-04-24 09:37:52.825 - Thread: 1 -> Loading voxel material definitions 2020-04-24 09:37:52.826 - Thread: 1 -> Loading voxel material definitions 2020-04-24 09:37:52.826 - Thread: 1 -> Loading voxel material definitions 2020-04-24 09:37:52.826 - Thread: 1 -> Loading Weather Effects 2020-04-24 09:37:52.830 - Thread: 1 -> Audio effects definitions 2020-04-24 09:37:52.833 - Thread: 1 -> Loading environment items definitions 2020-04-24 09:37:52.834 - Thread: 1 -> Loading environment items definitions 2020-04-24 09:37:52.835 - Thread: 1 -> Loading physical material properties 2020-04-24 09:37:52.840 - Thread: 1 -> Loading particle effect definitions 2020-04-24 09:37:52.908 - Thread: 1 -> Loading particle effect definitions 2020-04-24 09:37:52.909 - Thread: 1 -> Loading environment item definitions 2020-04-24 09:37:52.913 - Thread: 1 -> Loading weapon definitions 2020-04-24 09:37:52.918 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:52.952 - Thread: 1 -> Created block definitions 2020-04-24 09:37:52.953 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:52.993 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.000 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.002 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.003 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.017 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.017 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.019 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.019 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.020 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.020 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.024 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.025 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.027 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.027 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.028 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.029 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.035 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.036 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.036 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.036 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.036 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.037 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.038 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.039 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.039 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.040 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.040 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.042 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.042 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.043 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.047 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.048 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.049 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.050 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.051 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.051 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.055 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.057 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.060 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.061 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.063 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.064 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.066 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.067 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.068 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.069 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.070 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.072 - Thread: 1 -> Loading cube blocks 2020-04-24 09:37:53.072 - Thread: 1 -> Created block definitions 2020-04-24 09:37:53.075 - Thread: 1 -> Loading block variant groups 2020-04-24 09:37:53.077 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_Mk_II.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_I.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Welder_Drone_Mk_II.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\[O-S-L-E]_Enforcer.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ablator.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Aggressive Miner.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienEasyStation.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\AlienLander.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Argentavis_mk.1.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Arke_Supply_Ship.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Armed_Transport_Charon.sbc 2020-04-24 09:37:53.078 - 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Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\B-980 Hauler.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Barb_mk.1.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base1.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Base4.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseEasyStart1.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\BaseLoneSurvivor.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Ambassador Explorer.sbc 2020-04-24 09:37:53.078 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Blue Drone MK1.sbc 2020-04-24 09:37:53.078 - 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Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stash-satellite.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Station_8315622.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Stinging_Adversary_mk.1.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\SuicideShip.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\The Pilgrims Curiosity.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Thief_mk.1.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\'Tick'_Ore_Scow_and_'Mite'_Mining_Drone.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\T-Ion Fade.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TLF-28a_(LSF_CargoShip_Mod).sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade1.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade2.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trade3.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trader1.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Trainspark.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-15 Freighter.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\TT-420 Freighter.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Turtle Miner.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Tusk_mk.1.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-04-24 09:37:53.082 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-24 09:37:53.083 - Thread: 1 -> Loading asteroid generators 2020-04-24 09:37:53.085 - Thread: 1 -> Loading spawn groups 2020-04-24 09:37:53.089 - Thread: 1 -> Loading drop containers 2020-04-24 09:37:53.090 - Thread: 1 -> Loading spawn groups 2020-04-24 09:37:53.091 - Thread: 1 -> Loading spawn groups 2020-04-24 09:37:53.091 - Thread: 1 -> Loading radial menu definitions 2020-04-24 09:37:53.113 - Thread: 1 -> Loading respawn ships 2020-04-24 09:37:53.115 - Thread: 1 -> Loading spawn groups 2020-04-24 09:37:53.115 - Thread: 1 -> Loading wheel speeds 2020-04-24 09:37:53.163 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-24 09:37:53.173 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-24 09:37:53.173 - Thread: 1 -> MyAudio.LoadData - START 2020-04-24 09:37:53.210 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (Razer ManO'War) - Channel #: 2 - Sample rate: 48000 2020-04-24 09:37:53.861 - Thread: 1 -> MyAudio.LoadData - END 2020-04-24 09:37:53.909 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-24 09:37:53.918 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:37:53.972 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:37:53.973 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:37:53.973 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:37:53.984 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:37:54.583 - Thread: 37 -> External debugger: listening... 2020-04-24 09:37:54.607 - Thread: 1 -> MyLights.LoadData() - START 2020-04-24 09:37:54.609 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-24 09:37:54.609 - Thread: 1 -> MyLights.LoadData() - END 2020-04-24 09:37:54.609 - Thread: 1 -> Info: MyLights initialized. 2020-04-24 09:37:54.610 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-24 09:37:54.616 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-24 09:37:54.677 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-24 09:37:54.677 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-24 09:37:54.707 - Thread: 1 -> Loading Procedural World Generator 2020-04-24 09:37:54.707 - Thread: 1 -> Loading Procedural World Generator: Seed = '250193' = 250193, Density = 0.5 2020-04-24 09:37:54.710 - Thread: 1 -> Generator of version 1not found! 2020-04-24 09:37:54.711 - Thread: 1 -> Generator of version 1not found! 2020-04-24 09:37:55.097 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-24 09:37:56.988 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-04-24 09:37:56.989 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-24 09:37:56.994 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:37:59.076 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-04-24 09:37:59.076 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-24 09:37:59.077 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:38:00.960 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-04-24 09:38:00.960 - Thread: 1 -> Info: Planet generator name: Alien 2020-04-24 09:38:00.960 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:38:02.941 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-04-24 09:38:02.942 - Thread: 1 -> Info: Planet generator name: Titan 2020-04-24 09:38:02.942 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:38:04.784 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-04-24 09:38:04.784 - Thread: 1 -> Info: Planet generator name: Mars 2020-04-24 09:38:04.784 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:38:06.840 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-04-24 09:38:06.841 - Thread: 1 -> Info: Planet generator name: Europa 2020-04-24 09:38:06.841 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:38:08.394 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2020-04-24 09:38:08.394 - Thread: 1 -> Info: Planet generator name: Triton 2020-04-24 09:38:08.394 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:38:08.445 - Thread: 1 -> Entities loaded 2020-04-24 09:38:08.446 - Thread: 1 -> Entities initialized 2020-04-24 09:38:08.511 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-04-24 09:38:08.512 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-24 09:38:08.649 - Thread: 1 -> RunLoadingAction - END 2020-04-24 09:38:08.650 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-24 09:38:08.660 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-24 09:38:08.660 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-24 09:38:08.661 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-24 09:38:08.674 - Thread: 1 -> Updating continues. 2020-04-24 09:38:08.858 - Thread: 1 -> GC Memory: 1439.308 MB 2020-04-24 09:38:08.936 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-24 09:38:08.948 - Thread: 1 -> STATISTICS,0,0.277236,6.198883E-05,0.277236,0.0002613068,0.2777452,0.0003433228,6134.037,767.1345,0,0,1439.938,4117.465,0,100000,0,3.649348,9.099339,0,6636,8.307028,1,16.6625,0.3031523,0.7558845,100,2968140319 2020-04-24 09:38:09.193 - Thread: 1 -> RequestRespawn 2020-04-24 09:38:09.247 - Thread: 1 -> Warning: Server failed to update game inventory items. 2020-04-24 09:38:14.448 - Thread: 1 -> SE-16693: LockExtraCriticalSections: False; DonNotServeBlockingRequestsImmediately: False 2020-04-24 09:38:15.726 - Thread: 1 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-24 09:38:15.781 - Thread: 1 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-24 09:38:15.930 - Thread: 1 -> Loading voxel storage from file 'C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-04-24 09:38:20.227 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:38:20.228 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:38:21.356 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-04-24 09:38:38.697 - Thread: 1 -> GUI Stats: Update 10.8286863888889, Draw 0.443691277777778 2020-04-24 09:38:38.865 - Thread: 1 -> GC Memory: 1771.487 MB 2020-04-24 09:38:45.545 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:38:45.546 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:05.310 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:05.311 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:08.696 - Thread: 1 -> GUI Stats: Update 0.415532333333333, Draw 0.474682000000001 2020-04-24 09:39:08.880 - Thread: 1 -> GC Memory: 1777.164 MB 2020-04-24 09:39:09.077 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:09.078 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:11.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:11.494 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:13.694 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-24 09:39:13.695 - Thread: 1 -> STATISTICS,60.0166667,0.008503914,0.007293701,2.426039,0.01039791,3.271405,0.4247866,18.66856,98.53629,1,116,1782.862,10604.95,0,100000,30,31.3061,85.79697,0.3772204,1925,8.333103,0,16.6625,2.60877,7.149549,100,7321909012 2020-04-24 09:39:13.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:13.696 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:38.696 - Thread: 1 -> GUI Stats: Update 0.287490444444444, Draw 0.350708611111111 2020-04-24 09:39:38.896 - Thread: 1 -> GC Memory: 1790.554 MB 2020-04-24 09:39:39.012 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:39.014 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:39.014 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:39.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:39.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:39.015 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:39.019 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-04-24 09:39:39.019 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:39:39.020 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:39:39.219 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-04-24 09:39:39.220 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-04-24 09:39:39.220 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-04-24 09:39:39.233 - Thread: 1 -> Used namespaces in scripts: 2020-04-24 09:39:39.237 - Thread: 1 -> MySession::Unload START 2020-04-24 09:39:39.237 - Thread: 1 -> AutoSaveInMinutes: 0 2020-04-24 09:39:39.237 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-04-24 09:39:39.237 - Thread: 1 -> IsServer: False 2020-04-24 09:39:39.238 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-24 09:39:39.242 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-24 09:39:39.242 - Thread: 1 -> MyAudio.LoadData - START 2020-04-24 09:39:39.288 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (Razer ManO'War) - Channel #: 2 - Sample rate: 48000 2020-04-24 09:39:40.050 - Thread: 1 -> MyAudio.LoadData - END 2020-04-24 09:39:40.054 - Thread: 1 -> MyConfig.Save() - START 2020-04-24 09:39:40.055 - Thread: 1 -> Path: C:\Users\Sprazz\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-04-24 09:39:40.066 - Thread: 1 -> MyConfig.Save() - END 2020-04-24 09:39:40.288 - Thread: 1 -> Unloading Procedural World Generator 2020-04-24 09:39:40.549 - Thread: 1 -> Info: MyLights Unloading data. 2020-04-24 09:39:40.562 - Thread: 1 -> Network readers disposed 2020-04-24 09:39:40.563 - Thread: 1 -> Network readers disposed 2020-04-24 09:39:40.567 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-04-24 09:39:40.767 - Thread: 1 -> Loading sound definitions 2020-04-24 09:39:40.855 - Thread: 1 -> Loading OffensiveWords definitions 2020-04-24 09:39:40.855 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-04-24 09:39:40.855 - Thread: 1 -> Loading shadow textures definitions 2020-04-24 09:39:40.855 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-04-24 09:39:40.855 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-04-24 09:39:41.063 - Thread: 1 -> MySession::Unload END 2020-04-24 09:40:10.733 - Thread: 1 -> GUI Stats: Update 0.211059555555556, Draw 0.238478055555555 2020-04-24 09:40:40.733 - Thread: 1 -> GUI Stats: Update 0.0734759444444444, Draw 0.284119388888889 2020-04-24 09:41:10.734 - Thread: 1 -> GUI Stats: Update 0.0710771111111111, Draw 0.261529611111111 2020-04-24 09:41:40.733 - Thread: 1 -> GUI Stats: Update 0.082939388888889, Draw 0.296446277777777 2020-04-24 09:42:10.734 - Thread: 1 -> GUI Stats: Update 0.0636296111111111, Draw 0.229389055555556 2020-04-24 09:42:40.733 - Thread: 1 -> GUI Stats: Update 0.0610070000000001, Draw 0.218885333333333 2020-04-24 09:43:10.734 - Thread: 1 -> GUI Stats: Update 0.0550761666666667, Draw 0.207892444444444 2020-04-24 09:43:40.734 - Thread: 1 -> GUI Stats: Update 0.0532956666666667, Draw 0.189453222222222 2020-04-24 09:44:10.734 - Thread: 1 -> GUI Stats: Update 0.0553107222222223, Draw 0.192008388888889 2020-04-24 09:44:40.734 - Thread: 1 -> GUI Stats: Update 0.0494742777777778, Draw 0.183277611111111 2020-04-24 09:45:10.734 - Thread: 1 -> GUI Stats: Update 0.0722985555555556, Draw 0.2496605 2020-04-24 09:45:40.733 - Thread: 1 -> GUI Stats: Update 0.0592617222222223, Draw 0.227862888888889 2020-04-24 09:46:10.734 - Thread: 1 -> GUI Stats: Update 0.0510056666666666, Draw 0.182491277777778 2020-04-24 09:46:40.734 - Thread: 1 -> GUI Stats: Update 0.045742, Draw 0.166844277777778 2020-04-24 09:47:10.734 - Thread: 1 -> GUI Stats: Update 0.0539211111111111, Draw 0.200811111111111 2020-04-24 09:47:40.734 - Thread: 1 -> GUI Stats: Update 0.0430061666666667, Draw 0.1521455 2020-04-24 09:48:10.735 - Thread: 1 -> GUI Stats: Update 0.0668018888888889, Draw 0.238347388888889 2020-04-24 09:48:16.901 - Thread: 1 -> Server responded 2020-04-24 09:48:18.460 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-04-24 09:48:18.460 - Thread: 1 -> World requested 2020-04-24 09:48:18.460 - Thread: 1 -> World requested - connection alive 2020-04-24 09:48:20.703 - Thread: 1 -> LoadSession() - Start 2020-04-24 09:48:20.703 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:48:20.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:48:20.704 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:48:20.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:48:20.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:48:20.706 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:48:20.716 - Thread: 1 -> LoadSession() - End 2020-04-24 09:48:20.716 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-04-24 09:48:20.717 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-04-24 09:48:20.735 - Thread: 1 -> RunLoadingAction - START 2020-04-24 09:48:20.923 - Thread: 1 -> GC Memory: 1,608,684,736 B 2020-04-24 09:48:20.927 - Thread: 1 -> Process Memory: 9,467,891,712 B 2020-04-24 09:48:20.940 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-04-24 09:48:20.959 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-04-24 09:48:20.959 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-04-24 09:48:20.959 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-04-24 09:48:20.962 - Thread: 1 -> 99a9b6a963e974cd351ceb1ba9a1b3684e78c1d3 2020-04-24 09:48:21.095 - Thread: 1 -> Loading scenarios 2020-04-24 09:48:21.095 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-04-24 09:48:21.095 - Thread: 1 -> List of used mods (0) - START 2020-04-24 09:48:21.096 - Thread: 1 -> List of used mods - END 2020-04-24 09:48:21.154 - Thread: 1 -> Loading behaviors 2020-04-24 09:48:21.154 - Thread: 1 -> Loading ammo magazines 2020-04-24 09:48:21.154 - Thread: 1 -> Loading ammo definitions 2020-04-24 09:48:21.154 - Thread: 1 -> Loading animations 2020-04-24 09:48:21.154 - Thread: 1 -> Loading animations 2020-04-24 09:48:21.155 - Thread: 1 -> Loading sound definitions 2020-04-24 09:48:21.155 - Thread: 1 -> Loading sound definitions 2020-04-24 09:48:21.155 - Thread: 1 -> Loading sound definitions 2020-04-24 09:48:21.155 - Thread: 1 -> Loading sound definitions 2020-04-24 09:48:21.155 - Thread: 1 -> Loading sound definitions 2020-04-24 09:48:21.155 - Thread: 1 -> Loading sound definitions 2020-04-24 09:48:21.155 - Thread: 1 -> Loading category classes 2020-04-24 09:48:21.155 - 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Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-04-24 09:48:21.262 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-04-24 09:48:21.262 - Thread: 1 -> Loading prefab: C:\SteamLibrary\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-04-24 09:48:21.262 - Thread: 1 -> Loading asteroid generators 2020-04-24 09:48:21.262 - Thread: 1 -> Loading spawn groups 2020-04-24 09:48:21.263 - Thread: 1 -> Loading drop containers 2020-04-24 09:48:21.263 - Thread: 1 -> Loading spawn groups 2020-04-24 09:48:21.263 - Thread: 1 -> Loading spawn groups 2020-04-24 09:48:21.263 - Thread: 1 -> Loading radial menu definitions 2020-04-24 09:48:21.263 - Thread: 1 -> Loading respawn ships 2020-04-24 09:48:21.263 - Thread: 1 -> Loading spawn groups 2020-04-24 09:48:21.263 - Thread: 1 -> Loading wheel speeds 2020-04-24 09:48:21.267 - Thread: 1 -> MyAudio.UnloadData - START 2020-04-24 09:48:21.270 - Thread: 1 -> MyAudio.UnloadData - END 2020-04-24 09:48:21.270 - Thread: 1 -> MyAudio.LoadData - START 2020-04-24 09:48:21.307 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset Earphone (Razer ManO'War) - Channel #: 2 - Sample rate: 48000 2020-04-24 09:48:21.463 - Thread: 1 -> MyAudio.LoadData - END 2020-04-24 09:48:21.464 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-04-24 09:48:21.465 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:48:21.488 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:48:21.489 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:48:21.489 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:48:21.491 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-04-24 09:48:21.620 - Thread: 1 -> MyLights.LoadData() - START 2020-04-24 09:48:21.621 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-04-24 09:48:21.621 - Thread: 1 -> MyLights.LoadData() - END 2020-04-24 09:48:21.621 - Thread: 1 -> Info: MyLights initialized. 2020-04-24 09:48:21.621 - Thread: 1 -> MyExplosions.LoadData() - START 2020-04-24 09:48:21.622 - Thread: 1 -> MyExplosions.LoadData() - END 2020-04-24 09:48:21.624 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-04-24 09:48:21.624 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-04-24 09:48:21.624 - Thread: 1 -> Loading Procedural World Generator 2020-04-24 09:48:21.624 - Thread: 1 -> Loading Procedural World Generator: Seed = '250193' = 250193, Density = 0.5 2020-04-24 09:48:21.624 - Thread: 1 -> Generator of version 1not found! 2020-04-24 09:48:21.624 - Thread: 1 -> Generator of version 1not found! 2020-04-24 09:48:21.627 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-04-24 09:48:23.397 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-04-24 09:48:23.397 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-04-24 09:48:23.397 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:25.453 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-04-24 09:48:25.453 - Thread: 1 -> Info: Planet generator name: Moon 2020-04-24 09:48:25.453 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:27.338 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-04-24 09:48:27.338 - Thread: 1 -> Info: Planet generator name: Alien 2020-04-24 09:48:27.338 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:29.332 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-04-24 09:48:29.332 - Thread: 1 -> Info: Planet generator name: Titan 2020-04-24 09:48:29.332 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:31.195 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-04-24 09:48:31.195 - Thread: 1 -> Info: Planet generator name: Mars 2020-04-24 09:48:31.196 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:33.297 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-04-24 09:48:33.297 - Thread: 1 -> Info: Planet generator name: Europa 2020-04-24 09:48:33.298 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:34.887 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Triton-12345d80253 storage?:True 2020-04-24 09:48:34.887 - Thread: 1 -> Info: Planet generator name: Triton 2020-04-24 09:48:34.888 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Triton-12345d80253 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-350000 Y:-2500000 Z:300000 Radius: 0 AtmosphereRadius: 70221.38 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Triton EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Triton HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.05, 0.2] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = ExtremeFreeze Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Triton Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Triton DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-04-24 09:48:34.889 - Thread: 1 -> Entities loaded 2020-04-24 09:48:34.889 - Thread: 1 -> Entities initialized 2020-04-24 09:48:34.889 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-04-24 09:48:34.889 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-04-24 09:48:34.920 - Thread: 1 -> RunLoadingAction - END 2020-04-24 09:48:34.920 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-04-24 09:48:34.921 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-04-24 09:48:34.921 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-04-24 09:48:34.921 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-04-24 09:48:34.921 - Thread: 1 -> Updating continues. 2020-04-24 09:48:34.922 - Thread: 1 -> GC Memory: 1571.046 MB 2020-04-24 09:48:34.927 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality,FrameTimeLimit,FrameTimeCPU,FrameTimeGPU,CPULoadLimit,TrackedMemory 2020-04-24 09:48:34.928 - Thread: 1 -> STATISTICS,603.8166667,0.2702494,0.0001125336,2.426039,0.01039791,3.773556,0.6009779,4521.436,348.4358,0,119,1571.069,9763.117,0,100000,0,4.190311,2.650367,0.3885849,4498,17.20386,1,16.6625,0.7208952,0.4559653,100,6733204988 2020-04-24 09:48:35.173 - Thread: 1 -> RequestRespawn 2020-04-24 09:48:35.174 - Thread: 1 -> Warning: Server failed to update game inventory items. 2020-04-24 09:48:36.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-04-24 09:48:36.043 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-04-24 09:48:45.135 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:False data?: True 2020-04-24 09:48:48.473 - Thread: 12 -> MySteamWorkshop.GetSubscribedModsBlocking - START 2020-04-24 09:48:48.656 - Thread: 1 -> Query successful. 2020-04-24 09:48:48.656 - Thread: 12 -> MySteamWorkshop.GetSubscribedModsBlocking - END 2020-04-24 09:48:51.252 - Thread: 1 -> Exception occured: System.NullReferenceException: Object reference not set to an instance of an object. at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.UpdateNameAndDescription() at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.OnSelectItem(MyGuiControlRadioButtonGroup args) at Sandbox.Graphics.GUI.MyGuiControlRadioButtonGroup.set_SelectedIndex(Nullable`1 value) at Sandbox.Graphics.GUI.MyGuiControlRadioButtonGroup.TrySelectFirstVisible() at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.TrySelectFirstBlueprint() at Sandbox.Game.Screens.Helpers.MyGuiControlSearchBox.m_textbox_TextChanged(MyGuiControlTextbox obj) at Sandbox.Graphics.GUI.MyGuiControlTextbox.OnTextChanged() at Sandbox.Graphics.GUI.MyGuiControlTextbox.HandleTextInputBuffered(MyGuiControlBase& ret) at Sandbox.Graphics.GUI.MyGuiControlTextbox.HandleInput() at Sandbox.Graphics.GUI.MyGuiControlParent.HandleInput() at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleControlsInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyGuiScreenBase.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Game.Gui.MyGuiBlueprintScreen_Reworked.HandleInput(Boolean receivedFocusInThisUpdate) at Sandbox.Graphics.GUI.MyScreenManager.HandleInput() at Sandbox.Graphics.GUI.MyDX9Gui.HandleInput() at Sandbox.MySandboxGame.Update() at Sandbox.Engine.Platform.Game.UpdateInternal() at Sandbox.Engine.Platform.Game.RunSingleFrame() at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.b__0() at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback) at Sandbox.Engine.Platform.Game.RunLoop() at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen) at SpaceEngineers.MyProgram.Main(String[] args) 2020-04-24 09:48:51.253 - Thread: 1 -> Showing message 2020-04-24 09:48:52.475 - Thread: 1 -> Log Closed