2020-03-03 17:03:37.008 - Thread: 1 -> Log Started 2020-03-03 17:03:37.012 - Thread: 1 -> Timezone (local - UTC): -5h 2020-03-03 17:03:37.012 - Thread: 1 -> App Version: 01_194_050 2020-03-03 17:03:37.017 - Thread: 1 -> Steam build: Always true 2020-03-03 17:03:37.017 - Thread: 1 -> Is official: True [NO][IS][NAMP] 2020-03-03 17:03:37.017 - Thread: 1 -> Environment.ProcessorCount: 8 2020-03-03 17:03:37.161 - Thread: 1 -> Environment.OSVersion: Microsoft Windows 10 Home (Microsoft Windows NT 10.0.18363.0) 2020-03-03 17:03:37.161 - Thread: 1 -> Environment.CommandLine: "C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe" 2020-03-03 17:03:37.161 - Thread: 1 -> Environment.Is64BitProcess: True 2020-03-03 17:03:37.161 - Thread: 1 -> Environment.Is64BitOperatingSystem: True 2020-03-03 17:03:37.162 - Thread: 1 -> Environment.Version: .NET Framework 4.8.4150.0 2020-03-03 17:03:37.162 - Thread: 1 -> Environment.CurrentDirectory: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-03 17:03:37.174 - Thread: 1 -> CPU Info: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz 2020-03-03 17:03:37.174 - Thread: 1 -> IntPtr.Size: 8 2020-03-03 17:03:37.174 - Thread: 1 -> Default Culture: 2020-03-03 17:03:37.174 - Thread: 1 -> Default UI Culture: 2020-03-03 17:03:37.178 - Thread: 1 -> MyConfig.Load() - START 2020-03-03 17:03:37.180 - Thread: 1 -> Path: C:\Users\Kevin Nguyen\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 17:03:37.790 - Thread: 1 -> NewNewGameScreen: False 2020-03-03 17:03:37.790 - Thread: 1 -> EnableDamageEffects: True 2020-03-03 17:03:37.790 - Thread: 1 -> GraphicsRenderer: DirectX 11 2020-03-03 17:03:37.790 - Thread: 1 -> EnableReverb: False 2020-03-03 17:03:37.790 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData] 2020-03-03 17:03:37.790 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.String] 2020-03-03 17:03:37.790 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,VRage.Serialization.SerializableDictionary`2[System.String,System.String]] 2020-03-03 17:03:37.790 - Thread: 1 -> FirstTimeRun: False 2020-03-03 17:03:37.790 - Thread: 1 -> ExperimentalMode: True 2020-03-03 17:03:37.790 - Thread: 1 -> VideoAdapter: 0 2020-03-03 17:03:37.790 - Thread: 1 -> ScreenWidth: 1920 2020-03-03 17:03:37.790 - Thread: 1 -> ScreenHeight: 1080 2020-03-03 17:03:37.790 - Thread: 1 -> RefreshRate: 40001 2020-03-03 17:03:37.790 - Thread: 1 -> WindowMode: 2 2020-03-03 17:03:37.790 - Thread: 1 -> VerticalSync: 1 2020-03-03 17:03:37.790 - Thread: 1 -> FieldOfView: 70 2020-03-03 17:03:37.790 - Thread: 1 -> PostProcessingEnabled: True 2020-03-03 17:03:37.790 - Thread: 1 -> FlaresIntensity: 1 2020-03-03 17:03:37.790 - Thread: 1 -> TreeViewDistance: 1999 2020-03-03 17:03:37.790 - Thread: 1 -> GrassDensity: 3 2020-03-03 17:03:37.790 - Thread: 1 -> GrassDrawDistance: 1000 2020-03-03 17:03:37.790 - Thread: 1 -> AntialiasingMode: 1 2020-03-03 17:03:37.790 - Thread: 1 -> ShadowMapResolution: 2 2020-03-03 17:03:37.791 - Thread: 1 -> AmbientOcclusionEnabled: True 2020-03-03 17:03:37.791 - Thread: 1 -> TextureQuality: 2 2020-03-03 17:03:37.791 - Thread: 1 -> AnisotropicFiltering: 4 2020-03-03 17:03:37.791 - Thread: 1 -> ModelQuality: 2 2020-03-03 17:03:37.791 - Thread: 1 -> VoxelQuality: 2 2020-03-03 17:03:37.791 - Thread: 1 -> ShaderQuality: 2 2020-03-03 17:03:37.791 - Thread: 1 -> LowMemSwitchToLow: 0 2020-03-03 17:03:37.791 - Thread: 1 -> FirstVTTimeRun: False 2020-03-03 17:03:37.791 - Thread: 1 -> WelcomeScreenCurrentStatus: 1 2020-03-03 17:03:37.791 - Thread: 1 -> GDPRConsent: True 2020-03-03 17:03:37.791 - Thread: 1 -> GDPRConsentSentUpdated: True 2020-03-03 17:03:37.791 - Thread: 1 -> ScreenshotSizeMultiplier: 1 2020-03-03 17:03:37.791 - Thread: 1 -> CaptureMouse: False 2020-03-03 17:03:37.791 - Thread: 1 -> FirstTimeTutorials: False 2020-03-03 17:03:37.791 - Thread: 1 -> ShowCrosshair: True 2020-03-03 17:03:37.791 - Thread: 1 -> EnableTrading: True 2020-03-03 17:03:37.791 - Thread: 1 -> EnableSteamCloud: True 2020-03-03 17:03:37.791 - Thread: 1 -> UiTransparency: 1 2020-03-03 17:03:37.791 - Thread: 1 -> UiBkTransparency: 0.32021 2020-03-03 17:03:37.791 - Thread: 1 -> HUDBkTransparency: 0.3091156 2020-03-03 17:03:37.791 - Thread: 1 -> CubeBuilderBuildingMode: 0 2020-03-03 17:03:37.791 - Thread: 1 -> ControlsHints: False 2020-03-03 17:03:37.791 - Thread: 1 -> GoodBotHints: False 2020-03-03 17:03:37.791 - Thread: 1 -> RotationHints: False 2020-03-03 17:03:37.791 - Thread: 1 -> HudState: 2 2020-03-03 17:03:37.791 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String] 2020-03-03 17:03:37.791 - Thread: 1 -> MutedPlayers: 2020-03-03 17:03:37.791 - Thread: 1 -> CubeBuilderAlignToDefault: False 2020-03-03 17:03:37.791 - Thread: 1 -> ServerSearchSettings: VRage.Game.ObjectBuilders.Gui.MyObjectBuilder_ServerFilterOptions 2020-03-03 17:03:37.791 - Thread: 1 -> DisableUpdateDriverNotification: False 2020-03-03 17:03:37.791 - Thread: 1 -> CubeBuilderUseSymmetry: False 2020-03-03 17:03:37.791 - Thread: 1 -> DebugComponentsInfo: 2 2020-03-03 17:03:37.791 - Thread: 1 -> GameVolume: 0.769536 2020-03-03 17:03:37.791 - Thread: 1 -> Music_Volume: 0.5 2020-03-03 17:03:37.791 - Thread: 1 -> VoiceChatVolume: 0 2020-03-03 17:03:37.791 - Thread: 1 -> HudWarnings: True 2020-03-03 17:03:37.791 - Thread: 1 -> VoiceChat: False 2020-03-03 17:03:37.791 - Thread: 1 -> EnableMuteWhenNotInFocus: True 2020-03-03 17:03:37.791 - Thread: 1 -> EnableDynamicMusic: True 2020-03-03 17:03:37.791 - Thread: 1 -> ShipSoundsAreBasedOnSpeed: True 2020-03-03 17:03:37.791 - Thread: 1 -> EnableDoppler: True 2020-03-03 17:03:37.793 - Thread: 1 -> MyConfig.Load() - END 2020-03-03 17:03:38.327 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified 2020-03-03 17:03:38.806 - Thread: 1 -> Found processor count: 8 2020-03-03 17:03:38.806 - Thread: 1 -> Using processor count: 8 2020-03-03 17:03:39.455 - Thread: 1 -> All detected adapters: 2020-03-03 17:03:39.476 - Thread: 1 -> NVIDIA GeForce GTX 1050 - VendorID=4318, SubsystemID=-2047209412, DeviceID=7313 2020-03-03 17:03:39.476 - Thread: 1 -> Intel(R) UHD Graphics 630 - VendorID=32902, SubsystemID=-2047209412, DeviceID=16027 2020-03-03 17:03:39.476 - Thread: 1 -> Microsoft Basic Render Driver - VendorID=5140, SubsystemID=0, DeviceID=140 2020-03-03 17:03:41.270 - Thread: 1 -> AdapterInfo = { 2020-03-03 17:03:41.271 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 + DISPLAY1 2020-03-03 17:03:41.271 - Thread: 1 -> Description = dev id: 7313, mem: 3141533696, shared mem: 4211697664, Luid: 62745, rev: 161, subsys id: -2047209412, vendor id: 4318 2020-03-03 17:03:41.271 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-03 17:03:41.271 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-03 17:03:41.271 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 17:03:41.271 - Thread: 1 -> AftermathSupported = False 2020-03-03 17:03:41.271 - Thread: 1 -> Adapter id = 0 2020-03-03 17:03:41.271 - Thread: 1 -> Supported = True 2020-03-03 17:03:41.271 - Thread: 1 -> RAM = 3141533696 2020-03-03 17:03:41.271 - Thread: 1 -> Priority = 2 2020-03-03 17:03:41.271 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-03 17:03:41.271 - Thread: 1 -> Output is attached = True 2020-03-03 17:03:41.272 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-03 17:03:41.272 - Thread: 1 -> Display modes = { 2020-03-03 17:03:41.273 - Thread: 1 -> DXGIOutput id = 0 2020-03-03 17:03:41.274 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.274 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1920x1080@40.00112Hz 2020-03-03 17:03:41.275 - Thread: 1 -> 1920x1080@60.00369Hz 2020-03-03 17:03:41.275 - Thread: 1 -> } 2020-03-03 17:03:41.275 - Thread: 1 -> } 2020-03-03 17:03:41.275 - Thread: 1 -> AdapterInfo = { 2020-03-03 17:03:41.276 - Thread: 1 -> Name = NVIDIA GeForce GTX 1050 + DISPLAY1 2020-03-03 17:03:41.276 - Thread: 1 -> Description = dev id: 7313, mem: 3141533696, shared mem: 4211697664, Luid: 62745, rev: 161, subsys id: -2047209412, vendor id: 4318 2020-03-03 17:03:41.276 - Thread: 1 -> Driver version = 26.21.14.4250 2020-03-03 17:03:41.276 - Thread: 1 -> Driver date = 20200224000000.000000-000 2020-03-03 17:03:41.276 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 17:03:41.276 - Thread: 1 -> AftermathSupported = False 2020-03-03 17:03:41.276 - Thread: 1 -> Adapter id = 0 2020-03-03 17:03:41.276 - Thread: 1 -> Supported = True 2020-03-03 17:03:41.276 - Thread: 1 -> RAM = 3141533696 2020-03-03 17:03:41.276 - Thread: 1 -> Priority = 2 2020-03-03 17:03:41.276 - Thread: 1 -> Multithreaded rendering supported = True 2020-03-03 17:03:41.276 - Thread: 1 -> Output is attached = True 2020-03-03 17:03:41.276 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-03 17:03:41.276 - Thread: 1 -> Display modes = { 2020-03-03 17:03:41.277 - Thread: 1 -> DXGIOutput id = 0 2020-03-03 17:03:41.277 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.277 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1920x1080@40.00112Hz 2020-03-03 17:03:41.278 - Thread: 1 -> 1920x1080@60.00369Hz 2020-03-03 17:03:41.278 - Thread: 1 -> } 2020-03-03 17:03:41.278 - Thread: 1 -> } 2020-03-03 17:03:41.278 - Thread: 1 -> AdapterInfo = { 2020-03-03 17:03:41.279 - Thread: 1 -> Name = Intel(R) UHD Graphics 630 2020-03-03 17:03:41.279 - Thread: 1 -> Description = dev id: 16027, mem: 134217728, shared mem: 4211697664, Luid: 61958, rev: 0, subsys id: -2047209412, vendor id: 32902 2020-03-03 17:03:41.279 - Thread: 1 -> Driver version = 26.20.100.6999 2020-03-03 17:03:41.279 - Thread: 1 -> Driver date = 20190627000000.000000-000 2020-03-03 17:03:41.279 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 17:03:41.279 - Thread: 1 -> AftermathSupported = False 2020-03-03 17:03:41.279 - Thread: 1 -> Adapter id = 1 2020-03-03 17:03:41.279 - Thread: 1 -> Supported = True 2020-03-03 17:03:41.279 - Thread: 1 -> RAM = 134217728 2020-03-03 17:03:41.279 - Thread: 1 -> Priority = 1 2020-03-03 17:03:41.279 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-03 17:03:41.279 - Thread: 1 -> Output is attached = False 2020-03-03 17:03:41.279 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-03 17:03:41.279 - Thread: 1 -> Display modes = { 2020-03-03 17:03:41.280 - Thread: 1 -> DXGIOutput id = 0 2020-03-03 17:03:41.280 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.280 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1920x1080@40.00112Hz 2020-03-03 17:03:41.281 - Thread: 1 -> 1920x1080@60.00369Hz 2020-03-03 17:03:41.281 - Thread: 1 -> } 2020-03-03 17:03:41.281 - Thread: 1 -> } 2020-03-03 17:03:41.281 - Thread: 1 -> AdapterInfo = { 2020-03-03 17:03:41.282 - Thread: 1 -> Name = Intel(R) UHD Graphics 630 2020-03-03 17:03:41.282 - Thread: 1 -> Description = dev id: 16027, mem: 134217728, shared mem: 4211697664, Luid: 61958, rev: 0, subsys id: -2047209412, vendor id: 32902 2020-03-03 17:03:41.282 - Thread: 1 -> Driver version = 26.20.100.6999 2020-03-03 17:03:41.282 - Thread: 1 -> Driver date = 20190627000000.000000-000 2020-03-03 17:03:41.282 - Thread: 1 -> DriverUpdateNecessary = False 2020-03-03 17:03:41.282 - Thread: 1 -> AftermathSupported = False 2020-03-03 17:03:41.282 - Thread: 1 -> Adapter id = 1 2020-03-03 17:03:41.282 - Thread: 1 -> Supported = True 2020-03-03 17:03:41.282 - Thread: 1 -> RAM = 134217728 2020-03-03 17:03:41.282 - Thread: 1 -> Priority = 1 2020-03-03 17:03:41.282 - Thread: 1 -> Multithreaded rendering supported = False 2020-03-03 17:03:41.282 - Thread: 1 -> Output is attached = False 2020-03-03 17:03:41.283 - Thread: 1 -> DesktopBounds = {X:0 Y:0 Width:1920 Height:1080} 2020-03-03 17:03:41.283 - Thread: 1 -> Display modes = { 2020-03-03 17:03:41.283 - Thread: 1 -> DXGIOutput id = 0 2020-03-03 17:03:41.283 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x200@40.00112Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x200@60.00369Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x240@40.00112Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.283 - Thread: 1 -> 320x240@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 400x300@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 400x300@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 512x384@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 512x384@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x400@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x400@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x480@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 640x480@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1024x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1024x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1152x864@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1152x864@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x600@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x600@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x720@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x720@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x800@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x800@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x960@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x960@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x1024@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1280x1024@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1360x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1360x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1366x768@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1366x768@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1400x1050@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1400x1050@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1440x900@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1440x900@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1600x900@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1600x900@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1680x1050@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1680x1050@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1920x1080@40.00112Hz 2020-03-03 17:03:41.284 - Thread: 1 -> 1920x1080@60.00369Hz 2020-03-03 17:03:41.284 - Thread: 1 -> } 2020-03-03 17:03:41.284 - Thread: 1 -> } 2020-03-03 17:03:41.296 - Thread: 1 -> Steam.IsActive: True 2020-03-03 17:03:41.296 - Thread: 1 -> Steam.IsOnline: True 2020-03-03 17:03:41.297 - Thread: 1 -> Steam.OwnsGame: False 2020-03-03 17:03:41.297 - Thread: 1 -> Steam.UserId: 76561198997775295 2020-03-03 17:03:41.297 - Thread: 1 -> Steam.UserName: westerngamer5 2020-03-03 17:03:41.298 - Thread: 1 -> Steam.Branch: publictest 2020-03-03 17:03:41.298 - Thread: 1 -> Build date: 2000-01-02 12:00 2020-03-03 17:03:41.298 - Thread: 1 -> Build version: 0.1.1.0 2020-03-03 17:03:41.482 - Thread: 23 -> CreateDeviceInternal - CheckSettings() 2020-03-03 17:03:41.483 - Thread: 23 -> CreateDeviceInternal - GetAdapter() 2020-03-03 17:03:41.486 - Thread: 23 -> CreateDeviceInternal - FixSettings() 2020-03-03 17:03:41.487 - Thread: 23 -> CreateDeviceInternal - Create device 2020-03-03 17:03:41.598 - Thread: 23 -> CreateDeviceInternal Steam Overlay integration 2020-03-03 17:03:41.685 - Thread: 23 -> CreateDeviceInternal Steam Overlay OK 2020-03-03 17:03:41.686 - Thread: 23 -> CreateDeviceInternal create swapchain 2020-03-03 17:03:41.686 - Thread: 23 -> Mode not found: 1920x1080 @ 40001 2020-03-03 17:03:51.773 - Thread: 23 -> Mode not found: 1920x1080 @ 40001 2020-03-03 17:03:52.124 - Thread: 1 -> MySandboxGame.Constructor() - START 2020-03-03 17:03:52.126 - Thread: 1 -> MyScreenManager() 2020-03-03 17:03:52.127 - Thread: 1 -> Game dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64 2020-03-03 17:03:52.127 - Thread: 1 -> Content dir: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content 2020-03-03 17:03:52.216 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.240 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.264 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.290 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.303 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.320 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.339 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.356 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.402 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.419 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.436 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.455 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.471 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.490 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.503 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.522 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.539 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.556 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.573 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.590 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.604 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.622 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.637 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.655 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.672 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.688 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.702 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.720 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.740 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.758 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.773 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.790 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.807 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.823 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.838 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.855 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.873 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.890 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.906 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.923 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.940 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.956 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.973 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:52.992 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.005 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.021 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.039 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.056 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.074 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.090 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.103 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.123 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.140 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.157 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.173 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.188 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.207 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.222 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.240 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.255 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.272 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.285 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.305 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.323 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.340 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.369 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.390 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.406 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.423 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.436 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.456 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.470 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.488 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.504 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.521 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.539 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.553 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.570 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.587 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.603 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.620 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.641 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.656 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.673 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.689 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.704 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.721 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.737 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.754 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.772 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.787 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.806 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.822 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.839 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.853 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.870 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.887 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.903 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.923 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.937 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.955 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.973 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:53.989 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.004 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.068 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.089 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.103 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.120 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.136 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.153 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.170 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.188 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.205 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.220 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.239 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.255 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.272 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.290 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.305 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.320 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.340 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.354 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.370 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.387 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.406 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.422 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.437 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.456 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.470 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.487 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.507 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.521 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.539 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.556 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.570 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.587 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.605 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.622 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.637 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.656 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.670 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.686 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.705 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.720 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.737 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.756 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.773 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.789 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.803 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.820 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.839 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.854 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.871 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.887 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.904 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.921 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.938 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.956 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.971 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:54.987 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.004 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.021 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.037 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.053 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.073 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.087 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.103 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.120 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.137 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.154 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.170 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.189 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.205 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.221 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.237 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.257 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.271 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.288 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.306 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.320 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.340 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.353 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.374 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.388 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.406 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.424 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.438 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.456 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.470 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.487 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.505 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.523 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.540 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.554 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.570 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.587 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.607 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.620 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.637 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.654 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.671 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.687 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.705 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.721 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.737 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.754 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.774 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:55.787 - Thread: 23 -> TryChangeToFullscreen failed with HRESULT = 0x887A0022 2020-03-03 17:03:56.139 - Thread: 1 -> Preallocate - START 2020-03-03 17:03:56.156 - Thread: 1 -> MySpaceWorldGenerator - START 2020-03-03 17:03:56.180 - Thread: 1 -> MySpaceWorldGenerator - END 2020-03-03 17:03:56.180 - Thread: 1 -> MySpaceBuildComponent - START 2020-03-03 17:03:56.180 - Thread: 1 -> MySpaceBuildComponent - END 2020-03-03 17:03:56.181 - Thread: 1 -> MyEntities - START 2020-03-03 17:03:56.240 - Thread: 1 -> MyEntities - END 2020-03-03 17:03:56.240 - Thread: 1 -> MyObjectBuilder_Base - START 2020-03-03 17:03:56.240 - Thread: 1 -> MyObjectBuilder_Base - END 2020-03-03 17:03:56.240 - Thread: 1 -> MyTransparentGeometry - START 2020-03-03 17:03:56.240 - Thread: 1 -> MyTransparentGeometry - END 2020-03-03 17:03:56.240 - Thread: 1 -> MyCubeGridDeformationTables - START 2020-03-03 17:03:56.266 - Thread: 1 -> MyCubeGridDeformationTables - END 2020-03-03 17:03:56.266 - Thread: 1 -> MyMath - START 2020-03-03 17:03:56.266 - Thread: 1 -> MyMath - END 2020-03-03 17:03:56.266 - Thread: 1 -> MySimpleObjectDraw - START 2020-03-03 17:03:56.268 - Thread: 1 -> MySimpleObjectDraw - END 2020-03-03 17:03:56.293 - Thread: 1 -> MyEntityComponentsDebugDraw - START 2020-03-03 17:03:56.293 - Thread: 1 -> MyEntityComponentsDebugDraw - END 2020-03-03 17:03:56.293 - Thread: 1 -> MyGuiIngameScriptsPage - START 2020-03-03 17:03:56.429 - Thread: 1 -> MyGuiIngameScriptsPage - END 2020-03-03 17:03:56.429 - Thread: 1 -> MyGuiScreenAdminMenu - START 2020-03-03 17:03:56.430 - Thread: 1 -> MyGuiScreenAdminMenu - END 2020-03-03 17:03:56.430 - Thread: 1 -> MySyncDestructions - START 2020-03-03 17:03:56.430 - Thread: 1 -> MySyncDestructions - END 2020-03-03 17:03:56.430 - Thread: 1 -> MySyncEntity - START 2020-03-03 17:03:56.430 - Thread: 1 -> MySyncEntity - END 2020-03-03 17:03:56.430 - Thread: 1 -> MySyncScenario - START 2020-03-03 17:03:56.430 - Thread: 1 -> MySyncScenario - END 2020-03-03 17:03:56.430 - Thread: 1 -> MyCommandCharacter - START 2020-03-03 17:03:56.434 - Thread: 1 -> MyCommandCharacter - END 2020-03-03 17:03:56.434 - Thread: 1 -> MyCommandConsole - START 2020-03-03 17:03:56.436 - Thread: 1 -> MyCommandConsole - END 2020-03-03 17:03:56.436 - Thread: 1 -> MyCommandEntity - START 2020-03-03 17:03:56.439 - Thread: 1 -> MyCommandEntity - END 2020-03-03 17:03:56.439 - Thread: 1 -> MyAiTargetManager - START 2020-03-03 17:03:56.439 - Thread: 1 -> MyAiTargetManager - END 2020-03-03 17:03:56.439 - Thread: 1 -> MyClientDebugCommands - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyClientDebugCommands - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyDedicatedServer - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyDedicatedServer - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyDedicatedServerBase - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyDedicatedServerBase - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerBase - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerBase - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerClient - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerClient - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerClientBase - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerClientBase - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerLobby - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerLobby - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerLobbyClient - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerLobbyClient - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerServerBase - START 2020-03-03 17:03:56.441 - Thread: 1 -> MyMultiplayerServerBase - END 2020-03-03 17:03:56.441 - Thread: 1 -> MyServerDebugCommands - START 2020-03-03 17:03:56.443 - Thread: 1 -> MyServerDebugCommands - END 2020-03-03 17:03:56.443 - Thread: 1 -> MyAIActionsParser - START 2020-03-03 17:03:56.443 - Thread: 1 -> MyAIActionsParser - END 2020-03-03 17:03:56.443 - Thread: 1 -> MyCubeGridDefinitions - START 2020-03-03 17:03:56.595 - Thread: 1 -> MyCubeGridDefinitions - END 2020-03-03 17:03:56.595 - Thread: 1 -> MyDefinitionManager - START 2020-03-03 17:03:56.642 - Thread: 1 -> MyDefinitionManager - END 2020-03-03 17:03:56.642 - Thread: 1 -> Preallocate - END 2020-03-03 17:03:56.655 - Thread: 1 -> MyCampaignManager.Constructor() - START 2020-03-03 17:03:57.347 - Thread: 1 -> MyCampaignManager.Constructor() - END 2020-03-03 17:03:57.347 - Thread: 1 -> MySandboxGame.Constructor() - END 2020-03-03 17:03:57.371 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START 2020-03-03 17:03:57.372 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:03:57.372 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:03:57.372 - Thread: 1 -> Assembly.Location: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll 2020-03-03 17:03:57.372 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319 2020-03-03 17:03:57.372 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END 2020-03-03 17:03:57.375 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START 2020-03-03 17:03:57.384 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: HP 2020-03-03 17:03:57.384 - Thread: 1 -> Win32_ComputerSystem.Model: HP Pavilion Gaming Laptop 15-dk0xxx 2020-03-03 17:03:57.384 - Thread: 1 -> Virtualized: False 2020-03-03 17:03:57.388 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-9300H CPU @ 2.40GHz 2020-03-03 17:03:57.391 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 8,423,395,328 bytes 2020-03-03 17:03:57.391 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 140,737,488,224,256 bytes 2020-03-03 17:03:57.391 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 4,441,210,880 bytes 2020-03-03 17:03:57.391 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 140,709,833,814,016 bytes 2020-03-03 17:03:57.398 - Thread: 1 -> Drive C: | Capacity: 254,735,806,464 bytes | Free space: 57,288,331,264 bytes 2020-03-03 17:03:57.398 - Thread: 1 -> Drive D: | Capacity: 500,090,007,552 bytes | Free space: 499,386,445,824 bytes 2020-03-03 17:03:57.398 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END 2020-03-03 17:03:57.401 - Thread: 1 -> MySandboxGame.Initialize() - START 2020-03-03 17:03:57.401 - Thread: 1 -> Installed DLCs: 2020-03-03 17:03:57.483 - Thread: 1 -> Deluxe Edition (573160) 2020-03-03 17:03:57.484 - Thread: 1 -> Decorative Blocks (1049790) 2020-03-03 17:03:57.484 - Thread: 1 -> Economy Deluxe (1135960) 2020-03-03 17:03:57.484 - Thread: 1 -> Style Pack (1084680) 2020-03-03 17:03:57.484 - Thread: 1 -> Decorative Blocks 2 (1167910) 2020-03-03 17:03:57.545 - Thread: 1 -> MyGuiGameControlsHelpers() 2020-03-03 17:03:59.133 - Thread: 1 -> Havok: Physics.Init 2020-03-03 17:03:59.213 - Thread: 23 -> DXGI SetFullscreenState succeded 2020-03-03 17:03:59.580 - Thread: 1 -> Havok: Version: Release(0), 1800, [S} 2020-03-03 17:03:59.588 - Thread: 1 -> HkGameName: SpaceEngineers 2020-03-03 17:03:59.603 - Thread: 1 -> MySandboxGame.LoadData() - START 2020-03-03 17:03:59.606 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 17:03:59.626 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-03 17:04:00.345 - Thread: 1 -> Loading scenarios 2020-03-03 17:04:00.469 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 17:04:00.470 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START 2020-03-03 17:04:01.528 - Thread: 1 -> Loading sound definitions 2020-03-03 17:04:01.990 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:04:01.991 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 17:04:02.091 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:04:02.091 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 17:04:02.217 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:04:02.217 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 17:04:02.457 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:04:02.457 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 17:04:02.596 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 17:04:02.597 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Offensive Words' 2020-03-03 17:04:02.599 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 17:04:02.600 - Thread: 1 -> WARNING: Unexpected behaviour may occur due to redefinition of 'Text shadow sets' 2020-03-03 17:04:02.611 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END 2020-03-03 17:04:02.759 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 17:04:02.951 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset (USBC Headset) - Channel #: 2 - Sample rate: 48000 2020-03-03 17:04:04.470 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 17:04:04.501 - Thread: 11 -> MySandboxGame.PerformPreload() - START 2020-03-03 17:04:04.504 - Thread: 1 -> MyGuiManager() 2020-03-03 17:04:04.515 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-03 17:04:04.747 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-03 17:04:04.797 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-03 17:04:04.814 - Thread: 11 -> MySandboxGame.PerformPreload() - PRELOAD VANILLA SOUNDS AND VOXELS 2020-03-03 17:04:04.817 - Thread: 11 -> ReloadVoxelMaterials 2020-03-03 17:04:04.833 - Thread: 1 -> MyGuiManager.LoadContent() - START 2020-03-03 17:04:04.834 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-03 17:04:04.834 - Thread: 1 -> MyGuiManager.LoadContent() - END 2020-03-03 17:04:04.846 - Thread: 1 -> Error loading controls from config: 2020-03-03 17:04:04.862 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary. at System.ThrowHelper.ThrowKeyNotFoundException() at System.Collections.Generic.Dictionary`2.get_Item(TKey key) at VRage.Input.MyVRageInput.LoadControls(SerializableDictionary`2 controlsGeneral, SerializableDictionary`2 controlsButtons) 2020-03-03 17:04:04.862 - Thread: 1 -> Loading default controls 2020-03-03 17:04:04.880 - Thread: 1 -> MySandboxGame.LoadData() - END 2020-03-03 17:04:04.926 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\barths_moon_camp.vx2' 2020-03-03 17:04:04.927 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Bioresearch.vx2' 2020-03-03 17:04:04.927 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Barths_moon_base.vx2' 2020-03-03 17:04:04.927 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_7.vx2' 2020-03-03 17:04:04.927 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Arabian_Border_Arabian.vx2' 2020-03-03 17:04:04.927 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_Side.vx2' 2020-03-03 17:04:04.927 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Mines_FrontRightAsteroid.vx2' 2020-03-03 17:04:04.927 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidBase2.vx2' 2020-03-03 17:04:04.927 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Chinese_Corridor_Tunnel_256x256x256.vx2' 2020-03-03 17:04:05.009 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.011 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ChineseRefinery_Second_128x128x128.vx2' 2020-03-03 17:04:05.029 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.029 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere1_64x64x64.vx2' 2020-03-03 17:04:05.031 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.032 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphere2_64x64x64.vx2' 2020-03-03 17:04:05.037 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.037 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithCorridor_128x64x64.vx2' 2020-03-03 17:04:05.044 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.044 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\DeformedSphereWithHoles_64x128x64.vx2' 2020-03-03 17:04:05.047 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.047 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EacPrisonAsteroid.vx2' 2020-03-03 17:04:05.050 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.050 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\EngineersOutpost.vx2' 2020-03-03 17:04:05.056 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.056 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Fortress_Sanc_1.vx2' 2020-03-03 17:04:05.057 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.057 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopebase512.vx2' 2020-03-03 17:04:05.079 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.080 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\hopefood128.vx2' 2020-03-03 17:04:05.090 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.091 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Junkyard_RaceAsteroid_256x256x256.vx2' 2020-03-03 17:04:05.096 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.097 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\JunkYardToxic_128x128x128.vx2' 2020-03-03 17:04:05.127 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.128 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_medium_asteroids.vx2' 2020-03-03 17:04:05.135 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.135 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many_small_asteroids.vx2' 2020-03-03 17:04:05.140 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.140 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\many2_small_asteroids.vx2' 2020-03-03 17:04:05.151 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.152 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Mission01_asteroid_mine.vx2' 2020-03-03 17:04:05.152 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.152 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Nearby_Station_7.vx2' 2020-03-03 17:04:05.165 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.165 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_1000m.vx2' 2020-03-03 17:04:05.175 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.175 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_1.vx2' 2020-03-03 17:04:05.182 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.182 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\PirateBaseStaticAsteroid_A_5000m_2.vx2' 2020-03-03 17:04:05.187 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.187 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\RedShipCrashedAsteroid.vx2' 2020-03-03 17:04:05.218 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.218 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\reef_ast.vx2' 2020-03-03 17:04:05.230 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.230 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\rift_base_smaller.vx2' 2020-03-03 17:04:05.261 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.261 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Russian_Transmitter_2.vx2' 2020-03-03 17:04:05.273 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.276 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\ScratchedBoulder_128x128x128.vx2' 2020-03-03 17:04:05.276 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.276 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_1.vx2' 2020-03-03 17:04:05.292 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.293 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_3_2.vx2' 2020-03-03 17:04:05.296 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.296 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Small_Pirate_Base_Asteroid.vx2' 2020-03-03 17:04:05.297 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.297 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small2_asteroids.vx2' 2020-03-03 17:04:05.306 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.306 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small3_asteroids.vx2' 2020-03-03 17:04:05.321 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.321 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithManyTunnels_256x128x256.vx2' 2020-03-03 17:04:05.324 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.324 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\TorusWithSmallTunnel_256x128x256.vx2' 2020-03-03 17:04:05.387 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.387 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VangelisBase.vx2' 2020-03-03 17:04:05.390 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.390 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x128x128.vx2' 2020-03-03 17:04:05.395 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.395 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIsland_128x256x128.vx2' 2020-03-03 17:04:05.404 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.405 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VerticalIslandStorySector_128x256x128.vx2' 2020-03-03 17:04:05.435 - Thread: 17 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.436 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\small_largestone.vx2' 2020-03-03 17:04:05.439 - Thread: 20 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.440 - Thread: 20 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\AsteroidDebris.vx2' 2020-03-03 17:04:05.461 - Thread: 13 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.461 - Thread: 13 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Leedah_Asteroid.vx2' 2020-03-03 17:04:05.463 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Quantorea.vx2' 2020-03-03 17:04:05.494 - Thread: 16 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.494 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_001.vx2' 2020-03-03 17:04:05.504 - Thread: 19 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.504 - Thread: 19 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\SuperRock_002.vx2' 2020-03-03 17:04:05.816 - Thread: 15 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.818 - Thread: 15 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid_011.vx2' 2020-03-03 17:04:05.941 - Thread: 14 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:05.945 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\stone_mediumstone.vx2' 2020-03-03 17:04:05.963 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\VoxelstoneStoneFe.vx2' 2020-03-03 17:04:06.005 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-001.vx2' 2020-03-03 17:04:06.038 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-002.vx2' 2020-03-03 17:04:06.095 - Thread: 11 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:06.097 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-003.vx2' 2020-03-03 17:04:06.130 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-004.vx2' 2020-03-03 17:04:06.168 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-005.vx2' 2020-03-03 17:04:06.206 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid64-006.vx2' 2020-03-03 17:04:06.215 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-001.vx2' 2020-03-03 17:04:06.246 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-002.vx2' 2020-03-03 17:04:06.295 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-003.vx2' 2020-03-03 17:04:06.381 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-004.vx2' 2020-03-03 17:04:06.433 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-005.vx2' 2020-03-03 17:04:06.435 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-006.vx2' 2020-03-03 17:04:06.485 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid128-007.vx2' 2020-03-03 17:04:06.489 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-001.vx2' 2020-03-03 17:04:06.814 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-002.vx2' 2020-03-03 17:04:06.885 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-003.vx2' 2020-03-03 17:04:06.994 - Thread: 18 -> Voxel storage was in old format. It is updated but needs to be saved. 2020-03-03 17:04:06.994 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-004.vx2' 2020-03-03 17:04:07.011 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-005.vx2' 2020-03-03 17:04:07.075 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-006.vx2' 2020-03-03 17:04:07.105 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-007.vx2' 2020-03-03 17:04:07.125 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-008.vx2' 2020-03-03 17:04:07.210 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-009.vx2' 2020-03-03 17:04:07.216 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-010.vx2' 2020-03-03 17:04:07.221 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-011.vx2' 2020-03-03 17:04:07.294 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-012.vx2' 2020-03-03 17:04:07.333 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-013.vx2' 2020-03-03 17:04:07.341 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-014.vx2' 2020-03-03 17:04:07.391 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-015.vx2' 2020-03-03 17:04:07.440 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-016.vx2' 2020-03-03 17:04:07.456 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-017.vx2' 2020-03-03 17:04:07.484 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-018.vx2' 2020-03-03 17:04:07.514 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-019.vx2' 2020-03-03 17:04:07.523 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid256-020.vx2' 2020-03-03 17:04:07.546 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-001.vx2' 2020-03-03 17:04:07.555 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-002.vx2' 2020-03-03 17:04:07.584 - Thread: 18 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-003.vx2' 2020-03-03 17:04:07.617 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-004.vx2' 2020-03-03 17:04:07.750 - Thread: 1 -> MySandboxGame.Initialize() - END 2020-03-03 17:04:07.770 - Thread: 1 -> Timer Frequency: 10000000 2020-03-03 17:04:07.770 - Thread: 1 -> Ticks per frame: 166667 2020-03-03 17:04:07.980 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-006.vx2' 2020-03-03 17:04:08.162 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-007.vx2' 2020-03-03 17:04:08.551 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-008.vx2' 2020-03-03 17:04:08.889 - Thread: 16 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-009.vx2' 2020-03-03 17:04:09.107 - Thread: 1 -> MyVideoModeManager.Apply(MyGraphicsSettings1) 2020-03-03 17:04:09.108 - Thread: 1 -> Flares Intensity: 1 2020-03-03 17:04:09.108 - Thread: 1 -> Field of view: 1.22173 2020-03-03 17:04:09.108 - Thread: 1 -> PostProcessingEnabled: True 2020-03-03 17:04:09.108 - Thread: 1 -> Render.GrassDensityFactor: 3 2020-03-03 17:04:09.108 - Thread: 1 -> Render.GrassDrawDistance: 1000 2020-03-03 17:04:09.108 - Thread: 1 -> Render.DistanceFade: 1999 2020-03-03 17:04:09.108 - Thread: 1 -> Render.AntialiasingMode: FXAA 2020-03-03 17:04:09.108 - Thread: 1 -> Render.ShadowQuality: HIGH 2020-03-03 17:04:09.108 - Thread: 1 -> Render.ShadowGPUQuality: HIGH 2020-03-03 17:04:09.108 - Thread: 1 -> Render.AmbientOcclusionEnabled: True 2020-03-03 17:04:09.108 - Thread: 1 -> Render.TextureQuality: HIGH 2020-03-03 17:04:09.108 - Thread: 1 -> Render.AnisotropicFiltering: ANISO_16 2020-03-03 17:04:09.108 - Thread: 1 -> Render.VoxelShaderQuality: HIGH 2020-03-03 17:04:09.108 - Thread: 1 -> Render.AlphaMaskedShaderQuality: HIGH 2020-03-03 17:04:09.108 - Thread: 1 -> Render.AtmosphereShaderQuality: HIGH 2020-03-03 17:04:09.162 - Thread: 1 -> Analytics uuid: 171538bd-6b60-acac-9304-37d7fbb1b870 2020-03-03 17:04:09.260 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-011.vx2' 2020-03-03 17:04:09.399 - Thread: 14 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-012.vx2' 2020-03-03 17:04:09.436 - Thread: 17 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-013.vx2' 2020-03-03 17:04:09.529 - Thread: 1 -> Analytics helper process start reported 2020-03-03 17:04:09.704 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\Asteroid512-014.vx2' 2020-03-03 17:04:10.621 - Thread: 31 -> Analytics session: 18710660 2020-03-03 17:04:10.933 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:04:10.934 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:04:20.585 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - START 2020-03-03 17:04:29.082 - Thread: 11 -> MyDefinitionManager.GetSessionPreloadDefinitions() - END 2020-03-03 17:04:29.082 - Thread: 11 -> MySandboxGame.PerformPreload() - END VANILLA SOUNDS AND VOXELS 2020-03-03 17:04:29.082 - Thread: 11 -> MySandboxGame.PerformPreload() - END 2020-03-03 17:04:41.066 - Thread: 1 -> GUI Stats: Update 2.38315872222222, Draw 0.566977722222222 2020-03-03 17:04:43.497 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:04:43.498 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:04:49.095 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194050 2020-03-03 17:04:49.120 - Thread: 1 -> Requesting dedicated servers, filterOps: gamedir:Space Engineers;secure:1;gamedataand:1194050 2020-03-03 17:05:12.124 - Thread: 1 -> GUI Stats: Update 1.08247161111111, Draw 0.2167935 2020-03-03 17:05:21.409 - Thread: 1 -> get 2020-03-03 17:05:21.445 - Thread: 1 -> MyConfig.Save() - START 2020-03-03 17:05:21.446 - Thread: 1 -> Path: C:\Users\Kevin Nguyen\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg 2020-03-03 17:05:21.549 - Thread: 1 -> MyConfig.Save() - END 2020-03-03 17:05:21.551 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:05:21.552 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:05:24.690 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - START 2020-03-03 17:05:24.906 - Thread: 1 -> Query successful. 2020-03-03 17:05:24.906 - Thread: 9 -> MySteamWorkshop.GetSubscribedWorldsBlocking - END 2020-03-03 17:05:24.914 - Thread: 9 -> Mod download time: 0.00 seconds 2020-03-03 17:05:26.954 - Thread: 1 -> MyGuiScreenWorldSettings.ctor START 2020-03-03 17:05:26.987 - Thread: 10 -> Loading available saves - START 2020-03-03 17:05:26.993 - Thread: 1 -> MyGuiScreenWorldSettings.ctor END 2020-03-03 17:05:26.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:05:27.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:05:27.021 - Thread: 10 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds' 2020-03-03 17:05:27.408 - Thread: 10 -> Loading available saves - END 2020-03-03 17:05:39.692 - Thread: 1 -> StartNewSandbox - Start 2020-03-03 17:05:39.718 - Thread: 1 -> CheckPoint Experimental mode: Yes 2020-03-03 17:05:39.718 - Thread: 1 -> CheckPoint Experimental mode reason: ExperimentalMode 2020-03-03 17:05:39.721 - Thread: 1 -> LoadSession() - End 2020-03-03 17:05:39.723 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:05:39.724 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:05:39.724 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:05:39.725 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:05:39.725 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:05:39.727 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:05:39.770 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START 2020-03-03 17:05:39.773 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END 2020-03-03 17:05:39.984 - Thread: 1 -> RunLoadingAction - START 2020-03-03 17:05:39.997 - Thread: 1 -> Loading session: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet 2020-03-03 17:05:40.713 - Thread: 1 -> GC Memory: 1,018,157,400 B 2020-03-03 17:05:40.720 - Thread: 1 -> Process Memory: 3,282,722,816 B 2020-03-03 17:05:40.722 - Thread: 1 -> Experimental mode: Yes 2020-03-03 17:05:40.722 - Thread: 1 -> Experimental mode reason: ExperimentalMode, ExperimentalTurnedOnInConfiguration 2020-03-03 17:05:42.506 - Thread: 1 -> MyScriptManager.LoadData() - START 2020-03-03 17:05:42.536 - Thread: 1 -> MyScriptManager.LoadData() - END 2020-03-03 17:05:42.544 - Thread: 1 -> MyDefinitionManager.LoadData() - START 2020-03-03 17:05:42.547 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START 2020-03-03 17:05:42.549 - Thread: 1 -> f3e9d915b744819076b7689d6fd2029ac79708ee 2020-03-03 17:05:42.749 - Thread: 1 -> Loading scenarios 2020-03-03 17:05:42.750 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END 2020-03-03 17:05:42.750 - Thread: 1 -> List of used mods (0) - START 2020-03-03 17:05:42.751 - Thread: 1 -> List of used mods - END 2020-03-03 17:05:42.826 - Thread: 1 -> Loading behaviors 2020-03-03 17:05:42.828 - Thread: 1 -> Loading ammo magazines 2020-03-03 17:05:42.832 - Thread: 1 -> Loading ammo definitions 2020-03-03 17:05:42.835 - Thread: 1 -> Loading animations 2020-03-03 17:05:42.839 - Thread: 1 -> Loading animations 2020-03-03 17:05:42.840 - Thread: 1 -> Loading sound definitions 2020-03-03 17:05:42.841 - Thread: 1 -> Loading sound definitions 2020-03-03 17:05:42.841 - Thread: 1 -> Loading sound definitions 2020-03-03 17:05:42.841 - Thread: 1 -> Loading sound definitions 2020-03-03 17:05:42.841 - Thread: 1 -> Loading sound definitions 2020-03-03 17:05:42.841 - Thread: 1 -> Loading sound definitions 2020-03-03 17:05:42.841 - Thread: 1 -> Loading category classes 2020-03-03 17:05:42.842 - Thread: 1 -> Loading category classes 2020-03-03 17:05:42.842 - Thread: 1 -> Loading blueprint classes 2020-03-03 17:05:42.843 - Thread: 1 -> Loading blueprint class entries 2020-03-03 17:05:42.844 - Thread: 1 -> Loading blueprint class entries 2020-03-03 17:05:42.844 - Thread: 1 -> Loading blueprints 2020-03-03 17:05:42.846 - Thread: 1 -> Loading blueprints 2020-03-03 17:05:42.846 - Thread: 1 -> Loading agent definitions 2020-03-03 17:05:42.848 - Thread: 1 -> Loading character definitions 2020-03-03 17:05:42.865 - Thread: 1 -> Loading character definitions 2020-03-03 17:05:42.865 - Thread: 1 -> Loading components 2020-03-03 17:05:42.867 - Thread: 1 -> Loading components 2020-03-03 17:05:42.867 - Thread: 1 -> Loading configuration 2020-03-03 17:05:42.868 - Thread: 1 -> Loading container types 2020-03-03 17:05:42.870 - Thread: 1 -> Loading Contract Types 2020-03-03 17:05:42.876 - Thread: 1 -> Loading block positions 2020-03-03 17:05:42.880 - Thread: 1 -> Loading block positions 2020-03-03 17:05:42.880 - Thread: 1 -> Loading curve definitions 2020-03-03 17:05:42.884 - Thread: 1 -> Loading debris 2020-03-03 17:05:42.885 - Thread: 1 -> Loading environment items entries 2020-03-03 17:05:42.886 - Thread: 1 -> Loading decal global definitions 2020-03-03 17:05:42.886 - Thread: 1 -> Loading decal definitions 2020-03-03 17:05:42.888 - Thread: 1 -> Loading drone behaviors 2020-03-03 17:05:42.891 - Thread: 1 -> Loading edges 2020-03-03 17:05:42.892 - Thread: 1 -> Loading emissive color definitions 2020-03-03 17:05:42.897 - Thread: 1 -> Loading emissive color default states 2020-03-03 17:05:42.902 - Thread: 1 -> Loading animations 2020-03-03 17:05:42.902 - Thread: 1 -> Loading entity components 2020-03-03 17:05:42.918 - Thread: 1 -> Loading component containers 2020-03-03 17:05:42.940 - Thread: 1 -> Loading environment items entries 2020-03-03 17:05:42.940 - Thread: 1 -> Loading Faction Names 2020-03-03 17:05:42.941 - Thread: 1 -> Loading factions 2020-03-03 17:05:42.945 - Thread: 1 -> Loading flare definitions 2020-03-03 17:05:42.959 - Thread: 1 -> Loading gas property definitions 2020-03-03 17:05:42.959 - Thread: 1 -> Loading event definitions 2020-03-03 17:05:42.961 - Thread: 1 -> Loading physical items 2020-03-03 17:05:42.978 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:05:42.978 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\screen_inventory_trash.dds 2020-03-03 17:05:42.981 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:05:42.981 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\buttons\SquareButtonHighlight.dds 2020-03-03 17:05:42.982 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:05:42.982 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Controls\item_highlight_light.dds 2020-03-03 17:05:42.986 - Thread: 1 -> GuiTextures.sbc 2020-03-03 17:05:42.986 - Thread: 1 -> Failed to parse texture header! Texture: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Textures\GUI\Icons\Blueprints\BP_Mixed.png 2020-03-03 17:05:42.995 - Thread: 1 -> Loading LCD texture categories 2020-03-03 17:05:42.997 - Thread: 1 -> Loading LCD texture categories 2020-03-03 17:05:42.997 - Thread: 1 -> Loading OffensiveWords definitions 2020-03-03 17:05:42.997 - Thread: 1 -> Loading physical items 2020-03-03 17:05:43.000 - Thread: 1 -> Loading physical items 2020-03-03 17:05:43.000 - Thread: 1 -> Loading physical material properties 2020-03-03 17:05:43.004 - Thread: 1 -> Loading pirate antennas 2020-03-03 17:05:43.013 - Thread: 1 -> Loading research blocks definitions 2020-03-03 17:05:43.015 - Thread: 1 -> Loading research groups definitions 2020-03-03 17:05:43.016 - Thread: 1 -> Loading resource distribution groups 2020-03-03 17:05:43.017 - Thread: 1 -> Loading shadow textures definitions 2020-03-03 17:05:43.017 - Thread: 1 -> Loading ship sound groups 2020-03-03 17:05:43.033 - Thread: 1 -> Loading ship sound groups 2020-03-03 17:05:43.033 - Thread: 1 -> Loading sound categories 2020-03-03 17:05:43.036 - Thread: 1 -> Loading stat definitions 2020-03-03 17:05:43.037 - Thread: 1 -> Loading grid creators 2020-03-03 17:05:43.039 - Thread: 1 -> Loading transparent material properties 2020-03-03 17:05:43.040 - Thread: 1 -> Loading transparent material properties 2020-03-03 17:05:43.040 - Thread: 1 -> Loading voxel map storage definitions 2020-03-03 17:05:43.042 - Thread: 1 -> Loading voxel material definitions 2020-03-03 17:05:43.043 - Thread: 1 -> Loading voxel material definitions 2020-03-03 17:05:43.044 - Thread: 1 -> Loading Weather Effects 2020-03-03 17:05:43.048 - Thread: 1 -> Audio effects definitions 2020-03-03 17:05:43.052 - Thread: 1 -> Loading environment items definitions 2020-03-03 17:05:43.055 - Thread: 1 -> Loading environment items definitions 2020-03-03 17:05:43.055 - Thread: 1 -> Loading physical material properties 2020-03-03 17:05:43.061 - Thread: 1 -> Loading particle effect definitions 2020-03-03 17:05:43.140 - Thread: 1 -> Loading particle effect definitions 2020-03-03 17:05:43.140 - Thread: 1 -> Loading environment item definitions 2020-03-03 17:05:43.145 - Thread: 1 -> Loading weapon definitions 2020-03-03 17:05:43.157 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.198 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.199 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.304 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.314 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.317 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.318 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.319 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.320 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.321 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.322 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.323 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.323 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.327 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.328 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.329 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.330 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.331 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.331 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.339 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.340 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.340 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.341 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.342 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.344 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.344 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.345 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.345 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.346 - Thread: 1 -> Loading cube blocks 2020-03-03 17:05:43.347 - Thread: 1 -> Created block definitions 2020-03-03 17:05:43.348 - 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Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\U-92 Patrol Craft.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Ubumboo_(for_Exploration).sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\V2-Gunboat.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\VehicleProjector.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Volunder_exploration_ship.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Vulture Drone.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Weapon_Platform_Gatling_mk.1.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\Xedus_Ophiniam_class_Attack_Frigate.sbc 2020-03-03 17:05:43.421 - Thread: 1 -> Loading prefab: C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\Data\Prefabs\YellowDrone.sbc 2020-03-03 17:05:43.424 - Thread: 1 -> Loading asteroid generators 2020-03-03 17:05:43.425 - Thread: 1 -> Loading spawn groups 2020-03-03 17:05:43.430 - Thread: 1 -> Loading drop containers 2020-03-03 17:05:43.431 - Thread: 1 -> Loading spawn groups 2020-03-03 17:05:43.431 - Thread: 1 -> Loading spawn groups 2020-03-03 17:05:43.431 - Thread: 1 -> Loading radial menu definitions 2020-03-03 17:05:43.454 - Thread: 1 -> Loading respawn ships 2020-03-03 17:05:43.456 - Thread: 1 -> Loading spawn groups 2020-03-03 17:05:43.456 - Thread: 1 -> Loading wheel speeds 2020-03-03 17:05:43.563 - Thread: 1 -> MyAudio.UnloadData - START 2020-03-03 17:05:43.578 - Thread: 1 -> MyAudio.UnloadData - END 2020-03-03 17:05:43.578 - Thread: 1 -> MyAudio.LoadData - START 2020-03-03 17:05:43.621 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Headset (USBC Headset) - Channel #: 2 - Sample rate: 48000 2020-03-03 17:05:44.675 - Thread: 1 -> MyAudio.LoadData - END 2020-03-03 17:05:44.755 - Thread: 1 -> MyDefinitionManager.LoadData() - END 2020-03-03 17:05:44.763 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:05:44.841 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:05:44.842 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:05:44.843 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:05:44.893 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.1.0, Culture=neutral, PublicKeyToken=null 2020-03-03 17:05:46.172 - Thread: 37 -> External debugger: listening... 2020-03-03 17:05:46.211 - Thread: 1 -> MyLights.LoadData() - START 2020-03-03 17:05:46.216 - Thread: 1 -> Info: MyLights preallocated lights cache created. 2020-03-03 17:05:46.217 - Thread: 1 -> MyLights.LoadData() - END 2020-03-03 17:05:46.217 - Thread: 1 -> Info: MyLights initialized. 2020-03-03 17:05:46.217 - Thread: 1 -> MyExplosions.LoadData() - START 2020-03-03 17:05:46.229 - Thread: 1 -> MyExplosions.LoadData() - END 2020-03-03 17:05:46.351 - Thread: 1 -> Pre-loading neutral ship spawn groups... 2020-03-03 17:05:46.352 - Thread: 1 -> End pre-loading neutral ship spawn groups. 2020-03-03 17:05:46.401 - Thread: 1 -> Loading Procedural World Generator 2020-03-03 17:05:46.404 - Thread: 1 -> Loading Procedural World Generator: Seed = '0' = 0, Density = 0.35 2020-03-03 17:05:48.288 - Thread: 1 -> Warning: Missing definition MyObjectBuilder_DemoComponentDefinition/Default : for session component DemoComponent 2020-03-03 17:05:48.467 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Alien-1494130250d120000 storage?:False 2020-03-03 17:05:48.467 - Thread: 1 -> Planet init info - MutableStorage:True StorageName:EarthLike-1490369077d120000 storage?:False 2020-03-03 17:05:48.467 - Thread: 11 -> Planet init info - MutableStorage:True StorageName:Titan-813248659d19000 storage?:False 2020-03-03 17:05:48.468 - Thread: 10 -> Planet init info - MutableStorage:True StorageName:Mars-1323953731d120000 storage?:False 2020-03-03 17:05:48.468 - Thread: 12 -> Planet init info - MutableStorage:True StorageName:Moon-1321135827d19000 storage?:False 2020-03-03 17:05:48.468 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\EarthLike-1490369077d120000.vx2' 2020-03-03 17:05:48.468 - Thread: 12 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Moon-1321135827d19000.vx2' 2020-03-03 17:05:48.469 - Thread: 11 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Titan-813248659d19000.vx2' 2020-03-03 17:05:48.469 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Alien-1494130250d120000.vx2' 2020-03-03 17:05:48.469 - Thread: 10 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Mars-1323953731d120000.vx2' 2020-03-03 17:05:50.997 - Thread: 1 -> Info: Planet generator name: EarthLike 2020-03-03 17:05:51.208 - Thread: 1 -> Info: Planet init values: Planet init arguments: Storage name: EarthLike-1490369077d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:-131072 Y:-131072 Z:-131072 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/EarthLike EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/EarthLike HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = EarthLike Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/EarthLike DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 17:05:51.463 - Thread: 9 -> Info: Planet generator name: Alien 2020-03-03 17:05:51.463 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Alien-1494130250d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:0 Z:5600000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 1.1 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Alien EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Alien HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 1.1 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Alien Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Alien DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 17:05:51.494 - Thread: 10 -> Info: Planet generator name: Mars 2020-03-03 17:05:51.494 - Thread: 10 -> Info: Planet init values: Planet init arguments: Storage name: Mars-1323953731d120000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1500000 Radius: 0 AtmosphereRadius: 105000 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.9 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Mars EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Mars HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.01, 0.12] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.9 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Mars Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Mars DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 17:05:51.548 - Thread: 11 -> Info: Planet generator name: Titan 2020-03-03 17:05:51.548 - Thread: 11 -> Info: Planet init values: Planet init arguments: Storage name: Titan-813248659d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:20000 Y:210000 Z:5780000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Titan EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Titan HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Titan Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = VRage.Game.MyPlanetAnimalSpawnInfo NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Titan DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 17:05:51.669 - Thread: 10 -> Model Models\Environment\Props\Monolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-03 17:05:51.672 - Thread: 9 -> Model Models\Environment\Props\Stereolith.mwm - Unable to load collision geometry from file, default collision will be used ! 2020-03-03 17:05:52.438 - Thread: 12 -> Info: Planet generator name: Moon 2020-03-03 17:05:52.438 - Thread: 12 -> Info: Planet init values: Planet init arguments: Storage name: Moon-1321135827d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:0 Y:120000 Z:-130000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: False AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Moon EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Moon HasAtmosphere = False CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.03] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Moon Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Moon DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 17:05:53.698 - Thread: 9 -> Planet init info - MutableStorage:True StorageName:Europa-374791280d19000 storage?:False 2020-03-03 17:05:53.698 - Thread: 9 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\Europa-374791280d19000.vx2' 2020-03-03 17:05:56.902 - Thread: 9 -> Info: Planet generator name: Europa 2020-03-03 17:05:56.903 - Thread: 9 -> Info: Planet init values: Planet init arguments: Storage name: Europa-374791280d19000 Storage: Sandbox.Engine.Voxels.MyOctreeStorage PositionMinCorner: X:900000 Y:0 Z:1600000 Radius: 0 AtmosphereRadius: 16625 MaxRadius: 0 MinRadius: 0 HasAtmosphere: True AtmosphereWavelengths: {X:0.65 Y:0.57 Z:0.475} GravityFalloff: 7 MarkAreaEmpty: True AtmosphereSettings: VRageRender.Messages.MyAtmosphereSettings SurfaceGravity: 0.25 AddGps: False SpherizeWithDistance: True Generator: MyObjectBuilder_PlanetGeneratorDefinition/Europa EnvironmentId = EnvironmentDefinition = MyObjectBuilder_ProceduralWorldEnvironment/Europa HasAtmosphere = True CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings] PlanetMaps = VRage.Game.MyPlanetMaps HillParams = Range[-0.03, 0.06] MaterialsMaxDepth = Range[4000, 4000] MaterialsMinDepth = Range[20, 20] OreMappings = VRage.Game.MyPlanetOreMapping[] GravityFalloffPower = 7 MapProvider = VRage.Game.ObjectBuilders.MyObjectBuilder_PlanetTextureMapProvider HostileAtmosphereColorShift = VRage.Game.MyAtmosphereColorShift SurfaceMaterialTable = VRage.Game.MyPlanetMaterialDefinition[] DistortionTable = VRage.Game.MyPlanetDistortionDefinition[] DefaultSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition DefaultSubSurfaceMaterial = VRage.Game.MyPlanetMaterialDefinition SoundRules = Sandbox.Definitions.MyPlanetEnvironmentalSoundRule[] MusicCategories = System.Collections.Generic.List`1[VRage.Game.MyMusicCategory] MaterialGroups = VRage.Game.MyPlanetMaterialGroup[] MaterialEnvironmentMappings = System.Collections.Generic.Dictionary`2[System.Int32,System.Collections.Generic.Dictionary`2[System.String,System.Collections.Generic.List`1[Sandbox.Definitions.MyPlanetEnvironmentMapping]]] SurfaceGravity = 0.25 AtmosphereHeight = 0 SectorDensity = 0.0017 DefaultSurfaceTemperature = Cozy Atmosphere = VRage.Game.MyPlanetAtmosphere AtmosphereSettings = VRageRender.Messages.MyAtmosphereSettings MaterialBlending = VRage.Game.MyPlanetMaterialBlendSettings FolderName = Europa Detail = VRage.Game.MyPlanetSurfaceDetail AnimalSpawnInfo = NightAnimalSpawnInfo = EnvironmentSectorType = Sandbox.Game.WorldEnvironment.MyEnvironmentSector MesherPostprocessing = VRage.ObjectBuilders.Definitions.Components.MyObjectBuilder_VoxelMesherComponentDefinition MinimumSurfaceLayerDepth = 5 StationBlockingMaterials = System.Collections.Generic.List`1[VRage.Game.MyDefinitionId] Id = MyObjectBuilder_PlanetGeneratorDefinition/Europa DisplayNameEnum = DescriptionEnum = DisplayNameString = DescriptionString = DescriptionArgs = Icons = Enabled = True Public = True AvailableInSurvival = True Context = VRage.Game.MyModContext DLCs = DisplayNameText = DescriptionText = UserCreated: False InitializeComponents: False 2020-03-03 17:05:57.519 - Thread: 1 -> Clusters reordered 2020-03-03 17:05:58.063 - Thread: 1 -> Checkpoint.CameraAttachedTo: 103753901892655110 2020-03-03 17:05:58.120 - Thread: 1 -> MySession.Static.LogSettings - START 2020-03-03 17:05:58.123 - Thread: 1 -> Name = Earth Planet 2020-03-03 17:05 2020-03-03 17:05:58.123 - Thread: 1 -> Description = 2020-03-03 17:05:58.123 - Thread: 1 -> GameDateTime = 01/01/2081 00:11:47 2020-03-03 17:05:58.123 - Thread: 1 -> Password = 2020-03-03 17:05:58.123 - Thread: 1 -> CurrentPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet 2020-03-03 17:05:58.123 - Thread: 1 -> WorkshopId = 2020-03-03 17:05:58.123 - Thread: 1 -> CameraController = Default_Astronaut 2020-03-03 17:05:58.123 - Thread: 1 -> ThumbPath = C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\CustomWorlds\Earth Planet\thumb.jpg 2020-03-03 17:05:58.127 - Thread: 1 -> Settings: 2020-03-03 17:05:58.128 - Thread: 1 -> GameMode = Creative 2020-03-03 17:05:58.129 - Thread: 1 -> MaxPlayers = 4 2020-03-03 17:05:58.129 - Thread: 1 -> OnlineMode = OFFLINE 2020-03-03 17:05:58.129 - Thread: 1 -> AutoHealing = True 2020-03-03 17:05:58.129 - Thread: 1 -> WeaponsEnabled = True 2020-03-03 17:05:58.129 - Thread: 1 -> ThrusterDamage = True 2020-03-03 17:05:58.129 - Thread: 1 -> EnableSpectator = False 2020-03-03 17:05:58.129 - Thread: 1 -> EnableCopyPaste = True 2020-03-03 17:05:58.129 - Thread: 1 -> MaxFloatingObjects = 56 2020-03-03 17:05:58.129 - Thread: 1 -> MaxGridSize = 0 2020-03-03 17:05:58.129 - Thread: 1 -> MaxBlocksPerPlayer = 0 2020-03-03 17:05:58.129 - Thread: 1 -> CargoShipsEnabled = True 2020-03-03 17:05:58.129 - Thread: 1 -> EnvironmentHostility = SAFE 2020-03-03 17:05:58.129 - Thread: 1 -> ShowPlayerNamesOnHud = True 2020-03-03 17:05:58.129 - Thread: 1 -> InventorySizeMultiplier = 3 2020-03-03 17:05:58.129 - Thread: 1 -> RefinerySpeedMultiplier = 3 2020-03-03 17:05:58.129 - Thread: 1 -> AssemblerSpeedMultiplier = 3 2020-03-03 17:05:58.129 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3 2020-03-03 17:05:58.129 - Thread: 1 -> WelderSpeedMultiplier = 2 2020-03-03 17:05:58.129 - Thread: 1 -> GrinderSpeedMultiplier = 2 2020-03-03 17:05:58.129 - Thread: 1 -> ClientCanSave = False 2020-03-03 17:05:58.129 - Thread: 1 -> HackSpeedMultiplier = 0.33 2020-03-03 17:05:58.129 - Thread: 1 -> PermanentDeath = False 2020-03-03 17:05:58.129 - Thread: 1 -> DestructibleBlocks = True 2020-03-03 17:05:58.129 - Thread: 1 -> EnableScripts = False 2020-03-03 17:05:58.129 - Thread: 1 -> AutoSaveInMinutes = 5 2020-03-03 17:05:58.129 - Thread: 1 -> SpawnShipTimeMultiplier = 0 2020-03-03 17:05:58.129 - Thread: 1 -> ProceduralDensity = 0.35 2020-03-03 17:05:58.129 - Thread: 1 -> ProceduralSeed = 0 2020-03-03 17:05:58.129 - Thread: 1 -> DestructibleBlocks = True 2020-03-03 17:05:58.129 - Thread: 1 -> EnableIngameScripts = False 2020-03-03 17:05:58.129 - Thread: 1 -> ViewDistance = 15000 2020-03-03 17:05:58.129 - Thread: 1 -> Voxel destruction = True 2020-03-03 17:05:58.129 - Thread: 1 -> EnableStructuralSimulation = False 2020-03-03 17:05:58.129 - Thread: 1 -> MaxActiveFracturePieces = 50 2020-03-03 17:05:58.129 - Thread: 1 -> EnableContainerDrops = False 2020-03-03 17:05:58.129 - Thread: 1 -> MinDropContainerRespawnTime = 5 2020-03-03 17:05:58.129 - Thread: 1 -> MaxDropContainerRespawnTime = 20 2020-03-03 17:05:58.129 - Thread: 1 -> EnableTurretsFriendlyFire = False 2020-03-03 17:05:58.129 - Thread: 1 -> EnableSubgridDamage = False 2020-03-03 17:05:58.129 - Thread: 1 -> SyncDistance = 3000 2020-03-03 17:05:58.129 - Thread: 1 -> BlockLimitsEnabled = GLOBALLY 2020-03-03 17:05:58.129 - Thread: 1 -> AFKTimeoutMin = 0 2020-03-03 17:05:58.129 - Thread: 1 -> StopGridsPeriodMin = 15 2020-03-03 17:05:58.129 - Thread: 1 -> ExperimentalMode = True 2020-03-03 17:05:58.129 - Thread: 1 -> ExperimentalModeReason = ExperimentalMode 2020-03-03 17:05:58.129 - Thread: 1 -> MySession.Static.LogSettings - END 2020-03-03 17:05:58.473 - Thread: 1 -> Session loaded 2020-03-03 17:05:58.476 - Thread: 1 -> Saving world - START 2020-03-03 17:05:58.476 - Thread: 1 -> Making world state snapshot. 2020-03-03 17:05:58.477 - Thread: 1 -> Before snapshot.: GC Memory: 1,886,006,160 B 2020-03-03 17:05:58.781 - Thread: 1 -> After snapshot.: GC Memory: 1,899,553,168 B 2020-03-03 17:05:58.783 - Thread: 1 -> Directory cleanup: GC Memory: 1,899,553,168 B 2020-03-03 17:05:58.783 - Thread: 1 -> Saving world - END 2020-03-03 17:05:58.786 - Thread: 1 -> RunLoadingAction - END 2020-03-03 17:05:58.787 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START 2020-03-03 17:05:58.793 - Thread: 9 -> Session snapshot save - START 2020-03-03 17:05:58.794 - Thread: 9 -> Checking file access for files in target dir. 2020-03-03 17:05:58.983 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END 2020-03-03 17:05:58.983 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START 2020-03-03 17:05:58.984 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END 2020-03-03 17:05:59.005 - Thread: 1 -> Updating continues. 2020-03-03 17:05:59.068 - Thread: 1 -> GC Memory: 1,927,539,248 B 2020-03-03 17:05:59.181 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 17:05:59.210 - Thread: 1 -> STATISTICS,0,0,0,0,0,0,0,5788.936,15206.44,1,0,1838.974,6470.137,13939,86061,28,1.056704,8.339916,0,1110,33.32103,0 2020-03-03 17:06:03.426 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 17:06:03.471 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 17:06:03.519 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 17:06:03.570 - Thread: 9 -> Saving Sandbox world configuration file C:\Users\Kevin Nguyen\AppData\Roaming\SpaceEngineers\Saves\76561198997775295\Earth Planet 2020-03-03 17-05\.new\Sandbox_config.sbc 2020-03-03 17:06:03.676 - Thread: 9 -> Session snapshot save - END 2020-03-03 17:06:03.688 - Thread: 1 -> Loading voxel storage from file 'C:\Program Files (x86)\Steam\steamapps\common\SpaceEngineers\Content\VoxelMaps\MediumStoneIronCoreStoneCoverage.vx2' 2020-03-03 17:06:06.715 - Thread: 1 -> GUI Stats: Update 11.4087615, Draw 0.266130666666667 2020-03-03 17:06:20.411 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:06:20.426 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:06:25.786 - Thread: 1 -> Updating stopped. 2020-03-03 17:06:43.248 - Thread: 1 -> GUI Stats: Update 0.668855388888888, Draw 0.388807444444444 2020-03-03 17:07:10.196 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 17:07:10.198 - Thread: 1 -> STATISTICS,60.0166667,0,0,0,0,0,0,6.013821,44.19003,1,0,1863.125,9694.547,13939,86061,28,18.59432,91.05518,50.50986,1392,33.54521,0 2020-03-03 17:07:13.247 - Thread: 1 -> GUI Stats: Update 0.146144722222222, Draw 0.3478875 2020-03-03 17:07:37.648 - Thread: 1 -> Updating continues. 2020-03-03 17:07:37.677 - Thread: 1 -> GC Memory: 1,955,314,840 B 2020-03-03 17:07:43.386 - Thread: 1 -> GUI Stats: Update 0.371174777777778, Draw 0.534053055555555 2020-03-03 17:07:45.364 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 17:07:45.364 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 17:07:45.364 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START 2020-03-03 17:07:45.888 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END 2020-03-03 17:08:00.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:08:00.788 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:08:01.191 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:01.613 - Thread: 12 -> Error: Invalid request shape Thread id: 12 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:03.148 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:03.238 - Thread: 10 -> Error: Invalid request shape Thread id: 10 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:04.615 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:04.933 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:06.791 - Thread: 11 -> Error: Invalid request shape Thread id: 11 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:07.314 - Thread: 9 -> Error: Invalid request shape Thread id: 9 Stack trace: at System.Environment.GetStackTrace(Exception e, Boolean needFileInfo) at System.Environment.get_StackTrace() at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBatchBlockingInternal(HkShapeBatch info, Boolean lod1physics) at Sandbox.Engine.Voxels.MyVoxelPhysicsBody.RequestShapeBlocking(HkShapeBatch batch) at Havok.HkUniformGridShape.UniformGridShapeWrapper.BlockingRequestHandler(IntPtr instanceHandle, Int32 batchId) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.HkWorld_CastShape(IntPtr world, Vector3 to, IntPtr shape, Matrix transform, Int32 filterLayer, Single extraPenetration, Single& outResult) at Havok.HkWorld.CastShape(Vector3 to, HkShape shape, Matrix& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Engine.Physics.MyPhysics.CastShape(Vector3D to, HkShape shape, MatrixD& transform, Int32 filterLayer, Single extraPenetration) at Sandbox.Game.Entities.MyCubeBuilder.GetFreeSpacePlacementPosition(Boolean& valid) at Sandbox.Game.Entities.MyCubeBuilder.CaluclateDynamicModePos(Vector3D defaultPos, Boolean isDynamicOverride) at Sandbox.Game.Entities.MyCubeBuilder.Draw() at Sandbox.Game.World.MySession.Draw() at Sandbox.Game.Gui.MyGuiScreenGamePlay.<>c.b__37_0() at ParallelTasks.DelegateWork.DoWork(WorkData workData) at ParallelTasks.WorkItem.DoWork(Int32 expectedID) at ParallelTasks.PrioritizedScheduler.Worker.WorkerLoop() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() 2020-03-03 17:08:07.694 - Thread: 1 -> GC Memory: 1,923,520,440 B 2020-03-03 17:08:12.228 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 17:08:12.230 - Thread: 1 -> STATISTICS,120.0333333,0,0,0,0,0,0,77.02579,169.4324,1,0,1841.938,9916.375,13964,86036,29,30.2103,76.25311,48.20591,1709,33.07946,0 2020-03-03 17:08:15.267 - Thread: 1 -> GUI Stats: Update 1.47189866666666, Draw 1.43250088888889 2020-03-03 17:08:29.180 - Thread: 1 -> MyGlobalEvents.StartGlobalEvent: MyObjectBuilder_GlobalEventBase/SpawnCargoShip 2020-03-03 17:08:29.273 - Thread: 1 -> Could not spawn event. Try 1 of 3 2020-03-03 17:08:31.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START 2020-03-03 17:08:31.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END 2020-03-03 17:08:32.054 - Thread: 1 -> Updating stopped. 2020-03-03 17:08:46.291 - Thread: 1 -> GUI Stats: Update 1.58918766666667, Draw 0.707635722222222 2020-03-03 17:09:13.273 - Thread: 1 -> STATISTICS LEGEND,time,ReceivedPerSecond,SentPerSecond,PeakReceivedPerSecond,PeakSentPerSecond,OverallReceived,OverallSent,CPULoadSmooth,ThreadLoadSmooth,GetOnlinePlayerCount,Ping,GCMemory,ProcessMemory,PCUBuilt,PCU,GridsCount,RenderCPULoadSmooth,RenderGPULoadSmooth,HardwareCPULoad,HardwareAvailableMemory,FrameTime,LowSimQuality 2020-03-03 17:09:13.274 - Thread: 1 -> STATISTICS,180.05,0,0,0,0,0,0,18.88894,88.97905,1,0,1849.104,9929.492,13989,86011,30,27.4348,70.83199,34.12946,1635,33.35167,0 2020-03-03 17:09:16.292 - Thread: 1 -> GUI Stats: Update 1.26375461111111, Draw 0.440023666666668 2020-03-03 17:09:34.540 - Thread: 23 -> Exception in render! Aftermath: Main(|FAIL_NotInitialized|Unknown|NotStarted) Deferred() Exception: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) Statistics: Scene: Entities Actors: 20,326 InstanceBuffers: 547 GPUEmitters: 40 Atmospheres: 5 Clouds: 20 DebugDrawMesh: 0 Videos: 0 Decals: 0 Billboards: 108 Actor Components MyLightComponent: 747 MyRenderVoxelActor: 12 MyInstanceComponent: 14,294 MyResourcePrioritizationComponent: 20,237 MyRenderableComponent: 5,040 MySkinningComponent: 1 MyRotationAnimator: 395 MyThrustFlameAnimator: 75 MyVoxelCellComponent: 670 MyFoliageComponent: 286 2020-03-03 17:20:37.998 - Thread: 23 -> Mode not found: 1920x1080 @ 40001 2020-03-03 17:20:38.013 - Thread: 23 -> Exception occured: SharpDX.SharpDXException: HRESULT: [0x887A0005], Module: [SharpDX.DXGI], ApiCode: [DXGI_ERROR_DEVICE_REMOVED/DeviceRemoved], Message: The GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action. at SharpDX.Result.CheckError() at VRageRender.MyRender11.Present() at VRageRender.ExternalApp.MyRenderThread.RenderFrame(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderCallback(Boolean async) at VRageRender.ExternalApp.MyRenderThread.RenderThreadStart(Object param) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart(Object obj) 2020-03-03 17:20:38.017 - Thread: 23 -> Showing message 2020-03-03 17:20:39.842 - Thread: 23 -> Log Closed