2020-03-05 12:25:22.550 - Thread: 1 -> Log Started 2020-03-05 12:25:22.550 - Thread: 1 -> Timezone (local - UTC): 11h 2020-03-05 12:25:22.550 - Thread: 1 -> App Version: 01_194_050 2020-03-05 12:25:22.559 - Thread: 1 -> Steam build: Always true 2020-03-05 12:25:22.559 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-05 12:25:22.559 - Thread: 1 -> Environment.ProcessorCount: 4 2020-03-05 12:25:22.689 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 7 Professional (Microsoft Windows NT 6.1.7601 Service Pack 1) 2020-03-05 12:25:22.689 - Thread: 1 -> Environment.CommandLine: "D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-05 12:25:22.689 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-05 12:25:22.690 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-05 12:25:22.690 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4069.0 2020-03-05 12:25:22.690 - Thread: 1 -> Environment.CurrentDirectory: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-05 12:25:22.709 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz 2020-03-05 12:25:22.709 - Thread: 1 -> IntPtr.Size: 8 2020-03-05 12:25:22.709 - Thread: 1 -> Default Culture: 2020-03-05 12:25:22.709 - Thread: 1 -> Default UI Culture: 2020-03-05 12:25:22.709 - Thread: 1 -> MyConfig.Load() - START 2020-03-05 12:25:22.713 - Thread: 1 -> Path: C:\Users\Steve\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-05 12:25:23.034 - Thread: 1 -> VideoAdapter: 0 2020-03-05 12:25:23.034 - Thread: 1 -> ScreenWidth: 1920 2020-03-05 12:25:23.034 - Thread: 1 -> ScreenHeight: 1080 2020-03-05 12:25:23.034 - Thread: 1 -> WindowMode: 1 2020-03-05 12:25:23.034 - Thread: 1 -> VerticalSync: 1 2020-03-05 12:25:23.034 - Thread: 1 -> HardwareCursor: True 2020-03-05 12:25:23.034 - Thread: 1 -> RenderQuality: 1 2020-03-05 12:25:23.034 - Thread: 1 -> FieldOfView: 60 2020-03-05 12:25:23.034 - Thread: 1 -> RefreshRate: 60000 2020-03-05 12:25:23.034 - Thread: 1 -> PostProcessingEnabled: True 2020-03-05 12:25:23.034 - Thread: 1 -> GameVolume: 1 2020-03-05 12:25:23.034 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-05 12:25:23.034 - Thread: 1 -> Language: 0 2020-03-05 12:25:23.034 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-05 12:25:23.034 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-05 12:25:23.034 - Thread: 1 -> NeedShowTutorialQuestion: False 2020-03-05 12:25:23.034 - Thread: 1 -> HudWarnings: True 2020-03-05 12:25:23.034 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-05 12:25:23.034 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-03-05 12:25:23.034 - Thread: 1 -> FirstTimeRun: False 2020-03-05 12:25:23.034 - Thread: 1 -> MinimalHud: False 2020-03-05 12:25:23.034 - Thread: 1 -> RenderInterpolation: False 2020-03-05 12:25:23.034 - Thread: 1 -> GrassDensity: 0 2020-03-05 12:25:23.034 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-05 12:25:23.034 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-05 12:25:23.034 - Thread: 1 -> ControlsHints: False 2020-03-05 12:25:23.034 - Thread: 1 -> RotationHints: True 2020-03-05 12:25:23.034 - Thread: 1 -> ShowCrosshair: True 2020-03-05 12:25:23.034 - Thread: 1 -> DisableHeadbob: False 2020-03-05 12:25:23.034 - Thread: 1 -> CompressSaveGames: False 2020-03-05 12:25:23.034 - Thread: 1 -> ShowPlayerNamesOnHud: True 2020-03-05 12:25:23.034 - Thread: 1 -> ReleasingAltResetsCamera: True 2020-03-05 12:25:23.034 - Thread: 1 -> UiTransparency: 1 2020-03-05 12:25:23.034 - Thread: 1 -> UiBkTransparency: 1 2020-03-05 12:25:23.035 - Thread: 1 -> MutedPlayers: 2020-03-05 12:25:23.035 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-05 12:25:23.035 - Thread: 1 -> TextureQuality: 2 2020-03-05 12:25:23.035 - Thread: 1 -> VegetationViewDistance: 262 2020-03-05 12:25:23.035 - Thread: 1 -> LastCheckedVersion: 1189039 2020-03-05 12:25:23.035 - Thread: 1 -> EnableDamageEffects: True 2020-03-05 12:25:23.035 - Thread: 1 -> DebugComponentsInfo: 2 2020-03-05 12:25:23.035 - Thread: 1 -> FlaresIntensity: 1 2020-03-05 12:25:23.035 - Thread: 1 -> GrassDrawDistance: 51 2020-03-05 12:25:23.035 - Thread: 1 -> AntialiasingMode: 0 2020-03-05 12:25:23.035 - Thread: 1 -> ShadowMapResolution: 1 2020-03-05 12:25:23.035 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-05 12:25:23.035 - Thread: 1 -> AnisotropicFiltering: 0 2020-03-05 12:25:23.035 - Thread: 1 -> ModelQuality: 2 2020-03-05 12:25:23.035 - Thread: 1 -> VoxelQuality: 2 2020-03-05 12:25:23.035 - Thread: 1 -> ShaderQuality: 1 2020-03-05 12:25:23.035 - Thread: 1 -> HUDBkTransparency: 0.6 2020-03-05 12:25:23.035 - Thread: 1 -> Music_Volume: 0.072754 2020-03-05 12:25:23.035 - Thread: 1 -> FirstVTTimeRun: False 2020-03-05 12:25:23.035 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-05 12:25:23.035 - Thread: 1 -> CubeBuilderAlignToDefault: True 2020-03-05 12:25:23.035 - Thread: 1 -> EnableReverb: False 2020-03-05 12:25:23.035 - Thread: 1 -> GDPRConsent: True 2020-03-05 12:25:23.035 - Thread: 1 -> GDPRConsentSent: True 2020-03-05 12:25:23.035 - Thread: 1 -> FirstTimeTutorials: False 2020-03-05 12:25:23.035 - Thread: 1 -> HudState: 1 2020-03-05 12:25:23.035 - Thread: 1 -> ExperimentalMode: True 2020-03-05 12:25:23.035 - Thread: 1 -> EnableSteamCloud: False 2020-03-05 12:25:23.035 - Thread: 1 -> GoodBotHints: True 2020-03-05 12:25:23.035 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-05 12:25:23.035 - Thread: 1 -> TreeViewDistance: 1000 2020-03-05 12:25:23.035 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-05 12:25:23.035 - Thread: 1 -> EnableTrading: True 2020-03-05 12:25:23.036 - Thread: 1 -> MyConfig.Load() - END 2020-03-05 12:25:24.698 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-05 12:25:25.615 - Thread: 1 -> Found processor count: 4 2020-03-05 12:25:25.615 - Thread: 1 -> Using processor count: 4 2020-03-05 12:25:26.250 - Thread: 1 -> All detected adapters: 2020-03-05 12:25:26.253 - Thread: 1 -> NVIDIA GeForce GTX 750 Ti - VendorID=4318, SubsystemID=919671896, DeviceID=4992 2020-03-05 12:25:27.851 - Thread: 1 -> AdapterInfo = { 2020-03-05 12:25:27.852 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY1 2020-03-05 12:25:27.852 - Thread: 1 -> Description = dev id: 4992, mem: 2080374784, shared mem: 8298139648, Luid: 38314, rev: 162, subsys id: 919671896, vendor id: 4318 2020-03-05 12:25:27.852 - Thread: 1 -> Driver version = 26.21.14.4097 2020-03-05 12:25:27.852 - Thread: 1 -> Driver date = 20191016000000.000000-000 2020-03-05 12:25:27.852 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-05 12:25:27.852 - Thread: 1 -> AftermathSupported = False 2020-03-05 12:25:27.852 - Thread: 1 -> Adapter id = 0 2020-03-05 12:25:27.852 - Thread: 1 -> Supported = True 2020-03-05 12:25:27.852 - Thread: 1 -> RAM = 2080374784 2020-03-05 12:25:27.852 - Thread: 1 -> Priority = 2 2020-03-05 12:25:27.852 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-05 12:25:27.852 - Thread: 1 -> Output is attached = True 2020-03-05 12:25:27.852 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-05 12:25:27.852 - Thread: 1 -> Display modes = { 2020-03-05 12:25:27.853 - Thread: 1 -> DXGIOutput id = 0 2020-03-05 12:25:27.853 - Thread: 1 -> 640x480@60Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 640x480@75Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 640x480@72Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@75Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@75Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@56.25Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@56.25Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@60.317Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@60.317Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@72.188Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x480@72.188Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x576@75Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x576@75Hz 2020-03-05 12:25:27.853 - Thread: 1 -> 720x576@56.25Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 720x576@56.25Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 720x576@60.317Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 720x576@60.317Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 720x576@72.188Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 720x576@72.188Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 800x600@75Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 800x600@56.25Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 800x600@60.317Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 800x600@72.188Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1024x768@60.004Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1024x768@70.069Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1024x768@75.029Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1152x864@75Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x720@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x720@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x768@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x768@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x800@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x800@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x960@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1280x1024@75.025Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1360x768@59.887Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1360x768@59.887Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1366x768@59.887Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1366x768@59.887Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1440x900@59.887Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1600x900@59.954Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1600x900@59.954Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1600x1200@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 1920x1080@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 2715x1527@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 2715x1527@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 3840x2160@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> 3840x2160@60Hz 2020-03-05 12:25:27.854 - Thread: 1 -> } 2020-03-05 12:25:27.854 - Thread: 1 -> } 2020-03-05 12:25:27.854 - Thread: 1 -> AdapterInfo = { 2020-03-05 12:25:27.855 - Thread: 1 -> Name = NVIDIA GeForce GTX 750 Ti + DISPLAY1 2020-03-05 12:25:27.855 - Thread: 1 -> Description = dev id: 4992, mem: 2080374784, shared mem: 8298139648, Luid: 38314, rev: 162, subsys id: 919671896, vendor id: 4318 2020-03-05 12:25:27.855 - Thread: 1 -> Driver version = 26.21.14.4097 2020-03-05 12:25:27.855 - Thread: 1 -> Driver date = 20191016000000.000000-000 2020-03-05 12:25:27.855 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-05 12:25:27.855 - Thread: 1 -> AftermathSupported = False 2020-03-05 12:25:27.855 - Thread: 1 -> Adapter id = 0 2020-03-05 12:25:27.855 - Thread: 1 -> Supported = True 2020-03-05 12:25:27.855 - Thread: 1 -> RAM = 2080374784 2020-03-05 12:25:27.855 - Thread: 1 -> Priority = 2 2020-03-05 12:25:27.855 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-05 12:25:27.855 - Thread: 1 -> Output is attached = True 2020-03-05 12:25:27.855 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-05 12:25:27.855 - Thread: 1 -> Display modes = { 2020-03-05 12:25:27.856 - Thread: 1 -> DXGIOutput id = 0 2020-03-05 12:25:27.856 - Thread: 1 -> 640x480@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 640x480@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 640x480@72Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@56.25Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@56.25Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@60.317Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@60.317Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@72.188Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x480@72.188Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@56.25Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@56.25Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@60.317Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@60.317Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@72.188Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 720x576@72.188Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 800x600@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 800x600@56.25Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 800x600@60.317Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 800x600@72.188Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1024x768@60.004Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1024x768@70.069Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1024x768@75.029Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1152x864@75Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x720@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x720@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x768@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x768@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x800@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x800@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x960@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x1024@60.02Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1280x1024@75.025Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1360x768@59.887Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1360x768@59.887Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1366x768@59.887Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1366x768@59.887Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1440x900@59.887Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1600x900@59.954Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1600x900@59.954Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1600x1024@59.954Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1600x1200@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1680x1050@59.954Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 1920x1080@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 2715x1527@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 2715x1527@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 3840x2160@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> 3840x2160@60Hz 2020-03-05 12:25:27.856 - Thread: 1 -> } 2020-03-05 12:25:27.856 - Thread: 1 -> } 2020-03-05 12:25:27.858 - Thread: 1 -> Steam.IsActive: True 2020-03-05 12:25:27.858 - Thread: 1 -> Steam.IsOnline: True 2020-03-05 12:25:27.858 - Thread: 1 -> Steam.OwnsGame: False 2020-03-05 12:25:27.858 - Thread: 1 -> Steam.UserId: 76561198029953467 2020-03-05 12:25:27.858 - Thread: 1 -> Steam.UserName: Steve the Red 2020-03-05 12:25:27.858 - Thread: 1 -> Steam.Branch: publictest 2020-03-05 12:25:27.858 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-05 12:25:27.858 - Thread: 1 -> Build version: 0.1.1.0 2020-03-05 12:25:27.977 - Thread: 14 -> CreateDeviceInternal - CheckSettings() 2020-03-05 12:25:27.977 - Thread: 14 -> CreateDeviceInternal - GetAdapter() 2020-03-05 12:25:27.988 - Thread: 14 -> CreateDeviceInternal - FixSettings() 2020-03-05 12:25:27.988 - Thread: 14 -> CreateDeviceInternal - Create device 2020-03-05 12:25:30.219 - Thread: 14 -> CreateDeviceInternal Steam Overlay integration 2020-03-05 12:25:30.321 - Thread: 14 -> CreateDeviceInternal Steam Overlay OK 2020-03-05 12:25:30.321 - Thread: 14 -> CreateDeviceInternal create swapchain 2020-03-05 12:25:39.912 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-05 12:25:39.914 - Thread: 1 -> MyScreenManager() 2020-03-05 12:25:39.914 - Thread: 1 -> Game dir: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-05 12:25:39.914 - Thread: 1 -> Content dir: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-03-05 12:25:41.654 - Thread: 1 -> Preallocate - START 2020-03-05 12:25:41.658 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-05 12:25:41.660 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-05 12:25:41.660 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-05 12:25:41.660 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-05 12:25:41.661 - Thread: 1 -> MyEntities - START 2020-03-05 12:25:41.684 - Thread: 1 -> MyEntities - END 2020-03-05 12:25:41.684 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-05 12:25:41.684 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-05 12:25:41.684 - Thread: 1 -> MyTransparentGeometry - START 2020-03-05 12:25:41.684 - Thread: 1 -> MyTransparentGeometry - END 2020-03-05 12:25:41.684 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-05 12:25:41.698 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-05 12:25:41.698 - Thread: 1 -> MyMath - START 2020-03-05 12:25:41.698 - Thread: 1 -> MyMath - END 2020-03-05 12:25:41.698 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-05 12:25:41.699 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-05 12:25:41.712 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-05 12:25:41.712 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-05 12:25:41.712 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-05 12:25:41.805 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-05 12:25:41.805 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-05 12:25:41.811 - Thread: 1 -> MySyncDestructions - START 2020-03-05 12:25:41.811 - Thread: 1 -> MySyncDestructions - END 2020-03-05 12:25:41.811 - Thread: 1 -> MySyncEntity - START 2020-03-05 12:25:41.811 - Thread: 1 -> MySyncEntity - END 2020-03-05 12:25:41.811 - Thread: 1 -> MySyncScenario - START 2020-03-05 12:25:41.811 - Thread: 1 -> MySyncScenario - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyCommandCharacter - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyCommandCharacter - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyCommandConsole - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyCommandConsole - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyCommandEntity - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyCommandEntity - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyAiTargetManager - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyAiTargetManager - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyClientDebugCommands - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyClientDebugCommands - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyDedicatedServer - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyDedicatedServer - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerBase - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerBase - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerClient - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerClient - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-05 12:25:41.811 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-05 12:25:41.811 - Thread: 1 -> MyServerDebugCommands - START 2020-03-05 12:25:41.812 - Thread: 1 -> MyServerDebugCommands - END 2020-03-05 12:25:41.812 - Thread: 1 -> MyAIActionsParser - START 2020-03-05 12:25:41.812 - Thread: 1 -> MyAIActionsParser - END 2020-03-05 12:25:41.812 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-05 12:25:41.820 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-05 12:25:41.820 - Thread: 1 -> MyDefinitionManager - START 2020-03-05 12:25:41.824 - Thread: 1 -> MyDefinitionManager - END 2020-03-05 12:25:41.824 - Thread: 1 -> Preallocate - END 2020-03-05 12:25:41.830 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-05 12:25:42.293 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-05 12:25:42.293 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-05 12:25:42.308 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-05 12:25:42.309 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:25:42.309 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:25:42.309 - Thread: 1 -> Assembly.Location: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-05 12:25:42.309 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-05 12:25:42.309 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-05 12:25:42.312 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-05 12:25:42.324 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: System manufacturer 2020-03-05 12:25:42.324 - Thread: 1 -> Win32_ComputerSystem.Model: System Product Name 2020-03-05 12:25:42.325 - Thread: 1 -> Virtualized: False 2020-03-05 12:25:42.359 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-3570 CPU @ 3.40GHz 2020-03-05 12:25:42.360 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,133,150,208 bytes 2020-03-05 12:25:42.360 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes 2020-03-05 12:25:42.360 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 10,224,930,816 bytes 2020-03-05 12:25:42.360 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,764,682,113,024 bytes 2020-03-05 12:25:42.365 - Thread: 1 -> Drive C: | Capacity: 214,509,285,376 bytes | Free space: 24,477,458,432 bytes 2020-03-05 12:25:42.365 - Thread: 1 -> Drive D: | Capacity: 1,785,649,426,432 bytes | Free space: 59,757,277,184 bytes 2020-03-05 12:25:42.365 - Thread: 1 -> Drive E: | Capacity: 2,000,396,742,656 bytes | Free space: 694,699,286,528 bytes 2020-03-05 12:25:42.365 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-05 12:25:42.365 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-05 12:25:42.367 - Thread: 1 -> Installed DLCs: 2020-03-05 12:25:42.389 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-05 12:25:42.473 - Thread: 1 -> Havok: Physics.Init 2020-03-05 12:25:43.013 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-05 12:25:43.024 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-05 12:25:43.097 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-05 12:25:43.098 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-05 12:25:43.177 - Thread: 1 -> 31c96246910132babf43253db00e24fa5c8a219e 2020-03-05 12:25:43.344 - Thread: 1 -> Loading scenarios 2020-03-05 12:25:43.366 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-05 12:25:43.366 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-05 12:25:43.685 - Thread: 1 -> Loading sound definitions 2020-03-05 12:25:44.786 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:25:44.787 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-05 12:25:44.940 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:25:44.940 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-05 12:25:45.042 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:25:45.042 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-05 12:25:45.393 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:25:45.393 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-05 12:25:45.639 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-05 12:25:45.639 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-05 12:25:45.639 - Thread: 1 -> Loading shadow textures definitions 2020-03-05 12:25:45.639 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-05 12:25:45.642 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-05 12:25:45.690 - Thread: 1 -> MyAudio.LoadData - START 2020-03-05 12:25:45.835 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-03-05 12:25:47.486 - Thread: 1 -> MyAudio.LoadData - END 2020-03-05 12:25:47.491 - Thread: 9 -> MySandboxGame.PerformPreload() - START 2020-03-05 12:25:47.491 - Thread: 1 -> MyGuiManager() 2020-03-05 12:25:47.493 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-05 12:25:47.547 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-05 12:25:47.762 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-05 12:25:47.764 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-05 12:25:47.764 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-05 12:25:47.796 - Thread: 1 -> Error loading controls from config: 2020-03-05 12:25:47.841 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-05 12:25:47.847 - Thread: 9 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-05 12:25:47.847 - Thread: 9 -> ReloadVoxelMaterials 2020-03-05 12:25:47.934 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-05 12:25:47.935 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-05 12:25:47.935 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-05 12:25:47.935 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-05 12:25:47.935 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-05 12:25:48.028 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.030 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-05 12:25:48.033 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.033 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-05 12:25:48.033 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.034 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-05 12:25:48.034 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.034 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-05 12:25:48.068 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.068 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-05 12:25:48.078 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.079 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-05 12:25:48.108 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.108 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-05 12:25:48.121 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.121 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-05 12:25:48.125 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.126 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-05 12:25:48.133 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.133 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-05 12:25:48.158 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.158 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-05 12:25:48.162 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.162 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-05 12:25:48.165 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.165 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-05 12:25:48.186 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.186 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-05 12:25:48.202 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.249 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-05 12:25:48.284 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.284 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-05 12:25:48.307 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.307 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-05 12:25:48.329 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.329 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-05 12:25:48.330 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.330 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-05 12:25:48.343 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.343 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-05 12:25:48.347 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.347 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-05 12:25:48.368 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.368 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-05 12:25:48.390 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.390 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-05 12:25:48.438 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.438 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-05 12:25:48.457 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.457 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-05 12:25:48.483 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.483 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-05 12:25:48.494 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.494 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-05 12:25:48.499 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.499 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-05 12:25:48.522 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.522 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-05 12:25:48.530 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.530 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-05 12:25:48.547 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.547 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-05 12:25:48.552 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.552 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-05 12:25:48.554 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.554 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-05 12:25:48.559 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.559 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-05 12:25:48.565 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.565 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-05 12:25:48.578 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.578 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-05 12:25:48.586 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.586 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-05 12:25:48.603 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.603 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-05 12:25:48.647 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.647 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-05 12:25:48.653 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.653 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-05 12:25:48.661 - Thread: 9 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.661 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-05 12:25:48.683 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.683 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-05 12:25:48.693 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-05 12:25:48.700 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.700 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-05 12:25:48.702 - Thread: 10 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.702 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-05 12:25:48.722 - Thread: 12 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-05 12:25:48.722 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-05 12:25:49.197 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at VRage.Input.MyVRageInput.LoadControls(SerializableDictionary`2 controlsGeneral, SerializableDictionary`2 controlsButtons) 2020-03-05 12:25:49.197 - Thread: 1 -> Loading default controls 2020-03-05 12:25:49.325 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-05 12:25:49.461 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-05 12:25:50.421 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-05 12:25:50.432 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-05 12:25:50.449 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-05 12:25:50.479 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-05 12:25:50.523 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-05 12:25:50.577 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-05 12:25:50.608 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-05 12:25:50.624 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-05 12:25:50.640 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-05 12:25:50.674 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-05 12:25:50.706 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-05 12:25:50.710 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-05 12:25:50.733 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-05 12:25:50.761 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-05 12:25:50.764 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-05 12:25:50.799 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-05 12:25:50.808 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-05 12:25:50.846 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-05 12:25:50.879 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-05 12:25:50.893 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-05 12:25:50.953 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-05 12:25:50.982 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-05 12:25:51.075 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-05 12:25:51.106 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-05 12:25:51.158 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-05 12:25:51.165 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-05 12:25:51.207 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-05 12:25:51.251 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-05 12:25:51.256 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-05 12:25:51.273 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-05 12:25:51.361 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-05 12:25:51.372 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-05 12:25:51.392 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-05 12:25:51.400 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-05 12:25:51.411 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-05 12:25:51.424 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-05 12:25:51.451 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-05 12:25:51.473 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-05 12:25:51.666 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-05 12:25:51.759 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-05 12:25:51.807 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-05 12:25:51.811 - Thread: 12 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-05 12:25:51.815 - Thread: 11 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-05 12:25:51.816 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-05 12:25:51.946 - Thread: 9 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-05 12:25:52.116 - Thread: 10 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-05 12:25:52.119 - Thread: 13 -> Loading voxel storage from file 'D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-05 12:25:53.098 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-05 12:25:53.107 - Thread: 1 -> Timer Frequency: 3320361 2020-03-05 12:25:53.107 - Thread: 1 -> Ticks per frame: 55339 2020-03-05 12:25:53.628 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-05 12:25:53.630 - Thread: 1 -> Flares Intensity: 1 2020-03-05 12:25:53.630 - Thread: 1 -> Field of view: 1.047198 2020-03-05 12:25:53.630 - Thread: 1 -> PostProcessingEnabled: True 2020-03-05 12:25:53.630 - Thread: 1 -> Render.GrassDensityFactor: 0 2020-03-05 12:25:53.630 - Thread: 1 -> Render.GrassDrawDistance: 51 2020-03-05 12:25:53.630 - Thread: 1 -> Render.DistanceFade: 1000 2020-03-05 12:25:53.630 - Thread: 1 -> Render.AntialiasingMode: NONE 2020-03-05 12:25:53.630 - Thread: 1 -> Render.ShadowQuality: MEDIUM 2020-03-05 12:25:53.630 - Thread: 1 -> Render.ShadowGPUQuality: NORMAL 2020-03-05 12:25:53.630 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-05 12:25:53.630 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-05 12:25:53.630 - Thread: 1 -> Render.AnisotropicFiltering: NONE 2020-03-05 12:25:53.630 - Thread: 1 -> Render.VoxelShaderQuality: NORMAL 2020-03-05 12:25:53.630 - Thread: 1 -> Render.AlphaMaskedShaderQuality: NORMAL 2020-03-05 12:25:53.630 - Thread: 1 -> Render.AtmosphereShaderQuality: NORMAL 2020-03-05 12:25:53.646 - Thread: 1 -> Analytics uuid: 43383df2-0a9a-8524-4cf5-45f5547fe985 2020-03-05 12:25:54.790 - Thread: 1 -> Analytics helper process start reported 2020-03-05 12:25:58.204 - Thread: 25 -> Analytics session: 18788512 2020-03-05 12:26:23.386 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:26:23.387 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:26:28.363 - Thread: 1 -> GUI Stats: Update 0.852631333333333, Draw 0.0540982777777778 2020-03-05 12:26:30.929 - Thread: 1 -> Server responded 2020-03-05 12:26:32.334 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-05 12:26:33.857 - Thread: 1 -> Lobby join response: True, enter state: Success 2020-03-05 12:26:33.858 - Thread: 1 -> World requested 2020-03-05 12:26:34.041 - Thread: 1 -> World requested - connection alive 2020-03-05 12:26:45.041 - Thread: 1 -> LoadSession() - Start 2020-03-05 12:26:45.044 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:26:45.045 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:26:45.046 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:26:45.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:26:45.047 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:26:45.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:26:45.176 - Thread: 1 -> LoadSession() - End 2020-03-05 12:26:45.177 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-05 12:26:45.179 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-05 12:26:45.217 - Thread: 1 -> RunLoadingAction - START 2020-03-05 12:26:52.746 - Thread: 9 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-05 12:26:52.746 - Thread: 9 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-05 12:26:52.746 - Thread: 9 -> MySandboxGame.PerformPreload() - END 2020-03-05 12:26:57.685 - Thread: 1 -> GC Memory: 1,088,704,480 B 2020-03-05 12:26:57.695 - Thread: 1 -> Process Memory: 2,879,709,184 B 2020-03-05 12:26:59.602 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-05 12:26:59.628 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-05 12:26:59.633 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-05 12:26:59.636 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-05 12:26:59.638 - Thread: 1 -> 31c96246910132babf43253db00e24fa5c8a219e 2020-03-05 12:26:59.814 - Thread: 1 -> Loading scenarios 2020-03-05 12:26:59.814 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-05 12:26:59.815 - Thread: 1 -> List of used mods (0) - START 2020-03-05 12:26:59.816 - Thread: 1 -> List of used mods - END 2020-03-05 12:26:59.897 - Thread: 1 -> Loading behaviors 2020-03-05 12:26:59.899 - Thread: 1 -> Loading ammo magazines 2020-03-05 12:26:59.902 - Thread: 1 -> Loading ammo definitions 2020-03-05 12:26:59.905 - Thread: 1 -> Loading animations 2020-03-05 12:26:59.908 - Thread: 1 -> Loading animations 2020-03-05 12:26:59.910 - Thread: 1 -> Loading sound definitions 2020-03-05 12:26:59.910 - Thread: 1 -> Loading sound definitions 2020-03-05 12:26:59.910 - Thread: 1 -> Loading sound definitions 2020-03-05 12:26:59.914 - Thread: 1 -> Loading sound definitions 2020-03-05 12:26:59.914 - Thread: 1 -> Loading sound definitions 2020-03-05 12:26:59.914 - Thread: 1 -> Loading sound definitions 2020-03-05 12:26:59.914 - Thread: 1 -> Loading category classes 2020-03-05 12:26:59.916 - Thread: 1 -> Loading category classes 2020-03-05 12:26:59.916 - Thread: 1 -> Loading blueprint classes 2020-03-05 12:26:59.918 - Thread: 1 -> Loading blueprint class entries 2020-03-05 12:26:59.918 - Thread: 1 -> Loading blueprint class entries 2020-03-05 12:26:59.918 - Thread: 1 -> Loading blueprints 2020-03-05 12:26:59.921 - Thread: 1 -> Loading blueprints 2020-03-05 12:26:59.921 - Thread: 1 -> Loading agent definitions 2020-03-05 12:26:59.923 - Thread: 1 -> Loading character definitions 2020-03-05 12:26:59.944 - Thread: 1 -> Loading character definitions 2020-03-05 12:26:59.944 - Thread: 1 -> Loading components 2020-03-05 12:26:59.946 - Thread: 1 -> Loading components 2020-03-05 12:26:59.946 - Thread: 1 -> Loading configuration 2020-03-05 12:26:59.947 - Thread: 1 -> Loading container types 2020-03-05 12:26:59.950 - Thread: 1 -> Loading Contract Types 2020-03-05 12:26:59.958 - Thread: 1 -> Loading block positions 2020-03-05 12:26:59.961 - Thread: 1 -> Loading block positions 2020-03-05 12:26:59.961 - Thread: 1 -> Loading curve definitions 2020-03-05 12:26:59.965 - Thread: 1 -> Loading debris 2020-03-05 12:26:59.966 - Thread: 1 -> Loading environment items entries 2020-03-05 12:26:59.967 - Thread: 1 -> Loading decal global definitions 2020-03-05 12:26:59.967 - Thread: 1 -> Loading decal definitions 2020-03-05 12:26:59.970 - Thread: 1 -> Loading drone behaviors 2020-03-05 12:26:59.973 - Thread: 1 -> Loading edges 2020-03-05 12:26:59.974 - Thread: 1 -> Loading emissive color definitions 2020-03-05 12:26:59.978 - Thread: 1 -> Loading emissive color default states 2020-03-05 12:26:59.984 - Thread: 1 -> Loading animations 2020-03-05 12:26:59.984 - Thread: 1 -> Loading entity components 2020-03-05 12:26:59.999 - Thread: 1 -> Loading component containers 2020-03-05 12:27:00.020 - Thread: 1 -> Loading environment items entries 2020-03-05 12:27:00.020 - Thread: 1 -> Loading Faction Names 2020-03-05 12:27:00.021 - Thread: 1 -> Loading factions 2020-03-05 12:27:00.026 - Thread: 1 -> Loading flare definitions 2020-03-05 12:27:00.040 - Thread: 1 -> Loading gas property definitions 2020-03-05 12:27:00.041 - Thread: 1 -> Loading event definitions 2020-03-05 12:27:00.043 - Thread: 1 -> Loading physical items 2020-03-05 12:27:00.054 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:27:00.054 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-05 12:27:00.055 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:27:00.055 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-05 12:27:00.056 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:27:00.056 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-05 12:27:00.058 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:27:00.058 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-05 12:27:00.066 - Thread: 1 -> Loading LCD texture categories 2020-03-05 12:27:00.068 - Thread: 1 -> Loading LCD texture categories 2020-03-05 12:27:00.068 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-05 12:27:00.068 - Thread: 1 -> Loading physical items 2020-03-05 12:27:00.071 - Thread: 1 -> Loading physical items 2020-03-05 12:27:00.072 - Thread: 1 -> Loading physical material properties 2020-03-05 12:27:00.076 - Thread: 1 -> Loading pirate antennas 2020-03-05 12:27:00.085 - Thread: 1 -> Loading research blocks definitions 2020-03-05 12:27:00.087 - Thread: 1 -> Loading research groups definitions 2020-03-05 12:27:00.088 - Thread: 1 -> Loading resource distribution groups 2020-03-05 12:27:00.089 - Thread: 1 -> Loading shadow textures definitions 2020-03-05 12:27:00.089 - Thread: 1 -> Loading ship sound groups 2020-03-05 12:27:00.106 - Thread: 1 -> Loading ship sound groups 2020-03-05 12:27:00.107 - Thread: 1 -> Loading sound categories 2020-03-05 12:27:00.110 - Thread: 1 -> Loading stat definitions 2020-03-05 12:27:00.111 - Thread: 1 -> Loading grid creators 2020-03-05 12:27:00.113 - Thread: 1 -> Loading transparent material properties 2020-03-05 12:27:00.114 - Thread: 1 -> Loading transparent material properties 2020-03-05 12:27:00.115 - Thread: 1 -> Loading voxel map storage definitions 2020-03-05 12:27:00.117 - Thread: 1 -> Loading voxel material definitions 2020-03-05 12:27:00.118 - Thread: 1 -> Loading voxel material definitions 2020-03-05 12:27:00.118 - Thread: 1 -> Loading Weather Effects 2020-03-05 12:27:00.122 - Thread: 1 -> Audio effects definitions 2020-03-05 12:27:00.127 - Thread: 1 -> Loading environment items definitions 2020-03-05 12:27:00.129 - Thread: 1 -> Loading environment items definitions 2020-03-05 12:27:00.130 - Thread: 1 -> Loading physical material properties 2020-03-05 12:27:00.138 - Thread: 1 -> Loading particle effect definitions 2020-03-05 12:27:00.234 - Thread: 1 -> Loading particle effect definitions 2020-03-05 12:27:00.235 - Thread: 1 -> Loading environment item definitions 2020-03-05 12:27:00.239 - Thread: 1 -> Loading weapon definitions 2020-03-05 12:27:00.246 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.287 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.288 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.336 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.345 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.348 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.349 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.351 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.351 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.353 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.353 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.355 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.355 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.359 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.360 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.361 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.362 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.376 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.377 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.385 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.386 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.386 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.387 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.389 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.389 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.390 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.391 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.391 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.392 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.392 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.393 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.398 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.400 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.405 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.407 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.408 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.409 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.415 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.416 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.418 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.419 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.421 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.423 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.425 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.428 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.430 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.432 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.434 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.436 - Thread: 1 -> Loading cube blocks 2020-03-05 12:27:00.436 - Thread: 1 -> Created block definitions 2020-03-05 12:27:00.439 - Thread: 1 -> Loading block variant groups 2020-03-05 12:27:00.442 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_MK_I.sbc 2020-03-05 12:27:00.443 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Defender_Drone_Mk_II.sbc 2020-03-05 12:27:00.443 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_I.sbc 2020-03-05 12:27:00.443 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Grinder_Drone_Mk_II.sbc 2020-03-05 12:27:00.443 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\(DL._Inc)_Mining_Drone_MK_I.sbc 2020-03-05 12:27:00.443 - 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Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-05 12:27:00.449 - Thread: 1 -> Loading prefab: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-05 12:27:00.450 - Thread: 1 -> Loading asteroid generators 2020-03-05 12:27:00.452 - Thread: 1 -> Loading spawn groups 2020-03-05 12:27:00.456 - Thread: 1 -> Loading drop containers 2020-03-05 12:27:00.458 - Thread: 1 -> Loading spawn groups 2020-03-05 12:27:00.458 - Thread: 1 -> Loading spawn groups 2020-03-05 12:27:00.458 - Thread: 1 -> Loading radial menu definitions 2020-03-05 12:27:00.483 - Thread: 1 -> Loading respawn ships 2020-03-05 12:27:00.486 - Thread: 1 -> Loading spawn groups 2020-03-05 12:27:00.486 - Thread: 1 -> Loading wheel speeds 2020-03-05 12:27:00.569 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-05 12:27:00.580 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-05 12:27:00.580 - Thread: 1 -> MyAudio.LoadData - START 2020-03-05 12:27:00.598 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-03-05 12:27:03.359 - Thread: 1 -> MyAudio.LoadData - END 2020-03-05 12:27:03.494 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-05 12:27:03.508 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:27:03.549 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:27:03.550 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:27:03.550 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:27:03.562 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-05 12:27:05.891 - Thread: 17 -> External debugger: listening... 2020-03-05 12:27:05.908 - Thread: 1 -> MyLights.LoadData() - START 2020-03-05 12:27:05.911 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-05 12:27:05.911 - Thread: 1 -> MyLights.LoadData() - END 2020-03-05 12:27:05.911 - Thread: 1 -> Info: MyLights initialized. 2020-03-05 12:27:05.911 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-05 12:27:05.920 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-05 12:27:06.027 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-05 12:27:06.027 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-05 12:27:06.062 - Thread: 1 -> Loading Procedural World Generator 2020-03-05 12:27:06.062 - Thread: 1 -> Loading Procedural World Generator: Seed = '751216' = 751216, Density = 0.35 2020-03-05 12:27:07.794 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-05 12:27:10.451 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1779144428d120000 storage?:True 2020-03-05 12:27:10.451 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-05 12:27:10.457 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1779144428d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-05 12:27:13.200 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Moon-1353915701d19000 storage?:True 2020-03-05 12:27:13.201 - Thread: 1 -> Info: Planet generator name: Moon 2020-03-05 12:27:13.201 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1353915701d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-05 12:27:15.234 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Alien-291759539d120000 storage?:True 2020-03-05 12:27:15.234 - Thread: 1 -> Info: Planet generator name: Alien 2020-03-05 12:27:15.234 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Alien-291759539d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-05 12:27:17.940 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Titan-2124704365d19000 storage?:True 2020-03-05 12:27:17.940 - Thread: 1 -> Info: Planet generator name: Titan 2020-03-05 12:27:17.940 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Titan-2124704365d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-05 12:27:20.287 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Mars-2044023682d120000 storage?:True 2020-03-05 12:27:20.287 - Thread: 1 -> Info: Planet generator name: Mars 2020-03-05 12:27:20.288 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Mars-2044023682d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-05 12:27:22.835 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:Europa-595048092d19000 storage?:True 2020-03-05 12:27:22.835 - Thread: 1 -> Info: Planet generator name: Europa 2020-03-05 12:27:22.836 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: Europa-595048092d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-05 12:27:22.955 - Thread: 1 -> Checkpoint.CameraAttachedTo: 0 2020-03-05 12:27:22.955 - Thread: 1 -> ERROR: Camera entity from checkpoint does not exists! 2020-03-05 12:27:23.035 - Thread: 1 -> RunLoadingAction - END 2020-03-05 12:27:23.036 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-05 12:27:23.153 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-05 12:27:23.153 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-05 12:27:23.155 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-05 12:27:23.187 - Thread: 1 -> Updating continues. 2020-03-05 12:27:23.411 - Thread: 1 -> GC Memory: 3,278,104,368 B 2020-03-05 12:27:23.660 - Thread: 1 -> RequestRespawn 2020-03-05 12:27:36.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:27:36.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:27:49.857 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-03-05 12:27:53.370 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:27:53.371 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:27:53.425 - Thread: 1 -> GC Memory: 1,621,355,688 B 2020-03-05 12:27:58.310 - Thread: 1 -> GUI Stats: Update 21.4644648888888, Draw 0.465907333333334 2020-03-05 12:27:58.326 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-05 12:27:58.403 - Thread: 1 -> STATISTICS,0,0.009934425,0.006300926,0.6952515,0.006412506,0.7943153,0.07215786,206.0132,9.104738,10,241,1717.094,6817.531,0,160000,1,21.92795,85.83666,0,3732,46.66362,0 2020-03-05 12:28:01.702 - Thread: 1 -> MyVoxelReplicable.OnLoad - isUserCreated:False isFromPrefab:True contentChanged:True data?: True 2020-03-05 12:28:04.618 - Thread: 1 -> MyGuiScreenChat.ctor START 2020-03-05 12:28:04.620 - Thread: 1 -> MyGuiScreenChat.ctor END 2020-03-05 12:28:14.447 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:28:14.448 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:28:23.433 - Thread: 1 -> GC Memory: 2,055,313,512 B 2020-03-05 12:28:28.569 - Thread: 1 -> GUI Stats: Update 0.160730833333334, Draw 0.325204277777778 2020-03-05 12:28:53.438 - Thread: 1 -> GC Memory: 2,069,663,312 B 2020-03-05 12:28:58.023 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:28:58.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:28:58.025 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:28:58.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:28:58.026 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:28:58.027 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:28:58.027 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START 2020-03-05 12:28:58.028 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:28:58.029 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:28:58.218 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END 2020-03-05 12:28:58.218 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START 2020-03-05 12:28:58.220 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END 2020-03-05 12:28:58.232 - Thread: 1 -> Used namespaces in scripts: 2020-03-05 12:28:58.236 - Thread: 1 -> MySession::Unload START 2020-03-05 12:28:58.236 - Thread: 1 -> AutoSaveInMinutes: 0 2020-03-05 12:28:58.236 - Thread: 1 -> MySandboxGame.IsDedicated: False 2020-03-05 12:28:58.236 - Thread: 1 -> IsServer: False 2020-03-05 12:28:58.237 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-05 12:28:58.241 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-05 12:28:58.242 - Thread: 1 -> MyAudio.LoadData - START 2020-03-05 12:28:58.259 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Speakers (Realtek High Definition Audio) - Channel #: 2 - Sample rate: 48000 2020-03-05 12:28:58.402 - Thread: 1 -> MyAudio.LoadData - END 2020-03-05 12:28:58.425 - Thread: 1 -> MyConfig.Save() - START 2020-03-05 12:28:58.426 - Thread: 1 -> Path: C:\Users\Steve\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-05 12:28:58.599 - Thread: 1 -> MyConfig.Save() - END 2020-03-05 12:28:58.876 - Thread: 1 -> Unloading Procedural World Generator 2020-03-05 12:28:59.150 - Thread: 1 -> Info: MyLights Unloading data. 2020-03-05 12:28:59.164 - Thread: 1 -> Network readers disposed 2020-03-05 12:28:59.165 - Thread: 1 -> Network readers disposed 2020-03-05 12:28:59.169 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-05 12:28:59.401 - Thread: 1 -> Loading sound definitions 2020-03-05 12:28:59.408 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:28:59.408 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-05 12:28:59.409 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:28:59.409 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-05 12:28:59.410 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:28:59.410 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-05 12:28:59.412 - Thread: 1 -> GuiTextures.sbc 2020-03-05 12:28:59.412 - Thread: 1 -> Failed to parse texture header! Texture: D:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-05 12:28:59.413 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-05 12:28:59.413 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-05 12:28:59.413 - Thread: 1 -> Loading shadow textures definitions 2020-03-05 12:28:59.413 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-05 12:28:59.414 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-05 12:28:59.584 - Thread: 1 -> MySession::Unload END 2020-03-05 12:29:00.620 - Thread: 1 -> GUI Stats: Update 0.303348944444444, Draw 0.337759722222223 2020-03-05 12:29:04.920 - Thread: 1 -> Application closed by user 2020-03-05 12:29:04.920 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:29:04.921 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:29:05.547 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:29:05.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:29:05.548 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-05 12:29:05.549 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-05 12:29:05.550 - Thread: 1 -> Exiting.. 2020-03-05 12:29:05.577 - Thread: 1 -> MySandboxGame.UnloadData() - START 2020-03-05 12:29:05.578 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-05 12:29:05.583 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-05 12:29:05.586 - Thread: 1 -> MySandboxGame.UnloadData() - END 2020-03-05 12:29:05.734 - Thread: 1 -> Havok memory statistics: hkFreeListMemorySystem memory overview: ======================================= Allocation totals: 11112584 allocated by heap 576 allocated by debug 16777216 allocated by solver ------- 27890376 computed total 27890376 reported total Heap usage: 395776 ( 3%) unused in thread local freelists 10229240 (92%) unused in main heap 487568 ( 4%) used in main heap ------- 11112584 allocated by heap Peak usage: 6893776 ( 7%) peak heap used (versus current) 12848 ( 0%) peak solver used (versus available) 2020-03-05 12:29:06.211 - Thread: 17 -> External debugger: interrupted. 2020-03-05 12:29:06.213 - Thread: 1 -> Steam closed 2020-03-05 12:29:09.018 - Thread: 1 -> Log Closed